Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
CS1 students discover the energy and excitement of programming right away with the innovative approach found in ALICE IN ACTION WITH JAVATM, 2E by Joel Adams. This meaningful, motivating introduction to object-oriented programming uses a spiral pedagogy to introduce key object-oriented topics using Alice 3.0 before circling back to review the same concepts in JavaTM. Even first-time users gain a positive, results-oriented programming experience as they learn basic concepts using Alice. This popular tool teaches programming techniques in a visually rich environment that’s less syntax-intensive to eliminate many of the barriers to programming success. The text then seamlessly applies the skills learned to programming successfully in JavaTM. Engaging movie metaphors, 3D animations and memorable examples throughout this edition keep readers actively involved. With ALICE IN ACTION WITH JAVATM, 2E learners enjoy a positive first programming experience while gaining a solid foundation for building their skills in JavaTM as well as other programming languages. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Author: Wanda Dann
Publisher: Prentice Hall
Release Date: 2012
Learning to Program with Alice, 3e is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses. ¿ Alice was designed to make programming concepts easier to teach and learn. In the Third Edition of Learning to Program with Alice, Alice's creators offer a complete full-color introduction to the interactive Alice programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book's Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0. ¿ Collection of Alice 3D “example worlds” on CD-ROM – Students can load an example world and enter their own code to make it work.
Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.
Author: Wanda P. Dann
Release Date: 2017
For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.
This fully revised eighth edition of Joyce Farrell’s PROGRAMMING LOGIC AND DESIGN: COMPREHENSIVE prepares student programmers for success by teaching them the fundamental principles of developing structured program logic. Widely used in foundational Programming courses, this popular text takes a unique, language-independent approach to programming, with a distinctive emphasis on modern conventions. Noted for its clear, concise writing style, the book eliminates highly technical jargon while introducing universal programming concepts and encouraging a strong programming style and logical thinking. This edition’s comprehensive approach prepares students for all programming situations with introductions to object-oriented concepts, UML diagrams, and databases. Quick Reference boxes, a feature new to this edition, provide concise explanations of important programming concepts. Each chapter now also contains a Maintenance Exercise, in which the student is presented with working logic that can be improved. In addition to each chapter’s text-based Debugging Exercises, this edition now includes Flowchart Debugging Exercises as well. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Kidnapped by a handsome man with rabbit ears, Alice Liddell finds herself abandoned in an odd place called Wonderland and thrust into a "game," the rules of which she has yet to learn. Alice, ever the plucky tomboy, sets off to explore and get the lay of this strange land, intent on finding her rude kidnapper and giving him a piece of her mind (and her fist). But little does she know that she's wandered right into the middle of a dangerous power struggle involving just about all of Wonderland's attractive, weapon-happy denizens. And the only way for Alice to return home is to get acquainted with the lot of them?! How in the world will she manage that and still manage to stay alive?!
Author: Kim B. Bruce
Publisher: Prentice Hall
Release Date: 2006
Java, an object-oriented language with many standard libraries, offers both complexities and opportunities. This introductory book makes use of a new approach to understanding programming in Java.Provides an objects-first approach to programming. Introduces object-oriented graphics and writing methods early in the book. Motivates readers to use event-driven programming. Reinforces the importance of understanding several threads.For anyone interested in the programming language of Java.
Author: John Lewis
Release Date: 2009
To ease readers into Java, Programming with Alice and Javaintertwines the ideas of object-oriented programming in both languages. Programming in Alice is explored first to establish fundamental principles and skills using 3D animations in a fun, visually rich environment. With Alice as a foundation, Chapter 6 introduces readers to Java. The remaining chapters implement concepts in the Java programming language using interesting examples and drawing parallels between the two languages to keep readers engaged. Alice: Objects; Methods and Data; Control Statements; Events; Lists and Arrays. Java: Objects and Classes; Events; Lists and Arrays; Inheritance; Exceptions and I/O; Recursion. For all readers interested in an introduction to programming using Alice and Java.
