Author: Andrew Haung
Publisher: John Wiley & Sons Incorporated
Release Date: 2003-05-01
Selling Points: - Written by a well-known and vocal Xbox hacker- Xbox hacking has a large and active online community- Only book announced on hacking the Xbox- Has a definite 'cool' factor which will appeal to the huge Xbox market
Author: Frank Smith
Publisher: Frank Smithson
The Xbox 360 DVD-ROM drive firmware hack is currently the only modification or hack available for the Xbox 360. The firmware hack allows you to play properly created backups of Xbox 360 games. The firmware hack does NOT allow homebrew programs to run and does NOT bypass region protection. If a video game is locked to a particular region, then it will only play on an Xbox 360 of that same region. Before jumping into this modification, it is a good idea to learn how this hack works. In the most basic form, an Xbox 360’s game protection comes from two security measures. First of which is encryption. Nearly all files on an Xbox 360 game disc as well as the Xbox 360 hard drive are signed with Microsoft’s private key. If anything, even just a single bit, is changed, the signature is broken and the Xbox 360 refuses to run the file. The second security measure is media locking. The game is restricted to run only from a certain type of media. For example, all Xbox 360 games are restricted to run only from “Xbox 360” media. Game demos downloaded from Xbox Live are restricted to run only from “Xbox 360 Hard Drive.” Xbox Live Arcade games aren’t restricted at all; they can run from any media. Before the firmware hacks, if you were to copy an Xbox 360 game and try running it from “DVD+R DL”, the Xbox 360 would obviously see that it wasn’t “Xbox 360” media and refuse to run it because of the media restriction. This media restriction is what the firmware hack bypasses. The firmware fakes out the Xbox 360 into thinking that any media is “Xbox 360” media. You copy your game to DVD+R DL, insert it into a firmware-hacked drive, and instead of returning “DVD+R DL” to the Xbox 360, the drive says it is an “Xbox 360” disc and it then plays the game. As you can see, the firmware hack does not bypass any signature protection whatsoever. Some Xbox 360 games use region protection to restrict the playing of a game in a certain region. The firmware hack will not allow you to play games out of a region if they are region-locked. If the original will play in your Xbox 360, the same backup will. If the original won’t, neither will the backup of it.
Author: Joe Grand
Release Date: 2004-11-12
The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems
Author: Stephen Cawood
Publisher: "O'Reilly Media, Inc."
Release Date: 2005-09-07
Even if you've finished Halo 2 in Legendary Mode, you're not done with this game. Not by a long shot. You know there's a lot more you can squeeze out of Halo 2, and with the clever hacks we have in store, you'll turn the game into a whole new experience. Halo 2 Hacks is the creation of consummate gamer and Microsoft insider Stephen Cawood, an original member of the Halo 2 beta test team. He's got it all, whether you're into single or multiplayer games, a level 25 or above, or even a complete n00b. If you are a beginner, you may not yet appreciate that Halo 2 for Xbox is the biggest game to hit the galaxy. Ten million copies have already sold, including 2.4 million on the first day it hit the shelf. So you're in good company, even if you've never played its predecessor, Halo: Combat Evolved. Pick up this book and you'll be able to fully appreciate the Halo 2 universe. Halo 2 Hacks is packed with a horde of great hacks for weapons, levels, vehicles, game play and mods. You'll learn how to perform expert tricks, exploit glitches and find Halo 2 Easter Eggs - including the famous skulls. And discover all the nooks and crannies you didn't even suspect were there. Each hack has a thermometer icon to indicate its relative complexity, whether it's a beginner, moderate, or expert hack. Each one stands on its own, so you can either read the book from cover to cover, or jump around until you see a hack you want to try. This title was created with the help of numerous gamers from the Halo community. Whether it was a trick, a glitch or a mod, Cawood went straight to the source and gathered all of the necessary information to help you complete the hack. The mod section of the book features contributions from Grenadiac, MrMurder, Iron_Forge, GTJuggler, The Swamp Fox, and many more. Halo 2 Hacks also features a foreword by Ducain (the admin for HighImpactHalo.org), Louis Wu (the admin for Halo.Bungie.org) and Grenadiac (the admin for HaloMods.com). For all the brave souls who want to learn how to trick Halo 2 into running the hacks and mods of their choice, Halo 2 Hacks is a must read. Roughly half of this title is dedicated to creating your own Halo 2 mods. If you're a fan of tricking, glitching or modding, then this is the book for you. But only for gamers who think they're worthy of the distinction.
Author: Chris Kohler
Publisher: "O'Reilly Media, Inc."
Release Date: 2005-10-12
Genre: Games & Activities
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Teaches how to perform such modifications as running other versions of Windows within Windows 8, speeding up Web browsing, hacking Windows 8 mail, adding folders and programs to the start screen, and setting up a virtual private network.
