Author: Tim Brennan
Publisher: New In Chess,Csi
Release Date: 2015-02-07
Tactics Time 2 presents 1001 fresh and instructive positions that Tim and Anthea have assembled from real amateur chess games, leaving you able to spot relatively simple patterns like a knight fork, an overloaded piece or a weak back rank.
Let’s Play SHESS is written to inspire and shake up women of all ages and backgrounds to take a chance, learn something new and believe in their abilities. This book provides a fresh entertaining approach to exploring every woman’s inquisitive mind and entrepreneurial passion by playing chess. The fascinating and realistic correlation between transferring the chess-playing skills into your real life is revealed, as well as the invaluable rewards and benefits you gain as a result. SHESS is an all-encompassing term which represents “your game of life.” All of the circumstances which exist in your life, including challenges relevant to business development represent your individual “battlefield.” Whether on a personal or professional level, SHESS relates how you think, react, analyze and solve problems, and make decisions. While this book is dedicated to women, everyone is certainly welcome to explore its wisdom.
Author: László Polgár
Publisher: Hachette UK
Release Date: 2013-12-16
Genre: Games & Activities
The most complete collection of chess problems ever published, including 5,334 instructional situations, presented by the world's leading chess teacher Chess analyzes more than 5,000 unique instructional situations, many taken from real matches, including 306 problems for checkmate in one move, 3,412 mates in two moves, 744 mates in three moves, 600 miniature games, 144 simple endgames, and 128 tournament game combinations. Chapters are organized by problem type. Each problem, combination, and game is keyed to an easy-to-follow solution at the back of the book, so readers can learn as they go. More than 6,000 illustrations make it easy to see the possibilities any position may hold. The book also includes the basic rules of the game and an international bibliography. Chess is the ultimate book on winning the game.
Author: Jesus de la Villa
Publisher: New In Chess
Release Date: 2015-12-28
'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.
Author: Ray Cheng
Publisher: Wheatmark Incorporated
Release Date: 2007
Raise your chess to the next level with this program of 600 instructive and challenging exercises covering all aspects of the game. This book will sharpen your tactical vision, deepen your positional understanding, and enrich your knowledge of theoretical positions. It will also strengthen your analytical skills, and instill a sound move selection process. Win more games and increase your enjoyment of chess!
Author: Fred Reinfeld
Publisher: Russell Enterprises
Release Date: 2016-02-26
Generations of chess players have grown up on Fred Reinfeld s books. He has a way of reducing the most intricate, complicated combinations to their basic components. After Reinfeld explains a combination, it makes sense. Reinfeld not only taught us how to play the game well, but also implanted in us his enthusiastic passion for learning. His books are peppered throughout with words and phrases in italics to emphasize ideas. Moves are punctuated with single, double, and even triple exclamation marks and question marks to span the entire spectrum of emotions the moves conjure up. The Complete Chess Course is filled with advice on how to play better chess, regardless of how strong or weak a player you may be. It begins with the most fundamental ideas, reviewing the basic moves of the pieces and pawns, and continues with fantastic examples from the very best players. We are taken through a full course of chess strategy and tactics; he introduces us to the nine bad moves and how to refute them as well as how to avoid making them. We learn how to handle the white pieces and how to fight back with the black pieces. We get a much-needed lesson on how to win the game when we have gained a big advantage, and another, equally important lesson on how to put up the stiffest resistance when in an inferior position. We get treated to a full spectrum of the many ways to make the most of whatever position we get in one of the best chapters of any book I ve seen: Book Six on How to Fight Back. Fred guides us through some master games, revealing the secrets of their struggles to overcome strong resistance. These secrets include how to meet the crisis; how to simplify; and the point of no return. Finally, we are treated to an introduction to the major openings, including what to strive for in gambits, classical structures, hypermodern structures, as well as off beat lines. Hint: play to control the center and develop your pieces. Absorb the material included in this volume and you will play chess at a fairly high level. Or read through it all and enjoy Fred s masterful explanations. In either case, you will be entranced by his enthusiasm for the intricate relationships the pieces experience in the context of a game or even a standout plan or combination."
Author: Steven S Skiena
Publisher: Springer Science & Business Media
Release Date: 2006-04-18
There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available athttp://online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
Author: Josh Waitzkin
Publisher: Simon and Schuster
Release Date: 2008-05-27
Genre: Biography & Autobiography
An eight-time national chess champion and world champion martial artist shares the lessons he has learned from two very different competitive arenas, identifying key principles about learning and performance that readers can apply to their life goals. Reprint. 35,000 first printing.