Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. You’ll have what it takes to at least look at code without your head spinning. Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn’t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you’ll be able to create a real work of art. This applies to writing code—you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code. Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It’s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.
This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity.
Author: Jeff W. Murray
Publisher: CRC Press
Release Date: 2014-06-24
An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development. The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality. The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page. Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.
A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork—not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life. Unity in Action focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres. Building on existing programming experience, readers will work through examples using the Unity toolset, adding the skills needed to go from application coder to game developer. They will leave the book with a well-rounded understanding of how to create graphically driven 2D and 3D applications. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
GAME DEVELOPMENT WITH UNITY shows you how to use the Unity game engine, a multiplatform engine and editor in one, to build games that can be played on just about any platform available, from the web to the Wii and even on smartphones. Unity's simple inter
Celebrated Ayurveda teacher Ananta Ripa Ajmera offers an inspiring introduction to this ancient Indian medical tradition, which complements and extends the health and wellness benefits of yoga. Through 108 short essays you will learn to approach optimal digestion, better sleep, less stress, and a more balanced life. Diet is key, and many essays are accompanied by recipes that incorporate into daily meals spices such as turmeric, cumin, ginger, and mustard seeds. In addition, meditation, yoga and breathing exercises, and self-care practices such as oil pulling and massage, make this time-tested wisdom available to contemporary holistic health enthusiasts — even beginners.
Most C# books are written for experienced C++ and Java programmers. If you're a novice programmer, or you have experience in VB6 or other procedural programming languages, and you want to learn C#, until now you've been out of luck. That's why Jesse Liberty, author of the best-selling booksProgramming C#andProgramming ASP.NET, has written an entry-level guide to C#. Written in a warm and friendly manner, this book assumes no prior programming experience, and provides an easy introduction to Microsoft's premier .NET language. Learning C#is a complete introduction to C# and object-oriented programming.Learning C#will help you build a solid foundation in .NET, and show how to apply your skills by using dozens of tested examples.Learning C#introduces Visual Studio .NET, a tool set for building Windows and Web applications. You'll learn about the syntax and structure of the C# language, including operators, classes and interfaces, structs, arrays, and strings. Liberty then demonstrates how to develop various kinds of applications--including those that work with databases--and web services. By the time you've finishedLearning C#you'll be ready to move on to a more advanced programming guide that will help you create large-scale web and Windows applications. Whether you have a little object-oriented programming experience or you are new to programming altogether,Learning C#will set you firmly on your way to mastering the essentials of the C# language.
Explore every nook and cranny of Unity 5 to turn your imaginations into reality About This Book Demystify the C# programming language in Unity 5.x. Unleash the power of Unity to create a wide variety of projects in numerous genres and formats. Master the art of optimization for Unity 5.x applications with tips and techniques that will further enhance your game. Who This Book Is For Beginner level Unity developers who do not have much programming experience. What You Will Learn Master the art of applying C# in Unity. Get to know about techniques to turn your game idea into working project. Use loops and collections efficiently in Unity to reduce the amount of code. Create and code a good-looking functional UI system for your game. Find out how to create exciting and interactive games using GUIs. Work with different animation assets and components to enhance your game further. Personalize your game by learning how to use Unity's advanced animation system. Create, visualize, and edit animated creatures to add to your already amazing game. Familiarize yourself with the tools and practices of game development Discover how to create the Game Manager class to, generate game levels, and develop UI for the game. Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them. Implement best practices for C# scripting to avoid common mistakes In Detail Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, and adds a real-time global illumination to the games; and its powerful new features help to improve a game's efficiency. If you love games and want to learn how to make them but have no idea where to begin, then this course is built just for you. This learning path is divided into three modules which will take you in this incredible journey of creating games. The course begins with getting you started with programming behaviors in C# so that you can create 2D games in Unity. You will begin by installing Unity and learning about its features. You will learn how to perform object-oriented programming and discover how to manage the game play loop, generate game levels, and develop a simple UI for the game. By the time this module comes to a close, you will have mastered the art of applying C# in Unity. It is now time we put into use what we learned in the previous module into reality as we move onto the second module. Here, we will be building 7-8 action-packed games of different difficulty levels. Each project will focus on key Unity features as well as game strategy development. This module will mark your transformation from an application developer to a full-fledged Unity game developer. Who wouldn't love a game that is fully perfect, functional, and without any glitches? The third module deals with just that by teaching how to enhance your game by learning game optimization skills. Here, you'll gain an understanding of possible solutions to any problem and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. With this massive wealth of knowledge, at the end of this learning path, you will be able to leverage an array of game development techniques to create your own basic games while resolving any issues that you encounter. Style and approach This learning path should be treated as the complete package necessary for building games. It is a step-by-step guide to develop a game from scratch by applying the fundamentals of C# and Unity scripting, with a reference guide in the end to solve all your gaming problems.
Author: Sam A. Abolrous
Release Date: 2007-09
Learn C# begins with the basics, then dives into the depths of C# development with easy-to-use tutorials, ready-to-run examples, and drills. The book covers the language features introduced in versions 1.0, 2.0, and 3.0, with an emphasis on the powerful features introduced in C# 2.0 and the enhancements added in C# 3.0. Additionally, the book introduces the IDE and the features of Visual Studio 2005 that increase productivity such as XSD-based IntelliSense, code snippets, smart tags, and refactoring.Learn about generics, iterators, anonymous types and methods, partial and static classes, nullable types; the namespace alias qualifier, property accessor accessibility Covariance and contravariance, implicitly typed local variables and arrays, object initializers, func delegate types and lambda expressions and query expressions.
Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.
This book is written with two objective in mind, first, to introduce the reader to the concepts of programming using C#, second, to put into practice the concepts in a fun and entertaining way by developing computer games and game design concepts.
Learn Unity Programming with C# is your step-by-step guide to learning to make your first Unity games using C#. You will learn how to move from the basics of C# in Unity, to building exciting games with sophisticated elements. Jonathan Weinberger has taught C# in Unity to a wide range of people, and now brings this knowledge to one excellent book. Through hands-on examples and real game programming, you'll develop a sound knowledge and competency in C# for Unity. This book doesn't just show you the code, it challenges you to learn by doing from the very start. You will start by learning about the basics of Unity and C# programming, creating a basic program, and a basic game. You'll then learn the intricacies of C# programming in Unity by building two complete games. First you'll build a space shooter game, through which you'll learn about Unity physics, and how to create an efficient and good-looking Unity GUI. You'll also learn how to create the best AI for your game. After this you'll move onto the second game - a zombie survival adventure. While creating this game you'll learn about object-oriented programming, raycasting, character control, how to make weapons, how to control spawning, and so much more. Unity is one of the most exciting cross-platform game development engines out there and with the power of C# you can learn how to make exciting, challenging, and versatile games. Start your game programming adventure with this book today! What you’ll learn How to use C# programming to build exciting Unity games The basics of game logic and design through hands-on examples of common game patterns Where and how to find free art, music, and other resources to really bring your games to life How to use key concepts of your game creation such as physics, animation, handling user interaction, and sound How to debug and test your games to ensure they work perfectly How to read and interpret the documentation to rapidly advance your scripting skills How to find and use scripts, art, and audio from the Asset Store Who this book is for Learn Unity Programming with C#is for anybody new to programming or Unity who wants to learn how to create games. You do not need any programming experience or experience with design tools such as Adobe Creative Suite or similar. You can get started making Unity games with this book today.
If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful games Manage memory efficiently to get the most out of your creativity Load and save games using file I/O, so that your users are never disappointed Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you’ll have the skills to become a successful and profitable game app or applications developer in today’s increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.