Author: John Lakos
Publisher: Addison-Wesley Professional
Release Date: 1996
In designing large-scale C++ applications, you are entering a dimension barely skimmed by most C++ books, particularly considering experience with small programming projects does not scale up to larger projects. This book unites high-level design concepts with specific C++ programming details to reveal practical methods for planning and implementing high-quality large C++ systems. You will learn the importance of physical design in large systems, how to structure your software as an acyclic hierarchy of components, and techniques for reducing link-time and compile-time dependencies. Then the book turns to logical design issues--architecting a component, designing a function, and implementing an object--all in the context of a large-project environment.
Author: John Lakos
Publisher: Addison-Wesley Professional
Release Date: 2016-07-21
Designing scalable software in C++ requires more than just a sound understanding of the logical design issues covered in most C++ programming books. To succeed, senior developers, architects, and project leaders need a grasp of high-level physical design concepts with which even expert software developers have little or no experience. This concise, approachable guide takes a practitioner's view of large-scale software development, while providing all the information you need to quickly apply architectural-level physical design concepts in your everyday work. All content is presented in self-contained modules that make it easy to find what you need -- and use it. John Lakos presents crucial new material on runtime dependencies and other architectural issues, as well as realistic small examples that add value by illuminating broad and deep issues in large-scale C++ application design.
This book explores coordination within and between teams in the context of large-scale agile software development, providing readers a deeper understanding of how coordinated action between teams is achieved in multiteam systems. An exploratory multiple case study with five multiteam systems and a total of 66 interviewees from development teams at SAP SE is presented and analyzed. In addition, the book explores stereotypes of coordination in large-scale agile settings and shares new perspectives on integrating conditions for coordination. No previous study has researched this topic with a similar data set, consisting of insights from professional software development teams. As such, the book will be of interest to all researchers and practitioners whose work involves software product development across several teams.
Advances in networking technology have revitalized the investigation of agent technologyasapromisingparadigmforengineeringcomplexdistributedsoftware systems. Agent technology has been applied to a wide range of application - mains, including e-commerce, human-computer interfaces, telecommunications, and software assistants. Multi-agent systems (MASs) and their underlying t- ories provide a more natural support for ensuring important properties such as autonomy, mobility, environment heterogeneity, organization, openness, and intelligence. As a consequence, agent-based systems are likely to provide new - proaches to dealing with the complexity of developing and maintaining modern software. However, developing robust large-scale agent-based systems will - quire new software engineering approaches. There are currently many methods and techniques for working with individual agents or with systems built using only a few agents. Unfortunately, agent-based software engineering is still in its infancy and existing software engineering approaches are unable to cope with large MASs. The complexity associated with a large MAS is considerable. When a huge number of agents interact over heterogeneous environments, various phenomena occur which are not as easy to capture as when only a few agents are working together. As the multiple software agents are highly collaborative and operate in networked environments, they have to be context-aware and deal with - vironment uncertainty. This makes their coordination and management more di?cult and increases the likelihood of exceptional situations, such as security holes, privacy violations, and unexpected global e?ects. Moreover, as users and softwareengineersdelegatemoreautonomytotheirMASs,andputmoretrustin their results, new concerns arise in real-life applications.
Provides a comprehensive overview and introduction to the concepts, methodologies, analysis, design and applications of metasynthetic computing and engineering. The author: • Presents an overview of complex systems, especially open complex giant systems such as the Internet, complex behavioural and social problems, and actionable knowledge discovery and delivery in the big data era. • Discusses ubiquitous intelligence in complex systems, including human intelligence, domain intelligence, social intelligence, network intelligence, data intelligence and machine intelligence, and their synergy through metasynthetic engineering. • Explains the concept and methodology of human-centred, human-machine-cooperated qualitative-to-quantitative metasynthesis for understanding and managing open complex giant systems, and its computing approach: metasynthetic computing. • Introduces techniques and tools for analysing and designing problem-solving systems for open complex problems and systems. Metasynthetic Computing and Engineering uses the systematology methodology in addressing system complexities in open complex giant systems, for which it may not only be effective to apply reductionism or holism. The book aims to encourage and inspire discussions, design, implementation and reflection of effective methodologies and tools for computing and engineering open complex systems and problems. Researchers, research students and practitioners in complex systems, artificial intelligence, data science, computer science, and even system science, cognitive science, behaviour science, and social science, will find this book invaluable.
