Foundations of Python Network Programming, Third Edition, covers all of the classic topics found in the second edition of this book, including network protocols, network data and errors, email, server architecture, and HTTP and web applications, plus updates for Python 3. Some of the new topics in this edition include: • Extensive coverage of the updated SSL support in Python 3 • How to write your own asynchronous I/O loop. • An overview of the "asyncio" framework that comes with Python 3.4. • How the Flask web framework connects URLs to your Python code. • How cross-site scripting and cross-site request forgery can be used to attack your web site, and how to protect against them. • How a full-stack web framework like Django can automate the round trip from your database to the screen and back. If you're a Python programmer who needs a deep understanding of how to use Python for network-related tasks and applications, this is the book for you. From web application developers, to systems integrators, to system administrators—this book has everything that you need to know.
Practical Maya Programming with Python is a practical tutorial packed with plenty of examples and sample projects which guides you through building reusable, independent modules and handling unexpected errors. If you are a developer looking to build a powerful system using Python and Maya's capabilities, then this book is for you. Practical Maya Programming with Python is perfect for intermediate users with basic experience in Python and Maya who want to better their knowledge and skills.
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Powerful Python 3 Standard Library through Real Code Examples “The genius of Doug’s approach is that with 15 minutes per week, any motivated programmer can learn the Python Standard Library. Doug’s guided tour will help you flip the switch to fully power-up Python’s batteries.” –Raymond Hettinger, Distinguished Python Core Developer The Python 3 Standard Library contains hundreds of modules for interacting with the operating system, interpreter, and Internet–all extensively tested and ready to jump-start application development. Now, Python expert Doug Hellmann introduces every major area of the Python 3.x library through concise source code and output examples. Hellmann’s examples fully demonstrate each feature and are designed for easy learning and reuse. You’ll find practical code for working with text, data structures, algorithms, dates/times, math, the file system, persistence, data exchange, compression, archiving, crypto, processes/threads, networking, Internet capabilities, email, developer and language tools, the runtime, packages, and more. Each section fully covers one module, with links to additional resources, making this book an ideal tutorial and reference. The Python 3 Standard Library by Example introduces Python 3.x’s new libraries, significant functionality changes, and new layout and naming conventions. Hellmann also provides expert porting guidance for moving code from 2.x Python standard library modules to their Python 3.x equivalents. Manipulate text with string, textwrap, re (regular expressions), and difflib Use data structures: enum, collections, array, heapq, queue, struct, copy, and more Implement algorithms elegantly and concisely with functools, itertools, and contextlib Handle dates/times and advanced mathematical tasks Archive and data compression Understand data exchange and persistence, including json, dbm, and sqlite Sign and verify messages cryptographically Manage concurrent operations with processes and threads Test, debug, compile, profile, language, import, and package tools Control interaction at runtime with interpreters or the environment
Build smarter programs with the power of neural networks and the simplicity of PythonAbout This Book* Make your roots stronger in neural networks by this concept-rich yet highly practical guide; from single layer to multiple layers with the help of Python* Through this book, you will develop a strong background in neural networks, regardless of your level of previous knowledge in this subject* You will be able to implement solutions from scratch, so the whole process on foundations of neural network solution design will be paced by youWho This Book Is ForThis book is designed for novices as well as intermediate Python developers who have a statistical background and want to work with neural networks to get better results from complex data. It also contains enough food for thought for those who want to improve their skills in machine learning and deep learning.What You Will Learn* See the latest innovations in the field* Become fluent in Python to develop neural networks solutions capable of solving complex and interesting tasks* Implement neural networks step-by-step* Solve your complex computational problems with the aid of neural networks and Python* The reader will be able to set up his/her neural network with ease, according to the objective he/she wants to apply.* The reader will be able to design time series based models using RNNs in Python.* Will be able to design high level solutions with CNNs in PythonIn DetailIf you wish to solve your complex computational problem efficiently, neural networks come to the rescue. This book will teach you how to ace neural networks and solve your computational problems with Python-right from predicting to self-learning models-with ease. We start off with neural network design, then you'll build a solid foundational knowledge of how a neural network learns from data, and the principles behind it.This book cover various types of neural networks including recurrent neural networks and convoluted neural networks. You will not only learn how to train neural networks, but also see a generalization of these networks. With the help of practical examples and real-world use cases, you will learn to implement these neural networks in your applications.
