Author: Edward Hill
Release Date: 2005
This Learning to Program Java text book is designed as the first course of a two semester course in Java programming. Selected topics from the Java programming language are introduced to facilitate a beginner programming in Java. All exercises are programming problems. Programming problems are used as exercises to enforce a programming paradigm. A high percent of learning to program is highly correlated with the practice of designing and implementing programs for specific requirements. The translator or compiler will enhance the student knowledge through the trail and error process of removing errors from their programs. Emphasis is on defining Java constructs and their use in programming. Students are encouraged to program all the exercises at the end of each Chapter. Also students are encouraged to program their own applications to enhance their knowledge base. The idea is to program as many applications as possible using various Java constructs to improve programming skills in the Java programming language. Emphasis is placed on programming applications requirements. To enforce this paradigm Chapters are organized to maximize the learning process. Chapters on Exceptions and File Input and Output are introduced early in the text. After the file input and output are introduced all programs should read and write files to devices to maximize the learning experience.
Author: Steven Foote
Publisher: Addison-Wesley Professional
Release Date: 2014-10-16
Everyone can benefit from basic programming skills–and after you start, you just might want to go a whole lot further. Author Steven Foote taught himself to program, figuring out the best ways to overcome every obstacle. Now a professional web developer, he’ll help you follow in his footsteps. He teaches concepts you can use with any modern programming language, whether you want to program computers, smartphones, tablets, or even robots. Learning to Program will help you build a solid foundation in programming that can prepare you to achieve just about any programming goal. Whether you want to become a professional software programmer, or you want to learn how to more effectively communicate with programmers, or you are just curious about how programming works, this book is a great first step in helping to get you there. Learning to Program will help you get started even if you aren’t sure where to begin. • Learn how to simplify and automate many programming tasks • Handle different types of data in your programs • Use regular expressions to find and work with patterns • Write programs that can decide what to do, and when to do it • Use functions to write clean, well-organized code • Create programs others can easily understand and improve • Test and debug software to make it reliable • Work as part of a programming team • Learn the next steps to take to build a lifetime of programming skills
Author: Steve Heller
Publisher: Prentice Hall Ptr
Release Date: 2001-01
Start here if you want to master C++. No experience necessary. Honestly. Learn C++ from a master: how to think like a programmer! A remarkable personal dialogue between a C++ expert and a novice From the absolute basics to advanced topics: inheritance, polymorphism, pointers, and more. Even if you have absolutely no programming experience, this book will help you truly master C++. You won't merely learn the basics. You'll master sophisticated, professional techniques--up to and including the effective use of encapsulation, inheritance, polymorphism, and pointers. You'll never find yourself copying syntax without understanding it. You'll learn to think like a programmer, engineer code that delivers great reliability and performance, and avoid the pitfalls that await every new C++ developer. These are powerful promises. But "Learning to Program in C++" is a remarkable book. It's a book-length dialogue between renowned C++ developer Steve Heller and a real-life programming novice-a novice with an uncanny ability to ask the questions you'd ask-and get crystal-clear, on-target answers. It starts from absolute scratch, making only one assumption: you're ready to learn. And it's more like reading a novel--or participating in an intelligent discussion--than any computer book you've ever seen. Steve Heller's "Learning to Program in C++." It's a pleasure to read. And if you pay attention, you'll walk away with a superb understanding of C++: what to do, how to do it, and above all, why. Previously published as "Who's Afraid of C++?" and "Who's Afraid of More C++?": Both classic books, integrated and updated, together for thefirst time, at a great price!
Author: Wanda Dann
Publisher: Prentice Hall
Release Date: 2012
Learning to Program with Alice, 3e is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses. ¿ Alice was designed to make programming concepts easier to teach and learn. In the Third Edition of Learning to Program with Alice, Alice's creators offer a complete full-color introduction to the interactive Alice programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book's Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0. ¿ Collection of Alice 3D “example worlds” on CD-ROM – Students can load an example world and enter their own code to make it work.
This beginning programming guide takes the reader from know next to nothing about developing applications for the Haiku operating system to knowing the basics and having the skills to go beyond the fundamentals. It begins with a traditional "Hello, world! approach, moves through C programming, and expands into C++ and programming graphical applications for Haiku. Instead of attempting to be an exhaustive C/C++ programming book using Haiku, it focuses on application development using the C++ language.The Haiku operating system is a great platform for aspiring developers. Those who have struggled with learning application development under Linux, Microsoft Windows, or Macintosh will find writing programs under Haiku to be sensible and easy. The free Paladin integrated development environment for Haiku is used for examples in the book.
