Mastering Unity 2D Game Development Second Edition

Author: Ashley Godbold
Publisher:
ISBN: 1786463458
Release Date: 2016-11-30
Genre:

Learn everything you need to know to build a 2D game using Unity 5 by developing a complete RPG game framework!About This Book* Explore the new features of Unity 5 and recognize obsolete code and elements.* Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound.* This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations.Who This Book Is ForThis book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required.What You Will Learn* Work with 2D sprite assets from importing and animation to physics and programming.* Write beginner to advanced level C# code using MonoDevelop.* Create a 2D game in Unity 5 by developing a complete retro 2D RPG.* Implement the new UI system effectively and beautifully.* Publish, monetize, and advertise a game on multiple platforms.In DetailThe inclusion of 2D support in Unity has brought 2D games back to the forefront of the gaming industry, with indie game developers and hobbyists finding 2D creation and development easier than ever.This book will help you master the 2D features available in Unity 5 by walking you through the full development of a retro 2D RPG. You will see by example how to work with 2D art assets, create C# scripts, develop animations, and implement Unity's new and improved UI tools. You will learn how to program, develop, and animate a conversation system, a battle system, and an inventory system all using the new and improved Unity UI and 2D animation tools.After completing this book, you will have the knowledge necessary to develop, build, deploy, and sell 2D games of any genre!

Mastering Unity 2D Game Development

Author: Simon Jackson
Publisher: Packt Publishing Ltd
ISBN: 9781849697354
Release Date: 2014-08-26
Genre: Computers

If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

Mastering Unity 2D Game Development

Author: Ashley Godbold
Publisher: Packt Publishing Ltd
ISBN: 9781786462336
Release Date: 2016-10-21
Genre: Computers

Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! About This Book Explore the new features of Unity 5 and recognize obsolete code and elements. Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound. This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations. Who This Book Is For This book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required. What You Will Learn Create a 2D game in Unity 5 by developing a complete retro 2D RPG framework. Effectively manipulate and utilize 2D sprites. Create 2D sprite animations and trigger them effectively with code. Write beginning to advanced-level C# code using MonoDevelop. Implement the new UI system effectively and beautifully. Use state machines to trigger events within your game. In Detail The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You'll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre! Style and approach This book takes a step-by-step practical tutorial style approach. The steps are accompanied by examples, and all the intermediate steps will be clearly explained. The focus of this book will obviously be on the advanced topics so that the game looks and performs efficiently.

Die Kunst des Game Designs

Author: Jesse Schell
Publisher: MITP-Verlags GmbH & Co. KG
ISBN: 9783958452848
Release Date: 2016-06-15
Genre: Computers

Grundlagen der Entwicklung und Konzeption klassischer Spiele von einem der weltweit führenden Game Designer Mehr als 100 Regeln und zentrale Fragen zur Inspiration für den kreativen Prozess Zahlreiche wertvolle Denkanstöße für die Konzeption eines erfolgreichen Spiels Jeder kann die Grundlagen des Game Designs meistern – dazu bedarf es keines technischen Fachwissens. Dabei zeigt sich, dass die gleichen psychologischen Grundprinzipien, die für Brett-, Karten- und Sportspiele funktionieren, ebenso der Schlüssel für die Entwicklung qualitativ hochwertiger Videospiele sind. Mit diesem Buch lernen Sie, wie Sie im Prozess der Spielekonzeption und -entwicklung vorgehen, um bessere Games zu kreieren. Jesse Schell zeigt, wie Sie Ihr Game durch eine strukturierte methodische Vorgehensweise Schritt für Schritt deutlich verbessern. Mehr als 100 gezielte Fragestellungen eröffnen Ihnen dabei neue Perspektiven auf Ihr Game, so dass Sie die Features finden, die es erfolgreich machen. Hierzu gehören z.B. Fragen wie: Welche Herausforderungen stellt mein Spiel an die Spieler? Fördert es den Wettbewerb unter den Spielern? Werden sie dazu motiviert, gewinnen zu wollen? So werden über hundert entscheidende Charakteristika für ein gut konzipiertes Spiel untersucht. Mit diesem Buch wissen Sie, worauf es bei einem guten Game ankommt und was Sie alles bedenken sollten, damit Ihr Game die Erwartungen Ihrer Spieler erfüllt und gerne gespielt wird. Zugleich liefert es Ihnen jede Menge Inspiration – halten Sie beim Lesen Zettel und Stift bereit, um Ihre neuen Ideen sofort festhalten zu können

Mastering Unity Scripting

Author: Alan Thorn
Publisher: Packt Publishing Ltd
ISBN: 9781784390563
Release Date: 2015-01-29
Genre: Computers

Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.

