Augmented and Mixed Reality

Author: Lucas Licht
Publisher: diplom.de
ISBN: 9783836647823
Release Date: 2010-06-14
Genre: Language Arts & Disciplines

Inhaltsangabe:Einleitung: In den letzten 20 Jahren haben der Computer und das Internet das Fernsehen als Leitmedium der Gesellschaft abgelöst und bemerkenswerte Veränderungen der medienbenutzenden Kultur bewirkt. Der Computer als „avancierte Kommunikationstechnologie“ prägt heute die „leib- und kontextgebundenen Modi des Alltagswissens, die Menschen dazu befähigen, sich eine Welt des Handelns zu erschließen“, auf bislang noch nicht dagewesene Weise. Seine „ausgiebige Nutzung ist Teil des gewöhnlichen Lebens mit all seinen unbefragten Selbstverständlichkeiten und Routinehandlungen geworden“. So bedingte die Entwicklung und globale Vernetzung der Computersysteme, dass durch das Internet und die Virtual Reality „räumliche Nähe als Bedingung für personelle Kommunikation aufgehoben“ und „weltweite Kommunikationen die ebenso interaktiv sind wie Gespräche“, ermöglicht wurden. „Das Internet vereinigt Einkaufszentrum, Radio, Film, Fernsehen, Fax und andere Medien“. Es gibt kaum noch Informationen und Medieninhalte, die man nicht auch im verzweigten Netzwerk des Internet finden könnte. Die Gemeinschaft der Internetnutzer erstreckt sich über die ganze Welt und hat ihr Medien-Konsumverhalten an die Strukturen des Netzes angeglichen. Durch Hyperlinks geleitet, die jegliche Seiten und Inhalte im Netz mit thematisch ähnlichen Inhalten verbinden können, navigiert der User durch den Cyberspace und gestaltet sein eigenes Programm, seinen Vorlieben folgend. Seit einigen Jahren deutet sich durch die Vermehrung mobiler, internetfähiger Computersysteme eine Weiterentwicklung dieser Leitmedien an. Die Mobilisierung der Computer ermöglicht neue Medienkanäle, Phänomene und Anwendungen, sowie die, in der Medienwahrnehmung bislang recht unbeachteten Augmented und Mixed Reality. Durch dieses Phänomen können, wie durch die Leitmedien Computer und Internet, nahezu alle älteren Medienformen vereinigt werden, dies jedoch in neuer Umgebung. Durch die Augmented Reality werden die Funktionsweisen des Desktops der Computer und der Hyperlinks des Internets, aus dem herkömmlichen Rezeptionskontext der stationären Benutzung in den eigenen vier Wänden in die Außen- bzw. Umwelt verlagert. Die Entwicklung des mobilen Computings und die dadurch ermöglichte Augmented Reality könnten möglicherweise den Computer und das Internet als Leitmedien ablösen. Diese Arbeit soll das Phänomen der Augmented Reality in die Medienwissenschaft einführen und einen Überblick über die durch ihr [...]

Virtuelle Techniken im industriellen Umfeld

Author: Werner Schreiber
Publisher: Springer-Verlag
ISBN: 9783642206368
Release Date: 2011-09-20
Genre: Technology & Engineering

In dem Buch betrachten Experten den Einsatz virtueller Technologien über den gesamten Lebenszyklus eines Produkts hinweg – von der Entstehung bis zum End of Produktion (EOP). Dargestellt werden Konzepte zur Informationsbereitstellung im Product Life Cycle Management, Simulation und Rendering, Lokalisation und Tracking sowie weitere Fragen zur virtuellen und erweiterten Realität. Die Ergebnisse des AVILUS-Projekts zeigen, dass diese Technologien in kleinen und mittleren Unternehmen zur Steigerung von Wirtschaftlichkeit und Qualität beitragen können.

Ego Sum

Author: Jean-Luc Nancy
Publisher: Oxford University Press
ISBN: 9780823270644
Release Date: 2016-05-02
Genre: Literary Criticism

First published in 1979 but never available in English until now, Ego Sum challenges, through a careful and unprecedented reading of Descartes's writings, the picture of Descartes as the father of modern philosophy: the thinker who founded the edifice of knowledge on the absolute self-certainty of a Subject fully transparent to itself. While other theoretical discourses, such as psychoanalysis, have also attempted to subvert this Subject, Nancy shows how they always inadvertently reconstituted the Subject they were trying to leave behind. Nancy's wager is that, at the moment of modern subjectivity's founding, a foundation that always already included all the possibilities of its own exhaustion, another thought of "the subject" is possible. By paying attention to the mode of presentation of Descartes's subject, to the masks, portraits, feints, and fables that populate his writings, Jean-Luc Nancy shows how Descartes's ego is not the Subject of metaphysics but a mouth that spaces itself out and distinguishes itself.

