Lauren Ipsum

Author: Carlos Bueno
Publisher: No Starch Press
ISBN: 9781593276577
Release Date: 2014-12-14
Genre: Computers

Lauren Ipsum is a whimsical journey through a land where logic and computer science come to life. Meet Lauren, an adventurer lost in Userland who needs to find her way home by solving a series of puzzles. As she visits places like the Push & Pop Café and makes friends with people like Hugh Rustic and the Wandering Salesman, Lauren learns about computer science without even realizing it—and so do you! Read Lauren Ipsum yourself or with someone littler than you, then flip to the notes at the back of the book to learn more about logic and computer science in the real world. Suggested for ages 10+

Lauren Ipsum

Author: Carlos Bueno
Publisher: No Starch Press
ISBN: 9781593275747
Release Date: 2014-12-14
Genre: Juvenile Nonfiction

Lauren Ipsum is a whimsical journey through a land where logic and computer science come to life. Meet Lauren, an adventurer lost in Userland who needs to find her way home by solving a series of puzzles. As she visits places like the Push & Pop Café and makes friends with people like Hugh Rustic and the Wandering Salesman, Lauren learns about computer science without even realizing it—and so do you! Read Lauren Ipsum yourself or with someone littler than you, then flip to the notes at the back of the book to learn more about logic and computer science in the real world. Suggested for ages 10 and up

Lauren Ipsum

Author: Carlos Bueno
Publisher: Off-By-One Press
ISBN: 9781461178187
Release Date: 2011
Genre: Juvenile Fiction

No computers will be found in this book. If the idea of a computer science book without computers upsets you, please close your eyes until you’ve finished reading the rest of this page. The truth is that computer science is not really about the computer. It is just a tool to help you see ideas more clearly. You can see the moon and stars without a telescope, smell the flowers without a fluoroscope, have fun without a funoscope, and be silly sans oscilloscope. You can also play with computer science without... you-know-what. Ideas are the real stuff of computer science. This book is about those ideas, and how to find them.

The CS Detective

Author: Jeremy Kubica
Publisher: No Starch Press
ISBN: 9781593277499
Release Date: 2016-12-16
Genre: Computers


Best Practices of Spell Design

Author: Jeremy Kubica
Publisher: Jeremy Kubica
ISBN:
Release Date: 2013-01-21
Genre: Juvenile Fiction

"The Best Practices of Spell Design introduces practical aspects of software development that are often learned through painful experience. Through Marcus and Shelly's quest, the story encourages readers to think about how to write readable, well-tested and maintainable programs."--P. [4] of cover.

Computational Fairy Tales

Author: Jeremy Kubica
Publisher: Jeremy Kubica
ISBN:
Release Date: 2012
Genre: Juvenile Fiction

Have you ever thought that computer science should include more dragons and wizards? Computational Fairy Tales introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer—fairy tale—domain. It's a quest that will take you from learning the basics of programming in a blacksmith's forge to fighting curses with recursion.Fifteen seers delivered the same prophecy, without so much as a single minstrel to lighten the mood: an unknown darkness threatens the kingdom. Suddenly, Princess Ann finds herself sent forth alone to save the kingdom. Leaving behind her home, family, and pet turtle Fido, Princess Ann must face goblin attacks, magical curses, arrogant scholars, an unpleasant oracle, and rude Boolean waiters. Along the way she must build a war chest of computational knowledge to survive the coming challenge.

Hello Ruby Adventures in Coding

Author: Linda Liukas
Publisher: Macmillan
ISBN: 9781250065001
Release Date: 2015-10-06
Genre: Juvenile Fiction

"Code is the 21st century literacy and the need for people to speak the ABCs of Programming is imminent." --Linda Liukas Meet Ruby--a small girl with a huge imagination. In Ruby's world anything is possible if you put your mind to it. When her dad asks her to find five hidden gems Ruby is determined to solve the puzzle with the help of her new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots. As Ruby stomps around her world kids will be introduced to the basic concepts behind coding and programming through storytelling. Learn how to break big problems into small problems, repeat tasks, look for patterns, create step-by-step plans, and think outside the box. With hands-on activities included in every chapter, future coders will be thrilled to put their own imaginations to work.