XBOX 360 Forensics is a complete investigation guide for the XBOX game console. Because the XBOX 360 is no longer just a video game console — it streams movies, connects with social networking sites and chatrooms, transfer files, and more — it just may contain evidence to assist in your next criminal investigation. The digital forensics community has already begun to receive game consoles for examination, but there is currently no map for you to follow as there may be with other digital media. XBOX 360 Forensics provides that map and presents the information in an easy-to-read, easy-to-reference format. This book is organized into 11 chapters that cover topics such as Xbox 360 hardware; XBOX LIVE; configuration of the console; initial forensic acquisition and examination; specific file types for Xbox 360; Xbox 360 hard drive; post-system update drive artifacts; and XBOX Live redemption code and Facebook. This book will appeal to computer forensic and incident response professionals, including those in federal government, commercial/private sector contractors, and consultants. Game consoles are routinely seized and contain evidence of criminal activity Author Steve Bolt wrote the first whitepaper on XBOX investigations
Author: Andrew Bunnie Huang
Publisher: No Starch Press
Release Date: 2017-03-15
Genre: Technology & Engineering
For over a decade, Andrew "bunnie" Huang, one of the world's most esteemed hackers, has shaped the fields of hacking and hardware, from his cult-classic book Hacking the Xbox to the open-source laptop Novena and his mentorship of various hardware startups and developers. In The Hardware Hacker, Huang shares his experiences in manufacturing and open hardware, creating an illuminating and compelling career retrospective. Huang’s journey starts with his first visit to the staggering electronics markets in Shenzhen, with booths overflowing with capacitors, memory chips, voltmeters, and possibility. He shares how he navigated the overwhelming world of Chinese factories to bring chumby, Novena, and Chibitronics to life, covering everything from creating a Bill of Materials to choosing the factory to best fit his needs. Through this collection of personal essays and interviews on topics ranging from the legality of reverse engineering to a comparison of intellectual property practices between China and the United States, bunnie weaves engineering, law, and society into the tapestry of open hardware. With highly detailed passages on the ins and outs of manufacturing and a comprehensive take on the issues associated with open source hardware, The Hardware Hacker is an invaluable resource for aspiring hackers and makers.
This is the first hands-on guide to the entire process of designing and manufacturing open source hardware. Drawing on extensive personal experience with DIY, maker, and hardware hacking projects, industry-leading contributors share proven approaches to design, remixing, fabrication, manufacturing, troubleshooting, licensing, documentation, and running an open source hardware business. Part I covers the emergence and evolution of open source hardware, what open source hardware licenses mean, and the growing role of standards in making hardware more open. Part II offers contributors’ expert advice on key tasks, ranging from creating derivatives to using source files. Part III turns to production, showing how to manufacture at multiple scales–from personal to commercial. Appendixes provide valuable checklists for design, manufacture, security, and documentation. And to foster even more hands-on learning and experimentation, the low-cost Blinky Buildings open source hardware kit is used as an example throughout. Learn how to Get involved in the open source hardware community–its history and values Develop designs you can successfully prototype and manufacture Walk step by step through making derivatives from existing projects Build open source 3D printers, and remix 3D printable objects Create open source wearables Work with diverse source files, from electronics to other physical materials Fabricate your own designs Move from prototype to commercial manufacturing, and troubleshoot problems Choose a business model and build a profitable open source hardware company Avoid pitfalls associated with trademarks, copyrights, patents, and licensing Write documentation other hardware hackers can use Use open source hardware in education, helping students learn without boundaries
Author: Joe Grand
Release Date: 2006-08-18
The book introduces the principles of hardware design and describes the tools and techniques required to begin hacking. The DVD contains hack instructions for over 20 game consoles and hardware devices from Nintendo, Apple, Sony, Microsoft, Palm and more. The presentation of these 20 projects on DVD media provides users with benefits and options not available on the printed page. All images are hi-res color that can be enlarged or printed, the text is easily searched, and the user can copy the contents to their hard disk and add comments directly into the PDF files. The DVD media also lends itself well to group projects (it includes a 10 user license). The 160-page book includes chapters on hacking tools and electrical engineering basics, along with chapters on the background, design and functionality of each hardware device. * Packed full of high resolution colour images that reveal the smallest details of each step in a hack * Includes in depth coverage of the tools of the hacking trade and the basics of electrical engineering * DVD includes a "Using the Tools" video starring Joe "kingpin" Grand
Author: Eldad Eilam
Publisher: John Wiley & Sons
Release Date: 2005-05-01
Market_Desc: · General Software Developers· Security Specialists Special Features: · Builds on some of the bestselling computer book titles, inlcuding Hacking the XBox and Hacking Tivo· Provides practical, in-depth techniques for software reverse engineering· Teaches how to protect software and data from malicious attacks About The Book: Hacker's Guide to Reverse Engineering begins with a basic primer on reverse engineering, including computer internals, operating systems, and assembly language. From there, readers will be taken through various applications of reverse engineering. These applications, which comprise the core of the book, are presented in two parts. The first part deals with security-related reverse engineering. The following part deals with the more practical aspects of the trade - reverse engineering for software developers. Throughout the text, the author covers the legal aspects of what he is demonstrating. The final part of the book provides an in-depth guide to disassembly (or code-level reverse engineering ).