Extreme Programming Explained

Author: Kent Beck
Publisher: Addison-Wesley Professional
ISBN: 9780134051994
Release Date: 2004-11-17
Genre: Computers

Accountability. Transparency. Responsibility. These are not words that are often applied to software development. In this completely revised introduction to Extreme Programming (XP), Kent Beck describes how to improve your software development by integrating these highly desirable concepts into your daily development process. The first edition of Extreme Programming Explained is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on: Five core values consistent with excellence in software development Eleven principles for putting those values into action Thirteen primary and eleven corollary practices to help you push development past its current business and technical limitations Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development. You will discover how to: Involve the whole team–XP style Increase technical collaboration through pair programming and continuous integration Reduce defects through developer testing Align business and technical decisions through weekly and quarterly planning Improve teamwork by setting up an informative, shared workspace You will also find many other concrete ideas for improvement, all based on a philosophy that emphasizes simultaneously increasing the humanity and effectiveness of software development. Every team can improve. Every team can begin improving today. Improvement is possible–beyond what we can currently imagine. Extreme Programming Explained, Second Edition, offers ideas to fuel your improvement for years to come.

Extreme Programming Explained

Author: Kent Beck
Publisher: Pearson Education
ISBN: 9780321278654
Release Date: 2004
Genre: Computers

The first edition of "Extreme Programming Explained" is a classic. It won awards for its then-radical ideas for improving small-team development, such as having developers write automated tests for their own code and having the whole team plan weekly. Much has changed in five years. This completely rewritten second edition expands the scope of XP to teams of any size by suggesting a program of continuous improvement based on: five core values consistent with excellence in software development; eleven principles for putting those values into action; and, thirteen primary and eleven corollary practices to help you push development past its current business and technical limitations. Whether you have a small team that is already closely aligned with your customers or a large team in a gigantic or multinational organization, you will find in these pages a wealth of ideas to challenge, inspire, and encourage you and your team members to substantially improve your software development.

Extreme Programming Explained

Author: Kent Beck
Publisher: Addison-Wesley Professional
ISBN: 0201616416
Release Date: 2000
Genre: Computers

Beck wants to encourage readers to re-examine their preconceptions of how software development ought to occur. He does just that in this overview of Extreme Programming, a controversial approach to software development which challenges the notion that the cost of changing a piece of software must rise dramatically over the course of time.

Planning Extreme Programming

Author: Kent Beck
Publisher: Addison-Wesley Professional
ISBN: 0201710919
Release Date: 2001
Genre: Computers

A guide to XP leads the developer, project manager, and team leader through the software development planning process, offering real world examples and tips for reacting to changing environments quickly and efficiently.

The Business of Software

Author: Michael A. Cusumano
Publisher: Simon and Schuster
ISBN: 074321580X
Release Date: 2004-03-15
Genre: Business & Economics

The co-author of Microsoft Secrets links issues related to strategy and organization to those of managing technology, arguing that companies must chose a business model that will capitalize on good times and survive more difficult periods, and presenting the success stories of such companies as IBM, Toshiba, and Motorola. 25,000 first printing.

Extreme Programming Pocket Guide

Author: Chromatic
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596004859
Release Date: 2003
Genre: Computers

Provides information on eXtreme programming, or XP, a software development methodology.

Extreme Programming Refactored

Author: Don Rosenberg
Publisher: Apress
ISBN: 9781430208105
Release Date: 2008-01-01
Genre: Computers

Stephens and Rosenberg examine XP in the context of existing methodologies and processes such as RUP, ICONIX, Spiral, RAD, DSDM, etc – and show how XP goals can be achieved using these existing processes.

Extreme Programming Installed

Author: Ron Jeffries
Publisher: Addison-Wesley Professional
ISBN: 0201708426
Release Date: 2001
Genre: Computers

Extreme programming. The circle of life. On-site customer. User stories. Acceptance tests. Sidebar: Acceptance test samples. Story estimation. Interlude: Sense of completion. Small releases. Customer defines release. Interation planning. Quick design session. Programming. Sidebar: Code Quality. Pair programming. Unit tests. Sidebar: xUnit. Test first, by intention. Releasing changes. Do or do not. Experience improves estimates. Resources, scope, quality, time. Steering. Steering the interation. steering the release. Handling defects. Sidebar: Advanced Issue: Defect databases; Advanced practice: Tests as database. Conclusion. Bonus tracks: We'll try. How to estimate anything. Infrastructure. It's chet's fault. Balancing hopes and fears. Testing improves code. XPer tries Java. A Java perspective. A true story. Estmates and promises. Everything that could possibly break.

JUnit Pocket Guide

Author: Kent Beck
Publisher: "O'Reilly Media, Inc."
ISBN: 1449379028
Release Date: 2004-09-23
Genre: Computers

JUnit, created by Kent Beck and Erich Gamma, is an open source framework for test-driven development in any Java-based code. JUnit automates unit testing and reduces the effort required to frequently test code while developing it. While there are lots of bits of documentation all over the place, there isn't a go-to-manual that serves as a quick reference for JUnit. This Pocket Guide meets the need, bringing together all the bits of hard to remember information, syntax, and rules for working with JUnit, as well as delivering the insight and sage advice that can only come from a technology's creator. Any programmer who has written, or is writing, Java Code will find this book valuable. Specifically it will appeal to programmers and developers of any level that use JUnit to do their unit testing in test-driven development under agile methodologies such as Extreme Programming (XP) [another Beck creation].