Computers for Seniors

Author: Chris Ewin
Publisher: No Starch Press
ISBN: 9781593278335
Release Date: 2017-10-17
Genre: Computers

Computers for Seniors is a step-by-step guide that will take you all the way from pressing the "On" button on your new computer to being a confident user who can send email to family and friends, shop online safely, read the latest news, watch funny YouTube videos, share cute pictures of your grandkids, check the weather forecast, and much more. You’ll learn to: -Plug in, set up, and turn on your computer -Print and share photos of your grandkids, vacations, pets, friends, and special life events -Install helpful tools like a calendar, money manager, and weather tracker -Search the internet for news, recipes, gardening tips, sports updates, and anything else that interests you -Watch entertaining YouTube videos or educational lectures and make video calls to anywhere in the world -Find and listen to new music (or your favorite classics) and read electronic books -Email your friends and family -Stay safe online and keep your private information secure Computers for Seniors will show you how to get what you really want from your PC, with the help of full-color illustrations, friendly instructions, and a touch of humor. Each lesson has small exercises to test your skills and help you practice, to make sure you feel comfortable with what you’ve learned before you move on. It’s never too late to have fun and get more out of your PC—Computers for Seniors will ease you into the computer generation by guiding you every step of the way.

Improbable Destinies

Author: Jonathan B. Losos
Publisher: Penguin
ISBN: 9780399184932
Release Date: 2017-08-08
Genre: Science

A major new book overturning our assumptions about how evolution works Earth’s natural history is full of fascinating instances of convergence: phenomena like eyes and wings and tree-climbing lizards that have evolved independently, multiple times. But evolutionary biologists also point out many examples of contingency, cases where the tiniest change—a random mutation or an ancient butterfly sneeze—caused evolution to take a completely different course. What role does each force really play in the constantly changing natural world? Are the plants and animals that exist today, and we humans ourselves, inevitabilities or evolutionary flukes? And what does that say about life on other planets? Jonathan Losos reveals what the latest breakthroughs in evolutionary biology can tell us about one of the greatest ongoing debates in science. He takes us around the globe to meet the researchers who are solving the deepest mysteries of life on Earth through their work in experimental evolutionary science. Losos himself is one of the leaders in this exciting new field, and he illustrates how experiments with guppies, fruit flies, bacteria, foxes, and field mice, along with his own work with anole lizards on Caribbean islands, are rewinding the tape of life to reveal just how rapid and predictable evolution can be. Improbable Destinies will change the way we think and talk about evolution. Losos's insights into natural selection and evolutionary change have far-reaching applications for protecting ecosystems, securing our food supply, and fighting off harmful viruses and bacteria. This compelling narrative offers a new understanding of ourselves and our role in the natural world and the cosmos.

Codecrafter

Author: Erica Sandbothe
Publisher:
ISBN: 0989192806
Release Date: 2013-04-02
Genre: Computer programming

"Codecrafter is set in a world where spells are software, magic is programmed, and one girl must use all of her skills to outwit an enemy bent on her destruction"--Page 4 of cover.

Mathematics for Informatics and Computer Science

Author: Pierre Audibert
Publisher: John Wiley & Sons
ISBN: 9781118586501
Release Date: 2013-03-01
Genre: Computers

How many ways do exist to mix different ingredients, how many chances to win a gambling game, how many possible paths going from one place to another in a network ? To this kind of questions Mathematics applied to computer gives a stimulating and exhaustive answer. This text, presented in three parts (Combinatorics, Probability, Graphs) addresses all those who wish to acquire basic or advanced knowledge in combinatorial theories. It is actually also used as a textbook. Basic and advanced theoretical elements are presented through simple applications like the Sudoku game, search engine algorithm and other easy to grasp applications. Through the progression from simple to complex, the teacher acquires knowledge of the state of the art of combinatorial theory. The non conventional simultaneous presentation of algorithms, programs and theory permits a powerful mixture of theory and practice. All in all, the originality of this approach gives a refreshing view on combinatorial theory.

