C Alles in einem Band f r Dummies

Author: John Paul Mueller
Publisher: John Wiley & Sons
ISBN: 9783527692590
Release Date: 2016-01-15
Genre: Computers

Dieses Buch ist für alle, die tief in die C++-Programmierung einsteigen möchten. Dennoch werden keine Programmierkenntnisse vorausgesetzt. John Paul Mueller und Jeff Cogswell erklären Ihnen zunächst, wie Sie C++ installieren. Sie erfahren, was Klassen und Objekte sind, was Sie mit Entwurfsmustern anfangen und wie Sie Ihre Programme debuggen. Aus Anfängern werden Entwickler mit Erfahrung und dann fortgeschrittene Programmierer. Diese finden in diesem Buch Informationen zu dynamischen Arrays, Lambda-Ausdrücken, Streams, UML, der Standardbibliothek, zu Boost und vielem mehr. Alle Codebeispiele des Buchs stehen zum Download zur Verfügung.

Sams Teach Yourself Java in 24 Hours

Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 9780672335754
Release Date: 2011-10-21
Genre: Computers

Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services.

Sams Teach Yourself Beginning Programming in 24 Hours

Author: Greg M. Perry
Publisher: Sams Publishing
ISBN: 0672323079
Release Date: 2001
Genre: Computers

Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

Sams Teach Yourself Objective C in 24 Hours

Author: Jesse Feiler
Publisher: Sams Publishing
ISBN: 9780133805161
Release Date: 2014-03-03
Genre: Computers

Full-color figures and code appear as they do in Xcode 5. In just 24 sessions of one hour or less, you can master the Objective-C language and start using it to write powerful native applications for even the newest Macs and iOS devices! Using this book’s straightforward, step-by-step approach, you’ll get comfortable with Objective-C’s unique capabilities and Apple’s Xcode 5 development environment…make the most of Objective-C objects and messaging…work effectively with design patterns, collections, blocks, Foundation Classes, threading, Git…and a whole lot more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-Step Instructions carefully walk you through the most common Objective-C development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. • Use Xcode 5 to write modern Objective-C software more quickly and efficiently • Master Objective-C’s object-oriented features and techniques • Manage projects more efficiently with the Git source code repository • Write more dynamic code with Objective-C’s powerful messaging architecture • Declare classes, instance variables, properties, methods, and actions • Work with mutable and immutable data types • Organize data with collections, including arrays, dictionaries, and sets • Painlessly manage memory with Automatic Reference Counting (ARC) • Expand and extend classes with protocols, delegates, categories, and extensions • Get started with Apple’s powerful classes and frameworks • Create and work with code blocks • Manage queues and threading with Grand Central Dispatch

Sams Teach Yourself Java in 24 Hours Covering Java 7 and Android

Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 9780132841719
Release Date: 2011-10-21
Genre: Computers

Sams Teach Yourself Java in 24 Hours, Sixth Edition Covering Java 7 and Android Development In just 24 lessons of one hour or less, you can learn how to create Java applications. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app PART I: Getting Started HOUR 1: Becoming a Programmer HOUR 2: Writing Your First Program HOUR 3: Vacationing in Java HOUR 4: Understanding How Java Programs Work PART II: Learning the Basics of Programming HOUR 5: Storing and Changing Information in a Program HOUR 6: Using Strings to Communicate HOUR 7: Using Conditional Tests to Make Decisions HOUR 8: Repeating an Action with Loops PART III: Working with Information in New Ways HOUR 9: Storing Information with Arrays HOUR 10: Creating Your First Object HOUR 11: Describing What Your Object Is Like HOUR 12: Making the Most of Existing Objects PART IV: Programming a Graphical User Interface HOUR 13: Building a Simple User Interface HOUR 14: Laying Out a User Interface HOUR 15: Responding to User Input HOUR 16: Building a Complex User Interface PART V: Moving into Advanced Topics HOUR 17: Creating Interactive Web Programs HOUR 18: Handling Errors in a Program HOUR 19: Creating a Threaded Program HOUR 20: Reading and Writing Files PART VI: Writing Internet Applications HOUR 21: Reading and Writing XML Data HOUR 22: Creating Web Services with JAX-WS HOUR 23: Creating Java2D Graphics HOUR 24: Writing Android Apps PART VII: Appendixes APPENDIX A: Using the NetBeans Integrated Development Environment APPENDIX B: Where to Go from Here: Java Resources APPENDIX C: This Book’s Website APPENDIX D: Setting Up an Android Development Environment

Sams Teach Yourself Visual C 6 in 24 Hours

Author: Mickey Williams
Publisher: Sams Publishing
ISBN: 0672313030
Release Date: 1998
Genre: Computers

The purpose of the book is to give novices the knowledge to begin using Visual C++ 6.0 at a low price point without sacraficing the content or quality. The proven elements of the Teach Yourself in 24 hours series make this book the most efficient way to learn Visual C++.Teach Yourself Visual C++ 6.0 in 24 Hours teaches the reader how to program Visual C++ applications in 24 lessons that can each be completed in about an hour each.Users will learn Visual C++ through the elements of the Teach Yourself series. Readers can look forward to learning about all of the various components of Visuall C++, the Developer Studio, creating C++ probrams, Property Pages and Property Sheets, Object-oriented design, and more.The lowest priced Visual C++ 6.0 tutorial available.Using the 24 hour approach, even a novice programmer will learn all the steps of developing a Visual C++.A great learning tool for both, existing programmers who have worked with other languages and computer users new to programming and Visual C++.

