Author: Frank Tsui
Publisher: Jones & Bartlett Learning
Release Date: 2016-12-05
Written for the undergraduate, one-term course, Essentials of Software Engineering, Fourth Edition provides students with a systematic engineering approach to software engineering principles and methodologies. Comprehensive, yet concise, the Fourth Edition includes new information on areas of high interest to computer scientists, including Big Data and developing in the cloud.
Author: S. A. KELKAR
Publisher: PHI Learning Pvt. Ltd.
Release Date: 2007-09-13
A decade ago nobody could have imagined the crucial role that software would play in our everyday life. The artificial boundaries between hardware, software, telecommunication, and many other disciplines are getting blurred very rapidly. This book presents the essentials of theory and practice of software engineering in an abstracted form. Presenting the information based on software development life cycle, the text guides the students through all the stages of software production—Requirements, Designing, Construction, Testing and Maintenance. Key Features : Emphasizes on non-coding areas Includes appendices on “need to know” basis Makes the learning easier as organized by software development life cycle This text is well suited for academic courses on Software Engineering or for conducting training programmes for software professionals. This book will be equally useful to the instructors of software engineering as well as busy professionals who wish to grasp the essentials of software engineering without attending a formal instructional course.
Topics related to the rise of software engineering and this field's distinctions from other similar fields like computer science are discussed at length here. The upcoming concepts in this field are also looked at and given an in depth answer to. This book creates a timeline of software engineering and attempts to collate existing and newer research and data that explain its theories. Students of software engineering and those looking at the scope of this field will find this book helpful.
Author: Richard Hall Thayer
Release Date: 2012-11
SOFTWARE ENGINEERING ESSENTIALS Volume I: The Engineering Fundamentals FOURTH EDITION A multi- text software engineering course or courses (based on the 2013 IEEE SWEBOK) for undergraduate and graduate university students A self-teaching IEEE CSDP/CADA certificate exam training course based on the Computer Society's CSDP exam specifications These software engineering books serves two separate but connected audiences and roles: 1.Software engineers who wish to study for and pass either or both of the IEEE Computer Society's software engineering certification exams. The Certified Software Development Professional (CSDP) and is awarded to software engineers who have 5 to 7 years of software development experience and pass the CSDP exam. This certification was instituted in 2001 and establishes that the certificate holder is a competent software engineer in most areas of software engineering such as: Software project manager Software developer Software configuration manager Software quality-assurance expert Software test lead And so forth The other certificate is for recent software engineering graduates or self-taught software engineers and is designated Certified Software Development Associate (CDSA). The CSDA also requires passing an exam, but does not require any professional experience. 2.University students who are taking (or reading) a BS or MS degree in software engineering, or practicing software engineers who want to update their knowledge. This book was originally written as a guide to help software engineers take and pass the IEEE CSDP exam. However several reviewers commented that this book would also make a good university text book for a undergraduate or graduate course in software engineering. So the original books were modified to be applicable to both tasks. The SWEBOK (Software Engineering Body of Knowledge) is a major milestone in the development and publicity of software engineering technology. However it needs to be noted that SWEBOK was NOT developed as a software engineering tutorial or textbook. The SWEBOK is intended to catalog software engineering concepts, not teach them. The new, three-volume, fourth edition, Software Engineering Essentials, by Drs. Richard Hall Thayer and Merlin Dorfman attempts to fill this void. This new software engineering text expands on and replaces the earlier two-volume, third-edition, Software Engineering books which was also written by Thayer and Dorfman and published by the IEEE Computer Society Press . These new Volumes I and II offer a complete and detailed overview of software engineering as defined in IEEE SWEBOK 2013. These books provide a thorough analysis of software development in requirements analysis, design, coding, testing, and maintenance, plus the supporting processes of configuration management, quality assurance, verification and validation, and reviews and audits. To keep up with evolution of the software industry (as expressed through evolution of the SWEBOK Guide, CSDP/CSDA, and the curriculum guidelines) a third volume in the Soft-ware Engineering series is needed. This third volume contains: Software Engineering Measurements Software Engineering Economics Computer Foundations Mathematics Foundations Engineering Foundations This three-volume, Software Engineering Essentials series, provides an overview snapshot of the software state of the practice in a form that is a lot easier to digest than the SWEBOK Guide. The three-volume set is also a valuable reference (useful well beyond undergraduate and graduate software engineering university programs) that provides a concise survey of the depth and breadth of software engineering. These new KAs exist so that software engineers can demonstrate a mastery of scientific technology and engineering. This is in answer to the criticism of software engineering that it does not contain enough engineering to qualify it as an engineering discipline."
