Author: John Lakos
Publisher: Addison-Wesley Professional
Release Date: 1996
In designing large-scale C++ applications, you are entering a dimension barely skimmed by most C++ books, particularly considering experience with small programming projects does not scale up to larger projects. This book unites high-level design concepts with specific C++ programming details to reveal practical methods for planning and implementing high-quality large C++ systems. You will learn the importance of physical design in large systems, how to structure your software as an acyclic hierarchy of components, and techniques for reducing link-time and compile-time dependencies. Then the book turns to logical design issues--architecting a component, designing a function, and implementing an object--all in the context of a large-project environment.
Author: John Lakos
Publisher: Addison-Wesley Professional
Release Date: 2016-07-21
Designing scalable software in C++ requires more than just a sound understanding of the logical design issues covered in most C++ programming books. To succeed, senior developers, architects, and project leaders need a grasp of high-level physical design concepts with which even expert software developers have little or no experience. This concise, approachable guide takes a practitioner's view of large-scale software development, while providing all the information you need to quickly apply architectural-level physical design concepts in your everyday work. All content is presented in self-contained modules that make it easy to find what you need -- and use it. John Lakos presents crucial new material on runtime dependencies and other architectural issues, as well as realistic small examples that add value by illuminating broad and deep issues in large-scale C++ application design.
Nowadays, engineering large-scale software systems means dealing with complex systems composed of pervasive software components that move around and adapt to nondeterministic and open environments, like the Internet, in order to achieve systems design goals through the coordination of autonomously distributed services. The agent metaphor, in particular software agents and multi-agent systems (MAS), constitutes a promising approach for covering most of the software development life cycle, from conceptual modeling and requirements specification to architectural definition, design, and implementation. This book presents 17 carefully reviewed papers arranged in order to provide a coherent survey of how to exploit agent properties and MAS issues in today's software systems. The book offers the following topical sections: - software engineering foundations - requirements engineering and software architecture - coordination and mobility - reuse -dependability -empirical studies and applications
This book explores coordination within and between teams in the context of large-scale agile software development, providing readers a deeper understanding of how coordinated action between teams is achieved in multiteam systems. An exploratory multiple case study with five multiteam systems and a total of 66 interviewees from development teams at SAP SE is presented and analyzed. In addition, the book explores stereotypes of coordination in large-scale agile settings and shares new perspectives on integrating conditions for coordination. No previous study has researched this topic with a similar data set, consisting of insights from professional software development teams. As such, the book will be of interest to all researchers and practitioners whose work involves software product development across several teams.
This book contains the refereed proceedings of the 15th International Conference on Agile Software Development, XP 2014, held in Rome, Italy, in May 2014. Because of the wide application of agile approaches in industry, the need for collaboration between academics and practitioners has increased in order to develop the body of knowledge available to support managers, system engineers, and software engineers in their managerial/economic and architectural/project/technical decisions. Year after year, the XP conference has facilitated such improvements and provided evidence on the advantages of agile methodologies by examining the latest theories, practical applications, and implications of agile and lean methods. The 15 full papers, seven short papers, and four experience reports accepted for XP 2014 were selected from 59 submissions and are organized in sections on: agile development, agile challenges and contracting, lessons learned and agile maturity, how to evolve software engineering teaching, methods and metrics, and lean development.
Author: Flavio Oquendo
Publisher: Springer Science & Business Media
Release Date: 2007-09-11
This book constitutes the refereed proceedings of the First European Conference on Software Architecture, ECSA 2007, held in Aranjuez, Spain, September 24-26, 2007.The 12 revised long papers presented together with 4 short papers were carefully reviewed and selected from 62 submissions. Topics include description languages and metamodels, architecture-based code generation, run-time monitoring, requirements engineering, service-oriented architectures, aspect-oriented software architectures, ontology-based approaches, autonomic systems, middleware and web services.
API Design for C++ provides a comprehensive discussion of Application Programming Interface (API) development, from initial design through implementation, testing, documentation, release, versioning, maintenance, and deprecation. It is the only book that teaches the strategies of C++ API development, including interface design, versioning, scripting, and plug-in extensibility. Drawing from the author's experience on large scale, collaborative software projects, the text offers practical techniques of API design that produce robust code for the long term. It presents patterns and practices that provide real value to individual developers as well as organizations. API Design for C++ explores often overlooked issues, both technical and non-technical, contributing to successful design decisions that product high quality, robust, and long-lived APIs. It focuses on various API styles and patterns that will allow you to produce elegant and durable libraries. A discussion on testing strategies concentrates on automated API testing techniques rather than attempting to include end-user application testing techniques such as GUI testing, system testing, or manual testing. Each concept is illustrated with extensive C++ code examples, and fully functional examples and working source code for experimentation are available online. This book will be helpful to new programmers who understand the fundamentals of C++ and who want to advance their design skills, as well as to senior engineers and software architects seeking to gain new expertise to complement their existing talents. Three specific groups of readers are targeted: practicing software engineers and architects, technical managers, and students and educators. The only book that teaches the strategies of C++ API development, including design, versioning, documentation, testing, scripting, and extensibility. Extensive code examples illustrate each concept, with fully functional examples and working source code for experimentation available online. Covers various API styles and patterns with a focus on practical and efficient designs for large-scale long-term projects.
