Author: Jeff Duntemann
Publisher: John Wiley & Sons
Release Date: 2011-03-03
The eagerly anticipated new edition of the bestselling introduction to x86 assembly language The long-awaited third edition of this bestselling introduction to assembly language has been completely rewritten to focus on 32-bit protected-mode Linux and the free NASM assembler. Assembly is the fundamental language bridging human ideas and the pure silicon hearts of computers, and popular author Jeff Dunteman retains his distinctive lighthearted style as he presents a step-by-step approach to this difficult technical discipline. He starts at the very beginning, explaining the basic ideas of programmable computing, the binary and hexadecimal number systems, the Intel x86 computer architecture, and the process of software development under Linux. From that foundation he systematically treats the x86 instruction set, memory addressing, procedures, macros, and interface to the C-language code libraries upon which Linux itself is built. Serves as an ideal introduction to x86 computing concepts, as demonstrated by the only language directly understood by the CPU itself Uses an approachable, conversational style that assumes no prior experience in programming of any kind Presents x86 architecture and assembly concepts through a cumulative tutorial approach that is ideal for self-paced instruction Focuses entirely on free, open-source software, including Ubuntu Linux, the NASM assembler, the Kate editor, and the Gdb/Insight debugger Includes an x86 instruction set reference for the most common machine instructions, specifically tailored for use by programming beginners Woven into the presentation are plenty of assembly code examples, plus practical tips on software design, coding, testing, and debugging, all using free, open-source software that may be downloaded without charge from the Internet.
This important guide teaches readers PC assembly and machine language from the ground the right way, one step at a time. Readers will learn at their own pace using the unique simulator which shows how each instruction works as the PC executes it.
This book provides an easy-to-understand, step-by-step approach to learning the fundamentals of Assembly language programming for Intel’s architectures, using a GNU/Linux-based computer as a tool. Offering students of computer science and engineering a hands-on learning experience, the book shows what actions the machine instructions perform, and then presents sample programs to demonstrate their application. The book is suitable for use during courses on Microprocessors, Assembly language programming, and Computer Organization in order to understand the execution model of processors. This knowledge also helps strengthen concepts when students go on to study operating systems and compiler construction. The concepts introduced are reinforced with numerous examples and review exercises. An Instructor’s CD provides all the programs given in the book and the solutions to exercises. Key Features • Discusses programming guidelines and techniques of using Assembly language programs • Shows techniques to interface C and Assembly language programs • Covers instructions from general purpose instruction sets of IA32 processors • Includes MMX and MMX-2 instructions • Covers SSE and SSE-2 instructions • Explains input-output techniques and their use in GNU/Linux-based computers • Explains GNU/Linux system calls along with methods to use them in programs • Provides a list of suggested projects • Gives ample references to explore further
Which individuals, teams or departments will be involved in Assembly language? What are the rough order estimates on cost savings/opportunities that Assembly language brings? What are the expected benefits of Assembly language to the business? What are the short and long-term Assembly language goals? Who will be responsible for making the decisions to include or exclude requested changes once Assembly language is underway? This exclusive Assembly language self-assessment will make you the trusted Assembly language domain standout by revealing just what you need to know to be fluent and ready for any Assembly language challenge. How do I reduce the effort in the Assembly language work to be done to get problems solved? How can I ensure that plans of action include every Assembly language task and that every Assembly language outcome is in place? How will I save time investigating strategic and tactical options and ensuring Assembly language costs are low? How can I deliver tailored Assembly language advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Assembly language essentials are covered, from every angle: the Assembly language self-assessment shows succinctly and clearly that what needs to be clarified to organize the required activities and processes so that Assembly language outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Assembly language practitioners. Their mastery, combined with the easy elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Assembly language are maximized with professional results. Your purchase includes access details to the Assembly language self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows you exactly what to do next. Your exclusive instant access details can be found in your book.
Author: James Leiterman
Publisher: Jones & Bartlett Publishers
Release Date: 2010-10-25
The increasing complexity of programming environments provides a number of opportunities for assembly language programmers. 32/64-Bit 80x86 Assembly Language Architecture attempts to break through that complexity by providing a step-by-step understanding of programming Intel and AMD 80x86 processors in assembly language. This book explains 32-bit and 64-bit 80x86 assembly language programming inclusive of the SIMD (single instruction multiple data) instruction supersets that bring the 80x86 processor into the realm of the supercomputer, gives insight into the FPU (floating-point unit) chip in every Pentium processor, and offers strategies for optimizing code.
