Ex-marine Shane Ryan is a ghost hunter whose troubled past haunts him almost as much as the ghosts he encounters in the line of duty. He's the best. And his reward for excellence? The punishment of being in high demand for jobs to eradicate the worst kind of ghosts - the kind that kill. His latest assignment is an idyllic island setting with sunny skies, crystal blue ocean and a venerable old lighthouse that makes the scenery picture perfect ... except for the malevolent, murderous ghosts marring the living portrait. If Amy, the owner, wasn't Marie Lafontaine's cousin, Shane would have steered clear of Squirrel Island and its diabolical dead. But Detective Lafontaine is his do-or-die friend. He'd do anything for her. Even face Dorothy, the undead Evilena who kills anyone invading her unholy domain. Add two shipwrecked couples to the mix and Shane has more trouble than he wants to handle. Shane's mission is clear: rid the island of Dorothy and her band of undead while keeping his new charges alive. But how could he know that staying alive meant facing the worst evil ever imagined?
Sanford Hospital. A Victorianesque monstrosity with creeping ivy and the infamous Ward E, home of the soon-to-be-dead. This is where ghost hunter, Shane Ryan, ends up for his burn treatments. Courtesy of the Veterans Administration system, the ex-marine is cut off from his private doctors and thrust into the arms of a hospital with one special nurse from hell; Nurse Ruth Williamson, who is as dead as they come. The Nurse is a whole new breed of undead. She has a cadre of helpers who are loyal to the grave. Her twisted sense of mercy is death to the dying ... and the living if they get in her way. And Shane Ryan is in her way. Gathering his new friends and a few ghostly comrades, Shane takes up arms against the unholy regiment to fight the good fight. He can't allow the Nurse to continue her killing spree. She is not God and her legacy of death must be stopped. Although she has a few more tricks up her sleeve, Shane's mission is clear. The Nurse must die. And stay dead. Once and for all.
Shane Ryan and his ghostbusting partner, Frank Benedict, have been killing ghosts all over New England. He's always thought the jobs were random until he runs into The Watchers, an elite group who's decided Shane is a threat to their own sinister plans. Their leader, Harlan Canus, sends Shane a gruesome message that can't be ignored. Marie Lafontaine joins Shane and Frank as they descend on Borgin Keep, which is set in the lush hills of Vermont. They discover The Watchers have a few ghastly secrets of their own, hidden within the chilling castle. Emmanuel Borgin, long dead, has an uneasy alliance with Watchers. Alliance or not, Shane is determined to finish the job ... even if it means destroying Harlan right along with the deadly Emmanuel! The trio searches the hidden passages and secret rooms for Emmanuel's bones, realizing Borgin Keep is a shifting house of horrors. From the flesh-eating undead to faceless demons, Emmanuel throws his worst supernatural minions at the crew. Shane knows he's got to stop Emmanuel and Harlan or more innocents will die, suffering unspeakable torture, and agonizing deaths. Failure is not an option, but annihilating the uncanny ghost and his grisly castle could be the last job Shane ever completes.
Author: Ron Ripley
Release Date: 2018-08-20
Shane Ryan is returning to his hometown of Nashua, and the childhood memories that have haunted him throughout his adult life. The sinister demon lurking behind his family home threats to spill over and destroy all that he holds near and dear...spurring Shane on a journey that will challenge everything he knows about himself and the world. This omnibus contains all of the 9 thrilling supernatural novels in this best-selling series: 1. Berkley Street 2. The Lighthouse 3. The Town of Griswold 4. Sanford Hospital 5. Kurkow Prison 6. Lake Nutaq 7. Slater Mill 8. Borgin Keep 9. Amherst Burial Ground
Patrick Lahm is down on his luck. Late for his book signing, out of gas and stuck in a storm. He hitches a ride to the Kurtain Motel where he is forced to spend the night. The small motel seems harmless enough at first, but as the night drags on, Patrick and the other guests slowly begin to realize there is a lot more to their temporary lodging than meets the eye. Something evil is at work at the Kurtain Motel; something that creeps into the deepest, darkest corners of your mind and tugs at the chords of sanity until they finally break. On the longest night of his life, Patrick soon finds out that there is a reason why skeletons are kept in closets. He realizes that your sins always find a way to catch up with you, no matter how hard you try to run. Welcome to the Kurtain Motel, where all your nightmares come true.
The guru of virtual reality looks back at the unique experiences that formed his vision for the future of technology With a singular voice and perspective, Lanier who The New York Times calls "daringly original . . . a major wizard in the futurist circus. He is the father of virtual reality in the gaudy, reputation-burnishing way that Michael Jackson was the king of pop" considers the future of virtual technology in a book that blends memoir with ideas. He tells the wild story of his own relationship with technology by starting from the beginning. The son of Jewish immigrants and concentration camp survivors, raised in the UFO territory of New Mexico, he lost his mother at a young age and built a geodesic dome with his father in the desert. He worked as a goatherd and midwife, attended college before graduating high school, transferred to and failed out of a tony northeast liberal arts college, played music for money on the streets of New York, and eventually landed in Silicon Valley at the dawn of the first tech boom where he suddenly became rich. This crazy course to becoming a world renowned technology guru informs Lanier's optimism about virtual reality--the technology he has been immersed in from its very start. While he has been very critical of social media and other manifestations of technology, he believes that virtual reality can actually make our lives richer and fuller.Dawn of the New Everything is ultimately a look at what it means to be human in the dawn of unprecedented technological possibility.
