* Treats LISP as a language for commercial applications, not a language for academic AI concerns. This could be considered to be a secondary text for the Lisp course that most schools teach . This would appeal to students who sat through a LISP course in college without quite getting it – so a "nostalgia" approach, as in "wow-lisp can be practical..." * Discusses the Lisp programming model and environment. Contains an introduction to the language and gives a thorough overview of all of Common Lisp’s main features. * Designed for experienced programmers no matter what languages they may be coming from and written for a modern audience—programmers who are familiar with languages like Java, Python, and Perl. * Includes several examples of working code that actually does something useful like Web programming and database access.
Author: Guy L. Steele
Publisher: Digital Press
Release Date: 1990
The defacto standard - a must-have for all LISP programmers. In this greatly expanded edition of the defacto standard, you'll learn about the nearly 200 changes already made since original publication - and find out about gray areas likely to be revised later. Written by the Vice- Chairman of X3J13 (the ANSI committee responsible for the standardization of Common Lisp) and co-developer of the language itself, the new edition contains the entire text of the first edition plus six completely new chapters. They cover: - CLOS, the Common Lisp Object System, with new features to support function overloading and object-oriented programming, plus complete technical specifications * Loops, a powerful control structure for multiple variables * Conditions, a generalization of the error signaling mechanism * Series and generators * Plus other subjects not part of the ANSI standards but of interest to professional programmers. Throughout, you'll find fresh examples, additional clarifications, warnings, and tips - all presented with the author's customary vigor and wit.
Find solutions to problems and answers to questions you are likely to encounter when writing real-world applications in Common Lisp. This book covers areas as diverse as web programming, databases, graphical user interfaces, integration with other programming languages, multi-threading, and mobile devices as well as debugging techniques and optimization, to name just a few. Written by an author who has used Common Lisp in many successful commercial projects over more than a decade, Common Lisp Recipes is also the first Common Lisp book to tackle such advanced topics as environment access, logical pathnames, Gray streams, delivery of executables, pretty printing, setf expansions, or changing the syntax of Common Lisp. The book is organized around specific problems or questions each followed by ready-to-use example solutions and clear explanations of the concepts involved, plus pointers to alternatives and more information. Each recipe can be read independently of the others and thus the book will earn a special place on your bookshelf as a reference work you always want to have within reach. Common Lisp Recipes is aimed at programmers who are already familiar with Common Lisp to a certain extent but do not yet have the experience you typically only get from years of hacking in a specific computer language. It is written in a style that mixes hands-on no-frills pragmatism with precise information and prudent mentorship. If you feel attracted to Common Lisp's mix of breathtaking features and down-to-earth utilitarianism, you'll also like this book.
Author: Peter Norvig
Publisher: Morgan Kaufmann
Release Date: 2014-06-28
Paradigms of AI Programming is the first text to teach advanced Common Lisp techniques in the context of building major AI systems. By reconstructing authentic, complex AI programs using state-of-the-art Common Lisp, the book teaches students and professionals how to build and debug robust practical programs, while demonstrating superior programming style and important AI concepts. The author strongly emphasizes the practical performance issues involved in writing real working programs of significant size. Chapters on troubleshooting and efficiency are included, along with a discussion of the fundamentals of object-oriented programming and a description of the main CLOS functions. This volume is an excellent text for a course on AI programming, a useful supplement for general AI courses and an indispensable reference for the professional programmer.
Author: Paul Graham
Release Date: 1994
Shows how to program in the bottom-up style that is ideal for Lisp programming, and includes a collection of Lisp programming techiques that shows how to take advantage of the language's design for efficient programming in a variety of (non-AI) applications.
Author: Mark Watson
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
While creativity plays an important role in the advancement of computer science, great ideas are built on a foundation of practical experience and knowledge. This book presents programming techniques which will be useful in both AI projects and more conventional software engineering endeavors. My primary goal is to enter tain, to introduce new technologies and to provide reusable software modules for the computer programmer who enjoys using programs as models for solutions to hard and interesting problems. If this book succeeds in entertaining, then it will certainly also educate. I selected the example application areas covered here for their difficulty and have provided both program examples for specific applications and (I hope) the method ology and spirit required to master problems for which there is no obvious solution. I developed the example programs on a Macintosh TM using the Macintosh Common LISP TM development system capturing screen images while the example programs were executing. To ensure portability to all Common LISP environments, I have provided a portable graphics library in Chapter 2. All programs in this book are copyrighted by Mark Watson. They can be freely used in any free or commercial software systems if the following notice appears in the fine print of the program's documentation: "This program contains software written by Mark Watson." No royalties are required. The program miniatures contained in this book may not be distributed by posting in source code form on public information networks, or in printed form without my written permission.
Author: Rodney Allen Brooks
Publisher: John Wiley & Sons Inc
Release Date: 1985-08-28
An easy-to-read text that introduces sophomores, juniors and seniors to programming in modern LISP. Presents fundamentals and debugging techniques, stressing good programming style. Treats the language from the perspective of modern structured developments in Common LISP. Takes beginners to a level where they know LISP well enough to program state-of-the art artificial intelligence applications. Includes numerous quick exercises and end-of-chapter problem sets that give students practice in writing and debugging LISP programs. Points out features that may be non-standard in other popular LISP implementations.
Author: Timothy D. Koschmann
Publisher: John Wiley & Sons Inc
Release Date: 1990
A self-contained, intermediate-level introduction to the structure and syntax of Common Lisp, this text is the first based on the draft ANSI standard for Common Lisp. Presents the concepts of object-oriented programming and incorporates the Common Lisp Object-Oriented Systems (CLOS) of the new ANSI standard. Includes end-of-section exercises. The end-of-chapter problems are answered at the back of the book.
Common List has become the the internationally standardized specification as it has been designed by many researchers and system developmers; programmes are highly transportable between systems and the specification of the language is independent of the hardware and the operating system. Introduction to Common Lisp is designed to explain Common Lisp in a way that can be understood by beginneers. It explains programming ideas such as list processing and symbolic processing using Common Lisp. Included is examples of the actual interaction with the system for the reader and can be used while using or not using the system. Variations of the startup and and the handling of errors on different systems is supplied.
Provides information on the core concepts of Lisp progamming, covering such topics as recursion, input/output, object-oriented programming, and macros, and offers instructions on creating complete Lisp-based games, including a text adventure, an evolution simulation, and a robot battle.