Author: Kent Beck
Publisher: Addison-Wesley Professional
Release Date: 2004-11-17
Accountability. Transparency. Responsibility. These are not words that are often applied to software development. In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process. The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on: Five core values consistent with excellence in software development Eleven principles for putting those values into action Thirteen primary and eleven corollary practices to help you push development past its current business and technical limitations Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development. You will discover how to: Involve the whole team–XP style Increase technical collaboration through pair programming and continuous integration Reduce defects through developer testing Align business and technical decisions through weekly and quarterly planning Improve teamwork by setting up an informative, shared workspace You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development. Every team can improve. Every team can begin improving today. Improvement is possible–beyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.
Author: Rex Hartson
Publisher: Morgan Kaufmann
Release Date: 2018-11-02
The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel. One of the major positive trends in UX is the continued emphasis on design—a kind of design that highlights the designer’s creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution. This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to “Agile UX design for a quality user experience . Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects. The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters. A comprehensive textbook for UX/HCI/Interaction Design students readymade for the classroom, complete with instructors’ manual, dedicated web site, sample syllabus, examples, exercises, and lecture slides Features HCI theory, process, practice, and a host of real world stories and contributions from industry luminaries to prepare students for working in the field The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)
Author: Frank Bomarius
Publisher: Springer Science & Business Media
Release Date: 2009-06-18
On behalf of the PROFES Organizing Committee we are proud to present the proce- th ings of the 10 International Conference on Product Focused Software Process - provement (PROFES 2009), held in Oulu, Finland. Since the first conference in 1999, the conference has established its place in the software engineering community as a respected conference that brings together participants from academia and industry. The roots of PROFES are in professional software process improvement motivated by product and service quality needs. The conference addresses both the solutions found in practice as well as relevant research results from academia. To ensure that PROFES retains its high quality and focus on the most relevant research issues, the conference has actively maintained close collaboration with industry and sub- quently widened its scope to the research areas of collaborative and agile software development. A special focus for 2009 was placed on software business to bridge research and practice in the economics of software engineering. This enabled us to cover software development in a more comprehensive manner and tackle one of the most important current challenges identified by the software industry and software research community – namely, the shift of focus from “products” to “services. ” The current global economic downturn emphasizes the need for new methods and so- tions for fast and business-oriented development of products and services in a gl- ally distributed environment.
Author: Ronald William Day
Publisher: CRC Press
Release Date: 2016-09-19
Genre: Technology & Engineering
This book shows how to identify potential design errors and modify procedures in the design process to mitigate design-induced error. Real life examples are used to demonstrate the points being made. Many of the concerns raised in the book have come from a worldwide study conducted with designers, managers, and end-users.
Author: Alan Hevner
Publisher: Springer Science & Business Media
Release Date: 2010-06-14
Genre: Business & Economics
It is 5 years since the publication of the seminal paper on “Design Science in Information Systems Research” by Hevner, March, Park, and Ram in MIS Quarterly and the initiation of the Information Technology and Systems department of the Communications of AIS. These events in 2004 are markers in the move of design science to the forefront of information systems research. A suf cient interval has elapsed since then to allow assessment of from where the eld has come and where it should go. Design science research and behavioral science research started as dual tracks when IS was a young eld. By the 1990s, the in ux of behavioral scientists started to dominate the number of design scientists and the eld moved in that direction. By the early 2000s, design people were having dif culty publishing in mainline IS journals and in being tenured in many universities. Yes, an annual Workshop on Information Technology and Systems (WITS) was established in 1991 in conju- tion with the International Conference on Information Systems (ICIS) and grew each year. But that was the extent of design science recognition. Fortunately, a revival is underway. By 2009, when this foreword was written, the fourth DESRIST c- ference has been held and plans are afoot for the 2010 meeting. Design scientists regained respect and recognition in many venues where they previously had little.
Author: Pallab Saha
Publisher: Information Science Publishing
Release Date: 2009
Genre: Business & Economics
"This book is a compilation of chapters on government Enterprise architecture with the intention of informing professionals with different levels of enterprise architecture knowledge"--Provided by publisher.
Author: David Astels
Publisher: Prentice Hall
Release Date: 2003
Fra bagsiden: Covers refactoring, "programming by intention," mock objects, and much more. Discusses TDD frameworks for C++, C♯/.NET, Python, VB6, Ruby, and Smalltalk. Introduces previously unpublished test-first techniques for GUI software. Contains appendices introducing eXtreme Programming and Agile Modeling.
This book constitutes the refereed proceedings of the XP / Agile Universe 2003 Conference held in New Orleans, LA, USA in August 2003. The 17 revised full papers presented together with abstracts or papers from an educator symposium and workshop summaries were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections on becoming agile, agile methods and processes, agile testing, and tool support for agile teams.
Author: Richard H. Thayer
Publisher: Wiley-IEEE Computer Society Press
Release Date: 2005-11-11
Volume 1 of Software Engineering, Third Edition includes reprinted and newly authored papers that describe the technical processes of software development and the associated business and societal context. Together with Volume 2, which describes the key processes that support development, the two volumes address the key issues and tasks facing the software engineer today. The two volumes provide a self-teaching guide and tutorial for software engineers who desire to qualify themselves as Certified Software Development Professionals (CSDP) as described at the IEEE Computer Society Web site (www.computer.org/certification), while also gaining a fuller understanding of standards-based software development. Both volumes consist of original papers written expressly for the two volumes, as well as authoritative papers from the IEEE archival journals, along with papers from other highly regarded sources. The papers and introductions of each chapter provide an orientation to the key concepts and activities described in the new 2004 version as well as the older 2001 version of the Software Engineering Body of Knowledge (SWEBOK), with many of the key papers having been written by the authors of the corresponding chapters of the SWEBOK. Software Engineering is further anchored in the concepts of IEEE/EIA 12207.0-1997 Standard for Information Technology--Software Life Cycle Processes, which provides a framework for all primary and supporting processes, activities, and tasks associated with software development. As the only self-help guide and tutorial based on IEEE/EIA 12207.0--1997, this is an essential reference for software engineers, programmers, and project managers. This volume can also form part of an upper-division undergraduate or graduate-level engineering course. Each chapter in this volume consists of an introduction to the chapter's subject area and an orientation to the relevant areas of the SWEBOK, followed by the supporting articles and, where applicable, the specific IEEE software engineering standard. By emphasizing the IEEE software engineering standards, the SWEBOK, and the contributions of key authors, the two volumes provide a comprehensive orientation to the landscape of software engineering as practiced today. Contents: * Key concepts and activities of software and systems engineering * Societal and legal contexts in which software development takes place * Key IEEE software engineering standards * Software requirements and methods for developing them * Essential concepts and methods of software design * Guidelines for the selection and use of tools and methods * Major issues and activities of software construction * Software development testing * Preparation and execution of software maintenance programs
Release Date: 2005
Genre: American literature
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