Author: George Maroulis
Publisher: American Inst. of Physics
Release Date: 2009-09-02
The aim of ICCMSE 2008 is to bring together computational scientists and engineers from several disciplines in order to share methods, methodologies and ideas. The potential readers are all the scientists with interest in: Computational Mathematics, Theoretical Physics, Computational Physics, Theoretical Chemistry, Computational Chemistry, Mathematical Chemistry, Computational Engineering, Computational Mechanics, Computational Biology and Medicine, Scientific Computation, High Performance Computing, Parallel and Distributed Computing, Visualization, Problem Solving Environments, Software Tools, Advanced Numerical Algorithms, Modelling and Simulation of Complex Systems, Web-based Simulation and Computing, Grid-based Simulation and Computing, Computational Grids, and Computer Science.
Release Date: 2005
Genre: American literature
Books in print is the major source of information on books currently published and in print in the United States. The database provides the record of forthcoming books, books in-print, and books out-of-print.
«Γυρίζοντας το φάκελο απ’ την άλλη μεριά, με χέρια που έτρεμαν, ο Χάρι είδε πως ήταν κλεισμένος με μια σφραγίδα από κόκκινο κερί, η οποία είχε ένα περίεργο έμβλημα: ένα λιοντάρι, έναν αετό, ένα σκαντζόχοιρο κι ένα φίδι, πλαισιωμένα από ένα κεφαλαίο Χ». Ο Χάρι Πότερ δεν ήξερε τίποτα για το Χόγκουαρτς όταν τα γράμματα άρχισαν να πέφτουν βροχή στο χαλάκι της εισόδου, στο σπίτι της οδού Πρίβετ 4. Η διεύθυνση είναι γραμμένη με πράσινο μελάνι επάνω σε κίτρινη περγαμηνή και είναι κλεισμένα με μια σφραγίδα από κόκκινο κερί. Η απαίσια θεία κι ο θείος του Χάρι του τα παίρνουν αμέσως. Τότε, στα ενδέκατα γενέθλια του Χάρι, εισβάλει ο Ρούμπεους Χάγκριντ ένας γίγαντας με γελαστά μάτια που έχει να του πει εκπληκτικά νέα: Ο Χάρι Πότερ είναι μάγος και η θέση του στη Σχολή για Μαγεία και Ξόρκια Χόγκουαρτς τον περιμένει. Μια απίστευτη περιπέτεια ξεκινά!
Aimed toward the working programmer, this guide provides readers with everything they need to know to become experts at using the Hypertext Markup Language (HTML) to post on the Web. Liberally illustrated and detailed examples provide complete background and hands-on information to let programmers of any level design, install, and operate customized Web-specific CGI programs. CD contains ready-to-run programs and code fragments.
Author: Thomas W. Miller
Publisher: FT Press
Release Date: 2014-12-19
Master modern web and network data modeling: both theory and applications. In Web and Network Data Science, a top faculty member of Northwestern University’s prestigious analytics program presents the first fully-integrated treatment of both the business and academic elements of web and network modeling for predictive analytics. Some books in this field focus either entirely on business issues (e.g., Google Analytics and SEO); others are strictly academic (covering topics such as sociology, complexity theory, ecology, applied physics, and economics). This text gives today's managers and students what they really need: integrated coverage of concepts, principles, and theory in the context of real-world applications. Building on his pioneering Web Analytics course at Northwestern University, Thomas W. Miller covers usability testing, Web site performance, usage analysis, social media platforms, search engine optimization (SEO), and many other topics. He balances this practical coverage with accessible and up-to-date introductions to both social network analysis and network science, demonstrating how these disciplines can be used to solve real business problems.
Author: Roger Pedersen
Publisher: Jones & Bartlett Publishers
Release Date: 2009-06-01
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the One Pager document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry."