Curves and Surfaces for CAGD

Author: Gerald E. Farin
Publisher: Morgan Kaufmann
ISBN: 9781558607378
Release Date: 2002
Genre: Computers

This fifth edition has been fully updated to cover the many advances made in CAGD and curve and surface theory since 1997, when the fourth edition appeared. Material has been restructured into theory and applications chapters. The theory material has been streamlined using the blossoming approach; the applications material includes least squares techniques in addition to the traditional interpolation methods. In all other respects, it is, thankfully, the same. This means you get the informal, friendly style and unique approach that has made Curves and Surfaces for CAGD: A Practical Guide a true classic. The book's unified treatment of all significant methods of curve and surface design is heavily focused on the movement from theory to application. The author provides complete C implementations of many of the theories he discusses, ranging from the traditional to the leading-edge. You'll gain a deep, practical understanding of their advantages, disadvantages, and interrelationships, and in the process you'll see why this book has emerged as a proven resource for thousands of other professionals and academics. * Provides authoritative and accessible information for those working with or developing computer-aided geometric design applications. * Covers all significant CAGD curve and surface design techniques-from the traditional to the experimental. * Includes a new chapter on recursive subdivision and triangular meshes. * Presents topical programming exercises useful to professionals and students alike. * Offers complete C implementations of many of the book's examples via a companion Web site.

Level of Detail for 3D Graphics

Author: David P. Luebke
Publisher: Morgan Kaufmann
ISBN: 9781558608382
Release Date: 2003
Genre: Computers

Written by recognized LOD leaders, this is a coherent, state-of-the-art account of cutting-edge LOD research and development. This complete resource enables programmers to incorporate LOD technology into their own systems.

Geometric Tools for Computer Graphics

Author: Philip Schneider
Publisher: Elsevier
ISBN: 0080478026
Release Date: 2002-10-10
Genre: Computers

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

Texturing Modeling

Author: David S. Ebert
Publisher: Morgan Kaufmann
ISBN: 9781558608481
Release Date: 2003
Genre: Computers

This third edition has been thoroughly updated to ensure it continues to meet the needs of 3D graphics professionals and students. Included are all new chapters devoted to the latest issues in the field, real- time procedural shading, texture atlases, and procedural geometric instancing.

MEL Scripting for Maya Animators

Author: Mark R. Wilkins
Publisher: Morgan Kaufmann
ISBN: 1558608419
Release Date: 2003
Genre: Computers

Animators, artists, game developers, and technical directors can master Maya's fundamentals then learn how to automate tasks, personalize user interfaces, build custom tools and solve problems by becoming an expert in the MEL scripting language - all withno programming experience.

Foundations of Multidimensional and Metric Data Structures

Author: Hanan Samet
Publisher: Morgan Kaufmann
ISBN: 0123694469
Release Date: 2006
Genre: Computers

Samet offers a thorough treatment of multidimensional point data, object and image-based representations, intervals and small rectangles, and high-dimensional datasets. This work includes a thorough introduction; a comprehensive survey to spatial and multidimensional data structures and algorithms; and implementation details for the most useful data structures.

High Dynamic Range Imaging

Author: Erik Reinhard
Publisher: Elsevier
ISBN: 008047831X
Release Date: 2005-11-21
Genre: Computers

High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design. * Written by the leading researchers in HDRI * Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting * Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X

Non photorealistic Computer Graphics

Author: Thomas Strothotte
Publisher: Morgan Kaufmann
ISBN: 9781558607873
Release Date: 2002
Genre: Computers

Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

An Introduction to NURBS

Author: David F. Rogers
Publisher: Morgan Kaufmann
ISBN: 1558606696
Release Date: 2001
Genre: Computers

NURBS (Non-uniform Rational B-Splines) are the computer graphics industry standard for curve and surface description. They are now incorporated into all standard computer-aided design and drafting programs (for instance, Autocad). They are also extensively used in all aspects of computer graphics including much of the modeling used for special effects in film and animation, consumer products, robot control, and automobile and aircraft design. So, the topic is particularly important at this time because NURBS are really at the peak of interest as applied to computer graphics and CAD of all kind.

The NURBS Book

Author: Les Piegl
Publisher: Springer Science & Business Media
ISBN: 9783642592232
Release Date: 2012-12-06
Genre: Computers

Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'URBS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro fessional life. The first edition of Mathematical Elements for Computer Graphics, published in 1972, was the first computer aided design/interactive computer graph ics textbook to contain material on B-splines. That material was obtained through the good graces of Bill Gordon and Louie Knapp while they were at Syracuse University. A paper of mine, presented during the Summer of 1977 at a Society of Naval Architects and Marine Engineers meeting on computer aided ship surface design, was arguably the first to examine the use of B-spline curves for ship design. For many, B-splines, rational B-splines, and NURBS have been a bit mysterious.

Curves and Surfaces for Computer Aided Geometric Design

Author: Gerald Farin
Publisher: Elsevier
ISBN: 9781483296999
Release Date: 2014-06-28
Genre: Computers

A leading expert in CAGD, Gerald Farin covers the representation, manipulation, and evaluation of geometric shapes in this the Third Edition of Curves and Surfaces for Computer Aided Geometric Design. The book offers an introduction to the field that emphasizes Bernstein-Bezier methods and presents subjects in an informal, readable style, making this an ideal text for an introductory course at the advanced undergraduate or graduate level. The Third Edition includes a new chapter on Topology, offers new exercises and sections within most chapters, combines the material on Geometric Continuity into one chapter, and updates existing materials and references. Implementation techniques are addressed for practitioners by the inclusion of new C programs for many of the fundamental algorithms. The C programs are available on a disk included with the text. System Requirements: IBM PC or compatibles, DOS version 2.0 or higher. Covers representation, manipulation, and evaluation of geometric shapes Emphasizes Bernstein-Bezier methods Written in an informal, easy-to-read style

Design Issues

Author:
Publisher:
ISBN: UOM:39015047939262
Release Date: 2002
Genre: Architectural design


Computer Aided Geometric Design

Author: Fujio Yamaguchi
Publisher: Springer Science & Business Media
ISBN: 9784431678816
Release Date: 2011-06-28
Genre: Computers

Computer graphics, computer-aided design, and computer-aided manufacturing are tools that have become indispensable to a wide array of activities in contemporary society. Euclidean processing provides the basis for these computer-aided design systems although it contains elements that inevitably lead to an inaccurate, non-robust, and complex system. The primary cause of the deficiencies of Euclidean processing is the division operation, which becomes necessary if an n-space problem is to be processed in n-space. The difficulties that accompany the division operation may be avoided if processing is conducted entirely in (n+1)-space. The paradigm attained through the logical extension of this approach, totally four-dimensional processing, is the subject of this book. This book offers a new system of geometric processing techniques that attain accurate, robust, and compact computations, and allow the construction of a systematically structured CAD system.

Digital Modeling of Material Appearance

Author: Julie Dorsey
Publisher: Elsevier
ISBN: 008055671X
Release Date: 2010-07-21
Genre: Computers

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. First comprehensive treatment of the digital modeling of material appearance Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance