Exploring the Elements of Design

Author: Poppy Evans
Publisher: Cengage Learning
ISBN: 9781111645489
Release Date: 2012-03-12
Genre: Design

Designed to prepare students for success in graphic design, the third edition of EXPLORING THE ELEMENTS OF DESIGN has been completely updated to reflect the very latest in graphic design concepts and contemporary design work. With its straightforward approach and dynamic examples, this richly illustrated full-color text offers clear explanations of the fundamental principles, award-winning examples of professional work, and diagrams that clearly show how these principles operate in successful design solutions. Offering a practical and visual introduction to the world of graphic design, this text provides students with detailed coverage of design concepts, including color, imagery, creative thinking, and visual-problem solving, as well as an overview of the field of graphic design and related career options. In addition, the third edition includes all-new material on digital media, interactive design, and typography to ensure that students have all the information needed to work in the ever-changing world of graphic design. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Exploring the Elements of Design

Author: Poppy Evans
Publisher: Cengage Learning
ISBN: 9781133711032
Release Date: 2012-03-12
Genre: Computers

Designed to prepare students for success in graphic design, the third edition of EXPLORING THE ELEMENTS OF DESIGN has been completely updated to reflect the very latest in graphic design concepts and contemporary design work. With its straightforward approach and dynamic examples, this richly illustrated full-color text offers clear explanations of the fundamental principles, award-winning examples of professional work, and diagrams that clearly show how these principles operate in successful design solutions. Offering a practical and visual introduction to the world of graphic design, this text provides students with detailed coverage of design concepts, including color, imagery, creative thinking, and visual-problem solving, as well as an overview of the field of graphic design and related career options. In addition, the third edition includes all-new material on digital media, interactive design, and typography to ensure that students have all the information needed to work in the ever-changing world of graphic design. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Exploring Visual Design

Author: Joseph A. Gatto
Publisher:
ISBN: 0871923807
Release Date: 2000
Genre: Design

LEVEL: Key Stage 3 onwards. Students will delight in the new look and organisation of this classic text. The third edition of Exploring Visual Design is simple, easy to use, and filled with captivating colour images. Each chapter is devoted to a single elements or principle of design. Many new features have been added.

Playing with Color

Author: Richard Mehl
Publisher: Rockport Publishers
ISBN: 9781610586412
Release Date: 2013-02-01
Genre: Art

Playing with Color is a highly accessible, fun approach to learning color application and principles. This hands-on book begins with an introduction to the philosophy of learning through the process of play. It then leads to a series of experimental design projects with an emphasis on color, providing the reader with a “toolkit” of ideas and skills. The awareness and sensitivity to form, color, material and craft gained through these visual experiments will increase the designer’s confidence in their personal and professional design work. This book can be used in the classroom or independently, and readers can go directly to exercises that appeal to them.

Fingerprint No 2

Author: Design Associates Chen
Publisher: Simon and Schuster
ISBN: 9781440320804
Release Date: 2014-07-01
Genre: Design

For many designers, creating things by hand is a reaction to too much computer-based design. Since the first Fingerprint was published, ideas that were once on the fringe have begun to thrive in the mainstream. From typography and illustration to book-making and film titles, elements of handcraft have soaked into everyday life. Fingerprint No. 2 reflects the evolution of those ideas. In this second volume, you’ll still find plenty of projects created entirely without the aid of computer technology. But you’ll also discover how designers are beginning to incorporate the two aesthetics—handmade and digital—in order to best communicate their message. A third, hybrid aesthetic is emerging, one that marries the technologies of the past and future into a vibrant, exciting present. Look inside to discover 133 projects and exclusive visual essays from leading designers, including Robynne Raye, Stefan Bucher and Christian Helms. These pieces of work prove that handmade elements are not only vital to excellent design, but often result in exceptional design. Listen for the pulse, which cannot be faked, forged, or falsified. Look for the finger print. It is the key to design’s success.

Exploring Publication Design

Author: Poppy Evans
Publisher: Delmar Pub
ISBN: 1401831478
Release Date: 2006
Genre: Business & Economics

Even in a digital age dominated by the Web and DVD's, print media remains a primary means of communication in our culture. Exploring Publication Design tackles the unique challenges encountered in designing books, magazines, newspapers, promotional literature, and the various other types of print publications. Highly regarded author and design educator Poppy Evans identifies the design and communication issues specific to publications and then examines the ways in which design principles and techniques can be applied to solve these design challenges. The book's wide-ranging coverage includes the most effective ways of organizing content and using type and color, sources of visual images, the ins and outs of page layout, professional opportunities in publication design, and much more.

