Information Visualization

Author: Colin Ware
Publisher: Elsevier
ISBN: 9780123814647
Release Date: 2013
Genre: Computers

"This is a book about what the science of perception can tell us about visualization. There is a gold mine of information about how we see to be found in more than a century of work by vision researchers. The purpose of this book is to extract from that large body of research literature those design principles that apply to displaying information effectively"--

Information Visualization

Author: Colin Ware
Publisher: Elsevier
ISBN: 9780123814654
Release Date: 2012-05-21
Genre: Computers

Most designers know that yellow text presented against a blue background reads clearly and easily, but how many can explain why, and what really are the best ways to help others and ourselves clearly see key patterns in a bunch of data? When we use software, access a website, or view business or scientific graphics, our understanding is greatly enhanced or impeded by the way the information is presented. This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications--resulting in visualization of improved clarity, utility, and persuasiveness. The book offers practical guidelines that can be applied by anyone: interaction designers, graphic designers of all kinds (including web designers), data miners, and financial analysts. Complete update of the recognized source in industry, research, and academic for applicable guidance on information visualizing. Includes the latest research and state of the art information on multimedia presentation. More than 160 explicit design guidelines based on vision science. A new final chapter that explains the process of visual thinking and how visualizations help us to think about problems. Packed with over 400 informative full color illustrations, which are key to understanding of the subject.

Information Visualization

Author: Colin Ware
Publisher: Elsevier
ISBN: 0080478492
Release Date: 2004-05-05
Genre: Computers

Information Visualization is the major revision of a classic work on information visualization. This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications - resulting in visualization of improved clarity, utility, and persuasiveness. This is the first work to use the science of perception to help serious designers and analysts optimize understanding and perception of their data visualizations. This unique and essential guide to human visual perception and related cognitive principles will enrich courses on information visualization and empower designers to see their way forward. Its updated review of empirical research and interface design examples will do much to accelerate innovation and adoption of information visualization. New to this edition are a new chapter on visual thinking, new sections on face perception and flow visualization, and a much-expanded chapter on color and color sequences. This book will appeal to interaction designers; graphic designers of all kinds (including web designers); financial analysts; research scientists and engineers; data miners; and managers faced with information-intensive challenges. *First work to use the science of perception to help serious designers and analysts optimize understanding and perception of their data visualizations. * Major revision of this classic work, with a new chapter on visual thinking, new sections on face perception and flow visualization, and a much expanded chapter on color and color sequences. *New to this edition is the full color treatment throughout, to better display over 400 illustrations.

Information Visualization

Author: Colin Ware
Publisher: Elsevier
ISBN: 9780123814647
Release Date: 2013
Genre: Computers

"This is a book about what the science of perception can tell us about visualization. There is a gold mine of information about how we see to be found in more than a century of work by vision researchers. The purpose of this book is to extract from that large body of research literature those design principles that apply to displaying information effectively"--

Readings in Information Visualization

Author: Stuart K. Card
Publisher: Morgan Kaufmann
ISBN: 1558605339
Release Date: 1999-01
Genre: Computers

This groundbreaking book defines the emerging field of information visualization and offers the first-ever collection of the classic papers of the discipline, with introductions and analytical discussions of each topic and paper. The authors' intention is to present papers that focus on the use of visualization to discover relationships, using interactive graphics to amplify thought. This book is intended for research professionals in academia and industry; new graduate students and professors who want to begin work in this burgeoning field; professionals involved in financial data analysis, statistics, and information design; scientific data managers; and professionals involved in medical, bioinformatics, and other areas. * Full-color reproduction throughout * Author power team - an exciting and timely collaboration between the field's pioneering, most-respected names * The only book on Information Visualization with the depth necessary for use as a text or as a reference for the information professional * Text includes the classic source papers as well as a collection of cutting edge work

Visual Thinking

Author: Colin Ware
Publisher: Elsevier
ISBN: 0080558410
Release Date: 2010-07-27
Genre: Computers

