Designing and making successful automata involves combining materials, mechanisms and magic. Making Simple Automata explains how to design and construct small scale, simple mechanical devices made for fun. Materials such as paper and card, wood, wire, tinplate and plastics are covered along with mechanisms - levers and linkages, cranks and cams, wheels, gears, pulleys, springs, ratchets and pawls. This wonderful book is illustrated with examples throughout and explains the six golden rules for making automata alongside detailed step-by-step projects. Magic - an unanalyzable charm, a strong fascination so that the whole is more than the sum of its parts. Superbly illustrated with 110 colour photographs with examples and detailed step-by-step projects.
No other craft so brilliantly captures the magic of turning a handle, þicking a switch, or pulling a lever to see the unexpected come to life. Automata and Mechanical Toys is a book for anyone drawn to simple, entertaining mechanics. The book features 21 leading makers, each with a distinctive style. With 160 color photos and 100 delightful examples of the craft, the book is a feast for collectors and enthusiasts. A substantial section of the book is devoted to making automata mechanisms, ideal for novices or those wishing to learn new techniques. Illustrated, step-by-step instructions explain how to make a bearings box, which separately houses all the main mechanisms used in automata. The box can then be converted to any mechanism you choose. Rodney Peppé is a winner of the British Toymakers’ Guild Toy of the Year Award; he has had exhibitions of his work at the Victoria & Albert Museum of Childhood. He is also the author of Rodney Peppé’s Moving Toys.
Artist, inventor, and longtime author Rodney Frost is known for wacky, whimsical woodworking books that encourage readers to experiment. With his newest, most creative volume yet, he provides an introduction to the wild and whimsical world of kinetic art—art that moves. Using plenty of informative sidebars and dynamic illustrations, Frost teaches the basic techniques in his own inimitable style, beginning with easy, fun projects like weather vanes and mobiles powered by air currents alone. Then it’s on to simple toys you manipulate with strings, and art mechanized by levers, cranks, cams, and cogs. Far from a routine woodworking book, Creative Kinetics will inspire even the least craft-minded reader to pick up some scissors and turn a tuna can into a propeller or cardboard into a jumping-jack.
Author: Dustyn Roberts
Publisher: McGraw Hill Professional
Release Date: 2010-12-06
Genre: Technology & Engineering
Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Enter the world of animated paper engineering with these 14 whimsical projects for making automata out of cardstock. Full step-by-step instructions plus precise cut-and-assemble components suitable for papercrafters ages 12 and up.
Mechanical toys transcend categories of age with their universal appeal. Whether the mechanism is hidden or revealed, simple or complex, the cycle of movement allows you to simply turn a handle and see the magic work. Making Mechanical Toys explains how to make these wonderful and fascinating toys through a variety of bright and exciting projects. 17 original "gallery" mechanical toys have been designed and made especially for this book, which includes step-by-step instructions with over a 140 color photographs and plans for making the toys. Advice on tools and materials, priming and painting, and tricks of the trade draw upon the author’s wide experience.
ORPHAN, CLOCK KEEPER, AND THIEF, twelve-year-old Hugo lives in the walls of a busy Paris train station, where his survival depends on secrets and anonymity. But when his world suddenly interlocks with an eccentric girl and her grandfather, Hugo's undercover life, and his most precious secret, are put in jeopardy. A cryptic drawing, a treasured notebook, a stolen key, a mechanical man, and a hidden message from Hugo's dead father form the backbone of this intricate, tender, and spellbinding mystery.
Now you can clearly present even the most complex computational theory topics to your students with Sipser's distinct, market-leading INTRODUCTION TO THE THEORY OF COMPUTATION, 3E. The number one choice for today's computational theory course, this highly anticipated revision retains the unmatched clarity and thorough coverage that make it a leading text for upper-level undergraduate and introductory graduate students. This edition continues author Michael Sipser's well-known, approachable style with timely revisions, additional exercises, and more memorable examples in key areas. A new first-of-its-kind theoretical treatment of deterministic context-free languages is ideal for a better understanding of parsing and LR(k) grammars. This edition's refined presentation ensures a trusted accuracy and clarity that make the challenging study of computational theory accessible and intuitive to students while maintaining the subject's rigor and formalism. Readers gain a solid understanding of the fundamental mathematical properties of computer hardware, software, and applications with a blend of practical and philosophical coverage and mathematical treatments, including advanced theorems and proofs. INTRODUCTION TO THE THEORY OF COMPUTATION, 3E's comprehensive coverage makes this an ideal ongoing reference tool for those studying theoretical computing. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.