Melington has changed. There is an evil lurking in the darkness, under the beds and behind closet doors. It seeks vengeance and retribution and will not be denied. No one knows this more than Alan Carter. Returning to his hometown after a twenty year absence, he is resolute in uncovering the truth behind his sister's abduction and the strange disappearance of children. Joined by his childhood friend, Alan finds himself thrown into the middle of a conspiracy led by the town Council as it desperately tries to hide its secrets from the world. No child is safe in Melington, and Alan Carter needs to stop the curse that has haunted his hometown for generations. But as Alan's brushes with death become more frequent, he finds himself running out of luck.
Author: Robert E. Johnson
Publisher: Roaring Forties Press
Release Date: 2018-02-01
This expanded and updated edition of a local best-seller offers more revealing rambles through one of America’s most fascinating cities. Berkeley Walks celebrates the things that make Berkeley such a wonderful walking city—diverse architecture, panoramic views, tree-lined neighborhoods, unusual gardens, secret pathways, hidden parks, and vibrant street life. Historical surprises and architectural delights include the apartment building from which Patty Hearst was kidnapped; Ted Kaczynski’s home before he became the Unabomber; and the residences of Nobel laureates and literary Berkeleyans such as Thornton Wilder, Ann Rice, and Philip K. Dick. Bob Johnson and Janet Byron—longtime city residents and tour guides—have added 3 new walks, extensively revised 6 others, and updated all the rest. These 21 walks showcase the many elements that make Berkeley’s neighborhoods, shopping districts, and academic areas such fun to explore. Visitors will discover a vibrant community beyond the University of California campus borders; locals will be surprised and charmed by the treasures in their own backyards. Highlights of the book include features on architects such as John Galen Howard, Bernard Maybeck, and Julia Morgan; more than 100 archival and original photos; and detailed maps with hundreds of points of interest on these easy-to-follow, self-guided walking tours.
Some of the individuals who played key roles in the success of Bletchley Park in reading the secret communications of Britain's enemies during the Second World War have become well-known figures. However, the man who created and led the organisation based there, from its inception in 1919 until 1942, has, surprisingly, been overlooked - until now. In 1914 Alastair Denniston, who had been teaching French and German at Osborne Royal Navy College, was one of the first recruits into the Admiralty's fledgling codebreaking section which became known as Room 40. There a team drawn from a wide range of professions successfully decrypted intercepted German communications throughout the First World War. After the Armistice, Room 40 was merged with the British Army's equivalent section - MI.1 - to form the Government Code and Cypher School (GC&CS). Initially based in London, from August 1939 GC&CS was largely located at Bletchley Park, with Alastair Denniston as its Operational Director. Denniston was moved in 1942 from military to civilian intelligence at Berkeley Street, London. Small at first, as Enigma traffic diminished towards the end of the Second World War, diplomatic and commercial codebreaking became of increasing importance and a vital part of Britain's signal intelligence effort. GC&CS was renamed the Government Communications Headquarters (GCHQ) in June 1946, and moved to the outskirts of Cheltenham. It continues to be the UK's signal intelligence gathering organisation. With the support and assistance of the both the Denniston family and GCHQ, Joel Greenberg, author of Gordon Welchman, Bletchley Park's Architect of Ultra Intelligence, has produced this absorbing story of Commander Alexander 'Alastair' Guthrie Denniston OBE, CBE, CMG, RNVR, a man whose death in 1961 was ignored by major newspapers and the very British intelligence organisation that was his legacy.
"Iron...and...salt," whispers the old man. The dead old man. "Hurry or it will be too late..." To escape the stress of living in the city and the anxiety of his high pressure job, Brian Roy moves his family to the country. His wife loves the easy living, but Brian hates it...especially when weird things start happening in the house. When he discovers a dead body in the woods and a burial ground in his basement, Brian could never imagine the shocking history of the house or its former occupants that comes to light. As his life starts to unravel, Brian isn't so sure living in the country is going to be the oasis of peace he and his wife expected. Lately, his home has become a haunting den of hell. The Moving In Box Set contains: 1. Moving In 2. The Dunewalkers 3. Middlebury Sanitarium
Shane, and Frank, two ghostblasting military vets, have a new job - the gruesome ghosts of Kurkow Prison. When one of the clueless new owners cuts the iron chains that keep the deadly ghosts locked inside the prison, the property becomes hell on earth! Shane and his brother-in-arms can't believe the inherent stupidity of the new owners. Fools, Pete and Ollie, forge ahead, ignoring Shane's warnings and unleash a spectral horde on Gaiman, New Hampshire! Taking over the town, the undead kill everyone in sight. Shane and his comrades wonder why the ghosts are focused on Mulberry Street. As the battle rages on, the men discover the town is covered in a shroud of secrecy. Hoping to stop an Armageddon, Shane and Frank wage war against time, a winter freeze and vengeful ghosts. It'll take all their combined battle skills, supernatural experience and the courage to be as savage as their unholy enemies to save the few brave survivors waiting on a savior. As the truth about Mulberry Street unravels, Shane and crew unearth the deepest secret ... which lies very, very close to home!