Testing Extreme Programming

Author: Lisa Crispin
Publisher: Addison-Wesley Professional
ISBN: 0321113551
Release Date: 2003
Genre: Computers

Testing is a cornerstone of XP, as tests are written for every piece of code before it is programmed. This workbook helps testers learn XP, and XP devotees learn testing. This new book defines how an XP tester can optimally contribute to a project, including what testers should do, when they should do it, and how they should do it.

Extreme Programming Applied

Author: Ken Auer
Publisher: Addison-Wesley Professional
ISBN: 0201616408
Release Date: 2002
Genre: Computers

Extreme Programming (XP) is a significant departure from traditional software development methods, one that is ushering in a change for both developers and business people. It is an agile methodology, which enables highly productive teams to produce quality software from rapidly changing or unclear requirements. XP is disciplined software craftsmanship, elevating best practices in software analysis, design, testing, implementation, and project management to a new level. "Extreme Programming Applied" helps you begin using the principles behind this revolutionary concept. Even as the popularity of XP grows, many programmers and developers are still seeking practical advice on getting started. They find themselves in search of an XP roadmap, one that points to paths around the obstacles. "Extreme Programming Applied" is just that roadmap, a pragmatic guide to getting started with Extreme Programming. It helps programmers and project managers take their first steps toward applying the XP discipline. This book is not a tutorial, however. It uses real-world experience to educate readers about how to apply XP in their organizations. The authors offer guidelines for implementing XP, illustrating key points with valuable stories from successful XP pioneers. 0201616408B09172001

Pair Programming Illuminated

Author: Laurie Williams
Publisher: Addison-Wesley Professional
ISBN: 0201745763
Release Date: 2003
Genre: Computers

Written as instruction for pair programming newbies, with practical improvement tips for those experienced with the concept, this guide explores the operational aspects and unique fundamentals of pair programming; information such as furniture set-up, pair rotation, and weeding out bad pairs.

Lean Software Development

Author: Mary Poppendieck
Publisher: Addison-Wesley
ISBN: 9780133812961
Release Date: 2003-05-08
Genre: Computers

Lean Software Development: An Agile Toolkit Adapting agile practices to your development organization Uncovering and eradicating waste throughout the software development lifecycle Practical techniques for every development manager, project manager, and technical leader Lean software development: applying agile principles to your organization In Lean Software Development, Mary and Tom Poppendieck identify seven fundamental "lean" principles, adapt them for the world of software development, and show how they can serve as the foundation for agile development approaches that work. Along the way, they introduce 22 "thinking tools" that can help you customize the right agile practices for any environment. Better, cheaper, faster software development. You can have all three–if you adopt the same lean principles that have already revolutionized manufacturing, logistics and product development. Iterating towards excellence: software development as an exercise in discovery Managing uncertainty: "decide as late as possible" by building change into the system. Compressing the value stream: rapid development, feedback, and improvement Empowering teams and individuals without compromising coordination Software with integrity: promoting coherence, usability, fitness, maintainability, and adaptability How to "see the whole"–even when your developers are scattered across multiple locations and contractors Simply put, Lean Software Development helps you refocus development on value, flow, and people–so you can achieve breakthrough quality, savings, speed, and business alignment.

Agile Software Development Ecosystems

Author: James A. Highsmith
Publisher: Addison-Wesley Professional
ISBN: 0201760436
Release Date: 2002
Genre: Computers

Traditional software development methods struggle to keep pace with the accelerated pace and rapid change of Internet-era development. Several "agile methodologies" have been developed in response -- and these approaches to software development are showing exceptional promise. In this book, Jim Highsmith covers them all -- showing what they have in common, where they differ, and how to choose and customize the best agile approach for your needs. Highsmith begins by introducing the values and principles shared by virtually all agile software development methods. He presents detailed case studies from organizations that have used them, as well as interviews with each method's principal authors or leading practitioners. Next, he takes a closer look at the key features and techniques associated with each major Agile approach: Extreme Programming (XP), Crystal Methods, Scrum, Dynamic Systems Development Method (DSDM), Lean Development, Adaptive Software Development (ASD), and Feature-Driven Development (FDD). In Part III, Highsmith offers practical advice on customizing the optimal agile discipline for your own organization. For all software developers, project managers, and other IT professionals seeking more flexible, effective approaches to developing software.

Extreme Programming in Practice

Author: James Newkirk
Publisher: Addison Wesley Longman
ISBN: UCSD:31822029926565
Release Date: 2001-01
Genre: Computers

Extreme Programming is the most exciting revolution to hit the software engineering industry in the last decade. But what exactly is XP? And how do you XP? Simply put, XP is about playing to win. If you are serious about becoming an agile organization, decreasing your time to market, keeping your development team happy, and improving the overall quality of your software, then XP is for you. Extreme Programming in Practice provides a candid, refreshing, insiders view of how an XP project works. The artifacts presented in this book are real, the user stories are real, and the anecdotes are real. The book represents all-access, uncensored XP. The authors have chosen example over explanation, so that you can personalize the tenets of XP and put them into practice on your next development project. The book is supported with sample code and test examples. You can learn how to emphasize planning in your project; deliver multiple iterations of your project (each with increasing business value); gather customer feedback as you build; and test the integrity of your code without halting your development efforts. The authors also provide a handy summary of more than a dozen lessons learned i