The making of pictures has a history going back perhaps 100,000 years to an African shell used as a paint palette. Two-thirds of it is irrevocably lost, since the earliest images known to us are from about 40,000 years ago. But what a 40,000 years, explored here by David Hockney and Martin Gayford in a brilliantly original book. They privilege no medium, or period, or style, but instead, in 16 chapters, discuss how and why pictures have been made, and insistently link 'art' to human skills and human needs. Each chapter addresses an important question: What happens when we try to express reality in two dimensions? Why is the 'Mona Lisa' beautiful and why are shadows so rarely found in Chinese, Japanese and Persian painting? Why are optical projections always going to be more beautiful than HD television can ever be? How have the makers of images depicted movement? What makes marks on a flat surface interesting? Energized by two lifetimes of looking at pictures, combined with a great artist's 70-year experience of experimentation as he makes them, this profoundly moving and enlightening volume will be the art book of the decade.
Author: David Hockney
Release Date: 2016-10-18
A picture, says David Hockney, is the only way that we can communicate what we see. Here, in a collaboration with art critic Martin Gayford, he explores the many ways that artists have pictured the world, sharing sparkling insights and ideas that will delight every art lover and art maker. Readers who thrilled to Hockney s "Secret Knowledge" know that he has an uncanny ability to get into the minds of artists. In "A History of Pictures" he covers far more ground, getting at the roots of visual expression and technique through hundreds of images from cave paintings to frames from movies that are reproduced. It s a joyful celebration of one of humanity s oldest impulses."
Author: David Hockney
Release Date: 2018
A History of Pictures takes young readers on an adventure through art history. From cave paintings to video games, this book shows how and why pictures have been made, linking art to the human experience. Hockney and Gayford explain each piece of art in the book, helping young minds to grasp difficult concepts. The book tracks the many twists and turns toward artistic invention, allowing readers to fully appreciate how and why art has changed and includes an illustrated timeline of inventions. All new illustrations by Rose Blake add a personal perspective on a wide variety of images. A History of Pictures will inspire creative minds and help them to understand the legacy of the pictures we see today. The book also includes a bibliography and index.
Author: David Hockney
Release Date: 2006-11-14
Genre: Painting, British
This much acclaimed book, newly available in paperback, is the definitive retrospective of the most popular serious artist in the world today. Covering all media over almost fifty years, and presented thematically to show the evolution and diversity of Hockneys prolific paintings, drawings, watercolours, prints and photography, it also features quotes from the artist himself that illuminate the passionate thinking behind his work. Its huge international success confirms and reinforces Hockneys position as the worlds most popular living artist.
Author: Philip Steadman
Publisher: Oxford Paperbacks
Release Date: 2002
Explores the possibility that Vermeer used the camera obscura to achieve the photographic qualities of his paintings and provides a history of the camera obscura, how it is used, and the composition of Vermeer's paintings.
Author: Lawrence Weschler
Publisher: Univ of California Pr
Release Date: 2008
"Lawrence Weschler's portrait of David Hockney is intimate, playful, and intellectually provocative. Beginning with an essay on Hockney's complex and ravishing photo collages, Weschler chronicles the artist's protean production and speculations: his scenic designs for opera, his homemade xerographic prints, his exploration of physics and its relation to Chinese landscape painting, his gripping investigations of the possibility that the old masters deployed optical devices - cameras - in their painting, his taking up of watercolor, and then, in what may be his most sumptuously productive phase yet, his spectacular return to oil painting, about 2004, with a series of vivid landscapes of the East Yorkshire countryside of his youth. These conversations provide an astonishing record of what has been Hockney's grand endeavor, nothing less than an extended exploration of "the structure of seeing" itself."--BOOK JACKET.
