Author: Andrew Motes
Release Date: 2016-12-14
Engineers and physicists find it useful to model physical systems using digital computers. With this book you will learn how this is done using a variety of examples that include: satellite orbit simulations, aircraft flight simulators, thermal diffusion simulations, and laser beam propagation simulations. The author assumes that you have never used discrete modeling methods and steps you through the concepts starting with easy methods and working up to the difficult ones. Extensive appendices are included for those that need tutoring in complex math and imaginary numbers, derivation of the scalar wave equation, and calculating the effects of random atmospheric turbulence. The author gives you the benefit of his 40-years experience and has also made most of his computer code available upon request.
Author: Francis Neelamkavil
Publisher: John Wiley & Sons Incorporated
Release Date: 1987-01-15
This one-volume text covers all important aspects of computer modelling and simulation. Based on the idea of ``learning by doing,'' this text teaches the actual construction and use of both analogue and digital simulation models in continuous and discrete systems, while emphasizing the digital computer simulation of discrete systems. Covers the use of microprocessors and computer graphics for modelling and simulation and the availability of micro-based software. Stresses practical problem-solving with numerous diagrams and numerical examples. Also provided are sample program listings (Pascal, CSMP, GPSS, SIMSCRIPT) and output from actual computer runs.
This second edition describes the fundamentals of modelling and simulation of continuous-time, discrete time, discrete-event and large-scale systems. Coverage new to this edition includes: a chapter on non-linear systems analysis and modelling, complementing the treatment of of continuous-time and discrete-time systems; and a chapter on the computer animation and visualization of dynamical systems motion.;College or university bookstores may order five or more copies at a special student price, available on request from Marcel Dekker Inc.
Author: Paul A. Fishwick
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
Knowledge-Based Simulation: Methodology and Application represents a recent compilation of research material that reviews fundamental concepts of simulation methodology and knowledge-based simulation applications. Knowledge-based simulation represents a new and exciting bridge area linking the fields of computer simulation and artificial intelligence. This book will appeal to both theorists and practitioners who require simulation to solve complex problems. A primary attraction of the book is its emphasis on both methodology and applications. In this way, the reader can explore new methods for encoding knowledge-inten- sive information into a simulation model, and new applications that utilize these methods.
Author: Eric Winsberg
Publisher: University of Chicago Press
Release Date: 2010-10-30
Computer simulation was first pioneered as a scientific tool in meteorology and nuclear physics in the period following World War II, but it has grown rapidly to become indispensible in a wide variety of scientific disciplines, including astrophysics, high-energy physics, climate science, engineering, ecology, and economics. Digital computer simulation helps study phenomena of great complexity, but how much do we know about the limits and possibilities of this new scientific practice? How do simulations compare to traditional experiments? And are they reliable? Eric Winsberg seeks to answer these questions in Science in the Age of Computer Simulation. Scrutinizing these issue with a philosophical lens, Winsberg explores the impact of simulation on such issues as the nature of scientific evidence; the role of values in science; the nature and role of fictions in science; and the relationship between simulation and experiment, theories and data, and theories at different levels of description. Science in the Age of Computer Simulation will transform many of the core issues in philosophy of science, as well as our basic understanding of the role of the digital computer in the sciences.
This is a basic textbook for those who wish to use digital computers for simulating engineering and business systems. It is meant for the students of engineering and business management as well as for systems analysts, industrial engineers and operations research professionals.The reader has been given enough grounding so that he can use simulation to solve simple but mathematically intractable problems. This compact basic textbook has been well received by students and professionals for many years.
Author: Erdal Cayirci
Publisher: John Wiley & Sons
Release Date: 2009-07-15
A comprehensive guide to computer assisted exercises Readers can turn to this indispensable reference guide for comprehensive and lucid coverage of the operational, technical, and organizational knowledge needed to harness successful and constructive computer assisted exercises (CAX) and war games. It is geared also toward large civilian organizations that are looking to teach and test their strategies and procedures without the added cost of manpower. Divided into two clear parts, the book covers: Fundamentals and Theory—conflict and warfare; probability and statistics; simulation; distributed simulation; and experimentation and analysis Combat Modeling, Computer Assisted Exercises, and Practice—CAX architectures; CAX process; combat modeling; CAX support tools; communications/information system issues, technical risks, and risk miti-gation; and exercise centers and facilities Computer Assisted Exercises and Training: A Reference Guide is indispensable reading for research engineers, computer scientists, software engineers working with modeling and simulation, homeland security specialists, staff in simulation training centers, military strategists and commanders, and many others. It also serves as a valuable textbook for modeling and simulation courses at the upper-undergraduate and graduate levels.
