Learn how to use children’s literature to engage students in mathematical problem solving. Teaching with children’s literature helps build a positive math environment, encourages students to think abstractly, shows students the real-world purposes of math, builds content-area literacy, and appeals to students with different learning styles and preferences. This practical book provides specific children’s book ideas and standards-based lessons that you can use to bring math alive in your own classroom. Special Features: Step-by-step ideas for using children’s literature to teach lessons based on the Common Core Standards for Mathematical Content in kindergarten, first, and second grade Scripting, modeling, and discussion prompts for each lesson Information on alignment to the Standards for Mathematical Practice and how to put them into student-friendly language Reference to a wide variety of specific children’s literature that can provide a context for young children learning to engage in the standards Differentiated activities for students who are early, developing, and advanced problem solvers
Author: Management Association, Information Resources
Publisher: IGI Global
Release Date: 2013-09-30
Primary and Secondary education is a formative time for young students. Lessons learned before the rigors of higher education help to inform learners’ future successes, and the increasing prevalence of learning tools and technologies can both help and hinder students in their endeavors. K-12 Education: Concepts, Methodologies, Tools, and Applications investigates the latest advances in online and mobile learning, as well as pedagogies and ontologies influenced by current developments in information and communication technologies, enabling teachers, students, and administrators to make the most of their educational experience. This multivolume work presents all stakeholders in K-12 education with the tools necessary to facilitate the next generation of student-teacher interaction.
Author: Gerard A. Venema
Release Date: 2013
This book provides an inquiry-based introduction to advanced Euclidean geometry. It utilizes dynamic geometry software, specifically GeoGebra, to explore the statements and proofs of many of the most interesting theorems in the subject. Topics covered include triangle centers, inscribed, circumscribed, and escribed circles, medial and orthic triangles, the nine-point circle, duality, and the theorems of Ceva and Menelaus, as well as numerous applications of those theorems. The final chapter explores constructions in the Poincaré disk model for hyperbolic geometry. The book can be used either as a computer laboratory manual to supplement an undergraduate course in geometry or as a stand-alone introduction to advanced topics in Euclidean geometry. The text consists almost entirely of exercises (with hints) that guide students as they discover the geometric relationships for themselves. First the ideas are explored at the computer and then those ideas are assembled into a proof of the result under investigation. The goals are for the reader to experience the joy of discovering geometric relationships, to develop a deeper understanding of geometry, and to encourage an appreciation for the beauty of Euclidean geometry.
Author: Mark Ryan
Publisher: John Wiley & Sons
Release Date: 2008-01-03
Learning geometry doesn’t have to hurt. With a little bit of friendly guidance, it can even be fun! Geometry For Dummies, 2nd Edition, helps you make friends with lines, angles, theorems and postulates. It eases you into all the principles and formulas you need to analyze two- and three-dimensional shapes, and it gives you the skills and strategies you need to write geometry proofs. Before you know it, you’ll be devouring proofs with relish. You’ll find out how a proof’s chain of logic works and discover some basic secrets for getting past rough spots. Soon, you’ll be proving triangles congruent, calculating circumferences, using formulas, and serving up pi. The non-proof parts of the book contain helpful formulas and tips that you can use anytime you need to shape up your knowledge of shapes. You’ll even get a feel for why geometry continues to draw people to careers in art, engineering, carpentry, robotics, physics, and computer animation, among others.You’ll discover how to: Identify lines, angles, and planes Measure segments and angles Calculate the area of a triangle Use tips and strategies to make proofs easier Figure the volume and surface area of a pyramid Bisect angles and construct perpendicular lines Work with 3-D shapes Work with figures in the x-y coordinate system So quit scratching your head. Geometry For Dummies, 2nd Edition, gets you un-stumped in a hurry.
Anthony Riddelll Born in Adelaide Maimed in Sydney Jolly in Melbourne Participated in the good chamber, king carbon and the enemies of algebra, volvox (all music ensembles). Wrote: Betrayed By The Senses Pain Is A Sign Of Life Fingerprints On The Surface Of The Brain False Head Tomorrow Shall Be Punished Transparent Skin A Turnip In The Shape Of A Human Animalcule Recapitation Dog God Touched By A Mammal Summary of Make Your Own Brain: Jerry Cherry constructs a brain. The reader may suffer.