In an era of increasingly available digital resources, many textile designers and makers find themselves at an interesting juncture between traditional craft processes and newer digital technologies. Highly specialized craft/design practitioners may now elect to make use of digital processes in their work, but often choose not to abandon craft skills fundamental to their practice, and aim to balance the complex connection between craft and digital processes. The essays collected here consider this transition from the viewpoint of aesthetic opportunity arising in the textile designer's hands-on experimentation with material and digital technologies available in the present. Craft provides the foundations for thinking within the design and production of textiles, and as such may provide some clues in the transition to creative and thoughtful use of current and future digital technologies. Within the framework of current challenges relating to sustainable development, globalization, and economic constraints it is important to interrogate and question how we might go about using established and emerging technologies in textiles in a positive manner.
This book provides readers with a timely snapshot of ergonomics research and methods applied to the design, development and prototyping – as well as the evaluation, training and manufacturing – of products, systems and services. Combining theoretical contributions, case studies, and reports on technical interventions, it covers a wide range of topics in ergonomic design including: ecological design; educational and game design; cultural and ethical aspects in design; user research and human–computer interaction in design; as well as design for accessibility and extreme environments, and many others. The book places special emphasis on new technologies such as virtual reality, state-of-the-art methodologies in information design, and human–computer interfaces. Based on the AHFE 2017 International Conference on Ergonomics in Design, held on July 17–21, 2017, in Los Angeles, California, USA, the book offers a timely guide for both researchers and design practitioners, including industrial designers, human–computer interaction and user experience researchers, production engineers and applied psychologists.
The development of digital textile printing at the end of the twentieth century has had a profound effect on the design, creation, use and understanding of textiles. This new technology - combined with advances in fabric and dye chemistry - has made it possible to produce complex images on fabric comprising millions of colours, quickly, inexpensively and in flexible quantities; a revolution that has led to a rapid increase in demand, which is predicted to rise still further. This book is the first to describe the historical and cultural context from which digital textile printing emerged, and to engage critically with the many issues that it raises: the changing role of the designer in the creation of printed textiles; the ways in which the design process is being transformed by new technology; the relationships between producers, clients and the textile industry; and the impact of digital printing on the wider creative industries. At the core of this study are two key questions: what constitutes authenticity in an age when printed textiles are created through the combined agency of the artist/designer and the computer? And how can this new technology be put to work in a sustainable way during a period of spiralling demand?
Author: Clare M. Wilkinson-Weber
Publisher: Bloomsbury Publishing
Release Date: 2016-02-25
Genre: Social Science
From Oaxacan wood carvings to dessert kitchens in provincial France, Critical Craft presents thirteen ethnographies which examine what defines and makes 'craft' in a wide variety of practices from around the world. Challenging the conventional understanding of craft as a survival, a revival, or something that resists capitalism, the book turns instead to the designers, DIY enthusiasts, traditional artisans, and technical programmers who consider their labor to be craft, in order to comprehend how they make sense of it. The authors' ethnographic studies focus on the individuals and communities who claim a practice as their own, bypassing the question of craft survival to ask how and why activities termed craft are mobilized and reproduced. Moving beyond regional studies of heritage artisanship, the authors suggest that ideas of craft are by definition part of a larger cosmopolitan dialogue of power and identity. By paying careful attention to these sometimes conflicting voices, this collection shows that there is great flexibility in terms of which activities are labelled 'craft'. In fact, there are many related ideas of craft and these shape distinct engagements with materials, people, and the economy. Case studies from countries including Mexico, Nigeria, India, Taiwan, the Philippines, and France draw together evidence based on linguistics, microsociology, and participant observation to explore the shifting terrain on which those engaged in craft are operating. What emerges is a fascinating picture which shows how claims about craft are an integral part of contemporary global change.