Visual Thinking brings the science of perception to the art of design. Designers increasingly need to present information in ways that aid their audience’s thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance. In this book, Colin Ware takes what we now know about perception, cognition, and attention and transforms it into concrete advice that designers can directly apply. He demonstrates how designs can be considered as tools for cognition – extensions of the viewer’s brain in much the same way that a hammer is an extension of the user’s hand. The book includes hundreds of examples, many in the form of integrated text and full-color diagrams. Experienced professional designers and students alike will learn how to maximize the power of the information tools they design for the people who use them. Presents visual thinking as a complex process that can be supported in every stage using specific design techniques Provides practical, task-oriented information for designers and software developers charged with design responsibilities Includes hundreds of examples, many in the form of integrated text and full-color diagrams Steeped in the principles of “active vision, which views graphic designs as cognitive tools

Design of Visualizations for Human Information Interaction

Author: Kamran Sedig
Publisher: Morgan & Claypool Publishers
ISBN: 9781627057486
Release Date: 2016-04-18
Genre: Computers

Interest in visualization design has increased in recent years. While there is a large body of existing work from which visualization designers can draw, much of the past research has focused on developing new tools and techniques that are aimed at specific contexts. Less focus has been placed on developing holistic frameworks, models, and theories that can guide visualization design at a general level—a level that transcends domains, data types, users, and other contextual factors. In addition, little emphasis has been placed on the thinking processes of designers, including the concepts that designers use, while they are engaged in a visualization design activity. In this book we present a general, holistic framework that is intended to support visualization design for human-information interaction. The framework is composed of a number of conceptual elements that can aid in design thinking. The core of the framework is a pattern language—consisting of a set of 14 basic, abstract patterns—and a simple syntax for describing how the patterns are blended. We also present a design process, made up of four main stages, for creating static or interactive visualizations. The 4-stage design process places the patterns at the core of designers’ thinking, and employs a number of conceptual tools that help designers think systematically about creating visualizations based on the information they intend to represent. Although the framework can be used to design static visualizations for simple tasks, its real utility can be found when designing visualizations with interactive possibilities in mind—in other words, designing to support a human-information interactive discourse. This is especially true in contexts where interactive visualizations need to support complex tasks and activities involving large and complex information spaces. The framework is intended to be general and can thus be used to design visualizations for diverse domains, users, information spaces, and tasks in different fields such as business intelligence, health and medical informatics, digital libraries, journalism, education, scientific discovery, and others. Drawing from research in multiple disciplines, we introduce novel concepts and terms that can positively contribute to visualization design practice and education, and will hopefully stimulate further research in this area.

Visualizing Data

Author: Ben Fry
Publisher: "O'Reilly Media, Inc."
ISBN: 9780596519308
Release Date: 2007-12-18
Genre: Computers

Provides information on the methods of visualizing data on the Web, along with example projects and code.

Visual Perception from a Computer Graphics Perspective

Author: William Thompson
Publisher: CRC Press
ISBN: 9781439865491
Release Date: 2016-04-19
Genre: Computers

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers such topics as the perception of material properties, illumination, the perception of pictorial space, image statistics, perception and action, and spatial cognition.

Visualization Handbook

Author: Charles D. Hansen
Publisher: Elsevier
ISBN: 9780080481647
Release Date: 2011-08-30
Genre: Technology & Engineering

The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a “who’s who of international scientific visualization researchers covering every aspect of the discipline, including: · Virtual environments for visualization · Basic visualization algorithms · Large-scale data visualization · Scalar data isosurface methods · Visualization software and frameworks · Scalar data volume rendering · Perceptual issues in visualization · Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields; * Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.

Developing User Interfaces

Author: Dan R. Olsen
Publisher: Morgan Kaufmann
ISBN: 1558604189
Release Date: 1998
Genre: Computers

This book discusses programming (rather than design) principles for UIs, which commonly require the largest share of programming work in any given application. With its unusual focus, many professionals will be interested in this title.

Designing Data Visualizations

Author: Noah Iliinsky
Publisher: "O'Reilly Media, Inc."
ISBN: 9781449317065
Release Date: 2011-09-16
Genre: Computers

Data visualization is an efficient and effective medium for communicating large amounts of information, but the design process can often seem like an unexplainable creative endeavor. This concise book aims to demystify the design process by showing you how to use a linear decision-making process to encode your information visually. Delve into different kinds of visualization, including infographics and visual art, and explore the influences at work in each one. Then learn how to apply these concepts to your design process. Learn data visualization classifications, including explanatory, exploratory, and hybrid Discover how three fundamental influences—the designer, the reader, and the data—shape what you create Learn how to describe the specific goal of your visualization and identify the supporting data Decide the spatial position of your visual entities with axes Encode the various dimensions of your data with appropriate visual properties, such as shape and color See visualization best practices and suggestions for encoding various specific data types

Interactive Data Visualization

Author: Matthew O. Ward
Publisher: CRC Press
ISBN: 9781482257380
Release Date: 2015-06-11
Genre: Computers

An Updated Guide to the Visualization of Data for Designers, Users, and Researchers Interactive Data Visualization: Foundations, Techniques, and Applications, Second Edition provides all the theory, details, and tools necessary to build visualizations and systems involving the visualization of data. In color throughout, it explains basic terminology and concepts, algorithmic and software engineering issues, and commonly used techniques and high-level algorithms. Full source code is provided for completing implementations. New to the Second Edition New related readings, exercises, and programming projects Better quality figures and numerous new figures New chapter on techniques for time-oriented data This popular book continues to explore the fundamental components of the visualization process, from the data to the human viewer. For developers, the book offers guidance on designing effective visualizations using methods derived from human perception, graphical design, art, and usability analysis. For practitioners, it shows how various public and commercial visualization systems are used to solve specific problems in diverse domains. For researchers, the text describes emerging technology and hot topics in development at academic and industrial centers today. Each chapter presents several types of exercises, including review questions and problems that motivate readers to build on the material covered and design alternate approaches to solving a problem. In addition, programming projects encourage readers to perform a range of tasks, from the simple implementation of algorithms to the extension of algorithms and programming techniques. Web Resource A supplementary website includes downloadable software tools and example data sets, enabling hands-on experience with the techniques covered in the text. The site also offers links to useful data repositories and data file formats, an up-to-date listing of software packages and vendors, and instructional tools, such as reading lists, lecture slides, and demonstration programs.

Building Responsive Data Visualization for the Web

Author: Bill Hinderman
Publisher: John Wiley & Sons
ISBN: 9781119067146
Release Date: 2015-11-02
Genre: Computers

Unchain your data from the desktop with responsive visualizations Building Responsive Data Visualization for the Web is a handbook for any front-end development team needing a framework for integrating responsive web design into the current workflow. Written by a leading industry expert and design lead at Starbase Go, this book provides a wealth of information and practical guidance from the perspective of a real-world designer. You'll walk through the process of building data visualizations responsively as you learn best practices that build upon responsive web design principles, and get the hands-on practice you need with exercises, examples, and source code provided in every chapter. These strategies are designed to be implemented by teams large and small, with varying skill sets, so you can apply these concepts and skills to your project right away. Responsive web design is the practice of building a website to suit base browser capability, then adding features that enhance the experience based on the user's device's capabilities. Applying these ideas to data produces visualizations that always look as if they were designed specifically for the device through which they are viewed. This book shows you how to incorporate these principles into your current practices, with highly practical hands-on training. Examine the hard data surrounding responsive design Master best practices with hands-on exercises Learn data-based document manipulation using D3.js Adapt your current strategies to responsive workflows Data is growing exponentially, and the need to visualize it in any context has become crucial. Traditional visualizations allow important data to become lost when viewed on a small screen, and the web traffic speaks for itself – viewers repeatedly demonstrate their preference for responsive design. If you're ready to create more accessible, take-anywhere visualizations, Building Responsive Data Visualization for the Web is your tailor-made solution.

Engineering Psychology and Human Performance

Author: Christopher D. Wickens
Publisher: Psychology Press
ISBN: 9781317351313
Release Date: 2015-08-20
Genre: Psychology

Forming connections between human performance and design Engineering Psychology and Human Performance, 4e examines human-machine interaction. The book is organized directly from the psychological perspective of human information processing. The chapters generally correspond to the flow of information as it is processed by a human being--from the senses, through the brain, to action--rather than from the perspective of system components or engineering design concepts. This book is ideal for a psychology student, engineering student, or actual practitioner in engineering psychology, human performance, and human factors Learning Goals Upon completing this book, readers should be able to: * Identify how human ability contributes to the design of technology. * Understand the connections within human information processing and human performance. * Challenge the way they think about technology's influence on human performance. * show how theoretical advances have been, or might be, applied to improving human-machine interaction