Author: Lev Alburt
Publisher: Lev Alburt
Release Date: 2003
Chess Rules of Thumb gives you the winning principles of chess in clear, short statements. Three-time US Champion Lev Alburt and World Chess Hall of Fame Curator Al Lawrence have put together three centuries of insights from the masters. Fun to browse or to read from cover-to-cover, it's a book that all chess playersfrom beginners to grandmasterslwiull enjoy for a lifetime. Like life, chess has its rules. The difference that your parents probably didn't tell you about chess. Never cross the street before looking both ways. Never discuss portable explosives in the airport security line. Never overthrow the cut-off man. Never download email from someone you don't know. Never take the queen's knight pawn. Save hours of head-scratching and uncertainty in your own games and understand why the masters make the moves they do: The worst square for a White knight is b.2. With rook vs. two knights, exchanging queens is worth a pawn. Never capture the b.2 pawn with the queen. Rooks united on the seventh are blind pigs. The winner is the one who commits the next-to-last mistake. Backed up with diagrams and illustrations to help you remember key principles, a glossary of essential chess terms and a rundown on all major openings, Chess Rules of Thumb will improve your chess play. And it's great fun to read! Never buy a chess book that isn't fun!
Author: Carl W. Stern
Publisher: John Wiley & Sons
Release Date: 2012-06-14
Genre: Business & Economics
A collection of the best thinking from one of the mostinnovative management consulting firms in the world For more than forty years, The Boston Consulting Group has beenshaping strategic thinking in business. The Boston ConsultingGroup on Strategy offers a broad and up-to-date selection ofthe firm's best ideas on strategy with fresh ideas, insights, andpractical lessons for managers, executives, and entrepreneurs inevery industry. Here's a sampling of the provocative thinkingyou'll find inside: "You have to be the scientist of your own life and be astonishedfour times:at what is, what always has been, what once was, andwhat could be." "The majority of products in most companies are cash traps . . ..[They] are not only worthless, but a perpetual drain on corporateresources." "Use more debt than your competition or get out of thebusiness." "When information flows freely, reputation, more thanreciprocity,becomes the basis for trust." "As a strategic weapon, time is the equivalent of money,productivity,quality, even innovation." "When brands become business systems, brand management becomesfar too important to leave to the marketing department." "The winning organization of the future will look more like acollection ofjazz ensembles than a symphony orchestra." "Most of our organizations today derive from a model whoseoriginal purpose was to control creativity." "Rather than being an obstacle, uncertainty is the very engineof transformation in a business, a continuous source of newopportunities." "IP assets lack clear property lines. Every bit of intellectualproperty you can own comes with connections to other valuableinnovations."
Author: R. Green
Release Date: 2016-01-22
Laplace (1849-1827) was the famous French astronomer and mathematician who outspokenly proposed that every occurrence is in every respect determined by laws of nature - that all that exists is determinate. This book aims to show how the mechanistic framework of ideas associated with modern science distorts our understanding not only of the human mind but of the fundamental attributes of life itself. Before we can rid ourselves of this distorting influence our very notion of causality needs to be clarified and changed. The book sets out a proposal of what is required. The book's many arguments have profound implications not only for philosophy, but for neuropsychology, biology and biophysics.
Author: Sean McKeever
Publisher: Oxford University Press
Release Date: 2006-04-20
Moral philosophy has long been dominated by the aim of understanding morality and the virtues in terms of principles. The assumption that this is the best approach has been attacked by particularists. The authors meet the particularist challenge head on and defend 'generalism as a regulative ideal'
Author: Monroe Newborn
Publisher: Academic Press
Release Date: 2014-06-25
Computer Chess deals with the history of computer chess games and the programming of computer chess. Topics covered include chess programs such as the one initiated by Richard Greenblatt and those launched by the United States and the USSR in 1966-1967. The United States Computer Chess Championships from 1970 to 1973 are also discussed. Comprised of 10 chapters, this book begins with a historical overview of the basic ideas underlying computer chess and several of the earliest computer games. The next chapter deals with the chess match held in 1966 pitting the Kotok-McCarthy Chess Program of the United States and the ITEP (Institute of Theoretical and Experimental Physics) Chess Program of the Soviet Union. The reader is then introduced to Greenblatt's program, named Mac Hack Six, the first chess program to compete respectably against humans in tournament play. Subsequent chapters focus on the U.S. Computer Chess Championships, from its first edition in New York in 1970 to the fourth, held in Atlanta in 1973. Russia's chess program called KAISSA, an improved version of the ITEP Chess Program, is also described. The final chapter is devoted to OSTRICH, a chess-playing program written by George Arnold in the Digital Computer Laboratory of Columbia University's Department of Electrical Engineering and Computer Science in 1971. This monograph will be of value to computer science and those interested in computer chess programs and in the broader field of artificial intelligence.
Author: Alan F. Collins
Publisher: Psychology Press
Release Date: 1994-08-05
This revised textbook is designed for undergraduate courses in cognitive psychology. It approaches cognitive psychology by asking what it says about how people carry out everyday activities: how people organize and use their knowledge in order to behave appropriately in the world in which they live.; Each chapter of the book starts with an example and then uses this to introduce some aspect of the overall cognitive system. Through such examples of cognition in action, important components of the cognitive system are identified, and their interrelationships highlighted. Thus the text demonstrates that each part of the cognitive system can only be understood properly in its place in the functioning of the whole.; This edition features increased coverage of neuropsychological and connectionist approaches to cognition.
Author: H. Jaap van den Herik
Publisher: Springer Science & Business Media
Release Date: 2003-11-30
1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.
Author: Garry Kasparov
Publisher: Bloomsbury Publishing USA
Release Date: 2010-08-10
Genre: Business & Economics
Garry Kasparov was the highest-rated chess player in the world for over twenty years and is widely considered the greatest player that ever lived. In How Life Imitates Chess Kasparov distills the lessons he learned over a lifetime as a Grandmaster to offer a primer on successful decision-making: how to evaluate opportunities, anticipate the future, devise winning strategies. He relates in a lively, original way all the fundamentals, from the nuts and bolts of strategy, evaluation, and preparation to the subtler, more human arts of developing a personal style and using memory, intuition, imagination and even fantasy. Kasparov takes us through the great matches of his career, including legendary duels against both man (Grandmaster Anatoly Karpov) and machine (IBM chess supercomputer Deep Blue), enhancing the lessons of his many experiences with examples from politics, literature, sports and military history. With candor, wisdom, and humor, Kasparov recounts his victories and his blunders, both from his years as a world-class competitor as well as his new life as a political leader in Russia. An inspiring book that combines unique strategic insight with personal memoir, How Life Imitates Chess is a glimpse inside the mind of one of today's greatest and most innovative thinkers.
Author: George W. Atkinson
Publisher: Intellect Books
Release Date: 1998
Through an overview of machine chess, a history of the game and a discussion on human intuition, machine intuition, and current concepts and their creators, this text aims to increase the readers' appreciation of their own minds, as well as computers.
This edition has been fully revised and updated, and includes a new chapter on consciousness and a new section on modularity. There are also guides for further reading, and a new glossary of terms such as mentalese, connectionism, and the homunculus fallacy.