Author: Michael Fischer
Release Date: 2003-12-16
Genre: Social Science
As increasing numbers of social anthropologists use a computer for wordprocessing, interest in other applications inevitably follows, Computer Applications in Social Anthropology covers research activities shared by all social anthropologists and introduces new methods for organizing and interpreting data. Lucidly written, and sympathetic to the particular needs of social anthropologists, it will be of immense value to researchers and professionals in anthropology, development studies and sociology
Author: Professor Leonard Bickman
Release Date: 1998
Genre: Social Science
The Handbook of Applied Social Research Methods shows how to make intelligent and conscious decisions so that researchers can refine and hone their research questions as new knowledge is gained, unanticipated obstacles are encountered, or contextual shifts take place - all key elements in the iterative nature of applied research. With examples and illustrations from the authors' own experiences, this book gives readers a practical guide to conducting applied research.
Author: Ray Lee University of London.
Release Date: 2014-05-01
Genre: Social Science
Accessible and practical overview to help social reseachers make the most of information technology in relation to research design and selection, management and analysis of research data. The book pinpoints current and future trends in computer-assisted methods.; This book is intended for postgraduate and undergraduate social research methods courses and professional social researchers in sociology, social policy and administration, social psychology and geography. Particular appeal to courses in computer applications for social scientists and researchers.
Author: Joy Hendry
Release Date: 2002-01-04
Genre: Social Science
In this highly personal account Joy Hendry relates her experiences of fieldwork in a Japanese town and reveals a fascinating cross-section of Japanese life. She sets out on a study of politeness but a variety of unpredictable events including a volcanic eruption, a suicide and her son's involvement with the family of a poweful local gangster, begin to alter the direction of her research. The book demonstrates the role of chance in the acquisition of anthropological knowledge and demonstrates how moments of insight can be embedded in everyday activity. An Anthropologist in Japan illuminates the education system, religious beliefs, politics, the family and the neighbourhood in modern Japan.
Author: M. Afshar Alam
Publisher: I. K. International Pvt Ltd
Release Date: 2009-01-01
Genre: Computer science
This book comprises of 74 contributions from the experts covering the following topics. " Information Communication Technologies " Network Technologies " Wireless And Sensor Networks " Soft Computing " Circuits and Systems " Software Engineering " Data Mining " Bioinformatics " Data and Network Security
Author: Maria F. Schmitz
Publisher: WIT Press
Release Date: 2013
Genre: Business & Economics
The first tourist destinations were primarily consolidated in the early twentieth century. Since then, tourism has undergone significant changes in its economic and social components. Over time, many of these destinations have now come to represent 'mass tourism' and are the subject of many studies on the impacts of tourism and competitiveness policies. The conclusions of these studies point to the need for new perspectives and strategies ranging from adaptation to new contexts to a radical change in targets. Concepts such as 'sustainability', 'nature', 'biodiversity' or 'climate change' have now been added to the tourism industry with varying degrees of knowledge and skill. These offer a great opportunity to improve a model of tourism previously oriented towards business and the institutional rhetoric of "sustainability" – a fact now recognised by tourists as representing the negative effects of conventional tourism.Management of these innovations should include among its aims environmental education and orient visitors towards awareness and respect for sustainability even outside their leisure time. To this end, the tourist needs to be made aware of all those involved and their commitment to managing the destination, as enjoying the territory should be based upon minimising the socio-ecological impacts of tourism, and on motivating nature conservation and participation of local populations in both these goals, as well as in the economic benefits obtained. The challenge entails the destination finding a good balance between economic and cultural benefits, landscape conservation and tourist satisfaction. This fifth volume of the Tourism Today Series presents a collection of papers addressing the how to manage these types of uses at a variety of destinations and in multiple contextual realities. These edited papers were selected from those presented at different international conferences organised by the Wessex Institute of Technology. They address important issues related to tourism as a tool for development which will give a better understanding of some of the current challenges.
Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation, this book proposes a research model of design for emergence, focusing on emergent phenomena as part of an iterative design process. By providing playful, technology-mediated experiences with minimal structure, unpredictable user behaviours can emerge through exploration, resulting in a richer and more complex, social experience. The research methodology is practice-based; two interactive prototypes were designed, implemented and evaluated in different contexts: an online multiplayer BumperCar game and a wireless, location-based urban game of ‘tag’, called CitiTag. User studies showed that collaborative, spontaneous play can enhance the sense of social participation in a group activity. Collective and individual behaviours and creative uses of technology emerged from a simply designed application based on symbolic presence, both in the virtual and the physical world. CitiTag experiments showed that virtual elements in a mixed reality game can instigate novel experiences in the context of our everyday physical and social environment, with often unexpected results. The observed emergent behaviours are personal and collective extensions of the virtual experience in the real world. The book concludes with a positive view of ubiquitous and social computing, in which the virtual world becomes a ‘first class citizen’ rather than a substitute for the real world, creating new situations and engaging experiences in the setting of our daily life that were not possible before.