Draw them all! Learn how to draw Pikachu, Eevee, Charizard, Mewtwo and other popular Pokemon characters. Over 50 popular Pokemon have been covered in this step by step drawing guide. So, grab this guide today and start drawing them all immediately!
This kit contains all the essentials to create over 15 characters this drawing kit includes a 32-page project book, 16 page practice pad, 4 color poster, blank sticker sheets, Pokemon wrapped drawing pencil with sharpener, 4 twist crayons, 2 custom molded erasers, and a customized travel pencil pouch. Using the basic techniques learned in the book about shapes, perspective and figure drawing, readers can use this kit to learn how to draw their very own Pokémon! Discover the Pokémon artist in you with over a dozen different all-star Pokémon to draw, color, and decorate! Everything you need to get started is inside—all you need to add is your own artist’s talent! You can even draw your own stickers and use your own drawings to create your own Pokémon poster! Step by step, you’ll add a circle here, a line there...and before you know it, you’ll be drawing Pikachu and its friends!
Grab your pencil. Pick up some paper. And get ready to tdraw the coolest, most action-packed Pokemon art ever. Catch step-by-step secret tips on drawing your favorite Pokemon, like Pikachu, Togepi, Chikorita, Meowth, Pichu, Houndour, Lugia, Cyndaquil, and more!Plus, draw bonus poses of Pokemon in action, and create your own battle scenes!You'll be a Pokmon drawing-Master in no time!
Author: Go With the Flo Books
Publisher: Createspace Independent Publishing Platform
Release Date: 2016-08-23
The ultimate Pokemon Drawing Guide is here at last! Put your skills to the test, as this here book gives you all you need to draw twenty of Pokemon's most iconic characters. Pikachu, Eevee, Scyther and even starters from the new Sun and Moon Games! Now you can truly capture them all, by following these simple to understrand instructions and design realistic and truly captivating Pokemon. The perfect gift for any Pokemon trainer, young or old.
Pick up a pencil and learn to draw your favorite characters from Pokemon Go! Whether it's Pikachu, Bellsprout or Jigglypuff you'll be drawing them all in no time at all. Once you've finished sketching them, color them in!
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
This thesis reviews and utilizes concepts from cognitive psychology, developmental psychology and game design to bring forth a number of design principles for educational games that may improve students' motivation to learn. Its main contribution is a novel approach to serious game design, namely envisioning play and learning as a restructuring practice. This change of perspective, from a formal game design approach (focused on rules and regulations) towards a more activity-centered approach (focused on process and style), may help designers to leverage the motivational potential of games, in order to make education more engaging to students.
Author: Scott J. Warren
Release Date: 2017-08-03
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div
Every week Erika Moen draws a cornucopia (pornucopia?) of fun, naughty pairings for the critically-acclaimed sex education comic OH JOY SEX TOY. Now YOU can join in the sexy fun by adding your own color choices in OH JOY SEX TOY: COLORING BOOK! An alluring collection of NSFW illustrations, featuring a wide variety of sexy humans, awaits you! Whether you want to color for relaxation, saucy enjoyment, or to make a unique work of art for a special someone, this book is sure to please.
This highly anticipated print collection gathers articles published in the much-loved International Journal of Proof-of-Concept or Get The Fuck Out. PoC||GTFO follows in the tradition of Phrack and Uninformed by publishing on the subjects of offensive security research, reverse engineering, and file format internals. Until now, the journal has only been available online or printed and distributed for free at hacker conferences worldwide. Consistent with the journal's quirky, biblical style, this book comes with all the trimmings: a leatherette cover, ribbon bookmark, bible paper, and gilt-edged pages. The book features more than 80 technical essays from numerous famous hackers, authors of classics like "Reliable Code Execution on a Tamagotchi," "ELFs are Dorky, Elves are Cool," "Burning a Phone," "Forget Not the Humble Timing Attack," and "A Sermon on Hacker Privilege." Twenty-four full-color pages by Ange Albertini illustrate many of the clever tricks described in the text.
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.
Paper is incredible stuff. It's easy to cut, but incredibly strong. It's disposable, but can last for centuries. It can stand as stiff as a board, pop up like a spring, or float like a leaf. And its invention changed the world forever. Perfect for kids, parents, and educators, Paper Inventions is a project-based book with full color illustrations, step-by-step instructions, supply lists, and templates that allow you to follow along with the book or devise something entirely new. Each chapter features new projects that will challenge and intrigue everyone, from beginning to experienced Makers. In this book, you'll learn to make: A light-up paper cat that shows how switches and sensors work An action origami robot worm Edible rice paper perfect for secret messages A space rover that moves thanks to paper machinery A paper generator that creates electricity when you tap or rub it Heat-activated paper models that fold themselves A geodesic dome big enough to crawl into--from newspaper!