The best way to learn software engineering is by understanding its core and peripheral areas. Foundations of Software Engineering provides in-depth coverage of the areas of software engineering that are essential for becoming proficient in the field. The book devotes a complete chapter to each of the core areas. Several peripheral areas are also explained by assigning a separate chapter to each of them. Rather than using UML or other formal notations, the content in this book is explained in easy-to-understand language. Basic programming knowledge using an object-oriented language is helpful to understand the material in this book. The knowledge gained from this book can be readily used in other relevant courses or in real-world software development environments. This textbook educates students in software engineering principles. It covers almost all facets of software engineering, including requirement engineering, system specifications, system modeling, system architecture, system implementation, and system testing. Emphasizing practical issues, such as feasibility studies, this book explains how to add and develop software requirements to evolve software systems. This book was written after receiving feedback from several professors and software engineers. What resulted is a textbook on software engineering that not only covers the theory of software engineering but also presents real-world insights to aid students in proper implementation. Students learn key concepts through carefully explained and illustrated theories, as well as concrete examples and a complete case study using Java. Source code is also available on the book’s website. The examples and case studies increase in complexity as the book progresses to help students build a practical understanding of the required theories and applications.
Author: Stephen R. Schach
Release Date: 1997
Genre: Java (Computer program language)
This work is based on the same author's book Classical and Object-oriented Software Engineering, third edition. While it stresses the essentials of software engineering including in-depth coverage of the Capability Maturity Model, CASE, and metrics, it does so using the language Java instead of C++. This text is appropriate for junior, senior, or first-year graduate courses in software engineering, software analysis and design, software development, advanced programming, and systems analysis.
Author: Tom DeMarco
Publisher: Carl Hanser Verlag GmbH Co KG
Release Date: 2014-01-16
Wien wartet auf Dich!// - "Peopleware" in deutscher Übersetzung - Der Klassiker in der dritten Auflage mit sechs neuen Kapiteln - Viele Tipps, wie Produkte mehr Qualität erhalten und formale Vorgehensweisen aufgelockert werden - Hilfreiche Empfehlungen, wie man Teams pflegt, die gesund und produktiv sein sollen Nur wenige Computerbücher haben eine so tiefgreifende Wirkung auf das Software-Management wie „Peopleware“: Denn in diesem langjährigen Bestseller wird ganz klar dargestellt, dass die wesentlichen Probleme in der Software-Entwicklung nicht technischer, sondern menschlicher Natur sind – und das sind nur selten triviale Probleme! Aber wenn Sie sie lösen, maximieren Sie die Erfolgschancen Ihrer Projekte Für diese dritte Auflage haben die Autoren sechs neue Kapitel geschrieben und andere überarbeitet, um sie auf den Stand der heutigen Herausforderungen zu bringen. So behandelt das Buch zum Beispiel Management-Pathologien, die bislang nicht als Pathologien wahrgenommen wurden. Auch eine neue Kultur für Meetings wird angesprochen oder hybride Teams, die aus Mitarbeitern zusammengestellt werden, die aus altersmäßig scheinbar nicht kompatiblen Generationen stammen. Und die Autoren diskutieren Hilfsmittel, die sich in Projekten eher wie Anker statt wie Propeller anfühlen. Jeder, der Software-Teams oder Software-Organisationen managen muss, wird in diesem Buch unschätzbare Hinweise für die tägliche Arbeit finden.