Quality of Software Architectures

Author: Christine Hofmeister
Publisher: Springer
ISBN: 9783540488200
Release Date: 2006-12-07
Genre: Computers

This book constitutes the thoroughly refereed post-proceedings of the Second International Conference on the Quality of Software Architectures, QoSA 2006, held in Västerås, Sweden in June 2006, co-located with the 9th International Symposium on Component-Based Software Engineering, CBSE 2006. Coverage includes architecture evaluation, managing and applying architectural knowledge, and processes for supporting architecture quality.

Intelligent Software Agents

Author: Walter Brenner
Publisher: Springer Science & Business Media
ISBN: 9783642804847
Release Date: 2012-12-06
Genre: Computers

2 chapter contains examples of intelligent agents, arranged according to their appli cation areas. Chapter 7 closes with a prospective view of the future development of intelligent agents. Everyone concerned with the Internet and the new possibilities of information and communication technology knows that nowadays there is no area that is devel oping faster. The authors are aware of the dynamics of this research area and its effects when they describe such a fast developing area in a slow, traditional me dium like a book. One thing is sure today: when the book appears on the market, new intelligent agents will already exist and some of the hypotheses made by this book will have been shown to be incorrect. Why, despite this, does it make sense to write a classical book on this subject? Is there an alternative? Experience shows that the majority of the people in business and public life who make decisions on the use of new technologies continue to prefer books and articles in periodicals rather than electronic sources such as the Internet. Or is there some other reason for the enormous success of Nicolas Negroponte's book Being Digital, which we thank for multimedia and many concepts of the digital and networked world, and even intelligent agents? Today, a book is still the only way to establish a new area.

Mobile Intention Recognition

Author: Peter Kiefer
Publisher: Springer Science & Business Media
ISBN: 9781461418542
Release Date: 2011-11-23
Genre: Computers

Mobile Intention Recognition addresses problems of practical relevance for mobile system engineers: how can we make mobile assistance systems more intelligent? How can we model and recognize patterns of human behavior which span more than a limited spatial context? This text provides an overview on plan and intention recognition, ranging from the late 1970s to very recent approaches. This overview is unique as it discusses approaches with respect to the specificities of mobile intention recognition. This book covers problems from research on mobile assistance systems using methods from artificial intelligence and natural language processing. It thus addresses an extraordinary interdisciplinary audience.

Model Driven Engineering Languages and Systems

Author: Juergen Dingel
Publisher: Springer
ISBN: 9783319116532
Release Date: 2014-09-19
Genre: Computers

This book constitutes the refereed proceedings of the 17th International Conference on Model Driven Engineering Languages and Systems, MODELS 2014, held in Valencia, Spain, in September/October 2014. The 41 full papers presented in this volume were carefully reviewed and selected from a total of 126 submissions. The scope of the conference series is broad, encompassing modeling languages, methods, tools, and applications considered from theoretical and practical angles and in academic and industrial settings. The papers report on the use of modeling in a wide range of cloud, mobile, and web computing, model transformation behavioral modeling, MDE: past, present, future, formal semantics, specification, and verification, models at runtime, feature and variability modeling, composition and adaptation, practices and experience, modeling for analysis, pragmatics, model extraction, manipulation and persistence, querying, and reasoning.

Purely Functional Data Structures

Author: Chris Okasaki
Publisher: Cambridge University Press
ISBN: 0521663504
Release Date: 1999-06-13
Genre: Computers

This book describes data structures and data structure design techniques for functional languages.