Sams Teach Yourself Game Programming in 24 Hours

Author: Michael Morrison
Publisher: Sams Publishing
ISBN: 067232461X
Release Date: 2003
Genre: Computers

Teaches fundamental C and C++ programming and provides information for programming games in Windows, exploring topics including game theory, double-buffered graphics, sprite animation, and digitized sound effects.

Sams Teach Yourself Windows 98 in 24 Hours

Author: Greg M. Perry
Publisher: Sams Publishing
ISBN: 0672312239
Release Date: 1998
Genre: Computers

Looks at Microsoft Windows 98 and its new features, including Internet Explorer 4.0, the desktop, accessories, DOS-based applications, hardware and software tools and support, networking, and communications. Original. (Beginner).

Sams Teach Yourself TCP IP in 24 Hours

Author: Joe Casad
Publisher: Sams Publishing
ISBN: 0672325659
Release Date: 2004
Genre: Computers

As the Internet continues to expand its reach, more and more users, administrators, and programmers need to learn about TCP/IP the core standard behind the Internet, and the dominant protocol for networks throughout the world. 'Sams Teach Yourself TCP/IP

Sams Teach Yourself C Programming in One Hour a Day

Author: Bradley Jones
Publisher: Pearson Education
ISBN: 9780789751997
Release Date: 2013
Genre: Computers

Provides instructions organized into twenty-two one hour lessons for programming in C, and includes real-world examples, quizzes and exercises to test knowledge, and tips on implementing C in any environment.

C in 24 Hours Sams Teach Yourself

Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 9780134192550
Release Date: 2016-08-02
Genre: Computers

Sams Teach Yourself C++ in 24 Hours is a hands-on guide to the C++ programming language. Readers are provided with short, practical examples that illustrate key concepts, syntax, and techniques. Using a straightforward approach, this fast and friendly tutorial teaches you everything you need to know, from installing and using a compiler, to debugging the programs you’ve created, to what’s new in C++14. Step-by-step instructions carefully walk you through the most common C++ programming tasks Quizzes and exercises at the end of each chapter help you test yourself to make sure you’re ready to go on Learn how to... Install and use a C++ compiler for Windows, Mac OS X, or Linux Build object-oriented programs in C++ Master core C++ concepts such as functions and classes Add rich functionality with templates and lambda expressions Debug your programs for flawless code Learn exception and error-handling techniques Put to use the new features in C++14, the latest version of the language Create and use templates Control program flow with loops Store information in arrays and strings Declare and use pointers Use operator overloading Extend classes with inheritance Use polymorphism and derived classes Employ object-oriented analysis and design

C Programming in One Hour a Day Sams Teach Yourself

Author: Bradley L. Jones
Publisher: Sams Publishing
ISBN: 9780133414387
Release Date: 2013-10-07
Genre: Computers

Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C. Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It’s ideal for anyone who’s serious about truly mastering C – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/C++ Reserved Words C Common C Functions D Answers

Sams Teach Yourself C in 24 Hours

Author: James D. Foxall
Publisher: Sams Publishing
ISBN: 0672322870
Release Date: 2002
Genre: Computers

Offers a series of lessons explaining how to use the object-oriented computer language to develop Internet applications within the .NET framework.

C kurz gut

Author: Peter Prinz
Publisher: O'Reilly Germany
ISBN: 3897212382
Release Date: 2002
Genre: C (Computer program language)

C - kurz & gut besteht aus zwei Teilen: einer kompakten Beschreibung der Sprache und einer thematisch strukturierten Referenz zur Standardbibliothek. Die Darstellung der Sprache basiert auf dem ANSI-Standard und geht auch auf die Erweiterungen im neuen Standard von 1999 (kurz ANSI C99) ein. Die darin eingefuhrten neuen Datentypen, Funktionen und Makros sind zur besseren Orientierung immer gekennzeichnet, da diese Erweiterungen noch nicht bei allen C-Compilern implementiert sind. Ein knapper Index hilft beim Finden der Funktionen, Typen und anderer Syntax-Elemente. Aus dem Inhalt: Grundlagen Datentypen Ausdrucke und Operatoren Anweisungen Deklarationen Funktionen Praprozessor-Direktiven Die Standardbibliothek"