Discover a role-based simulation game designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations. The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow. Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey. What You Will Learn Play the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to it See how this game illustrates the DevOps cycle as a case study Who This Book Is For Programmers or system admins/project managers who are new to DevOps. DevOps trainers and Agile Coaches who are interested in offering a collaborative and engaging learning experience to their teams.
Discover a role-based simulation game, designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, readers will gain an understanding of Dev and Ops roles as well as their interdependencies. Throughout the game they go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills and grow the Scrum-team circle to include Operations. The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow. Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes the players through a gamified DevOps transformation journey. What You Will Learn Play the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to it See how this game illustrates the DevOps cycle as a case study Who This Book Is For Programmers or system admins/project managers who are new to DevOps.
Introduced in the fall of 1998, LEGO (R) MINDSTORMS (TM) quickly became LEGOs'best-selling kit of all time - with the average age of buyers turning out to be 23! Given the toys capabilities, its not surprising that a whole generation of adults interested in robotics or programming is rediscovering LEGO (R) through MINDSTORMS (TM). Although the Mindstorms (TM) kit includes basic instructions and sample robots, these are not comprehensive and do not adequately teach the principals of robotics. Without direction, inventing a robot from the ground-up can be a challenge. This book includes a wide variety of new robots, in-depth explanations for readers, and important theory behind the practice of building robots. In short, it provides all the information necessary to become a robotics expert using Mindstorms (TM). Dave Baum is considered to be the premiere expert on Lego (R) Mindstorms (TM), since he has even developed NQC ("Not Quite C") that has become the language of choice for performing sophisticated programming with these robots.
You already know you can create amazing things with LEGO, but did you know you can also make vehicles that roll and model plans that include landing gear and flaps that actually extend and retract? You can even make functional robots without getting into Mindstorms and programming. In Practical LEGO Technics, Mark Rollins shows you how to use LEGO and Power Functions components like motors and remote controls to create motorized cars, all terrain vehicles, vehicle steering, construction equipment such as cranes and forklifts, airplanes. All-in-all, you'll learn to create a wide variety of fun, unique LEGO creations. LEGO Technic is similar to Mindstorms in that you can create all sorts of cool vehicles and gadgets. But unlike Mindstorms, you don't have to learn programming. Power Functions allows you to add motors, remote control, and battery boxes to your LEGO projects, no programming required. And while you could just build a LEGO Technic gadget from a boxed set, with Practical LEGO Technics, you'll learn the hows and whys of Technic project design, and pick up ideas for your own custom projects. Please note: The print version of this title is in black & white; the ebook is full color. You can download color images from the book at http://www.apress.com/9781430246114 Covers basic design for motorized vehicles that run and steer. Shows how to build headlights and more using the Power Functions Light Kit. Provides suspension design for use in building all-terrain vehicles. Helps you build construction equipment, including a crane and forklift.
Author: David J. Perdue
Release Date: 2004-08-04
With the advent of TV shows such as Junkyard Wars and BattleBots, robot building is gaining popularity throughout the mainstream population, but no books have been published with this particular focus. Competitive MINDSTORMS: A Complete Guide to Robotic Sumo using LEGO MINDSTORMS sets a new precedent, covering the design and construction of Robot-Sumo robots using MINDSTORMS. Written by an experienced robot builder active in the building-community, this groundbreaking guide features thorough, realistic, premium-quality LEGO instructions. This book helps bridge the gap between the builder and the technology.
Author: James Floyd Kelly
Release Date: 2010-06-15
Genre: Technology & Engineering
James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Understand the basics of computer and robotic programming Easily program your robot using the NXT-G 1.0 and 2.0 visual programming languages Learn real-world techniques for moving, waiting, deciding, and much more. Get familiar with new hardware such as the color sensor included in the NXT 2.0 kit Control your robot manually from a remote control device Learn basic math principles that will make you a better programmer Who this book is for This book is for people 10 years old and up who are new to programming, or who are new to the NXT-G programming language. The book also appeals to educators who use NXT-G as a vehicle for teaching about robotics and programming principles. Table of Contents Robots and Programs Program Structure Hello World! Get Movin’ Record and Playback Make Some Noise! Wired! True or False? Feedback Wait for It! Round and Round Decisions, Decisions Stop It! Pick a Card, Any Card Apples and Oranges Inside or Out? Yes? No? Maybe? Title = Anything You Like Basic Text Basic Math Staying Alive Your Own Filing Cabinet Calibration Motoring Messages My Block Is Your Block
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
Author: Alexandra Glynn
Publisher: Wipf and Stock Publishers
Release Date: 2015-06-01
Genre: Literary Criticism
These are psalms in the sonnet form--life's sonnets. They are about loss, hope, and Christ. They speak to the human condition, which Christ knew and addressed. They try to contemplate the Bible. They speak the messages of abandonment, finding, gratitude, searching, temptation, and peace. They struggle with indifference. They are about human beings, the wide things we care about mutually. These are poems about crying and cursing, blessing and loss, to move human beings by sonnets towards understanding, caring, questioning and answering. The simple language reflects the author's perception of how clearly and simply so many of life's questions can be reflected on. The depths and heights of emotion often call for common images to express them best. This is what the Bible does, and these sonnets seek to speak the language of the Bible, especially its poetry.
