Author: Ami Chopine
Publisher: Taylor & Francis
Release Date: 2012-08-06
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Author: Andy Beane
Publisher: John Wiley & Sons
Release Date: 2012-01-25
The essential fundamentals of 3D animation for aspiring 3Dartists 3D is everywhere--video games, movie and television specialeffects, mobile devices, etc. Many aspiring artists and animatorshave grown up with 3D and computers, and naturally gravitate tothis field as their area of interest. Bringing a blend of studioand classroom experience to offer you thorough coverage of the 3Danimation industry, this must-have book shows you what it takes tocreate compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3Dand computer graphics (CG) Covers 3D animation basics: pre-production, modeling,animation, rendering, and post-production Dissects core 3D concepts including design, film, video, andgames Examines what artistic and technical skills are needed tosucceed in the industry Offers helpful real-world scenarios and informative interviewswith key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simplywish to expand your understanding of general CG principles, thisbook will give you a great overview and knowledge of core 3DAnimation concepts and the industry.
The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D—modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information—presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.
The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.
Author: Matthew Omernick
Publisher: New Riders
Release Date: 2004-03-24
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.
Author: Sean McBride
Publisher: Jones & Bartlett Publishers
Release Date: 2009-06-23
Essential 3ds Max 2008 offers a user-friendly introduction to the newest version of 3ds Max. From an overview of the user interface, tools, and modifers to modeling exercises that demonstrate the creation of an interior, a basic character, and a suit of armor, this book provides readers with a guide to getting the most out of Max. Learn how to model objects using a variety of low-poly and high-poly techniques; use texture maps to vary the look of objects; create and adjust lights in your scenes; unwrap models to generate UVW coordinates; generate normal maps for use in real-time simulations and game development; composite images with background plates.
Author: Angie Taylor
Publisher: Taylor & Francis
Release Date: 2013-03-20
Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources.
Author: Simon Jackson
Publisher: Packt Publishing Ltd
Release Date: 2015-01-31
If you have a good understanding of Unity's core functionality and a decent grasp of C# scripting in Unity (although not essential if you are just using the Editor with the new UI), you'll be well placed to take advantage of the new UI feature set.
Author: Eric Chappell
Publisher: John Wiley & Sons
Release Date: 2014-06-30
Learn the leading civil engineering software, fast and in full color If you need to learn the core features and functions of AutoCAD Civil 3D now, this is the book for you. AutoCAD Civil 3D Essentials uses full-color screenshots and tutorials based on real workflows to teach you the fundamentals of this industry-leading civil engineering software. Award-winning instructor Eric Chappell has been using and teaching Civil 3D since its first release, and his to-the-point explanations of crucial Civil 3D topics mean that you'll learn what you need to know quickly and efficiently. In each chapter, you will progress from guided tutorials to open-ended civil projects, and can download before and after project files to check your work or jump directly to the section of the book you need. AutoCAD Civil 3D Essentials will have you designing, implementing, and documenting civil engineering projects in no time. As an Autodesk Official Press book, AutoCAD Civil 3D Essentials is approved as a study guide for Civil 3D certification exams. The proven skills-based approach of this guide focuses on enabling you to fully leverage the capabilities of this powerful software. Here are a few of the skills you will learn as you work through this comprehensive book: Working with field survey data, point data, and stakeout data Modeling terrain and boundaries using surfaces and parcels Using profiles, alignments, corridors, and quantities Creating construction documentation and project visualizations
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features