Publisher: Walter de Gruyter
Release Date: 2008-01-01
Mieke Gerritzen hat einen starken visuellen Stil entwickelt, der sich Schritt für Schritt in eine Vision gewandelt hat – eine klare Vision über den Zustand der Welt: Eine Konsumgesellschaft, in welcher Ruhm, Macht und Geld den Ton angeben. In «Style First» treibt Gerritzen die Macht des Visuellen und der Vision auf die Spitze.
Author: Kenneth E. Himma
Publisher: John Wiley & Sons
Release Date: 2008-06-09
Genre: Technology & Engineering
This handbook provides an accessible overview of the most important issues in information and computer ethics. It covers: foundational issues and methodological frameworks; theoretical issues affecting property, privacy, anonymity, and security; professional issues and the information-related professions; responsibility issues and risk assessment; regulatory issues and challenges; access and equity issues. Each chapter explains and evaluates the central positions and arguments on the respective issues, and ends with a bibliography that identifies the most important supplements available on the topic.
This book provides a close reading of Ian McEwan’s novel Atonement and its adaptation by Joe Wright, examining the relevance of various critical or theoretical movements such as narratology, adaptation theory and ethical criticism. It shows that the intertextuality and metafiction in McEwan’s novel are adapted by Wright in a film which taps into the intermedial logic of metaadaptation. To study how both the novel and the film question the possibilities of their respective medium, this book analyses the ways Atonement disrupts the chronologies of creation and engages in an intricate game with focalisation and narration. The second part investigates the generic, linguistic and aesthetic distortions which aim at breaking and sexing the medium. Lastly, the book tackles the formal and ethical quandaries of Atonement and its “conversation with modernism”, suggesting several philosophical and political interpretations of Briony’s final confession that “the attempt was all” and of its aesthetic implications in the novel and on screen.
Author: Brian J. Robb
Publisher: Titan Books
Release Date: 2006
Genre: Performing Arts
From Blade Runner to the forthcoming A Scanner Darkly (starring Keanu Reeves), via Total Recall, Screamers, Impostor, Paycheck and Tom Cruise in Minority Report, the legacy of science fiction writer Philip K. Dick has revolutionised Hollywood. Counterfeit Worlds is the definitive history of all the adaptations of Dick's work, not only the films but also TV series, radio plays, even operas and computer games. Beginning with a concise biography of Dick, acclaimed writer Brian J. Robb looks at the evolution and production of each project in depth, along the way uncovering a wealth of new information, including the stories behind the fascinating unmade film Ubik (with a screenplay by Dick himself), and the stillborn sequels to Total Recall and the legendary Blade Runner.
Author: Robert M. Geraci
Publisher: Oxford University Press
Release Date: 2014-06-13
Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.
Author: Charlotte Ross
Release Date: 2017-03-02
Genre: Literary Criticism
Illuminating Eco covers the range of British scholarship on the prolific literary and theoretical work of Umberto Eco. With essays by scholars such as Michael Caesar and David Robey, the volume provides an overview of current research being carried out by a new generation of academics. In addition, it provides an opportunity to view the interaction between Eco's fiction and his theoretical texts and suggests future avenues of research. The interdisciplinary nature of the contributions makes this collection accessible to Italianists and non-Italian speakers alike in order to situate Eco's work in the wider literary and critical sphere. Contributions have been divided into four sections, with the first containing essays that engage with Eco's writing through a strong awareness of the reading strategies suggested and required by his texts. The second section is composed of essays that discuss different approaches to interpretative strategies, including the relationship between Eco's theoretical writing and his own fiction. The third part consists of new responses to Eco's work, each of which questions previous theoretical interpretations and creates new applications for established approaches. Finally, the fourth section contains a written response from Eco himself to some of the questions raised by these essays, and a translation of the final chapter from his most recent publication, Sulla letteratura, which discusses the development of his narrative works from conception to execution.
