The precarious alliance between the people of Alera and the furies is thrown into disarray by the death of the First Lord of Alera, and the fate of the Alerians lies in the hands of Tavi, an untried young man who must draw on his courage to save his world. Reprint.
When the High Lord of Kalare enters into a dangerous alliance with the Canim, and treachery destroys the Aleran army's command structure, an inexperienced, young Tavi of Calderon leads a poorly equipped legion against the Canim horde. Reprint.
In his acclaimed Codex Alera novels, #1 New York Times bestselling author Jim Butcher has created a fascinating world of elemental magic. Now, as enemies become allies, and friends become bitter foes, a danger beyond reckoning looms for all... After two years of bitter conflict with the hordes of invading Canim warriors, Tavi of Calderon, now Captain of the First Aleran Legion, realizes that a peril far greater than the Canim exists—the mysterious threat that drove the savage Canim to flee their homeland. Tavi proposes attempting an alliance with the Canim against their common foe, but his warnings go unheeded. For the Senate’s newly-appointed military commander has long desired to wipe out the Canim “scourge,” and their slave allies. Now, Tavi must find a way to overcome centuries-old animosities if an alliance is to be forged, and he must lead his legion in defiance of the law, against friend and foe—or none will have a chance of survival...
After achieving a fragile alliance with the savage Canim, Alera's oldest foes, Tavi of Calderon is confronted by an invasion by the Vord, which forces the Aleran legions and Canim warriors into a desperate battle for survival against a dreaded mutual enem
In this extraordinary fantasy epic, the #1 New York Times bestselling author of the Dresden Files leads readers into a world where the fate of the realm rests on the shoulders of a boy with no power to call his own... For a thousand years, the people of Alera have united against the aggressive and threatening races that inhabit the world, using their unique bond with the furies—elementals of earth, air, fire, water, wood, and metal. But in the remote Calderon Valley, the boy Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. Yet as the Alerans’ most savage enemy—the Marat horde—return to the Valley, Tavi’s courage and resourcefulness will be a power greater than any fury, one that could turn the tides of war...
In the final novel in #1 New York Times bestselling author Jim Butcher's acclaimed Codex Alera series, the people of Alera—who use their unique bond with the elementals of earth, air, fire, water, wood, and metal for protection—must face the ultimate conflict… For Gaius Octavian, life has been one long struggle. Battling ancient enemies, forging new alliances, and confronting the corruption within his own land, he became a legendary man of war and leader of men—and the rightful First Lord of Alera. Now, the end of all he fought for is close at hand. The brutal, dreaded Vord are on the march, using fear and chaos to turn the Alerans against one another, and forcing those who will not submit to flee to the outer reaches of the realm. Perhaps for the final time, Gaius Octavian and his legions must stand against the enemies of his people. And it will take all his intelligence, ingenuity, and furycraft to save their world from eternal darkness...
Author: Jim Butcher
Release Date: 2016
Genre: Air warfare
Since time immemorial, the Spires have sheltered humanity, towering for miles over the mist-shrouded surface of the world. Within their halls, aristocratic houses have ruled for generations, developing scientific marvels, fostering trade alliances, and building fleets of airships to keep the peace. Captain Grimm commands the merchant ship, Predator. Fiercely loyal to Spire Albion, he has taken their side in the cold war with Spire Aurora, disrupting the enemy's shipping lines by attacking their cargo vessels. But when the Predator is severely damaged in combat, leaving captain and crew grounded, Grimm is offered a proposition from the Spirearch of Albion -- to join a team of agents on a vital mission in exchange for fully restoring Predator to its fighting glory. And even as Grimm undertakes this dangerous task, he will learn that the conflict between the Spires is merely a premonition of things to come. Humanity's ancient enemy, silent for more than ten thousand years, has begun to stir once more. And death will follow in its wake.
For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although, not everything is as straightforward as it seems. Several questions have always plagued the mind of those that enter these mythical places of power: Why are there so many monsters? Where does the amazing weaponry and heavy gold coins come from? Why does the very air fill with life-giving energies?! Cal has all of the answers to these age old questions, for a very simple reason. He is a Dungeon Heart, a soul forced against his will into a magical stone. After several lonely years, Cal was able to regain sentience, allowing him to form new memories while slowly growing a dungeon around himself. With help from a friend, Cal learned how to create monsters and traps, increasing his power and size quickly. When a threat to his existence rears its head, Cal decides that he will do anything to stay alive and become stronger. Unfortunately for treasure-seekers, the fastest way for Cal to achieve his goal... is to eat anyone that enters his depths.
Author: Aleron Kong
Release Date: 2017-05-25
Genre: Video games
Discover Dr. Aleron Kong, the Father of American LitRPG! #1 in Cyberpunk and Video Game Science Fiction! Over EIGHTEEN HUNDRED positive reviews on Goodreads!!!When Richter was drawn into the greatest virtual reality MMORPG ever created,it seemed like a dream come true... until he found that nightmares walked The Land. He was confronted not only with a life and death struggle, but also with questions that would define his very soul. What would YOU do if you were transported into your favorite video game?What would YOU do if the gore, adventure and pain became real?What would YOU do to win?Richter confronted these questions while an enemy lay savaged and screaming at his feet. His lips pulled back in a blood-streaked smile. The answer was simple."Absolutely anything..."Welcome my friends! Welcome... to THE LAND!
Lieutenant Donal Connor has been given the most bizarre of new cases. Four famous stage performers have died in recent months, thee of them in state capitals within Transifica, the fourth in far Zurinam. And now the idolised diva Maria deLivnova is coming to Tristopolis. Donal's boss is determined that nothing like this is ever to happen in his city. Connor is to have anything he needs, as long the diva lives. And so begins a dark investigation through a world where corpses give up their pyschic energy in the massive necroflux generators which power the city, where gargoyles talk, where wraiths work in slavery, a world of the dead where corruption is alive. This is an extraordinary SF novel set in alternate universe quite unlike any imagined in SF before; a universe where magic and the supernatural and the undead are given a scientific rationale and hoorfyingly plausible rationale. The novel's setting, Tristopolis, is the ultimate noir city; an immense baroque creation of haunted stone skyscrapers, black metal and city-wide catacombs. Its hero Donal Connor is immensely likeable and easy to identify with. Even once he's dead.
Alex Verus is part of a world hidden in plain sight, running a magic shop in London. And while Alex's own powers aren't as showy as some mages, he does have the advantage of foreseeing the possible future--allowing him to pull off operations that have a million-to-one-chance of success. But when Alex is approached by multiple factions to crack open a relic from a long-ago mage war, he knows that whatever's inside must be beyond powerful. And thanks to his abilities, Alex can predict that by taking the job, his odds of survival are about to go from slim to none...
The world is broken... Corban wants nothing more than to be a warrior under King Brenin's rule - to protect and serve. But that day will come all too soon. And the price he pays will be in blood. Evnis has sacrificed - too much it seems. But what he wants - the power to rule -- will soon be in his grasp. And nothing will stop him once he has started on his path. Veradis is the newest member of the warband for the High Prince, Nathair. He is one of the most skilled swordsman to come out of his homeland, yet he is always under the shadow of his older brother. Nathair has ideas - and a lot of plans. Many of them don't involve his father, the High King Aquilus. Nor does he agree with his father's idea to summon his fellow kings to council. The Banished Lands has a violent past where armies of men and giants clashed in battle, but now giants are seen, the stones weep blood and giant wyrms are stirring. Those who can still read the signs see a threat far greater than the ancient wars. For if the Black Sun gains ascendancy, mankind's hopes and dreams will fall to dust... ...and it can never be made whole again. MALICE is a dark epic fantasy tale of blind greed, ambition, and betrayal.
The first six novels featuring Harry Dresden—Chicago’s only professional wizard—are a perfect introduction to the # 1 New York Times bestselling series that Entertainment Weekly describes as “Buffy the Vampire Slayer starring Philip Marlowe.” STORM FRONT FOOL MOON GRAVE PERIL SUMMER KNIGHT DEATH MASKS BLOOD RITES
Winterglass is a sci-fantasy about one woman’s love for her homeland (Sirapirat) and her determination to defeat the Winter Queen who has overtaken the land. The city-state Sirapirat once knew only warmth and monsoon. When the Winter Queen conquered it, she remade the land in her image, turning Sirapirat into a country of snow and unending frost. But an empire is not her only goal. In secret, she seeks the fragments of a mirror whose power will grant her deepest desire. At her right hand is General Lussadh, who bears a mirror shard in her heart, as loyal to winter as she is plagued by her past as a traitor to her country. Tasked with locating other glass-bearers, she finds one in Nuawa, an insurgent who’s forged herself into a weapon that will strike down the queen. To earn her place in the queen’s army, Nuawa must enter a deadly tournament where the losers’ souls are given in service to winter. To free Sirapirat, she is prepared to make sacrifices: those she loves, herself, and the complicated bond slowly forming between her and Lussadh. If the splinter of glass in Nuawa's heart doesn't destroy her first.