Author: J. Todd
The Xbox 360 DVD-ROM drive firmware hack is currently the only modification or hack available for the Xbox 360. The firmware hack allows you to play properly created backups of Xbox 360 games. The firmware hack does NOT allow homebrew programs to run and does NOT bypass region protection. If a video game is locked to a particular region, then it will only play on an Xbox 360 of that same region. Before jumping into this modification, it is a good idea to learn how this hack works. In the most basic form, an Xbox 360’s game protection comes from two security measures. First of which is encryption. Nearly all files on an Xbox 360 game disc as well as the Xbox 360 hard drive are signed with Microsoft’s private key. If anything, even just a single bit, is changed, the signature is broken and the Xbox 360 refuses to run the file. The second security measure is media locking. The game is restricted to run only from a certain type of media. For example, all Xbox 360 games are restricted to run only from “Xbox 360” media. Game demos downloaded from Xbox Live are restricted to run only from “Xbox 360 Hard Drive.” Xbox Live Arcade games aren’t restricted at all; they can run from any media. Before the firmware hacks, if you were to copy an Xbox 360 game and try running it from “DVD+R DL”, the Xbox 360 would obviously see that it wasn’t “Xbox 360” media and refuse to run it because of the media restriction. This media restriction is what the firmware hack bypasses. The firmware fakes out the Xbox 360 into thinking that any media is “Xbox 360” media. You copy your game to DVD+R DL, insert it into a firmware-hacked drive, and instead of returning “DVD+R DL” to the Xbox 360, the drive says it is an “Xbox 360” disc and it then plays the game. As you can see, the firmware hack does not bypass any signature protection whatsoever. Some Xbox 360 games use region protection to restrict the playing of a game in a certain region. The firmware hack will not allow you to play games out of a region if they are region-locked. If the original will play in your Xbox 360, the same backup will. If the original won’t, neither will the backup of it.
Author: Andrew Haung
Publisher: John Wiley & Sons Incorporated
Release Date: 2003-05-01
Selling Points: - Written by a well-known and vocal Xbox hacker- Xbox hacking has a large and active online community- Only book announced on hacking the Xbox- Has a definite 'cool' factor which will appeal to the huge Xbox market
Author: Joe Grand
Release Date: 2004-11-12
The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems
Author: Joe Grand
Release Date: 2004-01-29
"If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an existing idea to create something better. Have fun while voiding your warranty! Some of the hardware hacks in this book include: * Don't toss your iPod away when the battery dies! Don't pay Apple the $99 to replace it! Install a new iPod battery yourself without Apple's "help" * An Apple a day! Modify a standard Apple USB Mouse into a glowing UFO Mouse or build a FireWire terabyte hard drive and custom case * Have you played Atari today? Create an arcade-style Atari 5200 paddle controller for your favorite retro videogames or transform the Atari 2600 joystick into one that can be used by left-handed players * Modern game systems, too! Hack your PlayStation 2 to boot code from the memory card or modify your PlayStation 2 for homebrew game development * Videophiles unite! Design, build, and configure your own Windows- or Linux-based Home Theater PC * Ride the airwaves! Modify a wireless PCMCIA NIC to include an external antenna connector or load Linux onto your Access Point * Stick it to The Man! Remove the proprietary barcode encoding from your CueCat and turn it into a regular barcode reader * Hack your Palm! Upgrade the available RAM on your Palm m505 from 8MB to 16MB · Includes hacks of today's most popular gaming systems like Xbox and PS/2. · Teaches readers to unlock the full entertainment potential of their desktop PC. · Frees iMac owners to enhance the features they love and get rid of the ones they hate.
Wenn es um die Entwicklung leistungsfähiger und effizienter Hacking-Tools geht, ist Python für die meisten Sicherheitsanalytiker die Sprache der Wahl. Doch wie genau funktioniert das? In dem neuesten Buch von Justin Seitz - dem Autor des Bestsellers »Hacking mit Python« - entdecken Sie Pythons dunkle Seite. Sie entwickeln Netzwerk-Sniffer, manipulieren Pakete, infizieren virtuelle Maschinen, schaffen unsichtbare Trojaner und vieles mehr. Sie lernen praktisch, wie man • einen »Command-and-Control«-Trojaner mittels GitHub schafft • Sandboxing erkennt und gängige Malware-Aufgaben wie Keylogging und Screenshotting automatisiert • Windows-Rechte mittels kreativer Prozesskontrolle ausweitet • offensive Speicherforensik-Tricks nutzt, um Passwort-Hashes abzugreifen und Shellcode in virtuelle Maschinen einzuspeisen • das beliebte Web-Hacking-Tool Burp erweitert • die Windows COM-Automatisierung nutzt, um einen Man-in-the-Middle-Angriff durchzuführen • möglichst unbemerkt Daten aus einem Netzwerk abgreift Eine Reihe von Insider-Techniken und kreativen Aufgaben zeigen Ihnen, wie Sie die Hacks erweitern und eigene Exploits entwickeln können.
Author: Andrew "bunnie" Huang
Publisher: No Starch Press
Release Date: 2017-03-21
Genre: Technology & Engineering
For over a decade, Andrew “bunnie” Huang, one of the world's most esteemed hackers, has shaped the fields of hacking and hardware, from his cult-classic book Hacking the Xbox to the open-source laptop Novena and his mentorship of various hardware startups and developers. In The Hardware Hacker, Huang shares his experiences in manufacturing and open hardware, creating an illuminating and compelling career retrospective. Huang’s journey starts with his first visit to the staggering electronics markets in Shenzhen, with booths overflowing with capacitors, memory chips, voltmeters, and possibility. He shares how he navigated the overwhelming world of Chinese factories to bring chumby, Novena, and Chibitronics to life, covering everything from creating a Bill of Materials to choosing the factory to best fit his needs. Through this collection of personal essays and interviews on topics ranging from the legality of reverse engineering to a comparison of intellectual property practices between China and the United States, bunnie weaves engineering, law, and society into the tapestry of open hardware. With highly detailed passages on the ins and outs of manufacturing and a comprehensive take on the issues associated with open source hardware, The Hardware Hacker is an invaluable resource for aspiring hackers and makers.
XBOX 360 Forensics is a complete investigation guide for the XBOX game console. Because the XBOX 360 is no longer just a video game console — it streams movies, connects with social networking sites and chatrooms, transfer files, and more — it just may contain evidence to assist in your next criminal investigation. The digital forensics community has already begun to receive game consoles for examination, but there is currently no map for you to follow as there may be with other digital media. XBOX 360 Forensics provides that map and presents the information in an easy-to-read, easy-to-reference format. This book is organized into 11 chapters that cover topics such as Xbox 360 hardware; XBOX LIVE; configuration of the console; initial forensic acquisition and examination; specific file types for Xbox 360; Xbox 360 hard drive; post-system update drive artifacts; and XBOX Live redemption code and Facebook. This book will appeal to computer forensic and incident response professionals, including those in federal government, commercial/private sector contractors, and consultants. Game consoles are routinely seized and contain evidence of criminal activity Author Steve Bolt wrote the first whitepaper on XBOX investigations
Written by a certified Arabic linguist from the Defense Language Institute with extensive background in decoding encrypted communications, this cyber-thriller uses a fictional narrative to provide a fascinating and realistic "insider's look" into technically sophisticated covert terrorist communications over the Internet. The accompanying CD-ROM allows readers to "hack along" with the story line, by viewing the same Web sites described in the book containing encrypted, covert communications. Hacking a Terror NETWORK addresses the technical possibilities of Covert Channels in combination with a very real concern: Terrorism. The fictional story follows the planning of a terrorist plot against the United States where the terrorists use various means of Covert Channels to communicate and hide their trail. Loyal US agents must locate and decode these terrorist plots before innocent American citizens are harmed. The technology covered in the book is both real and thought provoking. Readers can realize the threat posed by these technologies by using the information included in the CD-ROM. The fictional websites, transfer logs, and other technical information are given exactly as they would be found in the real world, leaving the reader to test their own ability to decode the terrorist plot. Cyber-Thriller focusing on increasing threat of terrorism throughout the world. Provides a fascinating look at covert forms of communications used by terrorists over the Internet. Accompanying CD-ROM allows users to "hack along" with the fictional narrative within the book to decrypyt.
Carsten-Constantin Soeldner’s investigation enables embedded systems firms to understand how they can open their systems to gain access to the ideas and solutions of external users and developers. Similar to smartphones with their large number of apps, firms are now beginning to open their embedded systems towards open innovation. Despite the large potential to increase innovativeness, firms face a variety of obstacles, such as the presence of safety and real-time constraints or the need to protect intellectual property. Carsten-Constantin Soeldner identified a variety of approaches how firms can still open their systems while not violating these constraints. The book is built on four different studies which comprehensively illuminate open innovation strategies for embedded systems.