Author: Thomas Ewing French
Publisher: Sagwan Press
Release Date: 2018-02-05
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.
Author: Parramon's Editorial Team
Publisher: Barrons Educational Series Incorporated
Release Date: 2001
Green Series. Barron's Art Handbooks are reference sources and instruction guides for professional and amateur artists, as well as for art instructors. They are color-coded according to general topics. Green Series handbooks focus on the uses of art tools and ways to get the most out of them to create highly finished artworks. Illustration Techniques covers both color and black-and-white illustration, in both wet and dry media.
The Bulletin of the Atomic Scientists is the premier public resource on scientific and technological developments that impact global security. Founded by Manhattan Project Scientists, the Bulletin's iconic "Doomsday Clock" stimulates solutions for a safer world.
This well-illustrated text teaches the basic skills needed to read, study, and understand construction drawings. It features a detailed analysis of a set of residential plans. Pictorial drawings accompany orthographic plan drawings to help students visualize the meaning of the plan drawing. Construction technology students taking beginning and intermediate plan reading courses will also learn about important related areas that affect plan development, such as building codes, materials, and mathematics applications. There is ample construction data throughout the text's eight sections, one of which consists of assignments for three sets of full-size construction plans provided. Review questions are also featured at the end of each section. ALSO AVAILABLE INSTRUCTOR SUPPLEMENTS CALL CUSTOMER SUPPORT TO ORDER Instructor's Guide, ISBN: 0-7668-0840-8
Announcing the new revised edition of the classic industry reference! Landscape Graphics is the architect’s ultimate guide to all the basic graphics techniques used in landscape design and landscape architecture. Progressing from the basics into more sophisticated techniques, this guide offers clear instruction on graphic language and the design process, the basics of drafting, lettering, freehand drawing and conceptual diagramming, perspective drawing, section elevations, and more. It also features carefully sequenced exercises, a complete file of graphic symbols for sections and perspectives, and a handy appendix of conversions and equivalents.
Author: I. Scott MacKenzie
Release Date: 2012-12-31
Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success. Throughout the book, you'll find hands-on exercises, checklists, and real-world examples. This is your must-have, comprehensive guide to empirical and experimental research in HCI—an essential addition to your HCI library. Master empirical and experimental research with this comprehensive, A-to-Z guide in a concise, hands-on reference Discover the practical and theoretical ins-and-outs of user studies Find exercises, takeaway points, and case studies throughout
Author: Liz Kotz
Publisher: MIT Press (MA)
Release Date: 2010-02
A critical study of the use of language and the proliferation of text in 1960s art and experimental music, with close examinations of works by Vito Acconci, Carl Andre, John Cage, Douglas Huebler, Andy Warhol, Lawrence Weiner, La Monte Young, and others.
Author: Peter F. Sharp
Publisher: Springer Science & Business Media
Release Date: 2006-10-27
This book is an essential guide for all practitioners. The emphasis throughout is on the practice of nuclear medicine. Primarily aimed at the radiologist, physician, physicist or technologist starting in nuclear medicine, it will also appeal to more experienced practitioners who are keen to stay up-to-date. The practical approach with tables as "recipes" for acquisition protocols means it is essential for any departmental shelf. 3rd edition expanded - now covering areas of development in nuclear medicine, such as PET and other methods of tumour imaging, data processing. All illustrations are up-to-date to reflect current standards of image quality.
Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act demands a platform for reflection and innovation. Drawing Futures will present a compendium of projects, writings and interviews that critically reassess the act of drawing and where its future may lie.Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas.
Author: Andrew Loomis
Publisher: EDITORA BIBLIOMUNDI SERVIÇOS DIGITAIS LTDA
Release Date: 2017-12-03
The illustrator Andrew Loomis is revered amongst artists for his mastery of drawing technique and his clean, realist style. His hugely influential series of art instruction books have never been bettered and Successful Drawing, the third in Titan's programme of facsimile editions, returns this classic title to print for the first time in decades.For over 60 years Successful Drawing has provided a superb resource covering all the techniques needed to master three-dimensional drawing. From the fundamentals of proportion, placement, perspective, planes and pattern, through a detailed examination of scale and the effects and capture of light, to the mastery of conception, construction, contour, character and consistency, Successful Drawing is filled with step-by-step instruction, professional tips and beautiful illustration.Engaging, witty, and wonderfully executed, this is a masterclass for amateur artists and professional illustrators alike.
Author: J. Kittler
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
This book is the outcome of the successful NATO Advanced Study Institute on Pattern Recognition Theory and Applications, held at St. Anne's College, Oxford, in April 1981., The aim of the meeting was to review the recent advances in the theory of pattern recognition and to assess its current and future practical potential. The theme of the Institute - the decision making aspects of pattern recognition with the emphasis on the novel hybrid approaches - and its scope - a high level tutorial coverage of pattern recognition methodologies counterpointed with contrib uted papers on advanced theoretical topics and applications - are faithfully reflected by the volume. The material is divided into five sections: 1. Methodology 2. Image Understanding and Interpretation 3. Medical Applications 4. Speech Processing and Other Applications 5. Panel Discussions. The first section covers a broad spectrum of pattern recognition methodologies, including geometric, statistical, fuzzy set, syntactic, graph-theoretic and hybrid approaches. Its cove,r age of hybrid methods places the volume in a unique position among existing books on pattern recognition. The second section provides an extensive treatment of the topical problem of image understanding from both the artificial intelligence and pattern recognition points of view. The two application sections demonstrate the usefulness of the novel methodologies in traditional pattern 'recognition application areas. They address the problems of hardware/software implementation and of algorithm robustness, flexibility and general reliability. The final section reports on a panel discussion held during the Institute.