Delivering a solid introduction to assembly language and embedded systems, ARM Assembly Language: Fundamentals and Techniques, Second Edition continues to support the popular ARM7TDMI, but also addresses the latest architectures from ARM, including CortexTM-A, Cortex-R, and Cortex-M processors—all of which have slightly different instruction sets, programmer’s models, and exception handling. Featuring three brand-new chapters, a new appendix, and expanded coverage of the ARM7TM, this edition: Discusses IEEE 754 floating-point arithmetic and explains how to program with the IEEE standard notation Contains step-by-step directions for the use of KeilTM MDK-ARM and Texas Instruments (TI) Code Composer StudioTM Provides a resource to be used alongside a variety of hardware evaluation modules, such as TI’s Tiva Launchpad, STMicroelectronics’ iNemo and Discovery, and NXP Semiconductors’ Xplorer boards Written by experienced ARM processor designers, ARM Assembly Language: Fundamentals and Techniques, Second Edition covers the topics essential to writing meaningful assembly programs, making it an ideal textbook and professional reference.
Author: Bob Neveln
Publisher: Prentice Hall Professional
Release Date: 2000
Master x86 language from the Linux point of view with this one-concept-at-a-time guide. Neveln gives an "under the hood" perspective of how Linux works and shows how to create device drivers. The CD-ROM includes all source code from the book plus edlinas, an x86 simulator that's perfect for hands-on, interactive assembler development.
Presents an introduction to High Level Assembler, covering such topics as editing, compiling, and running HLA programs; declaring and using constants; translating arithmetic expressions; and converting high-level control structures.
Author: Nell B. Dale
Publisher: Jones & Bartlett Learning
Release Date: 2002-09-01
Introduction to Java and Software Design breaks the current paradigms for teaching Java and object-oriented programming in a first-year programming course. The Dale author team has developed a unique way of teaching object-oriented programming. They foster sound object-oriented design by teaching students how to brainstorm, use filtering scenarios, CRC cards, and responsiblity algorithms. The authors also present functional design as a way of writing algorithms for the class responsibilities that are assigned in the object-oriented design. Click here for downloadable student files This book has been developed from the ground up to be a Java text, rather than a Java translation of prior works. The text uses real Java I/O classes and treats event handling as a fundamental control structure that is introduced right from the beginning. The authors carefully guide the student through the process of declaring a reference variable, instantiating an object and assigning it to the variable. Students will gradually develop a complete and comprehensive understanding of what an object is, how it works, and what constitutes a well-designed class interface.
An assembly (or assembler) language, often abbreviated asm, is a low-level programming language for a computer, or other programmable device, in which there is a very strong (generally one-to-one) correspondence between the language and the architecture's machine code instructions. Each assembly language is specific to a particular computer architecture. In contrast, most high-level programming languages are generally portable across multiple architectures but require interpreting or compiling. Assembly language may also be called symbolic machine code. Assembly language is converted into executable machine code by a utility program referred to as an assembler. The conversion process is referred to as assembly, or assembling the source code. Assembly time is the computational step where an assembler is run. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
Author: Harry H. Chaudhary
Publisher: Createspace LLC USA
Release Date: 2014-07-07
Essential C Programming Skills-Made Easy–Without Fear! Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple! This C Programming book gives a good start and complete introduction for C Programming for Beginner’s. Learn the all basics and advanced features of C programming in no time from Bestselling Programming Author Harry. H. Chaudhary. This Book, starts with the basics; I promise this book will make you 100% expert level champion of C Programming. This book contains 1000+ Live C Program’s code examples, and 500+ Lab Exercise & 200+ Brain Wash Topic-wise Code book and 20+ Live software Development Project’s. All what you need ! Isn’t it ? Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. (See Below List)C programming has never been this simple! Who knew how simple C programming could be? This is today’s best beginner’s guide to writing C programs–and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code. This book covers common core syllabus for BCA, MCA, B.TECH, BS (CS), MS (CS), BSC-IT (CS), MSC-IT (CS), and Computer Science Professionals as well as for Hackers. This Book is very serious C Programming stuff: A complete introduction to C Language. You'll learn everything from the fundamentals to advanced topics. If you've read this book, you know what to expect a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other C book you've ever read. Learning a new language is no easy. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? (A) 1000+ Live C Program’s code examples, (B) 500+ Lab Exercises, (C) 200+ Brain Wash Topic-wise Code (D) 20+ Live software Development Project’s. (E) Learn Complete C- without fear, . || Inside Chapters. || 1. Preface – Page-6, || Introduction to C. 2. Elements of C Programming Language. 3. Control statements (conditions). 4. Control statements (Looping). 5. One dimensional Array. 6. Multi-Dimensional Array. 7. String (Character Array). 8. Your Brain on Functions. 9. Your Brain on Pointers. 10. Structure, Union, Enum, Bit Fields, Typedef. 11. Console Input and Output. 12. File Handling In C. 13. Miscellaneous Topics. 14. Storage Class. 15. Algorithms. 16. Unsolved Practical Problems. 17. PART-II-120+ Practical Code Chapter-Wise. 18. Creating & Inserting own functions in Liberary. 19. Graphics Programming In C. 20. Operating System Development –Intro. 21. C Programming Guidelines. 22. Common C Programming Errors. 23. Live Software Development Using C.