This book contains the refereed proceedings of the 17th International Conference on Agile Software Development, XP 2016, held in Edinburgh, UK, in May 2016. While agile development has already become mainstream in industry, this field is still constantly evolving and continues to spur an enormous interest both in industry and academia. To this end, the XP conference attracts a large number of software practitioners and researchers, providing a rare opportunity for interaction between the two communities. The 14 full papers accepted for XP 2016 were selected from 42 submissions. Additionally, 11 experience reports (from 25 submissions) 5 empirical studies (out of 12 submitted) and 5 doctoral papers (from 6 papers submitted) were selected, and in each case the authors were shepherded by an experienced researcher. Generally, all of the submitted papers went through a rigorous peer-review process.
Author: Flavio Oquendo
Publisher: Springer Science & Business Media
Release Date: 2007-09-11
This book constitutes the refereed proceedings of the First European Conference on Software Architecture, ECSA 2007, held in Aranjuez, Spain, September 24-26, 2007.The 12 revised long papers presented together with 4 short papers were carefully reviewed and selected from 62 submissions. Topics include description languages and metamodels, architecture-based code generation, run-time monitoring, requirements engineering, service-oriented architectures, aspect-oriented software architectures, ontology-based approaches, autonomic systems, middleware and web services.
Winner of a 2015 Alpha Sigma Nu Book Award, Software Essentials: Design and Construction explicitly defines and illustrates the basic elements of software design and construction, providing a solid understanding of control flow, abstract data types (ADTs), memory, type relationships, and dynamic behavior. This text evaluates the benefits and overhead of object-oriented design (OOD) and analyzes software design options. With a structured but hands-on approach, the book: Delineates malleable and stable characteristics of software design Explains how to evaluate the short- and long-term costs and benefits of design decisions Compares and contrasts design solutions, such as composition versus inheritance Includes supportive appendices and a glossary of over 200 common terms Covers key topics such as polymorphism, overloading, and more While extensive examples are given in C# and/or C++, often demonstrating alternative solutions, design—not syntax—remains the focal point of Software Essentials: Design and Construction. About the Cover: Although capacity may be a problem for a doghouse, other requirements are usually minimal. Unlike skyscrapers, doghouses are simple units. They do not require plumbing, electricity, fire alarms, elevators, or ventilation systems, and they do not need to be built to code or pass inspections. The range of complexity in software design is similar. Given available software tools and libraries—many of which are free—hobbyists can build small or short-lived computer apps. Yet, design for software longevity, security, and efficiency can be intricate—as is the design of large-scale systems. How can a software developer prepare to manage such complexity? By understanding the essential building blocks of software design and construction.
This book constitutes the refereed post-proceedings of the First International Conference on Hardware Verification, Software Testing, and PADTAD held in November 2005. The conference combines the sixth IBM Verification Workshop, the fourth IBM Software Testing Workshop, and the third PADTAD (Parallel and Distributed Systems: Testing and Debugging) Workshop. The 14 revised full papers presented together with three invited contributions were carefully reviewed and selected from 31 submissions. The papers address all current issues in hardware/software verification, software testing, and testing of parallel and concurrent applications.
Cleanroom software engineering is a process for developing and certifying high-reliability software. Combining theory-based engineering technologies in project management, incremental development, software specification and design, correctness verification, and statistical quality certification, the Cleanroom process answers today's call for more reliable software and provides methods for more cost-effective software development. Cleanroom originated with Harlan D. Mills, an IBM Fellow and a visionary in software engineering. Written by colleagues of Mills and some of the most experienced developers and practitioners of Cleanroom, Cleanroom Software Engineering provides a roadmap for software management, development, and testing as disciplined engineering practices. This book serves both as an introduction for those new to Cleanroom and as a reference guide for the growing practitioner community. Readers will discover a proven way to raise both quality and productivity in their software-intensive products, while reducing costs. Highlights Explains basic Cleanroom theory Introduces the sequence-based specification method Elaborates the full management, development, and certification process in a Cleanroom Reference Model (CRM) Shows how the Cleanroom process dovetails with the SEI's Capability Maturity Model for Software (CMM) Includes a large case study to illustrate how Cleanroom methods scale up to large projects.