Author: Jay Xiong
Publisher: Springer Science & Business Media
Release Date: 2011-02-14
Genre: Technology & Engineering
This book describes a complete revolution in software engineering based on complexity science through the establishment of NSE – Nonlinear Software Engineering paradigm which complies with the essential principles of complexity science, including the Nonlinearity principle, the Holism principle, the Complexity Arises From Simple Rules principle, the Initial Condition Sensitivity principle, the Sensitivity to Change principle, the Dynamics principle, the Openness principle, the Self-organization principle, and the Self-adaptation principle. The aims of this book are to offer revolutionary solutions to solve the critical problems existing with the old-established software engineering paradigm based on linear thinking and simplistic science complied with the superposition principle, and make it possible tohelp software development organizations double their productivity, halve their cost, and remove 99% to 99.99% of the defects in their software products, and efficiently handle software complexity, conformity, visibility, and changeability. It covers almost all areas in software engineering. The tools NSE_CLICK- an automatic acceptance testing platform for outsourcing (or internally developed) C/C++ products, and NSE_CLICK_J - an automatic acceptance testing platform for outsourcing (or internally developed) Java products are particularly designed for non-technical readers to view/review how the acceptance testing of a software product developed with NSE can be performed automatically, and how the product developed with NSE is truly maintainable at the customer site.
This book provides essential insights on the adoption of modern software engineering practices at large companies producing software-intensive systems, where hundreds or even thousands of engineers collaborate to deliver on new systems and new versions of already deployed ones. It is based on the findings collected and lessons learned at the Software Center (SC), a unique collaboration between research and industry, with Chalmers University of Technology, Gothenburg University and Malmö University as academic partners and Ericsson, AB Volvo, Volvo Car Corporation, Saab Electronic Defense Systems, Grundfos, Axis Communications, Jeppesen (Boeing) and Sony Mobile as industrial partners. The 17 chapters present the “Stairway to Heaven” model, which represents the typical evolution path companies move through as they develop and mature their software engineering capabilities. The chapters describe theoretical frameworks, conceptual models and, most importantly, the industrial experiences gained by the partner companies in applying novel software engineering techniques. The book’s structure consists of six parts. Part I describes the model in detail and presents an overview of lessons learned in the collaboration between industry and academia. Part II deals with the first step of the Stairway to Heaven, in which R&D adopts agile work practices. Part III of the book combines the next two phases, i.e., continuous integration (CI) and continuous delivery (CD), as they are closely intertwined. Part IV is concerned with the highest level, referred to as “R&D as an innovation system,” while Part V addresses a topic that is separate from the Stairway to Heaven and yet critically important in large organizations: organizational performance metrics that capture data, and visualizations of the status of software assets, defects and teams. Lastly, Part VI presents the perspectives of two of the SC partner companies. The book is intended for practitioners and professionals in the software-intensive systems industry, providing concrete models, frameworks and case studies that show the specific challenges that the partner companies encountered, their approaches to overcoming them, and the results. Researchers will gain valuable insights on the problems faced by large software companies, and on how to effectively tackle them in the context of successful cooperation projects.
Author: Pierre N. Robillard
Release Date: 2003
This book provides a general introduction to the essentials of the software development process, that series of activities that facilitate developing better software in less time. It starts with the basic aspects of software process which are the methods, tools and the concepts of the software life cycle. The second and third parts emphasize the engineering and management disciplines that are the core of any software engineering process. The fourth part, which is concerned with the quality aspects of software process, presents the aspects of process assessment and measurement. The last chapter introduces a software process metamodel, which is the theoretical foundation for any software process. The approach is general, and the explanations are not tied to a particular commercial process. The book includes an ongoing case study example which does use the Unified Process for Education, which is derived from The Rational Unified Process. This book thus enables readers to gain experience with some of the basics of the Rational Unified Process the industry's most powerful tool for incorporating the best practices into software development and prepares them to work with any organization's software process. The book includes a robust Website with all the sample deliverables and artifacts created from the case study, as well as chapter-by-chapter sections with further, up-to-date readings on process advancements, the PDF files for all the figures in the book, links to Software Engineering news sites, chapter by chapter information on commercial tools, industry standards, etc.
Project-Based Software Engineering is the first book to provide hands-on process and practice in software engineering essentials for the beginner. The book presents steps through the software development life cycle and two running case studies that develop as the steps are presented. Running parallel to the process presentation and case studies, the book supports a semester-long software development project. This book focuses on object-oriented software development, and supports the conceptualization, analysis, design and implementation of an object-oriented project. It is mostly language-independent, with necessary code examples in Java. A subset of UML is used, with the notation explained as needed to support the readers' work. Two running case studies a video game and a library check out system show the development of a software project. Both have sample deliverables and thus provide the reader with examples of the type of work readers are to create. This book is appropriate for readers looking to gain experience in project analysis, design implementation, and testing.