3D Art Essentials

Author: Ami Chopine
Publisher: Taylor & Francis
ISBN: 9781136132216
Release Date: 2012-08-06
Genre: Art

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

3D Art Essentials

Author: Ami Chopine
Publisher: CRC Press
ISBN: 9781136132223
Release Date: 2012-08-06
Genre: Art

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

3D Art Essentials

Author: Ami Chopine
Publisher: Taylor & Francis
ISBN: 9780240814711
Release Date: 2011
Genre: Computers

Looks at the principles of 3D art and offers instructions on creating a variety of 3D graphics and animation.

3D Animation Essentials

Author: Andy Beane
Publisher: John Wiley & Sons
ISBN: 9781118239056
Release Date: 2012-01-25
Genre: Computers

The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Essential Skills for 3D Modeling Rendering and Animation

Author: Nicholas Bernhardt Zeman
Publisher: CRC Press
ISBN: 9781482224146
Release Date: 2014-11-06
Genre: Computers

The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D—modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information—presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.

Game Development Essentials

Author: Todd Gantzler
Publisher: Cengage Learning
ISBN: 1401840663
Release Date: 2005
Genre: Computers

CD-ROM contains: plugins for 3D Studio Max -- 3D files and image files for use with book tutorials -- examples of topics discussed in book.

AutoCAD Civil 3D 2014 Essentials

Author: Eric Chappell
Publisher: John Wiley & Sons
ISBN: 9781118757529
Release Date: 2013-06-14
Genre: Computers

Quickly learn essential Civil 3D tools and techniques Get a thorough introduction to AutoCAD Civil 3D, the industry-leading engineering software used to design roads, highways, subdivisions, drainage and sewer systems, and more. This Autodesk Official Press book is a unique learning resource that features concise, straightforward explanations and real-world, hands-on exercises and tutorials. With compelling full-color screenshots and approachable exercises that demonstrate core features and functions, the book helps you gain understanding and confidence as you master this premiere civil engineering software. Introduces the software's interface and foundational concepts Follows a workflow-based approach that mirrors how projects progress in the real world, and guides you through importing and working with field survey data, managing point data with groups and styles, and modeling terrain using surfaces Covers creating and editing alignments and profiles, designing 3D road models, building and analyzing terrain models, designing and analyzing pipe networks, and much more Shows how to estimate quantities and create construction documentation Provides information to help you prepare for the Civil 3D certification exam AutoCAD Civil 3D Essentials is the perfect, real-world introduction to the powerful civil engineering software.

3D Art Essentials

Author: Geri Allen
Publisher: Anchor Books
ISBN: 1858704510
Release Date: 2012
Genre: Computer animation


Blender Foundations

Author: Roland Hess
Publisher: Taylor & Francis
ISBN: 9781136130380
Release Date: 2013-05-02
Genre: Art

Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

Anatomy for 3D Artists

Author: Chris Legaspi
Publisher: 3Dtotal Pub
ISBN: 1909414247
Release Date: 2015
Genre: Art

A comprehensive human anatomy guide for today's 3D artist, offering fundamental, theoretical and practical skills in anatomy and proportion.

Essentials of 3D Biofabrication and Translation

Author: Anthony Atala
Publisher: Academic Press
ISBN: 9780128010150
Release Date: 2015-07-17
Genre: Science

Essentials of 3D Biofabrication and Translation discusses the techniques that are making bioprinting a viable alternative in regenerative medicine. The book runs the gamut of topics related to the subject, including hydrogels and polymers, nanotechnology, toxicity testing, and drug screening platforms, also introducing current applications in the cardiac, skeletal, and nervous systems, and organ construction. Leaders in clinical medicine and translational science provide a global perspective of the transformative nature of this field, including the use of cells, biomaterials, and macromolecules to create basic building blocks of tissues and organs, all of which are driving the field of biofabrication to transform regenerative medicine. Provides a new and versatile method to fabricating living tissue Discusses future applications for 3D bioprinting technologies, including use in the cardiac, skeletal, and nervous systems, and organ construction Describes current approaches and future challenges for translational science Runs the gamut of topics related to the subject, from hydrogels and polymers to nanotechnology, toxicity testing, and drug screening platforms

Blender 3D Printing Essentials

Author: Gordon Fisher
Publisher: Packt Publishing Ltd
ISBN: 9781783284603
Release Date: 2013-11-21
Genre: Computers

This book adopts a practical approach, with the use of step-by-step instructions to help guide readers. There are lots of screenshots covering each and every step needed to design a high-quality model in Blender for 3D printing.If you are a Blender user or someone who wants to use Blender to make 3D objects suitable for 3D printing, this book is ideal for you. You should already be comfortable with basic modeling in Blender - including using modifiers - although advanced skills are not required. All of the models that you will need are explored in-depth. This book does not assume that you will use any specific printer and teaches the general principles common to building models for most printers. It also gives you tips on discovering the requirements of the specific printer you will be using.

Digital Sculpting with Mudbox

Author: Mike de la Flor
Publisher: Taylor & Francis
ISBN: 9781136136375
Release Date: 2012-10-12
Genre: Art

Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.

Printing Things

Author: Claire Warnier
Publisher: Die Gestalten Verlag
ISBN: 3899555163
Release Date: 2014
Genre: Design

Sharing a love of technology and experimentation, a new generation of designers and creative outsiders can hardly wait to explore the potentials and boundaries of 3D printing. The race is on for anyone to come up with the services and products that will b

Compositing Visual Effects

Author: Steve Wright
Publisher: Taylor & Francis
ISBN: 9781136039218
Release Date: 2013-01-17
Genre: Performing Arts

Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematical equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a valuable vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role. Beginning with an inspirational tour of the scope and magnitude of digital compositing, you get a solid overview of the kinds of digital effects routinely executed today. See how CGI is composited with live action, how set extensions are done, and what a match-move shot is. Following that you learn each of the key applications of digital compositing, which include bluescreen compositing, bullet-time shots, motion tracking, and rotoscoping. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts, and processes behind them. Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. New to this edition are 4 new chapters on: * 3D compositing, with lessons on what camera tracking is, how it is used to put CGI into a live-action plate, as well as live action into a 3D scene. * Stereo compositing, with descriptions of key stereoscopic terms and concepts, lessons on compositing shots that were filmed in stereo (both bluescreen and CGI), as well as the stereo conversion process when a flat 2D movie is converted to a stereo 3D movie * RED and Digital Capture with Log Images, including log image formats. This is a very hot topic these days. Colleges hang around video because it is cheaper. Film is still big in the real world of production. * Tracking an entire project from start to finish This is in addition to robust updates on topics such as: * planar tracking, Z compositing, working with Anamorphic HD formats, mocap, and more This edition also includes a companion website with images from the book for you to work with in your own compositing exercises. An accessible introduction to a complex subject for novice and aspiring compositors, from experienced author and compositing whose compositing credits include Night at the Museum 2, Shutter Island, Solaris, Traffic, and more Full color presentation illustrating the art and techniques of the practice, provides inspiration along with instruction New to this edition is a companion website, new chapters on 3D compositing, stereo compositing, RED and digital capture with log images, and more will have you understanding the latest in compositing technology in no time