Objects First with Java A Practical Introduction Using BlueJ Global Edition

Author: David J. Barnes
Publisher: Pearson Higher Ed
ISBN: 9781292159089
Release Date: 2016-07-12
Genre: Computers

A Modern Approach to Functional Programming Objects First with Java: A Practical Introduction is an introduction to object-oriented programming for beginners. The main focus of the book is general object-oriented and programming concepts from a software engineering perspective. The first chapters are written for students with no programming experience with later chapters being more suitable for advanced or professional programmers. The Java programming language and BlueJ–the Java development environment – are the two tools used throughout the book. BlueJ's clear visualization of classes and objects means that students can immediately appreciate the differences between them and gain a much better understanding of the nature of an object than they would from simply reading source code. Unlike traditional textbooks, the chapters are not ordered by language features but by software development concepts. The Sixth Edition goes beyond just adding the new language constructs of Java 8. The book’s exploration of this new language demonstrates a renaissance of functional ideas in modern programming. While functional programming isn’t new in principle, it’s seen a boost in popularity based on the current computer hardware available and the changing nature of projects programmers wish to tackle. Functional language constructs make it possible to efficiently automate currency, make use of multiple cores without much effort on the side of the programmer, are both more elegant and readable, and offer great potential in solving the issue of parallel hardware. Functional programming has become an essential part of the field, and Objects First with Java gives students a basic understanding of an area they’ll need to master in order to succeed in the future.

Objects First with Java

Author: David J. Barnes
Publisher: Pearson
ISBN: 9780134478531
Release Date: 2016-05-24
Genre: Computers

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. A Modern Approach to Functional Programming Objects First with Java: A Practical Introduction is an introduction to object-oriented programming for beginners. The main focus of the book is general object-oriented and programming concepts from a software engineering perspective. The first chapters are written for readers with no programming experience with later chapters being more suitable for advanced or professional programmers. The Java programming language and BlueJ—the Java development environment — are the two tools used throughout the book. BlueJ's clear visualization of classes and objects means that readers can immediately appreciate the differences between them and gain a much better understanding of the nature of an object than they would from simply reading source code. Unlike traditional textbooks, the chapters are not ordered by language features but by software development concepts. The Sixth Edition goes beyond just adding the new language constructs of Java 8. The book’s exploration of this new language demonstrates a renaissance of functional ideas in modern programming. While functional programming isn’t new in principle, it’s seen a boost in popularity based on the current computer hardware available and the changing nature of projects programmers wish to tackle. Functional language constructs make it possible to efficiently automate currency, make use of multiple cores without much effort on the side of the programmer, are both more elegant and readable, and offer great potential in solving the issue of parallel hardware. Functional programming has become an essential part of the field, and Objects First with Java gives students a basic understanding of an area they’ll need to master in order to succeed in the future.

Objects First with Java

Author: David J. Barnes
Publisher: Pearson College Division
ISBN: 0132492660
Release Date: 2012-01
Genre: Computers

This introductory programming textbook integrates BlueJ with Java. It provides a thorough treatment of object-oriented principles.

The Elements of Java TM Style

Author: Al Vermeulen
Publisher: Cambridge University Press
ISBN: 0521777682
Release Date: 2000-01-28
Genre: Computers

The Elements of Java Style, written by renowned author Scott Ambler, Rogue Wave Software Vice President Alan Vermeulen, and a team of programmers from Rogue Wave, is for anyone who writes Java code. While there are many books that explain the syntax and basic use of Java, this book, first published in 2000, explains not just what you can do with the syntax, but what you ought to do. Just as Strunk and White's The Elements of Style provides rules of usage for the English language, this book provides a set of rules for Java practitioners to follow. While illustrating these rules with parallel examples of correct and incorrect usage, the book provides a collection of standards, conventions, and guidelines for writing solid Java code which will be easy to understand, maintain, and enhance. Anyone who writes Java code or plans to should have this book next to their computer.

Calculus Early Transcendentals Paper

Author: Jon Rogawski
Publisher: Macmillan
ISBN: 9781429231848
Release Date: 2011-03-30
Genre: Mathematics

What’s the ideal balance? How can you make sure students get both the computational skills they need and a deep understanding of the significance of what they are learning? With your teaching—supported by Rogawski’s Calculus Second Edition—the most successful new calculus text in 25 years! Widely adopted in its first edition, Rogawski’s Calculus worked for instructors and students by balancing formal precision with a guiding conceptual focus. Rogawski engages students while reinforcing the relevance of calculus to their lives and future studies. Precise mathematics, vivid examples, colorful graphics, intuitive explanations, and extraordinary problem sets all work together to help students grasp a deeper understanding of calculus. Now Rogawski’s Calculus success continues in a meticulously updated new edition. Revised in response to user feedback and classroom experiences, the new edition provides an even smoother teaching and learning experience.

Blue Pelican Java

Author: Charles E. Cook
Publisher: Virtualbookworm Publishing
ISBN: 9781589397583
Release Date: 2005
Genre: Computers

"Blue Pelican Java" is a somewhat unusual high school computer science textbook. Most computer science texts will begin with a section on the history of computers followed with a flurry of definitions that are just "so many words" to the average student. The approach here is to first give the student some experience upon which to hang the definitions that come later. The usual practice of introducing classes and objects is deferred until the student has a firm grasp of the fundamentals (loops, decision structures, etc). Thus, the beginning student is not overwhelmed by the simultaneous introduction of OOPs and the fundamentals. The book includes plenty of exercises (many in "contest" form), programming projects, and a huge appendix.

