Author: Steven Foote
Publisher: Addison-Wesley Professional
Release Date: 2014-10-16
Everyone can benefit from basic programming skills–and after you start, you just might want to go a whole lot further. Author Steven Foote taught himself to program, figuring out the best ways to overcome every obstacle. Now a professional web developer, he’ll help you follow in his footsteps. He teaches concepts you can use with any modern programming language, whether you want to program computers, smartphones, tablets, or even robots. Learning to Program will help you build a solid foundation in programming that can prepare you to achieve just about any programming goal. Whether you want to become a professional software programmer, or you want to learn how to more effectively communicate with programmers, or you are just curious about how programming works, this book is a great first step in helping to get you there. Learning to Program will help you get started even if you aren’t sure where to begin. • Learn how to simplify and automate many programming tasks • Handle different types of data in your programs • Use regular expressions to find and work with patterns • Write programs that can decide what to do, and when to do it • Use functions to write clean, well-organized code • Create programs others can easily understand and improve • Test and debug software to make it reliable • Work as part of a programming team • Learn the next steps to take to build a lifetime of programming skills
Author: Wanda Dann
Publisher: Prentice Hall
Release Date: 2012
Learning to Program with Alice, 3e is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses. ¿ Alice was designed to make programming concepts easier to teach and learn. In the Third Edition of Learning to Program with Alice, Alice's creators offer a complete full-color introduction to the interactive Alice programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book's Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0. ¿ Collection of Alice 3D “example worlds” on CD-ROM – Students can load an example world and enter their own code to make it work.
Written for students on advanced level computing courses who require a knowledge of programming, this title is particularly suitable for the AQA AS Level Computing course. It includes 2 model solutions for Paper 3 (CPT3), one in Pascal and one in Delphi.
Author: Craig S. Lent
Publisher: Wiley Global Education
Release Date: 2013-01-03
Author Craig Lents 1st edition of Learning to Program with MATLAB: Building GUI Tools teaches the core concepts of computer programming, such as arrays, loops, function, basic data structures, etc., using MATLAB. The text has a focus on the fundamentals of programming and builds up to an emphasis on GUI tools, covering text-based programs first, then programs that produce graphics. This creates a visual expression of the underlying mathematics of a problem or design.
Author: Edward Hill
Release Date: 2005
This Learning to Program Java text book is designed as the first course of a two semester course in Java programming. Selected topics from the Java programming language are introduced to facilitate a beginner programming in Java. All exercises are programming problems. Programming problems are used as exercises to enforce a programming paradigm. A high percent of learning to program is highly correlated with the practice of designing and implementing programs for specific requirements. The translator or compiler will enhance the student knowledge through the trail and error process of removing errors from their programs. Emphasis is on defining Java constructs and their use in programming. Students are encouraged to program all the exercises at the end of each Chapter. Also students are encouraged to program their own applications to enhance their knowledge base. The idea is to program as many applications as possible using various Java constructs to improve programming skills in the Java programming language. Emphasis is placed on programming applications requirements. To enforce this paradigm Chapters are organized to maximize the learning process. Chapters on Exceptions and File Input and Output are introduced early in the text. After the file input and output are introduced all programs should read and write files to devices to maximize the learning experience.
You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3
Author: Steve Heller
Publisher: Prentice Hall Ptr
Release Date: 2001-01
Start here if you want to master C++. No experience necessary. Honestly. Learn C++ from a master: how to think like a programmer! A remarkable personal dialogue between a C++ expert and a novice From the absolute basics to advanced topics: inheritance, polymorphism, pointers, and more. Even if you have absolutely no programming experience, this book will help you truly master C++. You won't merely learn the basics. You'll master sophisticated, professional techniques--up to and including the effective use of encapsulation, inheritance, polymorphism, and pointers. You'll never find yourself copying syntax without understanding it. You'll learn to think like a programmer, engineer code that delivers great reliability and performance, and avoid the pitfalls that await every new C++ developer. These are powerful promises. But "Learning to Program in C++" is a remarkable book. It's a book-length dialogue between renowned C++ developer Steve Heller and a real-life programming novice-a novice with an uncanny ability to ask the questions you'd ask-and get crystal-clear, on-target answers. It starts from absolute scratch, making only one assumption: you're ready to learn. And it's more like reading a novel--or participating in an intelligent discussion--than any computer book you've ever seen. Steve Heller's "Learning to Program in C++." It's a pleasure to read. And if you pay attention, you'll walk away with a superb understanding of C++: what to do, how to do it, and above all, why. Previously published as "Who's Afraid of C++?" and "Who's Afraid of More C++?": Both classic books, integrated and updated, together for thefirst time, at a great price!