Author: Patrick G. McKeown
Release Date: 1998-09-03
All you need to create a working information systems application. Visual Basic, with its shorthand code and general accessibility, is increasingly the language of choice for introductory programmers. This straightforward guide enables readers to get started programming immediately, focusing on the fundamentals of the VB interface, problem solving, combo boxes and other multi-item controls, graphics, error handling, and more.
Author: Nik Lever
Publisher: Prentice Hall Ptr
Release Date: 1997
For programmers who need to learn animation and animators who need to learn programming, this text explains Web animation and game programming. It introduces VB Script and explains how to use it to add interactivity to Web pages with the supplied Sprite ActiveX control.
Author: Bertrand Meyer
Publisher: Springer Science & Business Media
Release Date: 2009-06-29
From object technology pioneer and ETH Zurich professor Bertrand Meyer, winner of the Jolt award and the ACM Software System Award, a revolutionary textbook that makes learning programming fun and rewarding. Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive applications from day one, then understand inside out as they learn new programming techniques. Unique to Touch of Class is a combination of a practical, hands-on approach to programming with the introduction of sound theoretical support focused on helping students learn the construction of high quality software. The use of full color brings exciting programming concepts to life. Among the useful features of the book is the use of Design by Contract, critical to software quality and providing a gentle introduction to formal methods. Will give students a major advantage by teaching professional-level techniques in a literate, relaxed and humorous way.
You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: -Take you on an automated teleportation tour around your Minecraft world -Build massive monuments, pyramids, forests, and more in a snap! -Make secret passageways that open when you activate a hidden switch -Create a spooky ghost town that vanishes and reappears elsewhere -Show exactly where to dig for rare blocks -Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move -Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3
Author: Vinny Cahill
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
C# is a modern, object-oriented language that enables programmers to quickly build a wide range of applications for the new Microsoft .NET platform, which provides tools and services that fully exploit both computing and communications. Learning to Program the Object-Oriented Way with C# presents an introductory guide to this hot topic. The authors use a practice-based approach supported by lots of examples of increasing complexity and frequent graded exercises, which are available online. -Introduces an approach to learning programming based on the use of object orientation from day one. -Includes many worked examples, the code and solution to which are available online. -The book is being technically reviewed and approved by Microsoft. -One of the first introductory textbooks on C# and object orientation - based on the final release version at the beginning of 2002. -Suitable for courses in introductory programming.
Author: Don Wilcher
Release Date: 2017-09-25
Learning to code is really learning to think clearly and logically. This book is a practical guide to learning the Python language via 14 projects that you build immediately. Learn how to setup your Raspberry Pi, and how to code in Python, to create electronic sound effects with pushbutton switches, an animated bouncing ball that responds to hand movement, and a jukebox machine that plays your favorite songs. You'll learn electronics by wiring light sensors, pushbutton switches, LEDs, and mini amplifiers to the Raspberry Pi. This book will provide you the knowledge and skills to code and build your own awesome Raspberry Pi devices and gadgets.
Author: Jon Schwartz
Publisher: Addison-Wesley Professional
Release Date: 2007-02-16
This is the eBook version of the printed book. "This guide will quickly and easily walk complete beginners through creating their first simple games using Phrogram. The material is friendly and approachable to the young and to the technologically timid alike." --Alfred Thompson, Academic Relations Manager, Microsoft Corporation Different programming languages give you different ways to tell your computer what to do. If you are just starting to program, or even if you are an experienced programmer who likes the idea of writing programs more easily, Phrogram offers you several important advantages: Phrogram makes it easy and fun to learn programming. Phrogram is "plain language"--that is, it uses descriptive, intuitive names, and it keeps special formatting and strange language keywords to an absolute minimum. Unlike other easy-to-learn languages, Phrogram is similar to the tools that are used by professional programmers today. Phrogram is the easiest way to do real software development--whether or not you are a beginning programmer. This is especially true if you want to create a game or graphical program, although you can design just about any kind of program with Phrogram. And you will find it quicker, more efficient, and easier to do this in Phrogram than in any other language, because that is what Phrogram was specifically and carefully designed to do. If you decide to move on to professional programming, Phrogram prepares you well for widely used professional languages like Java, C#, or Visual Basic. Phrogram provides a complete programming environment that is similar to these languages, but it is much easier to master, and a lot more fun to learn and use. What This Short Cut Covers 3 Introduction 4 Section 1: Typing and Running Your First Program in Phrogram 9 Section 2: How Your First Program Works 19 Section 3: Moving Your UFO on the Screen 30 Section 4: Bouncing Your UFO Around the Screen 44 Section 5: Keyboard Control of Your UFO 60 Section 6: Organize Your Program as It Grows 67 Section 7: UFO Escape! Your First Complete Game! 73 Section 8: Bonus Game: Pong! 95 Appendix A: Phrogram Language Examples 99 Appendix B: Glossary of Programming Terms 105 About the Authors 108