Free Play is about the inner sources of spontaneous creation. It is about where art in the widest sense comes from. It is about why we create and what we learn when we do. It is about the flow of unhindered creative energy: the joy of making art in all its varied forms. Free Play is directed toward people in any field who want to contact, honor, and strengthen their own creative powers. It integrates material from a wide variety of sources among the arts, sciences, and spiritual traditions of humanity. Filled with unusual quotes, amusing and illuminating anecdotes, and original metaphors, it reveals how inspiration arises within us, how that inspiration may be blocked, derailed or obscured by certain unavoidable facts of life, and how finally it can be liberated - how we can be liberated - to speak or sing, write or paint, dance or play, with our own authentic voice. The whole enterprise of improvisation in life and art, of recovering free play and awakening creativity, is about being true to ourselves and our visions. It brings us into direct, active contact with boundless creative energies that we may not even know we had.
Our children spend their days being passively instructed, and made to sit still and take tests—often against their will. We call this imprisonment schooling, yet wonder why kids become bored and misbehave. Even outside of school children today seldom play and explore without adult supervision, and are afforded few opportunities to control their own lives. The result: anxious, unfocused children who see schooling—and life—as a series of hoops to struggle through. In Free to Learn, developmental psychologist Peter Gray argues that our children, if free to pursue their own interests through play, will not only learn all they need to know, but will do so with energy and passion. Children come into this world burning to learn, equipped with the curiosity, playfulness, and sociability to direct their own education. Yet we have squelched such instincts in a school model originally developed to indoctrinate, not to promote intellectual growth. To foster children who will thrive in today's constantly changing world, we must entrust them to steer their own learning and development. Drawing on evidence from anthropology, psychology, and history, Gray demonstrates that free play is the primary means by which children learn to control their lives, solve problems, get along with peers, and become emotionally resilient. This capacity to learn through play evolved long ago, in hunter-gatherer bands where children acquired the skills of the culture through their own initiatives. And these instincts still operate remarkably well today, as studies at alternative, democratically administered schools show. When children are in charge of their own education, they learn better—and at lower cost than the traditional model of coercive schooling. A brave, counterintuitive proposal for freeing our children from the shackles of the curiosity-killing institution we call school, Free to Learn suggests that it's time to stop asking what's wrong with our children, and start asking what's wrong with the system. It shows how we can act—both as parents and as members of society—to improve children's lives and promote their happiness and learning.
We are the kids who grew up playing Space Invaders, Frogger, Q-bert, and Super Mario Brothers. Now, as adults, we're respectable contributors to a civilized society: professionals, parents, leaders, and policy makers. Still, the imagery of the games we played as children remains permanently seared into our personal and collective unconscious. The game world now shapes the way we think. It forms the way we perceive and interact with the world around us. The common view is that video games are an escape from the real world. But in FREEPLAY, author Jordan Shapiro shows us how the video games of our past (and present) function as interactive mythology. They are non-linear stories that help us derive meaning from the complicated paradoxes of everyday life. FREEPLAY is Zen and the Art of Motorcycle Maintenance for a new generation: part philosophy, part psychology, part spirituality, but ALL video games. Shapiro deftly blends Jungian and archetypal psychology in a way that is accessible and applicable to everyone. FREEPLAY is philosophy for the life world accessed through the user interface of the game world. Game on.
Author: Will Luton
Publisher: New Riders
Release Date: 2013-05-27
“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.
