Digital texturing painting

Author: Owen Demers
Publisher: New Riders Publishing
ISBN: 0735709181
Release Date: 2002
Genre: Computers

This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

Digital Art Masters

Author: 3dtotal.Com,
Publisher: CRC Press
ISBN: 9781136138300
Release Date: 2012-11-12
Genre: Art

Meet some of the finest digital 2D and 3D artists working in the industry today, and discover how they create some of the most innovative art in the world. More than just a gallery book - in Digital Arts Masters each artist has written a breakdown overview, with supporting imagery of how they made there piece of work. With Digital Arts Masters you'll understand the artists' thought process and discover the tips, tricks and techniques that really work.

Digital Art Masters Volume 4

Author: 3dtotal.Com,
Publisher: Taylor & Francis
ISBN: 9781136136610
Release Date: 2012-10-12
Genre: Art

Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 4 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breaktaking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book. This book offers inspiration and insight for the advanced amateur and professional CG artists. The Digital Art Masters series has expanded upon the competition's gallery book concept and has added the insight and experiences of professional CG artists worldwide. Divided into 5 sections, Sci-Fi, Scene, Fantasy, Character and Cartoon, Each featured artist segement will include the thought processes behind creating unique digital images and an artist portfolio for further inspiration. Find your inspiration and discover the tips, tricks and techniques that really work.

Digital Art Masters

Author: 3Dtotal.com
Publisher: Taylor & Francis
ISBN: 9780240520858
Release Date: 2007
Genre: Computers

"Meet some of the finest digital 2D and 3D artists working in the industry today - from Patrick Beaulieu, Philip Straub, and Alessandro Baldasseroni to Marcel Baumann and Marek Denko - and see how they create their incredible imagery."--BOOK JACKET.

The Art of Digital Photo Painting

Author: Marilyn Sholin
Publisher: Sterling Publishing Company, Inc.
ISBN: 1600591019
Release Date: 2009-01-01
Genre: Computers

Beginners who desire a great introduction to digital painting techniques need look no further! With this guide, photographers can go beyond the camera to turn image files into creative works that resemble traditional handmade art. Everything required to develop your personal vision is covered here, with a special focus on Corel Painter Essentials and Corel Painter. Find out about multiple softwares, available products and plug-ins, and methods for creating digital art outputting it to various papers and materials. In addition to the award-winning author, several internationally known photographers showcase their best pieces and offer tips and techniques. With more than 1.5 million new digital camera owners last year, this well-priced book has an audience that’s ready and waiting!

Digital Painting Techniques

Author: 3dtotal.Com,
Publisher: Taylor & Francis
ISBN: 9781136135811
Release Date: 2012-10-12
Genre: Art

Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - within Digital Painting Techniques each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Beginner and intermediate digital artists will be inspired by the gallery style collection of the finest examples of digital painting from world renowned digital artists. Start your mentorship into the world of digital painting today with some of the greatest digital artists in the world and delve into professional digital painting techiques, such as speed painting, custom brush creation and matte painting. Develop your digital painting skills beyond the variety of free online digital painting tutorials and apply the most up to date techniques to your digital canvas with Digital Painting Techniques for Animators.

Digital Sculpting with Mudbox

Author: Mike de la Flor
Publisher: Taylor & Francis
ISBN: 9781136136375
Release Date: 2012-10-12
Genre: Art

Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.

The Digital Matte Painting Handbook

Author: David B. Mattingly
Publisher: John Wiley & Sons
ISBN: 9781118078044
Release Date: 2011-04-18
Genre: Computers

The only how-to guide dedicated to mastering the technique of digital matte painting! Matte painting affords seamless integration between an artist’s painting with live action film footage and allows for greater flexibility and creative input in the appearance of movie settings. This unique book reveals a variety of tools and techniques that are both industry and classroom tested and will enhance your existing skill set. Veteran author and instructor David Mattingly walks you through the process of creating a matte painting, starting with rough concept sketches, working out the perspective drawing, adding light and shadow, and texturing all of the elements in the painting. You’ll gradually upgrade to using Adobe After Effects and Autodesk Maya in order to fulfill your matte painting vision. Escorts you through the process of creating a matte painting, starting with the initial concept sketch, adding light and shadow, texturing elements, and incorporating motion and depth Author is an experienced matte artist and teacher and shares a plethora of unique industry- and classroom-tested tools and techniques Features helpful step-by-step instructions accompanied by screen shots and photos to illustrate the process of creating a matte painting Whether you’re creating a background for a studio production, independent film, TV commercial, or YouTube video, The Digital Matte Painting Handbook helps you successfully complete your project. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Hacking the Digital Print

Author: Bonny Pierce Lhotka
Publisher: New Riders
ISBN: 9780134036533
Release Date: 2015-01-24
Genre: Art

Don’t bother reading this book unless you’re ready to get your hands dirty. In Hacking the Digital Print, artist Bonny Lhotka redefines what it means to be a photographer. For one thing, you don't always need Photoshop to alter the reality you capture through your lens. In this book, you’ll learn how to create unique images using tools you make and modify yourself. Lhotka shows you how to use analog distortion filters, custom textures, and lens modifiers to create images that look like you made them, not an app. You’ll also learn how to re-create classic printmaking techniques using non-toxic digital alternatives, including a water-based transfer solution that’s safe to use anywhere, whether it’s the studio, classroom, or kitchen counter. Anyone can push a button and create a nice print–there is little challenge in getting a high-quality image out of a desktop printer these days. Lhotka shows you how to take your work to the next level by printing on materials such as wood, glass, plastics, and metal. For the truly adventurous, Lhotka shares her custom techniques for taking photographs and applying them to 3D-printed objects created with popular consumer 3D printers. Part artist/part mad scientist, Lhotka has spent many hours experimenting, hacking, and tearing things apart to discover new ways to take, make, and print images. She encourages you to take the techniques you’ll learn in this book, hack them, and make them your own. With some techniques you will fail. It will be messy. You will try and have to try again. But in the process, you will make your own exciting discoveries, find solutions to your own problems, and create a body of work that is uniquely yours.

Art Beyond the Lens

Author: Sarah Gardner
Publisher: Taylor & Francis
ISBN: 9780240824093
Release Date: 2012
Genre: Photography

Vintage-looking, dream-like textures can open up a whole new world in your photography. However, there is much, much more to working with textures than simply merging them with an image via Photoshop. In this gorgeous new guide from texture guru Sarah Gardner, you'll learn everything there is to know about how to maximize the potential of these exciting tools. In addition to hundreds of beautiful example images, this book is also packed with practical advice on what makes a good texture, and how and when to use them. How an image is initially captured and processed has a significant impact on the effect a texture will have, so you'll also learn what to consider when composing and shooting (rather than simply relying on post-processing) and how to use lighting and background considerations effectively for later work with textures. Workshop notes and a supplemental website will help you put Sarah's techniques into practice immediately. Beautiful enough to sit on your coffee table yet practical enough to store near your computer, this book will show you everything you need to know to get that coveted vintage-feel in your images, whether you're a casual family snapper or a seasoned professional. The perfect resource for turning family snapshots into vintage-looking works of art Packed with techniques and tips that will give professional portraiture and wedding fine art photographers an extra edge in their portfolio Supplemental website provides free textures to get you started!

A Computational Approach to Digital Chinese Painting and Calligraphy

Author: Songhua Xu
Publisher: Springer Science & Business Media
ISBN: 3540881484
Release Date: 2009-05-12
Genre: Computers

"A Computational Approach to Digital Chinese Painting and Calligraphy" is a technical book on computer science and its applications in the arts. It focuses on Oriental digital arts, in particular Chinese arts and painting, offering a multi-disciplinary treatment from the angles of computer graphics, interactive techniques, human-computer interaction, and artificial intelligence. The book also discusses the unique difficulties and challenges of using the computer to produce Oriental arts, including research results by the authors and their lessons and engineering experiences behind these efforts. Songhua Xu is a computer scientist of Zhejiang University and Yale University, as well as an honorary researcher of the University of Hong Kong. Francis C.M. Lau is Professor at the University of Hong Kong where he leads the Systems Research Group in the Department of Computer Science. Yunhe Pan is Professor of Computer Science at Zhejiang University as well as Deputy President of Chinese Academy of Engineering.

Digital Painting in Photoshop

Author: Susan Ruddick Bloom
Publisher: Taylor & Francis
ISBN: 9781136110856
Release Date: 2012-11-12
Genre: Design

Have you ever considered using Photoshop to create fine art? Photoshop is usually used for enhancing photos, but this extremely powerful software package is capable of so much more. Every feature, from brushes to background, can be customised and optimised for artistic effect. With a little guidance from a pro, your photoshop results can go from competent retouching of images to visually stunning re-interpretations of them, turning everyday pictures into breathtaking works of art. In this beautiful and inspiring book, acclaimed artist, author and lecturer Susan Bloom shows you how to do just that. Starting with the fundamentals: creating your own artistic brushes and textured papers virtually, she goes on to demonstrate how to create a variety of classic artistic styles in Photoshop, with chapters on watercolours, pastels, charcoal and oil. Further chapters cover illustration techniques in photoshop, and using third-party software to create painterly effects. While the results are highly polished and realistic, this is not a book written specifically for artists. The techniques are aimed squarely at the Photoshop user looking to broaden their pallette, with emphasis on altering photographs to create artwork, rather than creating artwork from scratch. Beautifully written, clearly laid out, and guaranteeing inspiring results, this book is a must-have for every Photoshop user.

Essential CG Lighting Techniques with 3ds Max

Author: Darren Brooker
Publisher: Taylor & Francis
ISBN: 9781136138935
Release Date: 2012-12-12
Genre: Art

Certified by Autodesk, Darren Brooker's new edition teaches the production techniques behind real-world work. The tutorials take you from the fundamentals of lighting, right through to advanced techniques.

Inside Maya 5

Author: Mark Adams
Publisher: New Riders
ISBN: 0735712530
Release Date: 2003
Genre: Computers

Inside Maya 4.5 is the only book on Maya that covers the entire production process from concept to completion. The authors are animators and modelers from some of the top animation studios in the business. Inside Maya 4.5 covers the newest tools and upgrades to the program as the name "Inside" truly implies. This book builds a complete computer animated project from beginning to end in the Alias Wavefront Maya software. The book and companion CD walk the reader through a step by detailed step workflow. Going through the book, the reader gains a deeper, more relevant knowledge of how to actually design and complete a short animated piece. The guest authors are respected professionals in the design, production, and execution of similar pieces. Such a book has never been done in Maya and would complement the New Riders' Inside Studio Max 4 by Kim Lee.

Digital Visual Effects in Cinema

Author: Stephen Prince
Publisher: Rutgers University Press
ISBN: 9780813552187
Release Date: 2011-12-07
Genre: Performing Arts

Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.