For courses in Computer Science and Programming Computer systems: A Programmer’s Perspective explains the underlying elements common among all computer systems and how they affect general application performance. Written from the programmer’s perspective, this book strives to teach students how understanding basic elements of computer systems and executing real practice can lead them to create better programs. Spanning across computer science themes such as hardware architecture, the operating system, and systems software, the Third Edition serves as a comprehensive introduction to programming. This book strives to create programmers who understand all elements of computer systems and will be able to engage in any application of the field--from fixing faulty software, to writing more capable programs, to avoiding common flaws. It lays the groundwork for students to delve into more intensive topics such as computer architecture, embedded systems, and cybersecurity. This book focuses on systems that execute an x86-64 machine code, and recommends that students have access to a Linux system for this course. Students should have basic familiarity with C or C++. MasteringEngineering® not included. Students, if MasteringEngineering is a recommended/mandatory component of the course, please ask your instructor for the correct ISBN and course ID. MasteringEngineering should only be purchased when required by an instructor. Instructors, contact your Pearson representative for more information. MasteringEngineering is an online homework, tutorial, and assessment product designed to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.
Facts101 is your complete guide to Computer Systems , A Programmers Perspective. In this book, you will learn topics such as Machine-Level Representation of Programs, Processor Architecture, Optimizing Program Performance, and The Memory Hierarchy plus much more. With key features such as key terms, people and places, Facts101 gives you all the information you need to prepare for your next exam. Our practice tests are specific to the textbook and we have designed tools to make the most of your limited study time.
Digital Design and Computer Organization introduces digital design as it applies to the creation of computer systems. It summarizes the tools of logic design and their mathematical basis, along with in depth coverage of combinational and sequential circuits. The book includes an accompanying CD that includes the majority of circuits highlighted in the text, delivering you hands-on experience in the simulation and observation of circuit functionality. These circuits were designed and tested with a user-friendly Electronics Workbench package (Multisim Textbook Edition) that enables your progression from truth tables onward to more complex designs. This volume differs from traditional digital design texts by providing a complete design of an AC-based CPU, allowing you to apply digital design directly to computer architecture. The book makes minimal reference to electrical properties and is vendor independent, allowing emphasis on the general design principles.
Author: David A. Patterson
Publisher: Spektrum Akademischer Verlag
Release Date: 2005-09-20
Studierende der Informatik und der Ingenieurwissenschaften finden hier die zentralen Konzepte beim Aufbau und dem Entwurf von Rechnern ausführlich und mit vielen Beispielen erklärt. Das Buch bietet eine solide Grundlage für das Verständnis des Zusammenspiels zwischen Hardware und Software auf den unterschiedlichen Ebenen. Patterson/Hennessy deckt alle Themen zur Rechnerorganisation kompetent und aus einem Guss ab: beginnend mit dem Aufbau von Computern, einer Einführung in die Maschinensprache und die Rechnerarithmetik, über die Einflussfaktoren auf die Rechenleistung und den Entwurf von Steuerwerk und Datenpfad, bis hin zur Leistungssteigerung durch Nutzung von Pipelining und der Speicherhierarchie. Zwei Kapitel über Ein- und Ausgabesysteme sowie zu Multiprozessoren und Cluster-Computing runden das Werk ab. Herausragende Merkmale: - Grundlagen ergänzt durch Fallstudien aus der Praxis wie z.B. die Organisation aktueller Pentium-Implementierungen oder das PC-Cluster von Google - Kapitel 9 "Multiprozessoren und Cluster" exklusiv in der deutschen Ausgabe des Buchs - Glossar-Begriffe, Verständnisfragen, Hinweise auf Fallstricke und Fehlschlüsse, Zusammenfassungen zu allen Kapiteln -zweisprachiger Index Auf der CD-ROM: -> ergänzende und vertiefende Materialien im Umfang von ca. 350 Seiten: - vertiefende Abschnitte mit Fokus auf Hardware oder Software - Historische Perspektiven und Literaturhinweise zu allen Kapiteln - 4 Anhänge: A) Assemblers, Linkers, SPIM; B) The Basics of Logic Design; C) Mapping Control to Hardware; D) A Survey of RISC Architectures -> ca. 200 nicht in die deutsche Print-Ausgabe übernommene Aufgaben der englischsprachigen Print-Ausgabe -> ca. 180 Aufgaben zur Vertiefung inkl. Lösungen -> Werkzeuge mit Tutorien, z.B. SPIM, Icarus Verilog. Für Dozenten: Zugang zu Materialien aus der Original Instructor ́s Website: Lectures slides, Lecture Notes, Figures from the book, Solutions to all exercises
Author: Alan Clements
Publisher: Oxford University Press
Release Date: 2006-02-09
The fourth edition of this work provides a readable, tutorial based introduction to the subject of computer hardware for undergraduate computer scientists and engineers and includes a companion website to give lecturers additional notes.
Written for students taking their first course in computer systems architecture, this is an introductory textbook that meets syllabus requirements in a simple manner without being a weighty tome. The project is based around the simulation of a typical simple microprocessor so that students gain an understanding of the fundamental concepts of computer architecture on which they can build to understand the more advanced facilities and techniques employed by modern day microprocessors. Each chapter includes a worked exercise, end-of-chapter exercises, and definitions of key words in the margins. The book also comes with a CD ROM which includes JASPer software and the latest version of the Digital Works package, and is accompanied by a dedicated lecturer and student web site.
If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software
Author: Michael L. Scott
Release Date: 2015-11-30
Programming Language Pragmatics, Fourth Edition, is the most comprehensive programming language textbook available today. It is distinguished and acclaimed for its integrated treatment of language design and implementation, with an emphasis on the fundamental tradeoffs that continue to drive software development. The book provides readers with a solid foundation in the syntax, semantics, and pragmatics of the full range of programming languages, from traditional languages like C to the latest in functional, scripting, and object-oriented programming. This fourth edition has been heavily revised throughout, with expanded coverage of type systems and functional programming, a unified treatment of polymorphism, highlights of the newest language standards, and examples featuring the ARM and x86 64-bit architectures. Updated coverage of the latest developments in programming language design, including C & C++11, Java 8, C# 5, Scala, Go, Swift, Python 3, and HTML 5 Updated treatment of functional programming, with extensive coverage of OCaml New chapters devoted to type systems and composite types Unified and updated treatment of polymorphism in all its forms New examples featuring the ARM and x86 64-bit architectures
Author: Mircea Vlăduţiu
Publisher: Springer Science & Business Media
Release Date: 2012-09-13
The subject of this book is the analysis and design of digital devices that implement computer arithmetic. The book's presentation of high-level detail, descriptions, formalisms and design principles means that it can support many research activities in this field, with an emphasis on bridging the gap between algorithm optimization and hardware implementation. The author provides a unified view linking the domains of digital design and arithmetic algorithms, based on original formalisms and hardware description languages. A feature of the book is the large number of examples and the implementation details provided. While the author does not avoid high-level details, providing for example gate-level designs for all matrix/combinational arithmetic structures. The book is suitable for researchers and students engaged with hardware design in computer science and engineering. A feature of the book is the large number of examples and the implementation details provided. While the author does not avoid high-level details, providing for example gate-level designs for all matrix/combinational arithmetic structures. The book is suitable for researchers and students engaged with hardware design in computer science and engineering.