Author: Walter Goralski
Publisher: Prentice Hall
Release Date: 1997-01-01
Imagine walking through the virtual image of a house or sitting at the virtual wheel of a car you might like to buy. These 3-D images are made possible through a new language called VRML, which stands for virtual reality modeling language. This book is a complete tutorial that teaches you how to become an expert VRML programmer and gives you a VRML browser on the CD.
Author: Maggie Toy
Publisher: Academy Editions Limited
Release Date: 1996-05-17
* The only book available dealing with this aspect of architecture theory and design * An unusual look at the processes of architectural practice * A useful aid for students of architecture and other disciplines
Author: John Gange
Publisher: Pluto Press
Release Date: 1998-04-20
Genre: Literary Collections
Each of the contributions in this volume address at least two terms of the art, technology, technique or matter/form/work triad. They do this from various ‘techniques’ including philosophy, media and cultural studies and artistic practices as they inform art criticism and theory.
Alan Turing, Enigma ist die Biographie des legendären britischen Mathematikers, Logikers, Kryptoanalytikers und Computerkonstrukteurs Alan Mathison Turing (1912-1954). Turing war einer der bedeutendsten Mathematiker dieses Jahrhunderts und eine höchst exzentrische Persönlichkeit. Er gilt seit seiner 1937 erschienenen Arbeit "On Computable Numbers", in der er das Prinzip des abstrakten Universalrechners entwickelte, als der Erfinder des Computers. Er legte auch die Grundlagen für das heute "Künstliche Intelligenz" genannte Forschungsgebiet. Turings zentrale Frage "Kann eine Maschine denken?" war das Motiv seiner Arbeit und wird die Schlüsselfrage des Umgangs mit dem Computer werden. Die bis 1975 geheimgehaltene Tätigkeit Turings für den britischen Geheimdienst, die zur Entschlüsselung des deutschen Funkverkehrs führte, trug entscheidend zum Verlauf und Ausgang des Zweiten Weltkriegs bei.
Author: David McCandless
Publisher: Albrecht Knaus Verlag
Release Date: 2012-10-31
Genre: Political Science
Sehen und verstehen – was Sie in diesem Buch entdecken, wird Ihnen nicht mehr aus dem Kopf gehen. Noch nie war Wissen so schön anzusehen. Noch nie waren Zusammenhänge so leicht zu durchschauen. Das Visualisierungsgenie David McCand less erschafft aus Zahlen, Daten und Fakten einzigartige und unvergessliche Grafiken und Bilder, die unsere Synapsen zum Schwingen bringen. In welchem Land werden die meisten Bücher gelesen? Welcher Bart passt zu welchem Gesicht? Welche Musikstile beeinflussen sich wie? Welche Moralvorstellungen verbinden sich mit welcher Religion? Was verbraucht mehr Kalorien: Blümchensex oder Lesen? Welche alternativen Heilmethoden haben welche wissenschaftliche Evidenz? David McCandless ist einer der angesagtesten Informationsdesigner und gehört zu einer neuen Generation von Journalisten. Er setzt spannende Fakten ebenso überzeugend ins Bild wie komplizierte Zusammenhänge. Mithilfe von Farben und Formen macht er Wissen sichtbar. So entsteht aus über einhundert originellen Bildern ein Kaleidoskop aus nützlichem und unnützem Wissen, das einfach Spaß macht. Hoher Spaßfaktor! Ein »Lesegenuss« voller Anregungen und Überraschungen, bestens als Geschenk geeignet.
Author: Will Brooker
Publisher: Columbia University Press
Release Date: 2006-02-21
Genre: Performing Arts
Since its release in 1982, Ridley Scott's Blade Runner, based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?, has remained a cult classic through its depiction of a futuristic Los Angeles; its complex, enigmatic plot; and its underlying questions about the nature of human identity. The Blade Runner Experience: The Legacy of a Science Fiction Classic examines the film in a broad context, examining its relationship to the original novel, the PC game, the series of sequels, and the many films influenced by its style and themes. It investigates Blade Runner online fandom and asks how the film's future city compares to the present-day Los Angeles, and it revisits the film to pose surprising new questions about its characters and their world.