This book presents a solution to the problem known in philosophical aesthetics as the paradox of ugliness, namely, how an object that is displeasing can retain our attention and be greatly appreciated. It does this by exploring and refining the most sophisticated and thoroughly worked out theoretical framework of philosophical aesthetics, Kant’s theory of taste, which was put forward in part one of the Critique of the Power of Judgment. The book explores the possibility of incorporating ugliness, a negative aesthetic concept, into the overall Kantian aesthetic picture. It addresses a debate of the last two decades over whether Kant's aesthetics should allow for a pure aesthetic judgment of ugliness. The book critically reviews the main interpretations of Kant’s central notion of the free play of imagination and understanding and offers a new interpretation of free play, one that allows for the possibility of a disharmonious state of mind and ugliness. In addition, the book also applies an interpretation of ugliness in Kant’s aesthetics to resolve certain issues that have been raised in contemporary aesthetics, namely the possibility of appreciating artistic and natural ugliness and the role of disgust in artistic representation. Offering a theoretical and practical analysis of different kinds of negative aesthetic experiences, this book will help readers acquire a better understanding of his or her own evaluative processes, which may be helpful in coping with complex aesthetic experiences. Readers will gain unique insight into how ugliness can be offensive, yet, at the same time, fascinating, interesting and captivating.
"Girls can wear pants, boys can wear dresses. None of that should cause any messes. Take a stroll through the life of a gender variant boy who just wants to be accepted for who he is. Walk in his shoes for a minute as he shows you his play house and introduces you to his friends. Soon you'll see that we're all pretty similar and being different isn't really that big of a deal." -- Back cover.
"There's a growing trend in the modern imaginative novel to mimic the rapidfire intercut of information in our media age, collaging together a sort of holographic hyperdimensional text rather than plotting a simple linear story. I think of Moorcock's Cornealius Chronicles, Shea & Wilson's Illuminatus! trilogy, and Scholz & Harcourt's Palimpsests on the professional scale, and the work of such writers as Don Webb, Misha and Mink Mole in the small presses. Well, this book is an unexpectedly delightful addition to the genre (which, in case you have any doubt, is one I appreciate very much)." Mike Gunderloy, Factsheet Five "Freeplay reminded me of a more techno-political version of Rainbow Bridge, the film about Jimi Hendrix I was impressed." Richard Peabody author of Joints on Bridge "From Cam's initial meeting with Tancredo in a bar out of Sam Spade's old haunts, to the debacle in Moscow, to the nirvanic finale, Freeplay kept me glued to the page. It would take someone totally devoid of imagination not to live each scene in this deftly crafted game." Jim Keith, Dharma Combat "Bracken writes a fast-paced chronicle of a jet-set team of free spirits who channel their anger into the creative world of sensual and technological game playing. Bracken exploits the obvious in descriptive tantrums and doublespeak. Plenty for the metaphysical anarchist to chew on." Mark Hand, Incite
Author: Hector Smith
Release Date: 2015-01-26
The Sims is now available to play on your smartphone and tablets thanks to this new edition of the popular life simulation game, and the best part is that it’s all for free! The Sims Freeplay includes many of the features from the original games that you may have played on PC, you’ll have to make your own sim, build their house and then interact with the many other sims in your town. Although it’s a free to play game, players will be able to buy new items which are only available to unlock through money purchases, and with new items being created by the developers periodically, there’s always something new to look forward to.
Learn how to overcome procrastination and enjoy guilt-free play! One of the most effective programs to combat procrastination, THE NOW HABIT has sold over 100,000 copies, has been translated into 11 languages, and is now revised and updated. Featuring a new introduction and a new section providing strategies to understand and deal with the role technology plays in procrastination today, THE NOW HABIT offers a comprehensive plan to help readers lower their stress and increase their time to enjoy guilt-free play. Dr. Fiore’s techniques will help any busy person start tasks sooner and accomplish them more quickly, without the anxiety brought on by the negative habits of procrastination and perfectionism.
Here’s help for all adults who want to talk to young children about personal safety. Written by an expert in child safety, this full-color picture book teaches kids (and helps adults reinforce) seven important rules to personal safety in a nonthreatening way. It covers topics like safe versus harmful secrets, safe versus harmful touches, and the importance of having a community of trusted adults to turn to for help. Emphasizing the “check-in” rule and teaching kids to trust their gut instincts, this book gives children the knowledge and confidence they need to make smart choices about their personal safety every day.