Computer Vision for Visual Effects

Author: Richard J. Radke
Publisher: Cambridge University Press
ISBN: 9780521766876
Release Date: 2012-11-19
Genre: Business & Economics

This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.

Computer Vision ACCV 2010

Author: Ron Kimmel
Publisher: Springer
ISBN: 9783642193156
Release Date: 2011-03-02
Genre: Computers

The four-volume set LNCS 6492-6495 constitutes the thoroughly refereed post-proceedings of the 10th Asian Conference on Computer Vision, ACCV 2009, held in Queenstown, New Zealand in November 2010. All together the four volumes present 206 revised papers selected from a total of 739 Submissions. All current issues in computer vision are addressed ranging from algorithms that attempt to automatically understand the content of images, optical methods coupled with computational techniques that enhance and improve images, and capturing and analyzing the world's geometry while preparing the higher level image and shape understanding. Novel gemometry techniques, statistical learning methods, and modern algebraic procedures are dealt with as well.

Computer Vision

Author: Jinfeng Yang
Publisher: Springer
ISBN: 9789811073052
Release Date: 2017-12-07
Genre: Computers

This three volume set, CCIS 771, 772, 773, constitutes the refereed proceedings of the CCF Chinese Conference on Computer Vision, CCCV 2017, held in Tianjin, China, in October 2017. The total of 174 revised full papers presented in three volumes were carefully reviewed and selected from 465 submissions. The papers are organized in the following topical sections: biological vision inspired visual method; biomedical image analysis; computer vision applications; deep neural network; face and posture analysis; image and video retrieval; image color and texture; image composition; image quality assessment and analysis; image restoration; image segmentation and classification; image-based modeling; object detection and classification; object identification; photography and video; robot vision; shape representation and matching; statistical methods and learning; video analysis and event recognition; visual salient detection.

Computer Vision ACCV 2010

Author: Reinhard Klette
Publisher: Springer
ISBN: 9783642193187
Release Date: 2011-02-17
Genre: Computers

The four-volume set LNCS 6492-6495 constitutes the thoroughly refereed post-proceedings of the 10th Asian Conference on Computer Vision, ACCV 2009, held in Queenstown, New Zealand in November 2010. All together the four volumes present 206 revised papers selected from a total of 739 Submissions. All current issues in computer vision are addressed ranging from algorithms that attempt to automatically understand the content of images, optical methods coupled with computational techniques that enhance and improve images, and capturing and analyzing the world's geometry while preparing the higher level image and shape understanding. Novel gemometry techniques, statistical learning methods, and modern algebraic procedures are dealt with as well.

Computergrafik und Bildverarbeitung

Author: Alfred Nischwitz
Publisher: Springer-Verlag
ISBN: 9783834883001
Release Date: 2012-03-07
Genre: Computers

Im Buch „Computergrafik und Bildverarbeitung“ finden Sie alles, was Sie für Studium und Praxis über Generierung und Verarbeitung von digitalen Bildern wissen möchten und wie Sie es anwenden. Das erfolgreiche didaktische Konzept wurde weiterentwickelt und liegt ab dieser dritten Auflage in zwei Teilen vor. „Computergrafik und Bildverarbeitung“ Band II führt den Leser durch die digitale Bildverarbeitung, die mit Ihren Verfahren die Grundlagen für praktische Anwendungen von bildauswertenden und bildgenerierenden Systemen in vielen Bereichen bildet.

Computer Vision and Image Processing

Author: Linda Shapiro
Publisher: Academic Press
ISBN: 9780323141567
Release Date: 1992-04-27
Genre: Technology & Engineering

Computer Vision and Image Processing contains review papers from the Computer Vision, Graphics, and Image Processing volume covering a large variety of vision-related topics. Organized into five parts encompassing 26 chapters, the book covers topics on image-level operations and architectures; image representation and recognition; and three-dimensional imaging. The introductory part of this book is concerned with the end-to-end performance of image gathering and processing for high-resolution edge detection. It proposes methods using mathematical morphology to provide a complete edge detection process that may be used with any slope approximating operator. This part also discusses the automatic control of low-level robot vision, presents an image partitioning method suited for parallel implementation, and describes invariant architectures for low-level vision. The subsequent two sections present significant topics on image representation and recognition. Topics covered include the use of the primitives chain code; the geometric properties of the generalized cone; efficient rendering and structural-statistical character recognition algorithms; multi-level thresholding for image segmentation; knowledge-based object recognition system; and shape decomposition method based on perceptual structure. The fourth part describes a rule-based expert system for recovering three-dimensional shape and orientation. A procedure of intensity-guided range sensing to gain insights on the concept of cooperative-and-iterative strategy is also presented in this part. The concluding part contains supplementary texts on texture segmentation using topographic labels and an improved algorithm for labeling connected components in a binary image. Additional algorithms for three-dimensional motion parameter determination and surface tracking in three-dimensional binary images are also provided.

Fight Club

Author: Chuck Palahniuk
Publisher: Goldmann Verlag
ISBN: 9783894808358
Release Date: 2005-02-21
Genre: Fiction

Sie sind jung, sie sind stark – und sie sind gelangweilt: Normale, berufstätige Männer und Familienväter auf der Suche nach einem Mittel gegen die Leere in ihrem Leben. Sie treffen sich auf Parkplätzen und in Kellern von Bars, um mit nackten Fäusten gegeneinander zu kämpfen. Der Anführer dieser „Fight Clubs“ ist Tyler Durden, und er ist besessen von dem Plan, furchtbare Rache an einer Welt zu nehmen, in der es keine menschliche Wärme mehr gibt ...

Visual Effects Society Handbook

Author: Susan Zwerman
Publisher: CRC Press
ISBN: 9781136136146
Release Date: 2012-08-06
Genre: Art

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

OpenCV with Python By Example

Author: Prateek Joshi
Publisher: Packt Publishing Ltd
ISBN: 9781785289873
Release Date: 2015-09-22
Genre: Computers

Build real-world computer vision applications and develop cool demos using OpenCV for Python About This Book Learn how to apply complex visual effects to images using geometric transformations and image filters Extract features from an image and use them to develop advanced applications Build algorithms to help you understand the image content and perform visual searches Who This Book Is For This book is intended for Python developers who are new to OpenCV and want to develop computer vision applications with OpenCV-Python. This book is also useful for generic software developers who want to deploy computer vision applications on the cloud. It would be helpful to have some familiarity with basic mathematical concepts such as vectors, matrices, and so on. What You Will Learn Apply geometric transformations to images, perform image filtering, and convert an image into a cartoon-like image Detect and track various body parts such as the face, nose, eyes, ears, and mouth Stitch multiple images of a scene together to create a panoramic image Make an object disappear from an image Identify different shapes, segment an image, and track an object in a live video Recognize an object in an image and build a visual search engine Reconstruct a 3D map from images Build an augmented reality application In Detail Computer vision is found everywhere in modern technology. OpenCV for Python enables us to run computer vision algorithms in real time. With the advent of powerful machines, we are getting more processing power to work with. Using this technology, we can seamlessly integrate our computer vision applications into the cloud. Web developers can develop complex applications without having to reinvent the wheel. This book will walk you through all the building blocks needed to build amazing computer vision applications with ease. We start off with applying geometric transformations to images. We then discuss affine and projective transformations and see how we can use them to apply cool geometric effects to photos. We will then cover techniques used for object recognition, 3D reconstruction, stereo imaging, and other computer vision applications. This book will also provide clear examples written in Python to build OpenCV applications. The book starts off with simple beginner's level tasks such as basic processing and handling images, image mapping, and detecting images. It also covers popular OpenCV libraries with the help of examples. The book is a practical tutorial that covers various examples at different levels, teaching you about the different functions of OpenCV and their actual implementation. Style and approach This is a conversational-style book filled with hands-on examples that are really easy to understand. Each topic is explained very clearly and is followed by a programmatic implementation so that the concept is solidified. Each topic contributes to something bigger in the following chapters, which helps you understand how to piece things together to build something big and complex.

digital Visual Effects and Compositing

Author: Jon Gress
Publisher: New Riders
ISBN: 9780133807240
Release Date: 2014-10-20
Genre: Computers

In this latest book in the critically-acclaimed [digital] series from New Riders you’ll learn all of the techniques and skills that will take you from beginner to visual effects (VFX) professional in just one book. Seasoned visual effects producer Jon Gress has refined the teaching of the skills and techniques presented in this book for over a decade to distill them down to the most effective methodology, delivered in a way that’s both fun and easy to understand while being state-of-the-art for industry professionals. You’ll start with a solid understanding of the basics of visual effects and compositing, the fundamentals of bluescreen and greenscreen keying, 3D texturing, cloning, wire & rig removal, rotoscoping, 2D and 3D motion tracking, and matchmoving. And then experiment with a wide range of 2D, 2.5D & 3D visual effects, including 3D CGI, crowd replication, face replacements, faking shadows, reflections and Z depth, atmospheric, smoke, cloud & heat FX, sky replacements, day-for-night and digital 3D HUD FX. Building on this strong foundation of compositing and visual effects, you’ll be prepared for the advanced section of the book which teach skills, such as 2D, 2.5D & 3D digital matte painting and projections, film colorization, particle systems, fluid and rigid body dynamics, full digital environments, digital destruction, advanced lighting and rendering techniques, stereoscopic 3D, 2D to 3D conversions, and expert 3D and Photoshop extraction and modeling techniques that can only be described as magic! Throughout the lessons, you’ll glean insider advice on cutting edge methods that even experienced professionals will find amazing. You’ll learn everything you need to know to begin working in the world of visual effects as an industry professional. • All the info you need to go from beginner to professional in one book • Easily accessible teaching style from an instructor who has helped launch the careers of some of the best-known Hollywood visual effects specialists • Includes companion graphics files and videos to follow along with the lessons

Biologically Motivated Computer Vision

Author: BMCV
Publisher: Springer Science & Business Media
ISBN: 9783540001744
Release Date: 2002-11-13
Genre: Computers

Compiled from the proceedings of the Second International Workshop on Biologically Motivated Computer Vision, BMCV 2002, held in Tubingen, Germany, in November 2002, this volume contains 22 full papers, 37 short papers and 6 invited papers. The papers are organized in topical sections on neurons and features, motion, mid-level vision, recognition - from scenes to neurons, attention, robotics, and cognitive vision.

Computer Vision

Author: Richard Szeliski
Publisher: Springer Science & Business Media
ISBN: 1848829353
Release Date: 2010-09-30
Genre: Computers

Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques. Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

Datenbasierte Gesichtsanimation

Author: Martin Breidt
Publisher:
ISBN: 383253136X
Release Date: 2012
Genre:

Die Erzeugung realistischer 3D-Computeranimationen von Gesichtern ist auf Grund der hohen Bedeutung des menschlichen Gesichts für eine Vielzahl von Anwendungsbereichen von Interesse. Neben virtuellen Schauspielern in der Film- und Computerspiele-Industrie oder Online-Avataren verlangt auch die experimentelle Untersuchung der menschlichen Wahrnehmung von Gesichtern nach effizienten Lösungen zur Erstellung von Gesichtsanimationen. Insbesondere die experimentelle Verwendung motiviert den in dieser Arbeit vertretenen datenbasierten Ansatz, der möglichst ohne die in der Industrie übliche kreativ-handwerkliche Gestaltung der Gesichtsdaten auskommen will. Die Arbeit beschreibt, wie Messdaten realer Gesichter in Form von Motion Capture sowie 3D- bzw. 4D-Scans für diese Aufgabe eingesetzt werden können. Ausgehend von der Grundannahme der Darstellbarkeit eines Gesichts und dessen Bewegungen als Linearkombination werden Möglichkeiten der Gewinnung und Nutzung solcher Daten aufgezeigt: Der erste Teil kombiniert statische Oberflächenmessungen des Gesichts in Form von räumlich hoch aufgelösten 3D-Scans mit den zeitlich hoch aufgelösten, markerbasierten Bewegungsdaten eines Motion-Capture-Systems. Hierzu werden die gemessenen Bewegungen durch eine semantische Parametrisierung auf Basis des Facial Action Coding Systems (FACS) dargestellt. Dies erlaubt nicht nur die identitätsunabhängige Übertragung der Bewegung auf ein beliebiges Gesicht, sondern auch eine kompakte und gleichzeitig interpretierbare Beschreibung der Bewegung. Die zweite Hälfte der Arbeit baut auf neuen Messverfahren auf, die eine detaillierte 3D-Aufnahme des zeitlichen und räumlichen Verlaufs komplexer Gesichtsbewegungen in einem einzigen Aufnahmevorgang als 4D-Scan ermöglichen. Um solche Daten jedoch systematisch einsetzen und verändern zu können, werden Methoden zur Herstellung einer Korrespondenz zwischen den einzelnen Zeitschritten der Aufnahme benötigt. Hierzu werden sowohl ein modellfreies Verfahren als auch ein modellbasiertes Verfahren zur Rekonstruktion von Gesichtsbewegungen vorgestellt. Mit Hilfe des modellbasierten Ansatzes wird zudem gezeigt, wie stark verrauschte Daten echtzeitfähiger Tiefensensoren rekonstruiert werden können. Schließlich wird die modellbasierten Bewegungsanalyse dazu verwendet, aus Aufnahmen komplexer Gesichtsbewegungen FACS-Aktivierungen zu gewinnen und damit ein individuelles Gesichtsmodell zu berechnen, das interpretierbare Parameter besitzt.

Visual Effects

Author: Barbara Flückiger
Publisher:
ISBN: STANFORD:36105122492775
Release Date: 2008
Genre: Cinematography


Multi Image Analysis

Author: Reinhard Klette
Publisher: Springer
ISBN: 9783540451341
Release Date: 2003-06-29
Genre: Computers

This book constitutes the thoroughly refereed post-proceedings of the 10th International Workshop on Theoretical Foundations of Computer Vision, held at Dagstuhl Castle, Germany, in March 2000. The 20 revised full papers presented have been through two rounds of reviewing, selection, and revision and give a representative assessment of the foundational issues in multiple-image processing. The papers are organized in topical sections on 3D data acquisition and sensor design, multi-image analysis, data fusion in 3D scene description, and applied 3D vision and virtual reality.