Computing for Ordinary Mortals

Author: Robert St. Amant
Publisher: Oxford University Press
ISBN: 9780199775309
Release Date: 2013
Genre: Computers

In Computing for Ordinary Mortals, cognitive scientist and AI expert Robert St. Amant explains what he calls, "the really interesting part" of computing, which are the ideas behind the technology. They're powerful ideas, and the foundations for everything that computers do, but they are little discussed. This book will not tell you how to use your computer, but it will give you a conceptual tour of how it works. Some of the ideas, like modularity which are so embedded in what we do as humans, can also give us insight into our own daily activities, how we interact with other people, and in some cases even what's going on in our heads. Computing is all around us, and, to quote Richard Hamming, the influential mathematician and computer scientist, "The purpose of computing is insight, not numbers," and it is this insight that informs the entire book.

Android Cookbook

Author: Ian F. Darwin
Publisher: "O'Reilly Media, Inc."
ISBN: 9781449374488
Release Date: 2017-05-10
Genre: Computers

Jump in and build working Android apps with the help of more than 230 tested recipes. The second edition of this acclaimed cookbook includes recipes for working with user interfaces, multitouch gestures, location awareness, web services, and specific device features such as the phone, camera, and accelerometer. You also get useful info on packaging your app for the Google Play Market. Ideal for developers familiar with Java, Android basics, and the Java SE API, this book features recipes contributed by more than three dozen Android developers. Each recipe provides a clear solution and sample code you can use in your project right away. Among numerous topics, this cookbook helps you: Get started with the tooling you need for developing and testing Android apps Create layouts with Android’s UI controls, graphical services, and pop-up mechanisms Build location-aware services on Google Maps and OpenStreetMap Control aspects of Android’s music, video, and other multimedia capabilities Work with accelerometers and other Android sensors Use various gaming and animation frameworks Store and retrieve persistent data in files and embedded databases Access RESTful web services with JSON and other formats Test and troubleshoot individual components and your entire application

The Manga Guide to Physics

Author: Hideo Nitta
Publisher: No Starch Press
ISBN: 9781593271961
Release Date: 2009
Genre: Comics & Graphic Novels

Megumi is an all-star athlete, but she's a failure when it comes to physics class. And she can't concentrate on her tennis matches when she's worried about the questions she missed on the big test! Luckily for her, she befriends Ryota, a patient physics geek who uses real-world examples to help her understand classical mechanics-and improve her tennis game in the process! In The Manga Guide to Physics, you'll follow alongside Megumi as she learns about the physics of everyday objects like roller skates, slingshots, braking cars, and tennis serves. In no time, you'll master tough concepts like momentum and impulse, parabolic motion, and the relationship between force, mass, and acceleration. You'll also learn how to: * Apply Newton's three laws of motion to real-life problems * Determine how objects will move after a collision * Draw vector diagrams and simplify complex problems using trigonometry * Calculate how an object's kinetic energy changes as its potential energy increases If you're mystified by the basics of physics or you just need a refresher, The Manga Guide to Physics will get you up to speed in a lively, quirky, and practical way.

JavaScript for Kids

Author: Nick Morgan
Publisher: No Starch Press
ISBN: 9781593274085
Release Date: 2014-12-14
Genre: Juvenile Nonfiction

JavaScript for Kids is a lighthearted introduction that teaches programming essentials through patient, step-by-step examples paired with funny illustrations. You’ll begin with the basics, like working with strings, arrays, and loops, and then move on to more advanced topics, like building interactivity with jQuery and drawing graphics with Canvas. Along the way, you’ll write games such as Find the Buried Treasure, Hangman, and Snake. You’ll also learn how to: Create functions to organize and reuse your codeWrite and modify HTML to create dynamic web pagesUse the DOM and jQuery to make your web pages react to user inputUse the Canvas element to draw and animate graphicsProgram real user-controlled games with collision detection and score keeping With visual examples like bouncing balls, animated bees, and racing cars, you can really see what you’re programming. Each chapter builds on the last, and programming challenges at the end of each chapter will stretch your brain and inspire your own amazing programs. Make something cool with JavaScript today! Ages 10+ (and their parents!)