"This unique book shows how to start programming using the RobotC® language for LEGO MINDSTORMS, and it provides practical and easy-to-use code samples for getting a real robot to do the things you want it to do."--Back cover.
Author: Alan Gauld
Publisher: Addison-Wesley Professional
Release Date: 2001
Are you a... Systems administrator frustrated by the deficiencies of your existing tools? Web site creator wanting to produce more dynamic content? Computer user with a desire to know what's going on inside the box? Then "Learn to Program Using Python" is the book for you. You will find this book to be an ideal starting point for learning the essentials of computer programming. Assuming no prior knowledge (other than basic computer operation), this unintimidating and clearly written guide introduces you to programming terminology, fundamental concepts, and techniques for writing actual code. Python is ideal for novice programmers: it is available for free; it has simple syntax but powerful features; it supports lots of programming styles; it runs on many platforms; it has a friendly and helpful user community. This book uses the Python language to teach you the fundamentals of computer programming. Once you master the basic techniques and concepts you learn in this book, you can apply them to any language you choose to work with. "Learn to Program Using Python" is based on a popular on-line tutorial that has been expanded and enhanced for this book. It takes you step-by-step through all the essential programming topics. You will learn about: Sequences, branching, and looping Data types and variables Input and output Modular programming Handling files and text Errors Recursion Namespaces Object-oriented programming Event-driven programming Regular expressions Debugging In addition, the book introduces elements of programming style and offers a look at the thinking and steps involved in designing a software solution. Several sample applications illustrate techniques and ideas in action.
This beginning programming guide takes the reader from know next to nothing about developing applications for the Haiku operating system to knowing the basics and having the skills to go beyond the fundamentals. It begins with a traditional "Hello, world! approach, moves through C programming, and expands into C++ and programming graphical applications for Haiku. Instead of attempting to be an exhaustive C/C++ programming book using Haiku, it focuses on application development using the C++ language.The Haiku operating system is a great platform for aspiring developers. Those who have struggled with learning application development under Linux, Microsoft Windows, or Macintosh will find writing programs under Haiku to be sensible and easy. The free Paladin integrated development environment for Haiku is used for examples in the book.
Get started in the world of software development: go from zero knowledge of programming to comfortably writing small to medium-sized programs in Python. Programming can be intimidating (especially when most books on software require you to know and use obscure command line instructions) but it doesn’t have to be that way! In Learn to Program with Python, author Irv Kalb uses his in-person teaching experience to guide you through learning the Python computer programming language. He uses a conversational style to make you feel as though he is your personal tutor. All material is laid out in a thoughtful manner, each lesson building on previous ones. Many real–world analogies make the material easy to relate to. A wide variety of well-documented examples are provided. Along the way, you’ll develop small programs on your own through a series of coding challenges that reinforce the content of the chapters. What You Will Learn Learn fundamental programming concepts including: variables and assignment statements, functions, conditionals, loops, lists, strings, file input and output, Internet data, and data structures Get comfortable with the free IDLE Interactive Development Environment (IDE), which you will use to write and debug all your Python code - no need to use the command line! Build text-based programs, including a number of simple games Learn how to re-use code by building your own modules Use Python's built-in data structures and packages to represent and make use of complex data from the Internet Who This Book Is For This book assumes that you have absolutely no prior knowledge about programming. There is no need to learn or use any obscure Unix commands. Students of any age who have had no exposure to programming and are interested in learning to do software development in the Python language. The book can be used as a text book associated with a high school or college introduction to computer science course. Secondly, people who have had exposure to some computer language other than Python, who would like to build good habits for programming in Python.
Author: Patrick G. McKeown
Release Date: 2001-08-31
Visual Basic has begun to replace COBOL as an introductory programming language due to its ease of use and the near universal move to the Windows operating system. McKeown and Piercy's text addresses the need for a text that offers an adequate balance between the demonstration of the Visual Basic interface and teaching programming logic that the reader must know regardless of the language. The goal of this book is "to achieve a balance between demonstrating the power and excitement of Visual Basic and the need to teach traditional programming logic."