Author: Ernest Adams
Publisher: New Riders
Release Date: 2014-09-12
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.
Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground. Special features: Exercises at the end of each chapter combine comprehension tests with problems that help the reader interact with the material Worksheet exercises provide creative activities to help project teams generate new ideas and then structure them in a modified version of the format of a game industry design document Pointers to the best resources for digging deeper into each specialized area of game development Website with worksheets, figures from the book, and teacher materials including study guides, lecture presentations, syllabi, supplemental exercises, and assessment materials
Author: Terry H. Stickels
Publisher: Fair Winds Press
Release Date: 2006-08
Genre: Games & Activities
FITNESS AND FUN FOR YOUR BRAIN In this firstof-its-kind collection, puzzle guru Terry Stickels has gathered more than three hundred of his beloved Stickelers [sic] into one easy-to-tote book. Stickelers [sic] have been syndicated by King Features in newspapers nationwide for over three years and legions of puzzle solvers from six to 106, from first graders to physicists, have been challenged and entertained by these puzzles that make you think and solve in a whole new way. Every page features a different head-scratching logic puzzle (wordplay, math puzzles, and visual/spatial puzzles) guaranteed to make you laugh and learn. Rest assured, you don't need any advanced degree or obscure knowledge, just a penchant for puzzles and plenty of patience. With 320 puzzles of all difficulty levels, ranging from basic brainteasers to baffling braintormenters, this is the perfect book for long car trips, airport layovers and morning coffee breaks. These cranial gymnastics can be done alone or with friends!
The No. 1-selling kids' almanac becomes a fun educational tool in these portable decks tailored by age and subject. Seventy-five curriculum-based activities encourage children as young as 3 to develop their skills in a specific subjectincluding numbers and counting, reading comprehension, science, and math. The decks are packed with brain-engaging games, puzzles, riddles, and fascinating facts. Perfect for children, parents, and teachers, World Almanac for Kids Puzzler Decks make learning enjoyable and rewarding at home or in the classroom.
Author: John Kador
Release Date: 2004-08-23
Genre: Business & Economics
The inside track on how to beat the "logic puzzle" job interview As if job interviews weren't nerve-wracking enough, many companies, in their pursuit of the brightest and best, have begun beleaguering applicants with tests of logic, creativity, and analytical abilities. Many firms have replaced traditional interview questions such as "Tell us about yourself" or "What's your biggest weakness?" with mind-benders such as: Why are beer cans tapered at both ends? How many piano tuners are there in the world? How many Ping-Pong balls can you stuff into a Boeing 747? How would you design a bathroom for the CEO of the company? If you could remove any one of the 50 U.S.states, which one would it be? In How to Ace the Brain Teaser Interview, bestselling careers author John Kador gives readers the inside track on this new interview technique. He provides 75 puzzles actually used by HR departments across the nation, and he offers tips on how to solve them and present the solutions so as to make the best possible impression.
Author: Boris A. Kordemsky
Publisher: Courier Dover Publications
Release Date: 2014-12-16
Genre: Games & Activities
This is, quite simply, the best and most popular puzzle book ever published in the Soviet Union. Since its first appearance in 1956 there have been eight editions as well as translations from the original Russian into Ukrainian, Estonian, Lettish, and Lithuanian. Almost a million copies of the Russian version alone have been sold. Part of the reason for the book's success is its marvelously varied assortment of brainteasers ranging from simple "catch" riddles to difficult problems (none, however, requiring advanced mathematics). Many of the puzzles will be new to Western readers, while some familiar problems have been clothed in new forms. Often the puzzles are presented in the form of charming stories that provide non-Russian readers with valuable insights into contemporary Russian life and customs. In addition, Martin Gardner, former editor of the Mathematical Games Department, Scientific American, has clarified and simplified the book to make it as easy as possible for an English-reading public to understand and enjoy. He has been careful, moreover, to retain nearly all the freshness, warmth, and humor of the original. Lavishly illustrated with over 400 clear diagrams and amusing sketches, this inexpensive edition of the first English translation will offer weeks or even months of stimulating entertainment. It belongs in the library of every puzzlist or lover of recreational mathematics.