Author: William McAllister
Publisher: Jones & Bartlett Publishers
Release Date: 2010-10-25
With an accessible writing style and manageable amount of content, Data Structures and Algorithms Using Java is the ideal text for your course. This outstanding text correlates to the recommended syllabus put forth by the Association of Computing Machinery standard curriculum guidelines. The author has produced a resource that is more readable and instructional than any other, without compromising the scope of the ACM CS103, Data Structures and Algorithms, course material. The text’s unique, student-friendly pedagogical approach and organizational structure will keep students engaged in the process of self-directed investigative discovery both inside and outside the classroom. The pedagogical features of the text, based on the author’s 30 years of teaching experience, include succinct code examples, a unique common template used as the organizational basis of each chapter, the use of pseudocode to present the major algorithms developed in the text, nearly 300 carefully designed figures, and a concise review of Java.
Using the Java programming language, author Adam Drozdek highlights three important aspects of data structures and algorithms. First, the book places special emphasis on the connection between data structures and their algorithms, including an analysis of the algorithms’ complexity. Second, the book presents data structures in the context of object-oriented program design, stressing the principle of information hiding in its treatment of encapsulation and decomposition. Finally, the book closely examines data structure implementation. Overall, this practical and theoretical book prepares students with a solid foundation in data structures for future courses and work in design implementation, testing, or maintenance of virtually any software system. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Although traditional texts present isolated algorithms and data structures, they do not provide a unifying structure and offer little guidance on how to appropriately select among them. Furthermore, these texts furnish little, if any, source code and leave many of the more difficult aspects of the implementation as exercises. A fresh alternative to conventional data structures and algorithms books, A Practical Guide to Data Structures and Algorithms using Java presents comprehensive coverage of fundamental data structures and algorithms in a unifying framework with full implementation details. Recognizing that software development is a top-down process, this applications-centered book provides careful guidance to students and practitioners. Complete and thoroughly integrated Java implementations expose key differences among a wide range of important data structures, including many useful abstract data types not provided in standard Java libraries. Fundamental algorithms appear within the context of their supporting data structures. Case studies, examples, decision trees, and comparison charts throughout the stylized presentation illustrate and support an efficient methodology for the careful selection and application of data structures and algorithms. Appendices summarize major features of the Java programming language, introduce asymptotic notation and complexity analysis, and discuss design patterns applied in the book. A true marriage of theory and practice, this book sets a new standard as a comprehensive practical guide to data structures and algorithms. Practitioners and students will reach for this book often to quickly identify the best data structure or algorithm for their applications.
Author: Michael T. Goodrich
Publisher: John Wiley & Sons
Release Date: 2008-05-01
Special Features: · Discussion of object-oriented design and the Java programming language, including the Collections Framework and Design Patterns· Coverage of Internet-related topics, including hashing and text processing· Hundreds of exercises categorized by Reinforcement, Creativity, and Projects get students thinking like programmers and applying what they've learned· Offers a unique multimedia format for learning the fundamentals of Data Structures & Algorithms· Outstanding writing style presents even the most difficult mathematical concepts clearly· Animations and powerful art program illustrate data structures and algorithms in a clear visual manner About The Book: · Entirely new chapter on recursion· Additional exercises on the analysis of simple algorithms· New case study on parenthesis matching and HTML validation· Expanded coverage of splay trees· Added examples and programming exercises throughout
Author: Thomas H. Cormen
Publisher: Walter de Gruyter GmbH & Co KG
Release Date: 2013-01-01