Author: Marc Gregoire
Publisher: John Wiley & Sons
Release Date: 2014-08-25
Master complex C++ programming with this helpful, in-depth resource From game programming to major commercial software applications, C++ is the language of choice. It is also one of the most difficult programming languages to master. While most competing books are geared toward beginners, Professional C++, Third Edition, shows experienced developers how to master the latest release of C++, explaining little known features with detailed code examples users can plug into their own codes. More advanced language features and programming techniques are presented in this newest edition of the book, whose earlier editions have helped thousands of coders get up to speed with C++. Become familiar with the full capabilities offered by C++, and learn the best ways to design and build applications to solve real-world problems. Professional C++, Third Edition has been substantially revised and revamped from previous editions, and fully covers the latest (2014) C++ standard. Discover how to navigate the significant changes to the core language features and syntax, and extensions to the C++ Standard Library and its templates. This practical guide details many poorly understood elements of C++ and highlights pitfalls to avoid. Best practices for programming style, testing, and debugging Working code that readers can plug into their own apps In-depth case studies with working code Tips, tricks, and workarounds with an emphasis on good programming style Move forward with this comprehensive, revamped guide to professional coding with C++.
Author: Bjarne Stroustrup
Publisher: Carl Hanser Verlag GmbH Co KG
Release Date: 2015-06-08
EINE TOUR DURCH C++ // - Dieser Leitfaden will Ihnen weder das Programmieren beibringen noch versteht er sich als einzige Quelle, die Sie für die Beherrschung von C++ brauchen – aber diese Tour ist wahrscheinlich die kürzeste oder einfachste Einführung in C++11. - Für C- oder C++-Programmierer, die mit der aktuellen C++-Sprache vertrauter werden wollen - Programmierer, die in einer anderen Sprache versiert sind, erhalten ein genaues Bild vom Wesen und von den Vorzügen des modernen C++ . Mit dem C++11-Standard können Programmierer Ideen klarer, einfacher und direkter auszudrücken sowie schnelleren und effizienteren Code zu schreiben. Bjarne Stroustrup, der Designer und ursprüngliche Implementierer von C++, erläutert die Details dieser Sprache und ihre Verwendung in seiner umfassenden Referenz „Die C++-Programmiersprache“. In „Eine Tour durch C++“ führt Stroustrup jetzt die Übersichtskapitel aus der Referenz zusammen und erweitert sie so, dass auch erfahrene Programmierer in nur wenigen Stunden eine Vorstellung davon erhalten, was modernes C++ ausmacht. In diesem kompakten und eigenständigen Leitfaden behandelt Stroustrup – neben Grundlagen – die wichtigsten Sprachelemente und die wesentlichen Komponenten der Standardbibliothek. Er präsentiert die C++-Features im Kontext der Programmierstile, die sie unterstützen, wie die objektorientierte und generische Programmierung. Die Tour beginnt bei den Grundlagen und befasst sich dann mit komplexeren Themen, einschließlich vieler, die neu in C++11 sind wie z.B. Verschiebesemantik, einheitliche Initialisierung, Lambda-Ausdrücke, verbesserte Container, Zufallszahlen und Nebenläufigkeit. Am Ende werden Design und Entwicklung von C++ sowie die in C++11 hinzugekommenen Erweiterungen diskutiert. Programmierer erhalten hier – auch anhand von Schlüsselbeispielen – einen sinnvollen Überblick und praktische Hilfe für den Einstieg. AUS DEM INHALT // Die Grundlagen // Benutzerdefinierte Typen // Modularität // Klassen // Templates // Überblick über die Bibliothek // Strings und reguläre Ausdrücke // E/A-Streams // Container // Algorithmen // Utilities // Numerik // Nebenläufigkeit // Geschichte und Kompatibilität