Author: Nicholas M. Karayanakis
Publisher: CRC Press
Release Date: 1993-06-24
Computer-Assisted Simulation of Dynamic Systems with Block Diagram Languages explores the diverse applications of these indispensable simulation tools. The first book of its kind, it bridges the gap between block diagram languages and traditional simulation practice by linking the art of analog/hybrid computation with modern pc-based technology. Direct analogies are explored as a means of promoting interdisciplinary problem solving. The reader progresses step-by-step through the creative modeling and simulation of dynamic systems from disciplines as diverse from each other as biology, electronics, physics, and mathematics. The book guides the reader to the dynamic simulation of chaos, conformal mapping, VTOL aircraft, and other highly specialized topics. Alternate methods of simulating a single device to emphasize the dynamic rather than schematic features of a system are provided. Nearly-forgotten computational techniques like that of integrating with respect to a variable other than time are revived and applied to simulation and signal processing. Actual working models are found throughout this eminently readable book, along with a complete international bibliography for individuals researching subjects in dynamic systems. This is an excellent primary text for undergraduate and graduate courses in computer simulation or an adjunct text for a dynamic systems course. It is also recommended as a professional reference book.
Author: Jonas Rybing
Publisher: Linköping University Electronic Press
Release Date: 2018-03-20
Genre: Electronic books
Simulations are frequently used techniques for training, performance assessment, and prediction of future outcomes. In this thesis, the term “human-centered simulation” is used to refer to any simulation in which humans and human cognition are integral to the simulation’s function and purpose (e.g., simulation-based training). A general problem for human-centered simulations is to capture the cognitive processes and activities of the target situation (i.e., the real world task) and recreate them accurately in the simulation. The prevalent view within the simulation research community is that cognition is internal, decontextualized computational processes of individuals. However, contemporary theories of cognition emphasize the importance of the external environment, use of tools, as well as social and cultural factors in cognitive practice. Consequently, there is a need for research on how such contemporary perspectives can be used to describe human-centered simulations, re-interpret theoretical constructs of such simulations, and direct how simulations should be modeled, designed, and evaluated. This thesis adopts distributed cognition as a framework for studying human-centered simulations. Training and assessment of emergency medical management in a Swedish context using the Emergo Train System (ETS) simulator was adopted as a case study. ETS simulations were studied and analyzed using the distributed cognition for teamwork (DiCoT) methodology with the goal of understanding, evaluating, and testing the validity of the ETS simulator. Moreover, to explore distributed cognition as a basis for simulator design, a digital re-design of ETS (DIGEMERGO) was developed based on the DiCoT analysis. The aim of the DIGEMERGO system was to retain core distributed cognitive features of ETS, to increase validity, outcome reliability, and to provide a digital platform for emergency medical studies. DIGEMERGO was evaluated in three separate studies; first, a usefulness, usability, and facevalidation study that involved subject-matter-experts; second, a comparative validation study using an expert-novice group comparison; and finally, a transfer of training study based on self-efficacy and management performance. Overall, the results showed that DIGEMERGO was perceived as a useful, immersive, and promising simulator – with mixed evidence for validity – that demonstrated increased general self-efficacy and management performance following simulation exercises. This thesis demonstrates that distributed cognition, using DiCoT, is a useful framework for understanding, designing and evaluating simulated environments. In addition, the thesis conceptualizes and re-interprets central constructs of human-centered simulation in terms of distributed cognition. In doing so, the thesis shows how distributed cognitive processes relate to validity, fidelity, functionality, and usefulness of human-centered simulations. This thesis thus provides a new understanding of human-centered simulations that is grounded in distributed cognition theory.
Author: Tuncer I. Ören
Publisher: Springer Science & Business Media
Release Date: 1996-07
This volume presents a collection of revised refereed papers selected from the presentations at the Fourth International Workshop on Computer Aided Systems Theory - CAST '94, held in Ottawa, Ontario, Canada in May 1994. The 31 full papers included in the book were chosen from originally 82 submissions and reflect the state of the art in the area of computer aided systems theory. The volume is divided into sections on foundations, methods, and tools and environments.
Author: K. Becker
Publisher: John Wiley & Sons
Release Date: 2011-11-30
The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.