Author: Rick A. López
Publisher: Duke University Press
Release Date: 2010-08-19
After Mexico’s revolution of 1910–1920, intellectuals sought to forge a unified cultural nation out of the country’s diverse populace. Their efforts resulted in an “ethnicized” interpretation of Mexicanness that intentionally incorporated elements of folk and indigenous culture. In this rich history, Rick A. López explains how thinkers and artists, including the anthropologist Manuel Gamio, the composer Carlos Chávez, the educator Moisés Sáenz, the painter Diego Rivera, and many less-known figures, formulated and promoted a notion of nationhood in which previously denigrated vernacular arts—dance, music, and handicrafts such as textiles, basketry, ceramics, wooden toys, and ritual masks—came to be seen as symbolic of Mexico’s modernity and national distinctiveness. López examines how the nationalist project intersected with transnational intellectual and artistic currents, as well as how it was adapted in rural communities. He provides an in-depth account of artisanal practices in the village of Olinalá, located in the mountainous southern state of Guerrero. Since the 1920s, Olinalá has been renowned for its lacquered boxes and gourds, which have been considered to be among the “most Mexican” of the nation’s arts. Crafting Mexico illuminates the role of cultural politics and visual production in Mexico’s transformation from a regionally and culturally fragmented country into a modern nation-state with an inclusive and compelling national identity.
Author: Howard Risatti
Release Date: 2009-12
What is craft? How is it different from fine art or design? In A Theory of Craft, Howard Risatti examines these issues by comparing handmade ceramics, glass, metalwork, weaving, and furniture to painting, sculpture, photography, and machine-made design from Bauhaus to the Memphis Group. He describes craft's unique qualities as functionality combined with an ability to express human values that transcend temporal, spatial, and social boundaries. Modern design today has taken over from craft the making of functional objects of daily use by employing machines to do work once done by hand. Understanding the aesthetic and social implications of this transformation forces us to see craft as well as design and fine art in a new perspective, Risatti argues. Without a way of understanding and valuing craft on its own terms, the field languishes aesthetically, being judged by fine art criteria that automatically deny art status to craft objects. Craft must articulate a role for itself in contemporary society, says Risatti; otherwise it will be absorbed by fine art or design and its singular approach to understanding the world will be lost. A Theory of Craft is a signal contribution to establishing a craft theory that recognizes, defines, and celebrates the unique blend of function and human aesthetic values embodied in the craft object.
Preeminent author and researcher Sherry Turkle has been studying digital culture for over thirty years. Long an enthusiast for its possibilities, here she investigates a troubling consequence: that we have stopped having face-to-face conversation in favour of technological connections such as texts or emails. Based on five years of research and interviews in homes, schools and the workplace, Turkle argues here that we now have a better understanding of this phenomenon, and that going forward, it's time we reclaim conversation, the most human thing that we do.
Author: Lucy Johnston
Release Date: 2017-09
Genre: Art and technology
Speed, regulation and mass production defined the first Industrial Revolution, but we have entered a new era. Today's revolution has been driven by digital technologies and tools, giving rise to entirely new working methods, skill sets and consumer products. Spearheading this movement is a new generation of creatives who fuse the precision and flexibility of computing and digital fabrication with the skill and tactility of the master artisan to create unexpected and desirable objects and products. For the first time on a global scale, Digital Handmade selects a group of 80 pioneering designers, artists and craftsmen who represent the best of this new trend. Profiles of each artisan's techniques are featured alongside the objects they produce, each conceived and made through a multifaceted process of hand and digital means and unique to its maker. Examples range from the affordable and obtainable to the extraordinary and priceless. Welcome to the next industrial revolution.
Uncover a treasure-trove of crafting tips and inspiration with help from a rare book librarian and examples from Natalie Chanin, Liesl Gibson, and more. A Library Journal Best Book of the Year Deep in the stacks of any library is a wealth of inspiration waiting to be uncovered, and a plethora of projects ready to be tackled. In BiblioCraft, crafting aficionado and rare book librarian Jessica Pigza shares her secrets to scouring those musty collections—both in person and online—for everything from vintage needlepoint magazines to historic watermarks and Japanese family crests. As a host of the New York Public Library’s Handmade Crafternoon series, Pigza has helped creative people of all types take advantage of these hidden riches. BiblioCraft also presents more than twenty projects inspired by library resources from a stellar cast of designers, including Alabama Chanin founder Natalie Chanin, Liesl + Co. founder Liesl Gibson, Charm Patterns founder Gretchen Hirsch, illustrator and fabric designer Heather Ross, Design*Sponge founder Grace Bonney, and others. Whether your passion is pillows or coasters, fascinators or fabrics, Pigza will show you how to turn your local library into a global crafting goldmine.