Serverless Computing in der AWS Cloud

Author: Niko Köbler
Publisher: entwickler.Press
ISBN: 9783868027808
Release Date: 2017-09-29
Genre: Architecture

Serverless heißt das neue Trendthema im Bereich des Cloud Computing. Dabei meint Serverless nicht, dass man keine Server mehr benötigt. Es geht vielmehr darum, sich auf die Ausführung seines Codes auf der Ebene von einzelnen Funktionen zu konzentrieren und das Management von Serverinstanzen, Verfügbarkeit und Skalierbarkeit der Cloud zu überlassen. Zudem bezahlt man bei Serverless nur das, was man wirklich nutzt, nicht die bloße Bereitstellung oder Verfügbarkeit. Verwende Ressourcen, nicht Server oder Systeme. Infrastruktur ist implizit vorhanden. Das Buch führt in die Konzepte von Serverless Computing am Beispiel der AWS (Amazon Web Services) Cloud ein und beschreibt, wann der Einsatz von Serverless ein sinnvoller Lösungsansatz ist. AWS Lambda hat den Begriff Serverless geprägt, doch Serverless ist mehr als nur die Ausführung von Funktionen als Service (Function-as-a-Service, kurz FaaS). Auch in Richtung von API Gateways, Datenspeichern, Amazon DynamoDB und weitern Komponenten lässt sich Serverless denken. Praxisnahe Beispiele helfen beim Einstieg in die Serverless-Welt.

Mastering Unity 5 x

Author: Alan Thorn
Publisher: Packt Publishing Ltd
ISBN: 9781785884849
Release Date: 2017-01-27
Genre: Computers

Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine! About This Book Become a Unity master by creating a practical, in-depth game-development project with Unity Use advanced C# scripting to unlock the complete potential of Unity 5 Use Version Control to Effectively Manage and Scale your workflow Who This Book Is For If you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 5.x, then this is the book for you. Basic knowledge of C# programming is assumed. What You Will Learn Explore hands-on tasks and real-world scenarios to make a Unity horror adventure game Create enemy characters that act intelligently and make reasoned decisions Use data files to save and restore game data in a way that is platform-agnostic Get started with VR development Use Navigation Meshes, Occlusion Culling, and the Profiler tools Work confidently with GameObjects, Rotations, and Transformations Understand specific gameplay features such as AI enemies, inventory systems, and level design In Detail Do you want to take the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book takes an in-depth focus on a practical project with Unity, building a first-person game with many features. You'll dive deep into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; and how to work with version control, and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence. Style and approach This book takes a step-by-step, practical tutorial approach. You will create an advanced level Unity game with an emphasis on leveraging the advanced Unity 5 features. You will make the most of the Unity 5 advanced features while you develop the game in its entirety.

Game Physics Cookbook

Author: Gabor Szauer
Publisher: Packt Publishing Ltd
ISBN: 9781787120815
Release Date: 2017-03-24
Genre: Computers

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Clean Coder

Author: Robert C. Martin
Publisher: mitp Verlags GmbH & Co. KG
ISBN: 9783826696954
Release Date: 2014-03-26
Genre: Computers

