This exam practice book for AS contains detailed advice and tips on how to improve marks and overall grade. The author is Principal Examiner for the most important AS level Sociology Examining Board. This book gives students much-needed guidance on how to tackle the new-style AS Sociology questions.
" The nature of technology has changed since Artificial Intelligence in Education (AIED) was conceptualised as a research community and Interactive Learning Environments were initially developed. Technology is smaller, more mobile, networked, pervasive and often ubiquitous as well as being provided by the standard desktop PC. This creates the potential for technology supported learning wherever and whenever learners need and want it. However, in order to take advantage of this potential for greater flexibility we need to understand and model learners and the contexts with which they interact in a manner that enables us to design, deploy and evaluate technology to most effectively support learning across multiple locations, subjects and times. The AIED community has much to contribute to this endeavour. This publication contains papers, posters and tutorials from the 2007 Artificial Intelligence in Education conference in Los Angeles, CA, USA. "
Three sets of ocean liners, each destined to be of three vessels, dominated the Atlantic in the Edwardian era. The race to build the biggest and the best began with Mauretania and Lusitania in 1906, followed by the White Star Line's Olympic and Titanic in 1911-12. Each of these pairs was to see a larger sister, developed as a result of changes needed or desired as a result of operating the two earlier vessels, with Cunard's being Aquitania and White Star's, the ill-fated Britannic. Germany's answer to these British behemoths was the Albert-Ballin designed trio of Imperator, Vaterland and Bismarck. Through misfortune or war, two of these vessels would sink but the others led useful lives, with Aquitania surviving two world wars before being scrapped. Designed to be the absolute engineering achievements of their time, these nine vessels dominated the Atlantic. J. Kent Layton tells the story of the Edwardian Superliners in this fabulously illustrated volume, showcasing many images previously unpublished and never before seen. Rarely can one describe a book as definitive, but this volume truly deserves the accolade.
This book constitutes the proceedings of the Second International Conference on Human Aspects of Information Security, Privacy, and Trust, HAS 2014, held as part of HCI International 2014 which took place in Heraklion, Crete, Greece, in June 2014 and incorporated 14 conferences which similar thematic areas. HCII 2014 received a total of 4766 submissions, of which 1476 papers and 220 posters were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 38 papers presented in the HAS 2014 proceedings are organized in topical sections named: usable security; authentication and passwords; security policy and awareness; human behaviour in cyber security and privacy issues.
Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games.
Author: Neil A. Macmillan
Publisher: Psychology Press
Release Date: 2004-09-22
Detection Theory is an introduction to one of the most important tools for analysis of data where choices must be made and performance is not perfect. Originally developed for evaluation of electronic detection, detection theory was adopted by psychologists as a way to understand sensory decision making, then embraced by students of human memory. It has since been utilized in areas as diverse as animal behavior and X-ray diagnosis. This book covers the basic principles of detection theory, with separate initial chapters on measuring detection and evaluating decision criteria. Some other features include: *complete tools for application, including flowcharts, tables, pointers, and software; *student-friendly language; *complete coverage of content area, including both one-dimensional and multidimensional models; *separate, systematic coverage of sensitivity and response bias measurement; *integrated treatment of threshold and nonparametric approaches; *an organized, tutorial level introduction to multidimensional detection theory; *popular discrimination paradigms presented as applications of multidimensional detection theory; and *a new chapter on ideal observers and an updated chapter on adaptive threshold measurement. This up-to-date summary of signal detection theory is both a self-contained reference work for users and a readable text for graduate students and other researchers learning the material either in courses or on their own.
Author: Anna Esposito
Publisher: Springer Science & Business Media
Release Date: 2010-04-09
The themes of the papers presented in this book emphasize theoretical and practical issues for modelling human-machine interaction, ranging from the attempt in describing “the spacing and orientation in co-present interaction” to the effort for developing multimodal interfaces, collecting and analysing interaction data and emergent behaviour as well as analysing the use of nonverbal and pragmatic elements of exchanges, implementing discourse control and virtual agents and using active listening in computer speech processing.
In Sketching User Experiences: The Workbook, you will learn, through step-by-step instructions and exercises, various sketching methods that will let you express your design ideas about user experiences across time. Collectively, these methods will be your sketching repertoire: a toolkit where you can choose the method most appropriate for developing your ideas, which will help you cultivate a culture of experience-based design and critique in your workplace. Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills Extremely practical, with illustrated examples detailing all steps on how to do a method Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice Perfect complement to Buxton's Sketching User Experience or any UX text
Author: Andrew F. Hayes
Publisher: Guilford Publications
Release Date: 2017-10-30
Genre: Social Science
Lauded for its easy-to-understand, conversational discussion of the fundamentals of mediation, moderation, and conditional process analysis, this book has been fully revised with 50% new content, including sections on working with multicategorical antecedent variables, the use of PROCESS version 3 for SPSS and SAS for model estimation, and annotated PROCESS v3 outputs. Using the principles of ordinary least squares regression, Andrew F. Hayes carefully explains procedures for testing hypotheses about the conditions under and the mechanisms by which causal effects operate, as well as the moderation of such mechanisms. Hayes shows how to estimate and interpret direct, indirect, and conditional effects; probe and visualize interactions; test questions about moderated mediation; and report different types of analyses. Data for all the examples are available on the companion website (www.afhayes.com), along with links to download PROCESS. New to This Edition *Chapters on using each type of analysis with multicategorical antecedent variables. *Example analyses using PROCESS v3, with annotated outputs throughout the book. *More tips and advice, including new or revised discussions of formally testing moderation of a mechanism using the index of moderated mediation; effect size in mediation analysis; comparing conditional effects in models with more than one moderator; using R code for visualizing interactions; distinguishing between testing interaction and probing it; and more. *Rewritten Appendix A, which provides the only documentation of PROCESS v3, including 13 new preprogrammed models that combine moderation with serial mediation or parallel and serial mediation. *Appendix B, describing how to create customized models in PROCESS v3 or edit preprogrammed models.