Author: David Hockney
Publisher: Alfred a Knopf Inc
Release Date: 1984-10-01
A commentary by the "New Yorker" art critic accompanies 117 photographic collages by the celebrated and popular artist, whose work in this medium reflects a synthesis of observation, panorama, and impression
Author: David Salle
Publisher: W. W. Norton & Company
Release Date: 2016-10-04
“If John Berger’s Ways of Seeing is a classic of art criticism, looking at the ‘what’ of art, then David Salle’s How to See is the artist’s reply, a brilliant series of reflections on how artists think when they make their work. The ‘how’ of art has perhaps never been better explored.” —Salman Rushdie How does art work? How does it move us, inform us, challenge us? Internationally renowned painter David Salle’s incisive essay collection illuminates these questions by exploring the work of influential twentieth-century artists. Engaging with a wide range of Salle’s friends and contemporaries—from painters to conceptual artists such as Jeff Koons, John Baldessari, Roy Lichtenstein, and Alex Katz, among others—How to See explores not only the multilayered personalities of the artists themselves but also the distinctive character of their oeuvres. Salle writes with humor and verve, replacing the jargon of art theory with precise and evocative descriptions that help the reader develop a personal and intuitive engagement with art. The result: a master class on how to see with an artist’s eye.
Shadow Philosophy: Plato’s Cave and Cinema is an accessible and exciting new contribution to film-philosophy, which shows that to take film seriously is also to engage with the fundamental questions of philosophy. Nathan Andersen brings Stanley Kubrick’s film A Clockwork Orange into philosophical conversation with Plato’s Republic, comparing their contributions to themes such as the nature of experience and meaning, the character of justice, the contrast between appearance and reality, the importance of art, and the impact of images. At the heart of the book is a novel account of the analogy between Plato’s allegory of the cave and cinema, developed in conjunction with a provocative interpretation of the most powerful image from A Clockwork Orange, in which the lead character is strapped to a chair and forced to watch violent films. Key features of the book include: a comprehensive bibliography of suggested readings on Plato, on film, on philosophy, and on the philosophy of film a list of suggested films that can be explored following the approach in this book, including brief descriptions of each film, and suggestions regarding its philosophical implications a summary of Plato’s Republic, book by book, highlighting both dramatic context and subject matter. Offering a close reading of the controversial classic film A Clockwork Orange, and an introductory account of the central themes of the philosophical classic The Republic, this book will be of interest to both scholars and students of philosophy and film, as well as to readers of Plato and fans of Stanley Kubrick.
Author: Marco Livingstone
Publisher: Thames & Hudson
Release Date: 2017-11-21
Intelligent, conscientious, sensitive. –Burlington Magazine The relationship between art and life has been of overriding importance in the work of David Hockney, who has perhaps enjoyed greater popularity than any other British artist this century. Here Marco Livingstone traces those connections from the beginning of the artist’s career in the early 1960s through the more recent works that have contributed to Hockney’s international reputation. These include photocollages and highly acclaimed stage designs for the opera as well as his embrace of technology, which show the continuing preoccupation with invention and artifice that has made the artist’s work at once popular and enduring. The fourth edition of this best-selling World of Art title includes updated information on Hockney’s work in the past twenty years, such as his foray into the world of digital art including large-scale iPad drawings and video.
Author: Darryl Wheye
Publisher: Yale University Press
Release Date: 2008
This book invites readers to enter a two-floor virtual "gallery” where 60-plus images of birds reflecting the accomplishments of human pictorial history are on display. These are works in a genre the authors term Science Art--that is, art that says something about the natural world and how it works. Darryl Wheye and Donald Kennedy show how these works of art can advance our understanding of the ways nature has been perceived over time, its current vulnerability, and our responsibility to preserve its wealth. Each room in the gallery is dedicated to a single topic. The rooms on the first floor show birds as icons, birds as resources, birds as teaching tools, and more. On the second floor, the images and their captions clarify what Science Art is and how the intertwining of art and science can change the way we look at each. The authors also provide a timeline linking scientific innovations with the production of images of birds, and they offer a checklist of steps to promote the creation and accessibility of Science Art. Readers who tour this unique and fascinating gallery will never look at art depicting nature in the same way again. Published with assistance from the Alfred P. Sloan Foundation's Public Understanding of Science and Technology Program.
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
New from the creator of Captain Underpants, it's Dog Man, the crime-biting canine who is part dog, part man, and ALL COP! There's a new breed of justice in town, and he's ready to sniff out criminals -- as soon as he stops chasing his own tail! George and Harold have created a new hero who digs into deception, claws after crooks, and rolls over robbers. When Greg the police dog and his cop companion are injured on the job, a life-saving surgery changes the course of history, and Dog Man is born. With the head of a dog and the body of a human, this heroic hound has a real nose for justice. But can he resist the call of the wild to answer the call of duty?