This kit contains all the essentials to create over 15 characters this drawing kit includes a 32-page project book, 16 page practice pad, 4 color poster, blank sticker sheets, Pokemon wrapped drawing pencil with sharpener, 4 twist crayons, 2 custom molded erasers, and a customized travel pencil pouch. Using the basic techniques learned in the book about shapes, perspective and figure drawing, readers can use this kit to learn how to draw their very own Pokémon! Discover the Pokémon artist in you with over a dozen different all-star Pokémon to draw, color, and decorate! Everything you need to get started is inside—all you need to add is your own artist’s talent! You can even draw your own stickers and use your own drawings to create your own Pokémon poster! Step by step, you’ll add a circle here, a line there...and before you know it, you’ll be drawing Pikachu and its friends!
Draw them all! Learn how to draw Pikachu, Eevee, Charizard, Mewtwo and other popular Pokemon characters. Over 50 popular Pokemon have been covered in this step by step drawing guide. So, grab this guide today and start drawing them all immediately!
Grab your pencil. Pick up some paper. And get ready to tdraw the coolest, most action-packed Pokemon art ever. Catch step-by-step secret tips on drawing your favorite Pokemon, like Pikachu, Togepi, Chikorita, Meowth, Pichu, Houndour, Lugia, Cyndaquil, and more!Plus, draw bonus poses of Pokemon in action, and create your own battle scenes!You'll be a Pokmon drawing-Master in no time!
If you like Pokemon, you'll love this step-by-step guide to drawing everyone's favorite creatures! First you'll learn some easy drawing techniques. Then you'll discover how to draw your favorite Pokemon, from Pikachu and Ivysaur to Meowth and Charmeleon. So grab a pencil and get ready -- learning to draw has never been this much fun!
Author: Go With the Flo Books
Publisher: Createspace Independent Publishing Platform
Release Date: 2016-08-23
The ultimate Pokemon Drawing Guide is here at last! Put your skills to the test, as this here book gives you all you need to draw twenty of Pokemon's most iconic characters. Pikachu, Eevee, Scyther and even starters from the new Sun and Moon Games! Now you can truly capture them all, by following these simple to understrand instructions and design realistic and truly captivating Pokemon. The perfect gift for any Pokemon trainer, young or old.
Pick up a pencil and learn to draw your favorite characters from Pokemon Go! Whether it's Pikachu, Bellsprout or Jigglypuff you'll be drawing them all in no time at all. Once you've finished sketching them, color them in!
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Author: Scholastic Australia
Release Date: 2015-10-01
It's everything you ever wanted to know about every Pokemon -- all in one place! The book includes 64 new pages focusing on the new Kalos characters that just debuted in the Pokemon X & Y videogames, plus inside info on the new Mega Evolved Pokemon.
This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. Its main contribution is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity-centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students.
Paper is incredible stuff. It's easy to cut, but incredibly strong. It's disposable, but can last for centuries. It can stand as stiff as a board, pop up like a spring, or float like a leaf. And its invention changed the world forever. Perfect for kids, parents, and educators, Paper Inventions is a project-based book with full color illustrations, step-by-step instructions, supply lists, and templates that allow you to follow along with the book or devise something entirely new. Each chapter features new projects that will challenge and intrigue everyone, from beginning to experienced Makers. In this book, you'll learn to make: A light-up paper cat that shows how switches and sensors work An action origami robot worm Edible rice paper perfect for secret messages A space rover that moves thanks to paper machinery A paper generator that creates electricity when you tap or rub it Heat-activated paper models that fold themselves A geodesic dome big enough to crawl into--from newspaper!
Author: Scott J. Warren
Release Date: 2017-08-03
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
The Greek gods never actually existed. Did they? Sophie Darrow finds she was wrong about that assumption when she's pulled into the spirit realm, complete with an Underworld, on her first day at college. Adrian, the mysterious young man who brought her there, simply wants her to taste a pomegranate. Soon, though she returns to her regular life, her mind begins exploding with dreams and memories of ancient times; of a love between two Greeks named Persephone and Hades. But lethal danger has always surrounded the immortals, and now that she's tainted with the Underworld's magic, that danger is drawing closer to Sophie. Night Owl Reviews Top Pick (Persephone's Orchard) Long and Short Reviews Book of the Month (Persephone's Orchard)
Easy Step by Step Guide For Kids To Understand The Basics of Drawing Human Faces.The "How To Draw Faces" guide will enable your child to communicate with the outside world with visual intelligence. They will learn to express their feelings, emotions and wants more efficiently. Peter Child's " How To Draw Faces" will help your children develop important cognitive skill . They will learn to express their emotions by drawing faces of parents, family m friends and people that they see in the TV . This will teach them how to become a better artist.Targeted towards young aspiring artists seeking to develop their technical and drawing skills and build a repertoire of skills.Gradually your children will learn to express their feeling towards their family, friends and loved ones. They will learn to adapt to different situation and take action accordingly. For example, they will learn to recognize a celebrity in the TV whose faces they had drawn earlier. With time , your children will build in confidence in drawing . At the same time they will be confident to recognize people and reproduce any human being that they see. If you are looking for a drawing book to guide your kids through step by step, you got it! This book is simple at the same time challenging. Simplicity will mean that your children will enjoy their work. Challenging will mean that they won't get bored . They will progress higher by going through the steps. Even the youngest artists can learn how to draw people's faces step by step from basic shapes such as circles and ellipses. This book shows 33 example of drawing human faces . Benefits of the book:"How To Draw Faces" by Peter Childs will help you children with- * Communication skills. * Memory and recognition skills * Hand-Eye co-ordinations * Early art concept * Pride is drawing * Understanding of the world * Motivation and patience * Color vocabularyDon't let your child fall behind. This isn't necessarily about the quality of their current artwork, it is about their ability to communicate with their surroundings. Order this book and you will see how the simple process of improving your child's ability to draw peoples and faces will translate into an improved ability to connect with the world.