3D printing can seem like science fiction. Objects appear to be created out of nothing--as if by magic. With your own 3D printer, you can produce exactly the parts and products that you, and maybe only you, need. This book will guide you through your first steps in 3D printing at home. Get started with a solid overview of concepts and techniques. Learn the basics of 3D construction, with essential information on data files and software. Find out what your options are for both kits and ready-to-use printers. Discover what you need to do to make your first 3D printed part, and what it takes to become a 3D printing professional. 3D Printers: A Beginner's Guide will show you what's possible and what's not, with tips and tricks for practical applications with current technologies. If you aspire to use 3D printing for hobbies, crafts, spare parts, custom toys, or model engineering, this book will guide your first steps into a new future.
Author: Joe Larson
Release Date: 2017-08-04
If you've heard about 3D printing then you might be confused about what you're hearing. Could it be possible that there exists a machine that you could have in your house, that with the push of a button will fill up with anything you can imagine? It sounds too good to be true. And yet, you've seen things that defy imagination, that say they're all done with 3D printing.Don't panic.The truth is, 3D printers are real. They can do amazing things. In this book you'll learn to cut through the hype and get to the reality of what 3D printing is and what it can do for you.Whether you're a super excited fan but don't know where to start, or if you've already taken the plunge and don't know what to do next, The Beginner's Guide to the 3D Printing Galaxy is for you.With a fun and factual style, you'll learn the reality of 3D printing. You can be well on your way to using this technology of the future to improve your life today."If I'd read The Beginners Guide To The 3D Printing Galaxy before I got started with 3D printing it would have saved m a great deal of time, money and aggravation." - Naomi 'SexyCyborg' Wu"Don't waste time researching 3D printing, just buy Joe's book! He covers it all." - Chuck Hellebuyck - CHEP 3D Printing & Filament Friday
In recent years, 3D printers have revolutionized the worlds of manufacturing, design, and art. As the price of printers drop and their availability increases, more people will have access to these remarkable machines. A Beginner's Guide to 3D Printing is written for those who would like to experiment with 3D design and manufacturing, but have little or no technical experience with the standard software. Professional engineer Mike Rigsby leads readers step-by-step through fifteen simple toy projects, each illustrated with screen caps of Autodesk 123D Design, the most common free 3D software available. The projects are later described using Sketchup, another free popular software package. The toy projects in A Beginner's Guide to 3D Printing start simple-a domino, nothing more than an extruded rectangle, a rectangular block-that will take longer to print than design. But soon the reader will be creating jewel boxes with lids, a baking-powder submarine, interchangeable panels for a design-it-yourself dollhouse, a simple train with expandable track, a multipiece airplane, a working paddleboat, and a rubber band-powered car. Finally, readers will design, print, and assemble a Little Clicker, a noise-making push toy with froggy eyes. Once trained in the basics of CAD design, readers will be able to embark on even more elaborate designs of their own creation. Mike Rigsby is a professional electrical engineer and author of Doable Renewables, Amazing Rubber Band Cars and Haywired. He has written for Popular Science, Robotics Age, Modern Electronics, Circuit Cellar, Byte, and other magazines.
Author: Richard Horne
Publisher: John Wiley & Sons
Release Date: 2017-05-04
The bestselling book on 3D printing 3D printing is one of the coolest inventions we've seen in our lifetime, and now you can join the ranks of businesspeople, entrepreneurs, and hobbyists who use it to do everything from printing foods and candles to replacement parts for older technologies—and tons of mind-blowing stuff in between! With 3D Printing For Dummies at the helm, you'll find all the fast and easy-to-follow guidance you need to grasp the methods available to create 3D printable objects using software, 3D scanners, and even photographs through open source software applications like 123D Catch. Thanks to the growing availability of 3D printers, this remarkable technology is coming to the masses, and there's no time like the present to let your imagination run wild and actually create whatever you dream up—quickly and inexpensively. When it comes to 3D printing, the sky's the limit! Covers each type of 3D printing technology available today: stereolithology, selective sintering, used deposition, and granular binding Provides information on the potential for the transformation of production and manufacturing, reuse and recycling, intellectual property design controls, and the commoditization of products Walks you through the process of creating a RepRap printer using open source designs, software, and hardware Offers strategies for improved success in 3D printing On your marks, get set, innovate!
Make: Getting Started with 3D Printing is a practical, informative, and inspiring book that guides readers step-by-step through understanding how this new technology will empower them to take full advantage of all it has to offer. The book includes fundamental topics such as a short history of 3D printing, the best hardware and software choices for consumers, hands-on tutorial exercises the reader can practice for free at home, and how to apply 3D printing in the readers' life and profession. For every maker or would-be maker who is interested, or is confused, or who wants to get started in 3D printing today, this book offers methodical information that can be read, digested, and put into practice immediately!
Author: David D. Thornburg
Release Date: 2014-06-01
Genre: Educational technology
"3D printing will be bigger than the Web." Chris Anderson, former editor-in-chief of Wired magazine This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.
The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net
This book adopts a practical approach, with the use of step-by-step instructions to help guide readers. There are lots of screenshots covering each and every step needed to design a high-quality model in Blender for 3D printing.If you are a Blender user or someone who wants to use Blender to make 3D objects suitable for 3D printing, this book is ideal for you. You should already be comfortable with basic modeling in Blender - including using modifiers - although advanced skills are not required. All of the models that you will need are explored in-depth. This book does not assume that you will use any specific printer and teaches the general principles common to building models for most printers. It also gives you tips on discovering the requirements of the specific printer you will be using.
This book is a practical tutorial, packed with real-world case studies to help you design models that print right the first time. If you are familiar with SketchUp and want to print the models you've designed, then this book is ideal for you. You don't need any experience in 3D printing; however, SketchUp beginners will require a companion book or video training series to teach them the basic SketchUp skills.
The Zombie Apocalypse Guide to 3D printing is written for the person who wants to use their printer to make practical, durable items for everyday use. Whether rebuilding civilization from your jungle hideaway, fighting off zombie hordes, or just printing a new plastic bit for your latest project, The Zombie Apocalypse Guide to 3D printing has what you need to get the job done. If you are going to buy just one book for your 3D printing toolbox, this should be it. With 180+ pages and more than 65 illustrations and photos, this easy to read volume contains sections on: - designing for 3d printing - optimizing your designs for strength and printability - printing at 2x+ speed for prototyping - leveraging "vitamins" to multiply the usefulness of your printed designs - how to template and prototype replacement parts - calculating safe working loads for printed objects - basic paradigms for 3D design - calibrating and adjusting your printer - troubleshooting common printing problems - operating your printer from improvised power supplies - and much, much more. With a tongue in cheek nod to the zombie mythos, this volume will enable you to manufacture things on your desktop that you might otherwise have to purchase, painstakingly craft, or do without. Emphasizing independence and solving practical problems, this book will help the reader to design and manufacture new items as well as making perfect fitting repair and replacement parts. No matter what type of 3D printer you use, reading The Zombie Apocalypse Guide to 3D printing will help you to improve your design skills and understand critical technical details, help you to identify and correct common printing problems, and expand your horizons in the 3d printing with the use of the most effective design methods. Paperback, 187 Pages, 68 Illustrations.
In 3D Printing With MatterControl, Joan Horvath and Rich Cameron, the team behind Mastering 3D Printing, explain step-by-step how to use the MatterControl program, which allows you to control many common types of 3D printers (including both cartesian and delta style machines). 3D Printing With MatterControl can stand alone, or it can be a companion to Mastering 3D Printing to show you how to install, configure, and use best practices with your printer and printing software. The book includes both step by step software walkthroughs and case studies with typical 3D printed objects. Whether you are a "maker" or a teacher of makers, 3D Printing with MatterControl will show you how to get the most out of your printer with the new standard for open source 3D printing software. While there are books available on 3D printers, and even a few on software to make models for printers, there are few good sources covering the software that actually controls these printers. MatterControl is emerging as the leading open source software for 3D printers, and 3D Printing With MatterControl covers this new standard in this brief book.