Flexible Reliable Software

Author: Henrik B. Christensen
Publisher: CRC Press
ISBN: 9781420093636
Release Date: 2011-06-21
Genre: Computers

Flexible, Reliable Software: Using Patterns and Agile Development guides students through the software development process. By describing practical stories, explaining the design and programming process in detail, and using projects as a learning context, the text helps readers understand why a given technique is required and why techniques must be combined to overcome the challenges facing software developers. The presentation is pedagogically organized as a realistic development story in which customer requests require introducing new techniques to combat ever-increasing software complexity. After an overview and introduction of basic terminology, the book presents the core practices, concepts, tools, and analytic skills for designing flexible and reliable software, including test-driven development, refactoring, design patterns, test doubles, and responsibility driven and compositional design. It then provides a collection of design patterns leading to a thorough discussion of frameworks, exemplified by a graphical user interface frramework (MiniDraw). The author also discusses the important topics of configuration management and systematic testing. In the last chapter, projects lead students to design and implement their own frameworks, resulting in a reliable and usable implementation of a large and complex software system complete with a graphical user interface. This text teaches how to design, program, and maintain flexible and reliable software. Installation guides, source code for the examples, exercises, and projects can be found on the author’s website.

Information Technology Project Management 5th Edition

Author: Jack T. Marchewka
Publisher: Wiley Global Education
ISBN: 9781118898208
Release Date: 2015-02-13
Genre: Business & Economics

The 5th Edition of Jack Marchewka's Information Technology Project Management focuses on how to create measurable organizational value (MOV) through IT projects. The author uses the concept of MOV, combined with his own research, to create a solid foundation for making decisions throughout the project's lifecycle. The book's integration of project management and IT concepts provides students with the tools and techniques they need to develop in this field.

Essentials of Discrete Mathematics

Author: David J. Hunter
Publisher: Jones & Bartlett Publishers
ISBN: 9781284106534
Release Date: 2015-08-31
Genre: Mathematics

Written for the one-term course, the Third Edition of Essentials of Discrete Mathematics is designed to serve computer science majors as well as students from a wide range of disciplines. The material is organized around five types of thinking: logical, relational, recursive, quantitative, and analytical. This presentation results in a coherent outline that steadily builds upon mathematical sophistication. Graphs are introduced early and referred to throughout the text, providing a richer context for examples and applications. tudents will encounter algorithms near the end of the text, after they have acquired the skills and experience needed to analyze them. The final chapter contains in-depth case studies from a variety of fields, including biology, sociology, linguistics, economics, and music.

Introduction to Programming with Greenfoot

Author: Michael Kolling
Publisher: Pearson
ISBN: 9780134054483
Release Date: 2015-03-09
Genre: Computers

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. For courses in programming and computer science. Hands-on Programming with Greenfoot Introduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and play. The Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.

An Introduction to Network Programming with Java

Author: Jan Graba
Publisher: Springer Science & Business Media
ISBN: 9781447152545
Release Date: 2013-08-13
Genre: Computers

Since the second edition of this text, the use of the Internet and networks generally has continued to expand at a phenomenal rate. This has led to both an increase in demand for network software and to improvements in the technology used to run such networks, with the latter naturally leading to changes in the former. During this time, the Java libraries have been updated to keep up with the new developments in network technology, so that the Java programming language continues to be one of the mainstays of network software development. In providing a very readable text that avoids getting immersed in low-level technical details, while still providing a useful, practical guide to network programming for both undergraduates and busy IT professionals, this third edition continues the trend of its predecessors. To retain its currency, the text has been updated to reflect changes that have taken place in Java's network technology over the past seven years (including the release of Java 7), whilst retaining its notable features of numerous code examples, screenshots and end-of-chapter exercises.

Programming Video Games for the Evil Genius

Author: Ian Cinnamon
Publisher: McGraw Hill Professional
ISBN: 9780071643535
Release Date: 2008-03-30
Genre: Computers

IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games Gaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skills An interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globe Removes the frustration-factor-all the parts you need are listed, along with sources Regardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as: Radical Racing Screen Skier Whack an Evil Genius Tic-Tac-Toe Boxing Snake Pit Space Destroyers Bomb Diffuser Trapper Oiram Java Man Memory Ian Says

The Java Tutorial

Author: Raymond Gallardo
Publisher: Addison-Wesley Professional
ISBN: 0134034082
Release Date: 2014-12-12
Genre: Computers

Previous edition: The Java tutorial: a short course on the basics / Sharon Zakhour, Sowmya Kannan, Raymond Gallardo. 2013, which was orignally based on The Java tutorial / by Mary Campione.

Discrete Mathematical Structures

Author: Bernard Kolman
Publisher: Pearson Higher Ed
ISBN: 9780321998163
Release Date: 2014-01-14
Genre: Mathematics

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Discrete Mathematical Structures, Sixth Edition, offers a clear and concise presentation of the fundamental concepts of discrete mathematics. Ideal for a one-semester introductory course, this text contains more genuine computer science applications than any other text in the field. This book is written at an appropriate level for a wide variety of majors and non-majors, and assumes a college algebra course as a prerequisite.

Nutrition

Author: Janice J. Thompson
Publisher: Pearson
ISBN: 0134607775
Release Date: 2017-01-06
Genre: Health & Fitness