Der "Cormen" bietet eine umfassende und vielseitige Einführung in das moderne Studium von Algorithmen. Es stellt viele Algorithmen Schritt für Schritt vor, behandelt sie detailliert und macht deren Entwurf und deren Analyse allen Leserschichten zugänglich. Sorgfältige Erklärungen zur notwendigen Mathematik helfen, die Analyse der Algorithmen zu verstehen. Den Autoren ist es dabei geglückt, Erklärungen elementar zu halten, ohne auf Tiefe oder mathematische Exaktheit zu verzichten. Jedes der weitgehend eigenständig gestalteten Kapitel stellt einen Algorithmus, eine Entwurfstechnik, ein Anwendungsgebiet oder ein verwandtes Thema vor. Algorithmen werden beschrieben und in Pseudocode entworfen, der für jeden lesbar sein sollte, der schon selbst ein wenig programmiert hat. Zahlreiche Abbildungen verdeutlichen, wie die Algorithmen arbeiten. Ebenfalls angesprochen werden Belange der Implementierung und andere technische Fragen, wobei, da Effizienz als Entwurfskriterium betont wird, die Ausführungen eine sorgfältige Analyse der Laufzeiten der Programme mit ein schließen. Über 1000 Übungen und Problemstellungen und ein umfangreiches Quellen- und Literaturverzeichnis komplettieren das Lehrbuch, dass durch das ganze Studium, aber auch noch danach als mathematisches Nachschlagewerk oder als technisches Handbuch nützlich ist. Für die dritte Auflage wurde das gesamte Buch aktualisiert. Die Änderungen sind vielfältig und umfassen insbesondere neue Kapitel, überarbeiteten Pseudocode, didaktische Verbesserungen und einen lebhafteren Schreibstil. So wurden etwa - neue Kapitel zu van-Emde-Boas-Bäume und mehrfädigen (engl.: multithreaded) Algorithmen aufgenommen, - das Kapitel zu Rekursionsgleichungen überarbeitet, sodass es nunmehr die Teile-und-Beherrsche-Methode besser abdeckt, - die Betrachtungen zu dynamischer Programmierung und Greedy-Algorithmen überarbeitet; Memoisation und der Begriff des Teilproblem-Graphen als eine Möglichkeit, die Laufzeit eines auf dynamischer Programmierung beruhender Algorithmus zu verstehen, werden eingeführt. - 100 neue Übungsaufgaben und 28 neue Problemstellungen ergänzt. Umfangreiches Dozentenmaterial (auf englisch) ist über die Website des US-Verlags verfügbar.
This book is about the usage of Data Structures and Algorithms in computer programming. Designing an efficient algorithm to solve a computer science problem is a skill of Computer programmer. This is the skill which tech companies like Google, Amazon, Microsoft, Adobe and many others are looking for in an interview. This book assumes that you are a JAVA language developer. You are not an expert in JAVA language, but you are well familiar with concepts of references, functions, lists and recursion. In the start of this book, we will be revising the JAVA language fundamentals. We will be looking into some of the problems in arrays and recursion too. Then in the coming chapter, we will be looking into complexity analysis. Then will look into the various data structures and their algorithms. We will be looking into a Linked List, Stack, Queue, Trees, Heap, Hash Table and Graphs. We will be looking into Sorting & Searching techniques. Then we will be looking into algorithm analysis, we will be looking into Brute Force algorithms, Greedy algorithms, Divide & Conquer algorithms, Dynamic Programming, Reduction, and Backtracking. In the end, we will be looking into System Design, which will give a systematic approach for solving the design problems in an Interview.
Author: Elliot B. Koffman
Publisher: John Wiley & Sons
Release Date: 2010-01-26
This book lays the foundation for programmers to build their skills. The focus is placed on how to implement effective programs using the JCL instead of producing mathematical proofs. The coverage is updated and streamlined to provide a more accessible approach to programming. They’ll be able to develop a thorough understanding of basic data structures and algorithms through an objects-first approach. Data structures are discussed in the context of software engineering principles. Updated case studies also show programmers how to apply essential design skills and concepts.
Author: Michael T. Goodrich
Publisher: John Wiley & Sons Incorporated
Release Date: 2004
Discussion of object-oriented design and the Java programming language, including the Collections Framework and Design Patterns. Coverage of Internet-related topics, including hashing and text processing. Hundreds of exercises categorized by 'Reinforcement,' 'Creativity,' and 'Projects' get students thinking like programmers and applying what they've learned. Java code examples used extensively throughout, with source code provided on the Web site. ? Offers a unique multimedia format for learning the fundamentals of Data Structures & Algorithms. Outstanding writing style presents even the most difficult mathematical concepts clearly. Animations and powerful art program illustrate data structures and algorithms in a clear visual manner.
