Author: Richard J. Radke
Publisher: Cambridge University Press
Release Date: 2012-11-19
Genre: Business & Economics
This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.
Author: Ron Kimmel
Publisher: Springer Science & Business Media
Release Date: 2011-03-14
The four-volume set LNCS 6492-6495 constitutes the thoroughly refereed post-proceedings of the 10th Asian Conference on Computer Vision, ACCV 2009, held in Queenstown, New Zealand in November 2010. All together the four volumes present 206 revised papers selected from a total of 739 Submissions. All current issues in computer vision are addressed ranging from algorithms that attempt to automatically understand the content of images, optical methods coupled with computational techniques that enhance and improve images, and capturing and analyzing the world's geometry while preparing the higher level image and shape understanding. Novel gemometry techniques, statistical learning methods, and modern algebraic procedures are dealt with as well.
Im Buch „Computergrafik und Bildverarbeitung“ finden Sie alles, was Sie für Studium und Praxis über Generierung und Verarbeitung von digitalen Bildern wissen möchten und wie Sie es anwenden. Das erfolgreiche didaktische Konzept wurde weiterentwickelt und liegt ab dieser dritten Auflage in zwei Teilen vor. „Computergrafik und Bildverarbeitung“ Band II führt den Leser durch die digitale Bildverarbeitung, die mit Ihren Verfahren die Grundlagen für praktische Anwendungen von bildauswertenden und bildgenerierenden Systemen in vielen Bereichen bildet.
This three volume set, CCIS 771, 772, 773, constitutes the refereed proceedings of the CCF Chinese Conference on Computer Vision, CCCV 2017, held in Tianjin, China, in October 2017. The total of 174 revised full papers presented in three volumes were carefully reviewed and selected from 465 submissions. The papers are organized in the following topical sections: biological vision inspired visual method; biomedical image analysis; computer vision applications; deep neural network; face and posture analysis; image and video retrieval; image color and texture; image composition; image quality assessment and analysis; image restoration; image segmentation and classification; image-based modeling; object detection and classification; object identification; photography and video; robot vision; shape representation and matching; statistical methods and learning; video analysis and event recognition; visual salient detection.
Computer Vision and Image Processing contains review papers from the Computer Vision, Graphics, and Image Processing volume covering a large variety of vision-related topics. Organized into five parts encompassing 26 chapters, the book covers topics on image-level operations and architectures; image representation and recognition; and three-dimensional imaging. The introductory part of this book is concerned with the end-to-end performance of image gathering and processing for high-resolution edge detection. It proposes methods using mathematical morphology to provide a complete edge detection process that may be used with any slope approximating operator. This part also discusses the automatic control of low-level robot vision, presents an image partitioning method suited for parallel implementation, and describes invariant architectures for low-level vision. The subsequent two sections present significant topics on image representation and recognition. Topics covered include the use of the primitives chain code; the geometric properties of the generalized cone; efficient rendering and structural-statistical character recognition algorithms; multi-level thresholding for image segmentation; knowledge-based object recognition system; and shape decomposition method based on perceptual structure. The fourth part describes a rule-based expert system for recovering three-dimensional shape and orientation. A procedure of intensity-guided range sensing to gain insights on the concept of cooperative-and-iterative strategy is also presented in this part. The concluding part contains supplementary texts on texture segmentation using topographic labels and an improved algorithm for labeling connected components in a binary image. Additional algorithms for three-dimensional motion parameter determination and surface tracking in three-dimensional binary images are also provided.
Author: Susan Zwerman
Publisher: CRC Press
Release Date: 2012-08-06
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.
This unique volume is a comprehensive, self-consistent coverage of one approach to computer vision, with many direct or implied links to human vision. The book is the result of many years spent by the author in research into the limits of human visual performance and the interactions between the observer and his environment. A wide-ranging and largely novel approach to computer vision is described. The treatment starts with a summary account of important aspects of human visual function. This is then followed by a progressive development of the computer image processing, from sub-pixel fragmentary edge determination to optical flow field analysis, local and global stereo analysis, colour imagery, edge-based region segmentation, perceptual texture segmentation and high fidelity contour form analysis. This treatment is considerably different from other more publicised approaches, and is highly recommended for those seeking a dynamic new approach to computer vision.
Bildverstehen, Bilder und die ihnen zugrundeliegenden Szenen mit den darin vorkommenden Objekten verstehen und beschreiben, das bedeutet aus der Sicht der Informatik: Sehen mit dem Computer - ‘Computer Vision’. Das Buch behandelt neben wichtigen Merkmalen des menschlichen visuellen Systems auch die nötigen Grundlagen aus digitaler Bildverarbeitung und aus künstlicher Intelligenz. Im Zentrum steht die schrittweise Entwicklung eines neuen Systemmodells für Bildverstehen, anhand dessen verschiedene "Abstraktionsebenen" des maschinellen Sehens, wie Segmentation, Gruppierung auf Aufbau einer Szenenbeschreibung besprochen werden. Das Buch bietet außerdem einen Überblick über gegenwärtige Trends in der Forschung sowie eine sehr aktuelle und ausführliche Bibliographie dieses Fachgebietes. Es liegt hiermit erstmalig eine abgeschlossene, systematische Darstellung dieses noch jungen und in dynamischer Entwicklung begriffenen Fachgebietes vor.
Author: Jon Gress
Publisher: New Riders
Release Date: 2014-10-20
In this latest book in the critically-acclaimed [digital] series from New Riders you’ll learn all of the techniques and skills that will take you from beginner to visual effects (VFX) professional in just one book. Seasoned visual effects producer Jon Gress has refined the teaching of the skills and techniques presented in this book for over a decade to distill them down to the most effective methodology, delivered in a way that’s both fun and easy to understand while being state-of-the-art for industry professionals. You’ll start with a solid understanding of the basics of visual effects and compositing, the fundamentals of bluescreen and greenscreen keying, 3D texturing, cloning, wire & rig removal, rotoscoping, 2D and 3D motion tracking, and matchmoving. And then experiment with a wide range of 2D, 2.5D & 3D visual effects, including 3D CGI, crowd replication, face replacements, faking shadows, reflections and Z depth, atmospheric, smoke, cloud & heat FX, sky replacements, day-for-night and digital 3D HUD FX. Building on this strong foundation of compositing and visual effects, you’ll be prepared for the advanced section of the book which teach skills, such as 2D, 2.5D & 3D digital matte painting and projections, film colorization, particle systems, fluid and rigid body dynamics, full digital environments, digital destruction, advanced lighting and rendering techniques, stereoscopic 3D, 2D to 3D conversions, and expert 3D and Photoshop extraction and modeling techniques that can only be described as magic! Throughout the lessons, you’ll glean insider advice on cutting edge methods that even experienced professionals will find amazing. You’ll learn everything you need to know to begin working in the world of visual effects as an industry professional. • All the info you need to go from beginner to professional in one book • Easily accessible teaching style from an instructor who has helped launch the careers of some of the best-known Hollywood visual effects specialists • Includes companion graphics files and videos to follow along with the lessons
Author: Daniel H. Wilson
Publisher: Droemer eBook
Release Date: 2011-09-12
In einem Labor experimentieren Wissenschaftler mit einer überlegenen künstlichen Intelligenz – bis sie beginnt, sich zu wehren: ARCHOS bringt sämtliche Maschinen der Welt unter seine Kontrolle, vom kleinsten Computer bis zum tödlichen Waffensystem. Die Robocalypse bringt die Menschheit an den Rand der Auslöschung – doch die Maschinen haben nicht mit dem Mut der Menschen gerechnet...
Author: Heinrich H. Bülthoff
Publisher: Springer Science & Business Media
Release Date: 2002-11-13
Compiled from the proceedings of the Second International Workshop on Biologically Motivated Computer Vision, BMCV 2002, held in Tubingen, Germany, in November 2002, this volume contains 22 full papers, 37 short papers and 6 invited papers. The papers are organized in topical sections on neurons and features, motion, mid-level vision, recognition - from scenes to neurons, attention, robotics, and cognitive vision.
Author: Richard Szeliski
Publisher: Springer Science & Business Media
Release Date: 2010-09-30
Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques. Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.
This book constitutes the thoroughly refereed post-proceedings of the 10th International Workshop on Theoretical Foundations of Computer Vision, held at Dagstuhl Castle, Germany, in March 2000. The 20 revised full papers presented have been through two rounds of reviewing, selection, and revision and give a representative assessment of the foundational issues in multiple-image processing. The papers are organized in topical sections on 3D data acquisition and sensor design, multi-image analysis, data fusion in 3D scene description, and applied 3D vision and virtual reality.
Author: Mitch Mitchell
Publisher: Taylor & Francis
Release Date: 2013-07-31
Genre: Performing Arts
* An invaluable insight into the use of visual effects in film and television * Fully illustrated with diagrams to show you step-by-step techniques * Covers visual effects processes from front-of-camera to post-production * Integrated approach to film, video and digital techniques * Redefines the rules of photography so that they can be broken for effects * Shows the line of development from the oldest to the newest processes * A must for cinematographers, editors, designers and students of VFX alike * Everything you need to know to plan and supervise visual effects shots * Essential reading for anyone working in commercials/advertising photography or effects Written by an experienced professional, this manual is the essential guide to understanding the principles and background of modern visual effects. Visual effects are at the forefront of a digital revolution in the film and video industry and are becoming more and more important to movie language. This book teaches the practical techniques and skills required to incorporate effects successfully into both film and television production.