Sams Teach Yourself Beginning Programming in 24 Hours

Author: Greg M. Perry
Publisher: Sams Publishing
ISBN: 0672323079
Release Date: 2001
Genre: Computers

Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

Sams Teach Yourself Java in 24 Hours

Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 9780672335754
Release Date: 2011-10-21
Genre: Computers

Offers an updated tutorial for beginners explaining how to use Java to create desktop and Web programs, applications, and web services.

C f r Dummies

Author: Stephen R. Davis
Publisher: John Wiley & Sons
ISBN: 9783527708345
Release Date: 2012-03-12
Genre: Computers

Die Programmierung mit C++ muss nicht schwer sein. Mit diesem Buch werden Sie schon ab dem ersten Kapitel eigene Programme schreiben und die C++-Syntax von der Pike auf lernen, verstehen und anwenden. Anhand zahlreicher "Programmschnipsel" erklärt Ihnen Stephen Randy Davis, wie Sie Code zu Modulen zusammenfassen, die Sie immer wieder verwenden können und schon bald werden Ihnen auch Konzepte wie Zeiger, Vererbung oder Klassen kein Rätsel mehr sein.

C Alles in einem Band f r Dummies

Author: John Paul Mueller
Publisher: John Wiley & Sons
ISBN: 9783527692590
Release Date: 2016-01-15
Genre: Computers

Dieses Buch ist für alle, die tief in die C++-Programmierung einsteigen möchten. Dennoch werden keine Programmierkenntnisse vorausgesetzt. John Paul Mueller und Jeff Cogswell erklären Ihnen zunächst, wie Sie C++ installieren. Sie erfahren, was Klassen und Objekte sind, was Sie mit Entwurfsmustern anfangen und wie Sie Ihre Programme debuggen. Aus Anfängern werden Entwickler mit Erfahrung und dann fortgeschrittene Programmierer. Diese finden in diesem Buch Informationen zu dynamischen Arrays, Lambda-Ausdrücken, Streams, UML, der Standardbibliothek, zu Boost und vielem mehr. Alle Codebeispiele des Buchs stehen zum Download zur Verfügung.

Sams Teach Yourself Visual C 6 in 24 Hours

Author: Mickey Williams
Publisher: Sams Publishing
ISBN: 0672313030
Release Date: 1998
Genre: Computers

The purpose of the book is to give novices the knowledge to begin using Visual C++ 6.0 at a low price point without sacraficing the content or quality. The proven elements of the Teach Yourself in 24 hours series make this book the most efficient way to learn Visual C++.Teach Yourself Visual C++ 6.0 in 24 Hours teaches the reader how to program Visual C++ applications in 24 lessons that can each be completed in about an hour each.Users will learn Visual C++ through the elements of the Teach Yourself series. Readers can look forward to learning about all of the various components of Visuall C++, the Developer Studio, creating C++ probrams, Property Pages and Property Sheets, Object-oriented design, and more.The lowest priced Visual C++ 6.0 tutorial available.Using the 24 hour approach, even a novice programmer will learn all the steps of developing a Visual C++.A great learning tool for both, existing programmers who have worked with other languages and computer users new to programming and Visual C++.

Sams Teach Yourself Game Programming in 24 Hours

Author: Michael Morrison
Publisher: Sams Publishing
ISBN: 067232461X
Release Date: 2003
Genre: Computers

Teaches fundamental C and C++ programming and provides information for programming games in Windows, exploring topics including game theory, double-buffered graphics, sprite animation, and digitized sound effects.