Exploring the Seven Elements of the Lord s Prayer

Author: Erik Douglas Randolph
Publisher: WestBow Press
ISBN: 9781490858227
Release Date: 2014-12-03
Genre: Religion

When Christ Jesus gave us the Lord’s Prayer, he encapsulated eternal principles already revealed in the Old Testament. Exploring the Seven Elements of the Lord’s Prayer is a journey that reveals those principles about our proper relationship with God, His nature, what we must do to enter the kingdom, find purpose, and bring internal peace, healing, and comfort. It can be read individually and in a group study. Each of the twelve chapters includes tough questions for contemplation and discussion that will challenge you and help you grow in your faith. Erik does a thorough work of reminding us of the importance of allowing ourselves to be transformed and that an awesome God includes us in His purposes as part of His kingdom. Excerpt from foreword by Pastor Phil Scott, Regional Director, Allegheny Region Conference of the Churches of God Erik’s approach is not theological or academic. Rather, he takes a unique look at the Model Prayer with a desire for discovery. I found it most refreshing. Enjoy and be inspired. John O. Yoder, BA, Pastor and Church Planter

The Elements of Journalism

Author: Bill Kovach
Publisher: Three Rivers Press (CA)
ISBN: 9780804136785
Release Date: 2014
Genre: Language Arts & Disciplines

The authors outline the main principles of journalism, discussing the ethical and professional issues affecting the work of newspeople, the forces shaping the profession, and the future of journalism. 50,000 first printing.

The Art of Game Design

Author: Jesse Schell
Publisher: CRC Press
ISBN: 9781498759564
Release Date: 2015-09-15
Genre: Computers

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

A Game Design Vocabulary

Author: Anna Anthropy
Publisher: Addison-Wesley Professional
ISBN: 9780133155211
Release Date: 2014-02-20
Genre: Computers

Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences…complement intuition with design discipline…and craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game “verbs” and “objects” Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and “talk back” to you Effectively use resistance and difficulty: the “push and pull” of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand

Exploring the Basics of Drawing

Author: Victoria Vebell
Publisher: Cengage Learning
ISBN: 9781305176584
Release Date: 2014-07-09
Genre: Computers

Packed with exquisite artwork and illustrations, EXPLORING THE BASICS OF DRAWING, 2e delivers a comprehensive introduction to the art of drawing. This new edition offers thorough coverage of the fundamental skills needed to learn still-life drawing, basic shapes, and the key concepts of perspective, light, value, and space. Its reader-friendly format offers clear instructions and detailed descriptions. The author thoroughly explains and illustrates each step of the drawing process--reflecting her three decades of professional illustration experience. With new chapters on figure and landscape drawing, as well as unique projects demonstrating the step-by-step process, readers will gain the knowledge and practice they need to build their skills and confidence. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Algorithms for Visual Design Using the Processing Language

Author: Kostas Terzidis
Publisher: John Wiley & Sons
ISBN: 9780470503188
Release Date: 2009-04-08
Genre: Computers

As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.

The Non designer s Design Book

Author: Robin Williams
Publisher: Pearson Education
ISBN: 9780133966152
Release Date: 2015
Genre: Art

A lot has happened in the world of digital design since the first edition of this title was published, but one thing remains true: There is an ever-growing number of people attempting to design everything from newsletters to advertisements with no formal training. This book is the one place they can turn to find quick, non-intimidating, excellent design help from trusted design instructor Robin Williams. This revised and expanded classic includes a new chapter on designing with type, more quizzes and exercises, updated projects, and new visual and typographic examples that give the book a fresh, modern look. In The Non-Designer's Design Book, 4th Edition, Robin turns her attention to the basic principles that govern good design. Perfect for beginners, Robin boils great design into four easy-to-master principles: contrast, repetition, alignment, and proximity (C.R.A.P.!). Readers who follow her clearly explained concepts will produce more sophisticated and professional work immediately. Humor-infused, jargon-free prose interspersed with design exercises, quizzes, and illustrations make learning a snap–which is just what audiences have come to expect from this bestselling author.