Winner of a 2015 Alpha Sigma Nu Book Award, Software Essentials: Design and Construction explicitly defines and illustrates the basic elements of software design and construction, providing a solid understanding of control flow, abstract data types (ADTs), memory, type relationships, and dynamic behavior. This text evaluates the benefits and overhead of object-oriented design (OOD) and analyzes software design options. With a structured but hands-on approach, the book: Delineates malleable and stable characteristics of software design Explains how to evaluate the short- and long-term costs and benefits of design decisions Compares and contrasts design solutions, such as composition versus inheritance Includes supportive appendices and a glossary of over 200 common terms Covers key topics such as polymorphism, overloading, and more While extensive examples are given in C# and/or C++, often demonstrating alternative solutions, design—not syntax—remains the focal point of Software Essentials: Design and Construction. About the Cover: Although capacity may be a problem for a doghouse, other requirements are usually minimal. Unlike skyscrapers, doghouses are simple units. They do not require plumbing, electricity, fire alarms, elevators, or ventilation systems, and they do not need to be built to code or pass inspections. The range of complexity in software design is similar. Given available software tools and libraries—many of which are free—hobbyists can build small or short-lived computer apps. Yet, design for software longevity, security, and efficiency can be intricate—as is the design of large-scale systems. How can a software developer prepare to manage such complexity? By understanding the essential building blocks of software design and construction.
Author: Marc Gregoire
Publisher: John Wiley & Sons
Release Date: 2014-08-25
Master complex C++ programming with this helpful, in-depthresource From game programming to major commercial software applications,C++ is the language of choice. It is also one of the most difficultprogramming languages to master. While most competing books aregeared toward beginners, Professional C++, Third Edition,shows experienced developers how to master the latest release ofC++, explaining little known features with detailed code examplesusers can plug into their own codes. More advanced languagefeatures and programming techniques are presented in this newestedition of the book, whose earlier editions have helped thousandsof coders get up to speed with C++. Become familiar with the fullcapabilities offered by C++, and learn the best ways to design andbuild applications to solve real-world problems. Professional C++, Third Edition has been substantiallyrevised and revamped from previous editions, and fully covers thelatest (2014) C++ standard. Discover how to navigate thesignificant changes to the core language features and syntax, andextensions to the C++ Standard Library and its templates. Thispractical guide details many poorly understood elements of C++ andhighlights pitfalls to avoid. Best practices for programming style, testing, anddebugging Working code that readers can plug into their own apps In-depth case studies with working code Tips, tricks, and workarounds with an emphasis on goodprogramming style Move forward with this comprehensive, revamped guide toprofessional coding with C++.
This book constitutes the refereed post-proceedings of the First International Conference on Hardware Verification, Software Testing, and PADTAD held in November 2005. The conference combines the sixth IBM Verification Workshop, the fourth IBM Software Testing Workshop, and the third PADTAD (Parallel and Distributed Systems: Testing and Debugging) Workshop. The 14 revised full papers presented together with three invited contributions were carefully reviewed and selected from 31 submissions. The papers address all current issues in hardware/software verification, software testing, and testing of parallel and concurrent applications.
Author: Jeff Garland
Publisher: John Wiley & Sons
Release Date: 2003-07-25
The purpose of large-scale software architecture is to capture and describe practical representations to make development teams more effective. In this book the authors show how to utilise software architecture as a tool to guide the development instead of capturing the architectural details after all the design decisions have been made. * Offers a concise description of UML usage for large-scale architecture * Discusses software architecture and design principles * Technology and vendor independent
Author: Ben Wang
Publisher: CRC Press
Release Date: 1999-01-27
Genre: Technology & Engineering
Methods presented involve the use of simulation and modeling tools and virtual workstations in conjunction with a design environment. This allows a diverse group of researchers, manufacturers, and suppliers to work within a comprehensive network of shared knowledge. The design environment consists of engineering workstations and servers and a suite of simulation, quantitative, computational, analytical, qualitative and experimental tools. Such a design environment will allow the effective and efficient integration of complete product design, manufacturing process design, and customer satisfaction predictions. This volume enables the reader to create an integrated concurrent engineering design and analysis infrastructure through the use of virtual workstations and servers; provide remote, instant sharing of engineering data and resources for the development of a product, system, mechanism, part, business and/or process, and develop applications fully compatible with international CAD/CAM/CAE standards for product representation and modeling.
This book constitutes the refereed proceedings of the 20th International Working Conference on Requirements Engineering: Foundation for Software Quality, REFSQ 2014, held in Essen, Germany, in April 2014. The 23 papers presented were carefully reviewed and selected from 89 submissions. The REFSQ conference is organised as a three-day symposium with two days devoted to scientific papers presentation with a one-day industry track in-between. Both the industry and scientific presentations concern a variety of topics, which shows the liveliness of the requirements engineering domain. These topics are for instance: scalability in RE, communication issues, compliance with law and regulations, RE for self adaptive systems, requirements traceability, new sources of requirements, domain specific RE, Natural Language issues and of course games. 'Games for RE and RE for Games' was the special topic of REFSQ 2014. This is materialized by a plenary session at the conference, and by a keynote given by Catherine Rolland, a serious games expert and project manager at KTM Advance, a French company specialized in serious games.