Swift in 24 Hours Sams Teach Yourself

Author: BJ Miller
Publisher: Sams Publishing
ISBN: 9780134032375
Release Date: 2014-11-26
Genre: Computers

In just 24 lessons of one hour or less, Sams Teach Yourself Swift in 24 Hours helps you build next-generation OS X and iOS apps with Apple’s new Swift programming language. This book’s straightforward, step-by-step approach helps you quickly master Swift’s core concepts, structure, and syntax and use Swift to write safe, powerful, modern code. In just a few hours you’ll be applying advanced features such as extensions, closures, protocols, and generics. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Swift development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. Learn how to... Set up your Swift development environment Master Swift’s fundamental data types and operators Make the most of arrays and dictionaries Control program flow, modify execution paths, and iterate code Perform complex actions with functions Work with higher-order functions and closures Harness the power of structs, enums, classes, and class inheritance Customize initializers of classes, structs, and enums Implement instance methods, type methods, and advanced type functionality Take full advantage of Swift’s advanced memory allocation Extend type functionality with protocols and extensions Leverage the power of generics, chaining, and other advanced features Interoperate with Objective-C code Interact with user interfaces Take advantage of Swift’s Standard Library features and functions Who Should Read this Book Beginner-intermediate level programmers Advanced programmers who are not yet familiar with Swift can benefit

Sams Teach Yourself Windows 98 in 24 Hours

Author: Greg M. Perry
Publisher: Sams Publishing
ISBN: 0672312239
Release Date: 1998
Genre: Computers

Looks at Microsoft Windows 98 and its new features, including Internet Explorer 4.0, the desktop, accessories, DOS-based applications, hardware and software tools and support, networking, and communications. Original. (Beginner).

Sams Teach Yourself Windows 95 in 24 Hours

Author: Greg M. Perry
Publisher:
ISBN: 0672314827
Release Date: 1998
Genre: Computers

An updated edition to a popular computer book series looks at Microsoft Windows 95 and its features, including Internet Explorer 4.0, the ActiveDesktop and accessories, DOS-based applications, hardware and software tools and support, and networking and communications. Original. (Beginner).

Sams Teach Yourself UML in 24 Hours

Author: Joseph Schmuller
Publisher: Sams Publishing
ISBN: 9780672326400
Release Date: 2004
Genre: Computers

* * Proven step-by-step "24 Hours" format offers an alternative to the professional-level UML introductions such as UML Distilled or Learning UML. * Now updated with improved diagrams and notation, and more detailed explanations in response to reader feedback on previous editions. * Covers the changes in UML 2.0 designed to support modern Object-Oriented and Component-based programming.

Sams Teach Yourself C in 24 Hours

Author: Jesse Liberty
Publisher: Sams Publishing
ISBN: 9780672322242
Release Date: 2001
Genre: Computers

Explains core concepts of C++ and how to use it to build object-oriented programs, add rich functionality, debug programs, learn exception and errorhandling techniques, and make code ANSI compliant.

Sams Teach Yourself Google TV App Development in 24 Hours

Author: Carmen Delessio
Publisher: Sams Publishing
ISBN: 9780133019087
Release Date: 2013-01-31
Genre: Computers

In just 24 sessions of one hour or less, Sams Teach Yourself Google TV App Development in 24 Hours will help you master app development with the radically improved new version of Google TV running Android 3.2 and Android second-screen apps using 4.2. Using its straightforward, step-by-step approach, you’ll gain the hands-on skills you need to build all three types of Google TV apps: Web, Android, and second-screen apps. You’ll learn today’s Google TV development best practices. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Google TV development tasks Quizzes and Exercises at the end of each chapter help you test your knowledge Notes present interesting information related to the discussion Tips offer advice or show you easier ways to perform tasks Cautions alert you to possible problems and give you advice on how to avoid them Carmen Delessio is an expert Android and application developer who has worked as a programmer, technical architect, and CTO at large and small organizations. He began his online development career at Prodigy working on early Internet applications. He has written for Androidguys.com, Mashable, and ScreenItUp.com. His apps can be found at Bffmedia.com. Learn how to… n Develop for TV watchers and the “10-foot user experience” n Create highly interactive and responsive TV apps n Use Google TV’s optimized HTML templates and layouts n Integrate HTML5 and jQuery into your Google TV apps n Design effective user interaction, dialogs, navigation, and video sitemaps n Organize Google TV apps intuitively with Tabs and the ActionBar n Use Fragments to simplify your development process n Store structured data locally in SQLite for instant user access n Create and use ContentProviders n Use the Channel Listing Provider for apps with TV listings and changing channels n Build second-screen apps to connect Google TV with a second device n Use the Anymote protocol to handle messaging between TVs and remote devices n Bring it all together to build a complete Google TV app, from start to finish