Though your application serves its purpose, it might not be a high performer. Learn techniques to accurately predict code efficiency, easily dismiss inefficient solutions, and improve the performance of your application. Key Features Explains in detail different algorithms and data structures with sample problems and Java implementations where appropriate Includes interesting tips and tricks that enable you to efficiently use algorithms and data structures Covers over 20 topics using 15 practical activities and exercises Book Description Learning about data structures and algorithms gives you a better insight on how to solve common programming problems. Most of the problems faced everyday by programmers have been solved, tried, and tested. By knowing how these solutions work, you can ensure that you choose the right tool when you face these problems. This book teaches you tools that you can use to build efficient applications. It starts with an introduction to algorithms and big O notation, later explains bubble, merge, quicksort, and other popular programming patterns. You’ll also learn about data structures such as binary trees, hash tables, and graphs. The book progresses to advanced concepts, such as algorithm design paradigms and graph theory. By the end of the book, you will know how to correctly implement common algorithms and data structures within your applications. What you will learn Understand some of the fundamental concepts behind key algorithms Express space and time complexities using Big O notation. Correctly implement classic sorting algorithms such as merge and quicksort Correctly implement basic and complex data structures Learn about different algorithm design paradigms, such as greedy, divide and conquer, and dynamic programming Apply powerful string matching techniques and optimize your application logic Master graph representations and learn about different graph algorithms Who this book is for If you want to better understand common data structures and algorithms by following code examples in Java and improve your application efficiency, then this is the book for you. It helps to have basic knowledge of Java, mathematics and object-oriented programming techniques.
Author: Walter Milner
Publisher: Walter Milner
Release Date: 2013-10-24
This text teaches how to design and create computer programs, for students new to programming. It focuses on the ideas of data structure, algorithm, and object-oriented programming. It uses Java as the programming language. Java features are introduced as they are needed to solve programming problems. Programming is approached as a problem-solving process, and a program is seen as a solution to a problem. Concepts are introduced in a carefully considered sequence, and frequently re-visited to reinforce and refine ideas. Numerous practical exercises are provided.
Data Structures and Algorithms in Java, Second Edition is designed to be easy to read and understand although the topic itself is complicated. Algorithms are the procedures that software programs use to manipulate data structures. Besides clear and simple example programs, the author includes a workshop as a small demonstration program executable on a Web browser. The programs demonstrate in graphical form what data structures look like and how they operate. In the second edition, the program is rewritten to improve operation and clarify the algorithms, the example programs are revised to work with the latest version of the Java JDK, and questions and exercises will be added at the end of each chapter making the book even more useful. Educational Supplement Suggested solutions to the programming projects found at the end of each chapter are made available to instructors at recognized educational institutions. This educational supplement can be found at www.prenhall.com, in the Instructor Resource Center.
This new book provides a concise and engaging introduction to Java and object-oriented programming with an abundance of original examples, use of Unified Modeling Language throughout, and coverage of the new Java 1.5. Addressing critical concepts up front, the book's five-part structure covers object-oriented programming, linear structures, algorithms, trees and collections, and advanced topics. KEY FEATURES: "Data Structures and Algorithms in Java" takes a practical approach to real-world programming and introduces readers to the process of crafting programs by working through the development of projects, often providing multiple versions of the code and consideration for alternate designs. The book features the extensive use of games as examples; a gradual development of classes analogous to the Java Collections Framework; complete, working code in the book and online; and strong pedagogy including extended examples in most chapters along with exercises, problems and projects. For readers and professionals with a familiarity with the basic control structures of Java or C and a precalculus level of mathematics who want to expand their knowledge to Java data structures and algorithms. Ideal for a second undergraduate course in computer science.