This book is for the hobbyists, builders, and programmers who want to build and control their very own robots beyond the capabilities provided with the LEGO EV3 kit. You will need the LEGO MINDSTORMS EV3 kit for this book. The book is compatible with both the Home Edition and the Educational Edition of the kit. You should already have a rudimentary knowledge of general programming concepts and will need to have gone through the basic introductory material provided by the official LEGO EV3 tutorials.
Author: Andrew Pham
Publisher: Cengage Learning
Release Date: 2011
Genre: Agile software development
SCRUM IN ACTION: AGILE SOFTWARE PROJECT MANAGEMENT AND DEVELOPMENT is a practical how-to guide for software project teams on how to successfully deploy an Agile software framework with Scrum. It is clearly and concisely written and is the first practical
Author: Sharon L. Bowman
Publisher: John Wiley & Sons
Release Date: 2008-12-23
Genre: Business & Economics
From Sharon L. Bowman, the author of the best-selling Ten-Minute Trainer, comes the dynamic new book, Training from the BACK of the Room! This innovative resource introduces 65 training strategies that are guaranteed to deliver outstanding training results no matter what the topic, group, or learning environment. Now, trainers can replace the traditional "Trainers talk; learners listen" paradigm with a radical new model for designing and delivering instruction: "When learners talk and teach, they learn."
Author: Jeff Patton
Publisher: "O'Reilly Media, Inc."
Release Date: 2014-09-05
Genre: Business & Economics
User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features. Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why. Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they’re built, and learn from those you convert to working software
Author: Mark C. Layton
Publisher: John Wiley & Sons
Release Date: 2018-04-16
Genre: Business & Economics
Use scrum in all aspects of life Scrum is an agile project management framework that allows for flexibility and collaboration to be a part of your workflow. Primarily used by software developers, scrum can be used across many job functions and industries. Scrum can also be used in your personal life to help you plan for retirement, a trip, or even a wedding or other big event. Scrum provides a small set of rules that create just enough structure for teams to be able to focus their innovation on solving what might otherwise be an insurmountable challenge. Scrum For Dummies shows you how to assemble a scrum taskforce and use it to implement this popular Agile methodology to make projects in your professional and personal life run more smoothly—from start to finish. Discover what scrum offers project and product teams Integrate scrum into your agile project management strategy Plan your retirement or a family reunion using scrum Prioritize for releases with sprints No matter your career path or job title, the principles of scrum are designed to make your life easier. Why not give it a try?
DevOps for Developers delivers a practical, thorough introduction to approaches, processes and tools to foster collaboration between software development and operations. Efforts of Agile software development often end at the transition phase from development to operations. This book covers the delivery of software, this means “the last mile”, with lean practices for shipping the software to production and making it available to the end users, together with the integration of operations with earlier project phases (elaboration, construction, transition). DevOps for Developers describes how to streamline the software delivery process and improve the cycle time (that is the time from inception to delivery). It will enable you to deliver software faster, in better quality and more aligned with individual requirements and basic conditions. And above all, work that is aligned with the “DevOps” approach makes even more fun! Provides patterns and toolchains to integrate software development and operations Delivers an one-stop shop for kick-starting with DevOps Provides guidance how to streamline the software delivery process What you’ll learn Know what DevOps is and how it can result in better and faster delivered software Apply patterns to improve collaboration between development and operations Introduce unified processes and incentives to support shared goals Start with or extend a tool infrastructure that spans projects roles and phases Address pain points in your individual environment with appropriate recipes Break down existing walls that make up an unnecessarily sluggish delivery process Who this book is for DevOps for Developers is for motivated software engineers, particularly programmers, testers, QA, system admins, database admins, both beginners and experts, who want to improve their software delivery process. It’s the perfect choice for engineers who want to go the next step by integrating their approaches for development and delivery of software. This book is for engineers who want to shape their processes and decide on and integrate open source tools and seek for guidance how to integrate standard tools in advanced real world use cases. Table of Contents Beginning DevOps for Developers Introducing DevOps Building Blocks of DevOps Quality and Testing Introduce Shared Incentives Gain Fast Feedback Unified and Holistic Approach Automatic Releasing Infrastructure as Code Specification by Example
Author: Jennifer Davis
Publisher: "O'Reilly Media, Inc."
Release Date: 2016-05-30
Some companies think that adopting devops means bringing in specialists or a host of new tools. With this practical guide, you’ll learn why devops is a professional and cultural movement that calls for change from inside your organization. Authors Ryn Daniels and Jennifer Davis provide several approaches for improving collaboration within teams, creating affinity among teams, promoting efficient tool usage in your company, and scaling up what works throughout your organization’s inflection points. Devops stresses iterative efforts to break down information silos, monitor relationships, and repair misunderstandings that arise between and within teams in your organization. By applying the actionable strategies in this book, you can make sustainable changes in your environment regardless of your level within your organization. Explore the foundations of devops and learn the four pillars of effective devops Encourage collaboration to help individuals work together and build durable and long-lasting relationships Create affinity among teams while balancing differing goals or metrics Accelerate cultural direction by selecting tools and workflows that complement your organization Troubleshoot common problems and misunderstandings that can arise throughout the organizational lifecycle Learn from case studies from organizations and individuals to help inform your own devops journey