Sams Teach Yourself HTML and CSS in 24 Hours

Author: Julie C. Meloni
Publisher: Pearson Education
ISBN: 9780672336140
Release Date: 2013-11-27
Genre: Computers

Each book provides the basic information that a motivated self-learner needs to study a particular computer subject. Original.

iOS 8 Application Development in 24 Hours Sams Teach Yourself

Author: John Ray
Publisher: Sams Publishing
ISBN: 9780133994421
Release Date: 2015-03-06
Genre: Computers

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. John Ray is currently serving as the Director of the Office of Research Information Systems at the Ohio State University. His many books include Using TCP/IP: Special Edition, Maximum Mac OS X Security, Mac OS X Unleashed, Teach Yourself Dreamweaver MX in 21 Days, and Sams Teach Yourself iOS 7 Application Development in 24 Hours. Printed in full color–figures and code appear as they do in Xcode Covers iOS 8 and up Learn to navigate the Xcode 6.x development environment Prepare your system and iDevice for efficient development Get started quickly with Apple’s new language: Swift Test code using the new iOS Playground Understand the Model-View-Controller (MVC) development pattern Visually design and code interfaces using Xcode Storyboards, Segues, Exits, Image Slicing, and the iOS Object Library Use Auto Layout and Size Classes to adapt to different screen sizes and orientations Build advanced UIs with Tables, Split Views, Navigation Controllers, and more Read and write preferences and data, and create System Settings plug-ins Use the iOS media playback and recording capabilities Take photos and manipulate graphics with Core Image Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS Integrate online services using Twitter, Facebook, Email, Web Views, and Apple Maps Create universal applications that run on both the iPhone and iPad Write background-aware multitasking applications Trace, debug, and monitor your applications as they run

Java in 24 Hours Sams Teach Yourself Covering Java 8

Author: Rogers Cadenhead
Publisher: Sams Publishing
ISBN: 9780133517798
Release Date: 2014-05-05
Genre: Computers

Sams Teach Yourself Java in 24 Hours, Seventh Edition Covers Java 8 and Android Development In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming. In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up. Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java. Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Learn how to… Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app Expand your skills with closures, the powerful new capability introduced in Java 8 Contents at a Glance PART I: Getting Started 1 Becoming a Programmer 2 Writing Your First Program 3 Vacationing in Java 4 Understanding How Java Programs Work PART II: Learning the Basics of Programming 5 Storing and Changing Information in a Program 6 Using Strings to Communicate 7 Using Conditional Tests to Make Decisions 8 Repeating an Action with Loops PART III: Working with Information in New Ways 9 Storing Information with Arrays 10 Creating Your First Object 11 Describing What Your Object Is Like 12 Making the Most of Existing Objects PART IV: Programming a Graphical User Interface 13 Building a Simple User Interface 14 Laying Out a User Interface 15 Responding to User Input 16 Building a Complex User Interface PART V: Moving into Advanced Topics 17 Storing Objects in Data Structures 18 Handling Errors in a Program 19 Creating a Threaded Program 20 Using Inner Classes and Closures 21 Reading and Writing Files 22 Creating Web Services with JAX-WS 23 Creating Java2D Graphics 24 Writing Android Apps Appendixes A Using the NetBeans Integrated Development Environment B Where to Go from Here: Java Resources C This Book’s Website D Setting Up an Android Development Environment