Annotation Alice is a free and innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the Web. Alice is a teaching tool designed as a revolutionary approach to teaching and learning introductory programming concepts. Alice 3 Cookbook focuses on performing common tasks required in classrooms with Alice 3. The recipes target teachers who would like to take advantage of this exciting 3D environment in their classrooms and/or labs. Alice 3 uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating programming experience. Each recipe provides step-by-step instructions that allow you to learn the most important Alice features by example. You will learn about everything from the addition of the initial actors, up to the advanced procedures to react to the keyboard and mouse input. You will work with the different elements that compose a scene and learn how to change the values for properties and run simple methods. Discover how to create simple animations that will allow you to recognize the most important elements of the user interface and explore the models provided by Alice to use them in games. A cookbook for teachers filled with practical recipes for showing students how to build scenes with animations and videos, using Alice 3.
Author: American McGee
Publisher: Dark Horse Comics
Release Date: 2011-04-26
Legendary game designer American McGee created one of the most visually arresting games of all time in Alice. Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic—Alice: Madness Returns! Dark Horse and Spicy Horse studio invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at the creation of this magnificent and disturbing world. With an introduction by McGee, The Art of Alice offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece! * American McGee's Alice received a 94 percent rating from ign.com! * The original Alice game has sold 1.5 million copies!
Author: Robert Gilmore
Publisher: Springer Science & Business Media
Release Date: 1995-07-21
Hurry, hurry, hurry! Step right up! Welcome to Quantumland! Fall into an atom and dodge electrons! See the amazing Emperor think his clothes into existence! Dance with the Three Quark Brothers at the Particle MASSquerade! An you need is a sense of adventure-no mathematics required! Alice in Quantumland is Robert Gilmore's amazing fantasy ride through the landscape of quantum physics-the interrelated group of theories on the nature of subatomic particles that modern scientists use to, explain the physical universe. Through the allegory of Alice's adventures and encounters, Gilmore makes the essential features of the quantum world clear and accessible. It is a thrilling introduction to some essential, often difficult-to-grasp concepts about the world we inhabit. You've heard about Alice's adventures through the looking glass. Well, Alice is about to embark on another amazing journey. She's going to shrink again-to the size of a nuclear particle-but she's not going down the rabbit hole. She's headed for Quantumland. And what is Quantumland? Think of it as an intellectual amusement park smaller than an atom, where every ride, game, and attraction demonstrates a different aspect of quantum mechanics-the often baffling, always intriguing theoretical framework that seems to provide the most accurate explanations of the way things arc in the physical world. In this masterful blend of fantasy and science, Robert Gilmore uses the allegory of Alice's travels to make the uncertainty principle, Pauli's principle, high-energy particle physics, and other crucial parts of quantum theory accessible and exciting. Once in Quantumland, Alice experiences various quantum effects (at one point going backward in time and running into herself). She also meets a number of strange characters who help her (and you) understand the nature of the quantum world. There is: * the Uncertain Accountant, whose attempts to balance the books at the Heisenberg Energy Bank arc being flummoxed by energy fluctuations; * the State Agent, Who shows Alice how atoms can bc two places at once; * the Three Quark Brothers, who take Alice around the floor in one of the Castle Rutherford's famous Collider Dances; * the Emperor, whose conscious mind makes his new clothes real; and more. Cleverly conceived and written, and delightfully illustrated, Alice in Quantumland brings some crucial yet often elusive scientific concepts within reach of the everyday reader. You don't need to know much about mathematics to follow our heroine's escapades. There is only one equation in the entire book! All you need is a taste for intellectual adventure and healthy curiosity about the world around us.
Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. In the successful style of Tony Gaddis' texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts of programming without dealing with frustrating syntax errors and complex design techniques. With the knowledge acquired using Alice, students gain confidence in their skills to transition into Java or other programming languages.