Verhaltensregeln für professionelle Programmierer Erfolgreiche Programmierer haben eines gemeinsam: Die Praxis der Software-Entwicklung ist ihnen eine Herzensangelegenheit. Auch wenn sie unter einem nicht nachlassenden Druck arbeiten, setzen sie sich engagiert ein. Software-Entwicklung ist für sie eine Handwerkskunst. In Clean Coder stellt der legendäre Software-Experte Robert C. Martin die Disziplinen, Techniken, Tools und Methoden vor, die Programmierer zu Profis machen. Dieses Buch steckt voller praktischer Ratschläge und behandelt alle wichtigen Themen vom professionellen Verhalten und Zeitmanagement über die Aufwandsschätzung bis zum Refactoring und Testen. Hier geht es um mehr als nur um Technik: Es geht um die innere Haltung. Martin zeigt, wie Sie sich als Software-Entwickler professionell verhalten, gut und sauber arbeiten und verlässlich kommunizieren und planen. Er beschreibt, wie Sie sich schwierigen Entscheidungen stellen und zeigt, dass das eigene Wissen zu verantwortungsvollem Handeln verpflichtet. In diesem Buch lernen Sie: Was es bedeutet, sich als echter Profi zu verhalten Wie Sie mit Konflikten, knappen Zeitplänen und unvernünftigen Managern umgehen Wie Sie beim Programmieren im Fluss bleiben und Schreibblockaden überwinden Wie Sie mit unerbittlichem Druck umgehen und Burnout vermeiden Wie Sie Ihr Zeitmanagement optimieren Wie Sie für Umgebungen sorgen, in denen Programmierer und Teams wachsen und sich wohlfühlen Wann Sie Nein sagen sollten – und wie Sie das anstellen Wann Sie Ja sagen sollten – und was ein Ja wirklich bedeutet Großartige Software ist etwas Bewundernswertes: Sie ist leistungsfähig, elegant, funktional und erfreut bei der Arbeit sowohl den Entwickler als auch den Anwender. Hervorragende Software wird nicht von Maschinen geschrieben, sondern von Profis, die sich dieser Handwerkskunst unerschütterlich verschrieben haben. Clean Coder hilft Ihnen, zu diesem Kreis zu gehören. Über den Autor: Robert C. Uncle Bob Martin ist seit 1970 Programmierer und bei Konferenzen in aller Welt ein begehrter Redner. Zu seinen Büchern gehören Clean Code – Refactoring, Patterns, Testen und Techniken für sauberen Code und Agile Software Development: Principles, Patterns, and Practices. Als überaus produktiver Autor hat Uncle Bob Hunderte von Artikeln, Abhandlungen und Blogbeiträgen verfasst. Er war Chefredakteur bei The C++ Report und der erste Vorsitzende der Agile Alliance. Martin gründete und leitet die Firma Object Mentor, Inc., die sich darauf spezialisiert hat, Unternehmen bei der Vollendung ihrer Projekte behilflich zu sein.

Unity 3D UI Essentials

Author: Simon Jackson
Publisher: Packt Publishing Ltd
ISBN: 9781783553624
Release Date: 2015-01-31
Genre: Computers

If you have a good understanding of Unity's core functionality and a decent grasp of C# scripting in Unity (although not essential if you are just using the Editor with the new UI), you'll be well placed to take advantage of the new UI feature set.

Unity 2D Game Development Cookbook

Author: Claudio Scolastici
Publisher: Packt Publishing Ltd
ISBN: 9781783553600
Release Date: 2015-02-18
Genre: Computers

This book is intended for both professionals game developers and hobbist who are interested in making games with Unity. Users are expected to have knowledge of basics / fundamentals of unity 2D game development and should have a working knowledge of C#.

Unity 5 x Game Development Blueprints

Author: John P. Doran
Publisher: Packt Publishing Ltd
ISBN: 9781785880308
Release Date: 2016-05-25
Genre: Computers

A project-based guide to help you create amazing games with Unity 5.x About This Book Unleash the power of C# coding in Unity and the state of the art Unity rendering engine. Through this unique project-based approach, you will create 7-8 action-packed games from scratch. This assortment of games will take you on a fun-filled journey of becoming a full-fledged Unity game developer. Who This Book Is For This book is best suited for C# developers who have some basic knowledge of the Unity Game development platform. If you are looking to create exciting and interactive games with Unity and get a practical understanding of how to leverage key Unity features and then optimize the Unity rendering engine, then this book is your one-stop solution. What You Will Learn Find out how to create exciting and interactive games using GUIs Prepare animations to be imported and exported Personalize your animation game with Unity's advanced animation system Work with different animation assets and components Customize the game by modifying the player properties and creating exterior environments Create, visualize, and edit animated creatures Familiarize yourself with best practices for Unity 5.x animation using iTween Design character actions and expressions Customize your game and prepare it for playin In Detail This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we'll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games. Through this book, you'll develop a complete skillset with the Unity toolset. Using the powerful C# language, we'll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer Style and approach A step by step approach to develop a strong Unity skillset by creating a few action-packed games from scratch.