Proceedings of the 20th Congress of the International Ergonomics Association IEA 2018

Author: Sebastiano Bagnara
Publisher: Springer
ISBN: 9783319960777
Release Date: 2018-08-06
Genre: Computers

This book presents the proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018), held on August 26-30, 2018, in Florence, Italy. By highlighting the latest theories and models, as well as cutting-edge technologies and applications, and by combining findings from a range of disciplines including engineering, design, robotics, healthcare, management, computer science, human biology and behavioral science, it provides researchers and practitioners alike with a comprehensive, timely guide on human factors and ergonomics. It also offers an excellent source of innovative ideas to stimulate future discussions and developments aimed at applying knowledge and techniques to optimize system performance, while at the same time promoting the health, safety and wellbeing of individuals. The proceedings include papers from researchers and practitioners, scientists and physicians, institutional leaders, managers and policy makers that contribute to constructing the Human Factors and Ergonomics approach across a variety of methodologies, domains and productive sectors. This volume includes papers addressing the following topics: Human Simulation and Virtual Environments, Work With Computing Systems (WWCS), and Process Control.

The Book of Inkscape

Author: Dmitry Kirsanov
Publisher: No Starch Press
ISBN: 9781593272630
Release Date: 2009-09-15
Genre: Computers

This is it. The complete and definitive guide to Inkscape, the free, vector-based graphics editor that competes with expensive drawing programs like Adobe Illustrator and CorelDRAW. In The Book of Inkscape, core Inkscape developer Dmitry Kirsanov shares his design experience and knowledge of Inkscape's inner workings as he walks you through the basics of using the program: drawing, working with objects, transformations and styling, adding text and shapes, and more. Kirsanov couples his detailed explanations with step-by-step tutorials that show you how to create business cards, animations, and technical and artistic drawings. In addition to the basics, Kirsanov teaches you how to: –Navigate the canvas and customize your workspace and views –Create new objects and then transform, style, clone, and combine them –Use drawing tools, strokes, and Bézier curves –Use gradients, patterns, filters, and path effects to liven up your work –Use the XML Editor to view and manipulate the structure of your artwork –Work with layers, groups, object order, and locks to control your images –Export your artwork to various formats This practical guide will show you how to harness Inkscape's powerful features to produce anything from a child's doodle to high-end, professional design projects. Now go ahead and draw something fun.

Blender For Dummies

Author: Jason van Gumster
Publisher: John Wiley & Sons
ISBN: 9781118075838
Release Date: 2011-04-04
Genre: Computers

The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!

Encyclopedia of Computer Science

Author: Edwin D. Reilly
Publisher: Grove's Dictionaries
ISBN: UCSD:31822028688430
Release Date: 2000
Genre: Computers

Covers hardware, software, computer theory, artificial intelligence, desktop publishing, and the computer industry.

Popular Science

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Publisher:
ISBN:
Release Date: 2005-09
Genre:

Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.

Holistic Game Development with Unity

Author: Penny Baillie-de Byl
Publisher: Taylor & Francis
ISBN: 9780240819334
Release Date: 2011-11-15
Genre: Computers

The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.

Los Angeles Magazine

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Release Date: 2003-11
Genre:

Los Angeles magazine is a regional magazine of national stature. Our combination of award-winning feature writing, investigative reporting, service journalism, and design covers the people, lifestyle, culture, entertainment, fashion, art and architecture, and news that define Southern California. Started in the spring of 1961, Los Angeles magazine has been addressing the needs and interests of our region for 48 years. The magazine continues to be the definitive resource for an affluent population that is intensely interested in a lifestyle that is uniquely Southern Californian.