Textile design is a complex field of practice which operates in a competitive, global industry. Designers need to take into account not only the design but also the manufacture, technological development and application of the final product. Textile design provides a broad overview of the fundamentals of and advances in textile design, as well as practical case studies of relevant industries. Part one covers the principles of fabric construction as applied to textile design, with chapters on fundamental principles, woven and knitted textile design. Part two discusses surface approaches to textile design, with chapters on such topics as surface design of textiles, printed and embroidered textile design, dyeing and finishing and the use of colour in textile design. Finally, part three focuses on the applications and advances in textile design, including chapters covering colour trend forecasting, sustainable textile design, fashion, interior and 2D to 3D design considerations and new developments in technical and future textiles. With its distinguished editors and international team of contributors, Textile design is an essential reference for design professionals in the textile and fashion industries, as well as those who specialise in interior textiles and academics with a research interest in the area. A broad overview of textile design covering fundamental topics such as principles of fibres and fabrics, knitted fabric design, through to the dyeing, finishing and printing aspects of textile design Explores the design aspects of technical textiles and future textiles An invaluable source of information on textile design and suitable for design professionals in the textile and fashion industries, as well as those in academia
Author: Ingrid Johnson
Publisher: Bloomsbury Publishing USA
Release Date: 2015-09-24
Genre: Business & Economics
The most comprehensive and current introduction to the textile industry - from fibers and finishes to smart textiles and end uses in fashion and interior design - all in a convenient binder format. The companion Fabric Science Swatch Kit provides samples of fabrics used in the industry to align with the content of this text.
Outside: Activating Cloth to Enhance the Way We Live explores cloth's value, relevance and impact on societies today, recognising the constantly evolving fields of expression, often sited beyond art mediated contexts. The book explores cloth's potential as a metaphor for consciousness, a carrier of narrative, and a catalyst for community empathy and cohesion. Invited curators, philosophers, artists and scholars employ a variety of didactic styles that include the conversational, metaphoric, process-orientated, poetic, and autobiographical. Each author takes their line of enquiry to the next on a unique journey that probes a range of empathetic modes of investigation and expression. Through collective, rhetoric and practice-based investigation, the value of cloth and community in everyday lives is disclosed. This book will appeal to scholars, students, critics, teachers, practitioners, philosophers, volunteers and curators who are interested in fresh ways to consider cloth in socially engaged, socio political and participatory forms of expression. Authors include Professor Lesley Millar, Alice Kettle and Dr Jane Webb, June Hill, Philippa Lawrence, Betsy Greer, and Dr Robert Clarke.
Now in PDF. From textile crafts to beadwork and soap making to glass work, Craft is the most comprehensive compendium on the market crammed with more than 50 contemporary projects and over 300 techniques for crafters of all abilities. Follow step-by-step photographs, simple text and advice on the tools and materials you need to create your own beautiful objects from a wide range of disciplines so you'll never be short of something wonderful to make. A huge range of crafts are given a modern twist guaranteed to whet the appetite of crafters of all levels. Full of inspiration and practical advice, Craft is the ideal bible for every crafter's bookshelf.
Loome Party is a one-stop shop for learning how to use the Loome tool to make tiny, splendid projects using only your yarn stash. Learn the foundations of creating pom-poms, tassels, friendship bracelets, weavings, and cords galore with Vilasinee Bunnag, founder of Loome. Bunnag provides clear, step-by-step instructions and colorful photography that will teach you how to use the all-in-one tool (included in the book) to make mini masterpieces. Once you’ve got the hang of working with the tool, you’ll learn how to change and combine these basic elements to make more than 20 bright and playful projects—each developed by a guest designer—including pom-pom gift toppers, woven bracelets, and tassel garlands. Loome Party is a fun, thorough, and modern reference full of approachable how-to projects for readers of all ages.
125 delicious, satisfying, single-serving recipes in minutes. The secret to fast and easy meals cooked from scratch is hiding in plain sight in your kitchen- all it takes is a mug, a microwave and a few ingredients. Perfect for busy families, singles, college students, teens and seniors, the microwave oven is no longer just for reheating leftovers and making popcorn. You can create a meal in minutes that rivals those cooked in the oven or on the hob. Choose from breakfasts, lunches, dinners and desserts!