E Learning and Games

Author: Feng Tian
Publisher: Springer
ISBN: 9783319658490
Release Date: 2017-10-11
Genre: Computers

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

Processor Description Languages

Author: Prabhat Mishra
Publisher: Elsevier
ISBN: 0080558372
Release Date: 2011-07-28
Genre: Computers

Efficient design of embedded processors plays a critical role in embedded systems design. Processor description languages and their associated specification, exploration and rapid prototyping methodologies are used to find the best possible design for a given set of applications under various design constraints, such as area, power and performance. This book is the first, comprehensive survey of modern architecture description languages and will be an invaluable reference for embedded system architects, designers, developers, and validation engineers. Readers will see that the use of particular architecture description languages will lead to productivity gains in designing particular (application-specific) types of embedded processors. * Comprehensive coverage of all modern architecture description languages... use the right ADL to design your processor to fit your application; * Most up-to-date information available about each architecture description language from the developers...save time chasing down reliable documentation; * Describes how each architecture desccription language enables key design automation tasks, such as simulation, synthesis and testing...fit the ADL to your design cycle;

Spaces of Interaction Places for Experience

Author: David Benyon
Publisher: Morgan & Claypool Publishers
ISBN: 9781608457724
Release Date: 2014-10-01
Genre: Computers

Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX—not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media. From this understanding of people in media, the book explores some philosophical and practical issues about designing interactions. The book journeys through the design of physical space, digital space, information space, conceptual space and social space. It explores concepts of space and place, digital ecologies, information architecture, conceptual blending and technology spaces at work and in the home. It discusses navigation of spaces and how people explore and find their way through environments. Finally the book arrives at the concept of a blended space where the physical and digital are tightly interwoven and people experience the blended space as a whole. The design of blended spaces needs to be driven by an understanding of the correspondences between the physical and the digital, by an understanding of conceptual blending and by the desire to design at a human scale. There is no doubt that HCI and ID are changing. The design of “microinteractions” remains important, but there is a bigger picture to consider. UX is spread across devices, over time and across physical spaces. The commingling of the physical and the digital in blended spaces leads to new social spaces and new conceptual spaces. UX concerns the navigation of these spaces as much as it concerns the design of buttons and screens for apps. By taking a spatial perspective on interaction, the book provides new insights into the evolving nature of interaction design.

Visual Data Mining

Author: Tom Soukup
Publisher: John Wiley & Sons
ISBN: 9780471271383
Release Date: 2002-09-18
Genre: Computers

Marketing analysts use data mining techniques to gain a reliable understanding of customer buying habits and then use that information to develop new marketing campaigns and products. Visual mining tools introduce a world of possibilities to a much broader and non-technical audience to help them solve common business problems. Explains how to select the appropriate data sets for analysis, transform the data sets into usable formats, and verify that the sets are error-free Reviews how to choose the right model for the specific type of analysis project, how to analyze the model, and present the results for decision making Shows how to solve numerous business problems by applying various tools and techniques Companion Web site offers links to data visualization and visual data mining tools, and real-world success stories using visual data mining

Middleware for Network Eccentric and Mobile Applications

Author: Benoît Garbinato
Publisher: Springer Science & Business Media
ISBN: 9783540897071
Release Date: 2009-02-07
Genre: Computers

Middleware is a critical foundation needed to leverage the development of a wide range of mobile and ubiquitous applications. Intrinsic challenges when building such middleware require the combination of expertise from areas like distributed systems, networking, software engineering, and application development. This textbook provides a comprehensive introduction to the main fundamental problems, technologies, paradigms, and solutions of concern to developers of middleware for mobile environments. The contributions are grouped into four parts, on networking and programming issues, communication models, middleware issues, and application issues. Each chapter is structured as a self-contained tutorial, presenting an overview of a specific topic and the state-of-the-art solutions for the related problems. In addition, the book also includes an authoritative reference list. The material has been successfully used in several thematic training schools organized by the ESF MiNEMA (Middleware for Network Eccentric and Mobile Applications) program, and the book's organization and presentation is ideal for an advanced course on middleware.

Diachronic Trends in Ancient Egyptian History

Author: Miroslav Bárta
Publisher: Czech Institute of Egyptology
ISBN: 8073084449
Release Date: 2013
Genre: History

The book includes contributions of the following authors: Hartwig Altenmuller, Ladislav Bares, Miroslav Barta, Andreas Effland, Martin Fitzenreiter, Hans Goedicke, Peter Janosi, Dieter Kurth, Christian Loeben, Juan Carlos Moreno Garcia, Jana Mynar ova, Anthony Spalinger, Miroslav Verner, Hana Vymazalova, Wolfgang Waitkus."