So what is a 3D printer? It's a device you can either buy or build to make parts, toys, art, and even 3D images captured by a sensor or modeled in software. Maybe you have one, or maybe you're thinking about buying or building one, but once you have one, what can you do with it? Practical 3D Printers takes you beyond building the printer to calibrating it, customizing it, and creating amazing models with it, including 3D printed text, a warship model, a robot body, windup toys, and arcade-inspired alien invaders. First you'll learn about the different types of popular 3D printer models and the similarities and differences among them. You'll see how the MakerBot works, and how it's different from RepRap printers like the Huxley and Mendel as well as the whiteAnt RepStrap printer featured in the Apress book Printing in Plastic. You'll then learn how to find and create 3D models, and even how to create a 3D model from a 2D image. Next, you'll walk through building multi-part models with a steampunk warship example, working with meshes to build your own action heroes, and creating an autonomous robot chassis. Finally, you'll find all sorts of bonus projects to build, including wind-up walkers, faceted vases for the home, and a handful of useful upgrades to improve your 3D printer. In Practical 3D Printers, Brian Evans, the author of Beginning Arduino Programming, takes this topic deeper than any other 3D printing book with an discussion of various types of popular 3D printers, how to customize and calibrate them, and how to design and create models to put your printer to work. Whether you have the MakerBot, the Mendel, the whiteAnt, or any other 3D printer, with Practical 3D Printers, you'll be able to create amazing things with your printer. What you’ll learn The various types of 3D printers, what they have in common, and what sets each one apart The printer toolchain, including controllers and printer interfaces The art of calibrating your printer How to find and create 3D models to print, including using Google Sketchup How to create multipart models and meshes How to upgrade both the mechanical and electronic parts in your printer Who this book is for Electronics enthusiasts, tinkerers, artists, and everyone who wants to use their 3D printer to do more than make more 3D printers. Table of Contents Ch. 1: A World of 3D Printers Ch. 2: 3D Printer Toolchain Ch. 3: Calibrating Your Printer Ch. 4: 3D Models From The Cloud Ch. 5: 3D Haiku Ch. 6: Steampunk Warship Ch. 7: Action Hero Mashups Ch. 8: Mini Sumo Projetcs Ch. 9: Bonus Round 1: More Projects Ch. 10: Bonus Round 2: Upgrades Appendix A: Troubleshooting Appendix B: Resources
"3d printing continues to advance, and will increasingly facilitate low-run, customized, on-demand and material-efficient manufacturing. Already 3D printed metal and plastic parts are being fitted into products that range from jet engines to medical devices and personalized shoes. Next generation 3D printing processes are also being developed, while the convergence of 3D printing with other technologies presents significant opportunities for localization and more sustainable production methods. The 3D printing industry is indeed in a state of radical transition as it evolves from selling niche rapid prototyping equipment, to supplying cutting-edge digital manufacturing systems."--Provided by publisher
Even if you've never touched a 3D printer, these projects will excite and empower you to learn new skills, extend your current abilities, and awaken your creative impulses. Each project uses a unique combination of electronics, hand assembly techniques, custom 3D-printed parts, and software, while teaching you how to think through and execute your own ideas. Written by the founder of Printrbot, his staff, and veteran DIY authors, this book of projects exemplifies the broad range of highly personalized, limit-pushing project possibilities of 3D printing when combined with affordable electronic components and materials. In Make: 3D Printing Projects, you'll: Print and assemble a modular lamp that's suitable for beginners--and quickly gets you incorporating electronics into 3D-printed structures. Learn about RC vehicles by fabricating--and driving--your own sleek, shiny, and fast Inverted Trike. Model a 1950s-style Raygun Pen through a step-by-step primer on how to augment an existing object through rapid prototyping. Fabricate a fully functional, battery-powered screwdriver, while learning how to tear down and reconstruct your own tools. Get hands-on with animatronics by building your own set of life-like mechanical eyes. Make a Raspberry Pi robot that rides a monorail of string, can turn corners, runs its own web server, streams video, and is remote-controlled from your phone. Build and customize a bubble-blowing robot, flower watering contraption, and a DIY camera gimbal.