Sharing a love of technology and experimentation, a new generation of designers and creative outsiders can hardly wait to explore the potentials and boundaries of 3D printing. The race is on for anyone to come up with the services and products that will b
The Next Big Thing explores future revolutions that will determine how things are made, who we share the planet with, where resources come from, and the evolution of the human species. Beyond 2030, the way we live today will no longer be sustainable. We will therefore need to develop technologies including 3D printing, synthetic biology and space travel if our civilization is to survive and thrive. Part I reveals how local digital manufacturing will allow on-demand production in any location. Part II then looks at those robots and artificial intelligences that are destined to become our future carers, servants and companions. Part III next examines how resources from space will one day deliver fresh energy and raw material supplies. Finally, Part IV predicts the transhuman evolution that will be triggered as we learn to genetically reprogram and cybernetically upgrade our own biological hardware. The Next Big Thing is written by futurist Christopher Barnatt of ExplainingTheFuture.com. The book will open your mind to the astonishing opportunities that lie ahead, and which will drive us toward the technological singularity . . .
This is a book for low budgets and high ambition. Read it and you will learn how to put images of things onto other things. You will start by rolling up your sleeves. Your shirt will be stained anyways. At some point, you will harness the power of the sun. Go ahead, look inside. You will see that you do not need a fancy studio to print a T-shirt or a picnic blanket. There is no specialized machine required to print anything you want in any room you want. A mural, a dartboard, a deck of cards, these are all possible. In a week or a month, you will wake up to find you know words like acetate and substrate. You will be comfortable talking about ink and shopping at military supply stores. Perhaps most important of all, you will be printing images of things onto other things. From the Trade Paperback edition.
Author: James Floyd Kelly
Release Date: 2011-08-13
Printing in Plastic: Build Your Own 3D Printer is your gateway into the exciting world of personal fabrication. The “printer” that you'll build from this book is a personal fabricator capable of creating small parts and other objects from drops of molten plastic. Design a part using a modeling tool such as Google SketchUp. Then, watch while the fabricator head sweeps back and forth and upwards, depositing plastic in all the right places. You can build anything from a replacement tab to hold a bookshelf in place, to a small art project, to a bashguard for your bicycle. If you can conceive it and design it, you can build it, and you'll have fun doing it! Printing in Plastic is aimed at creative people comfortable using power tools such as a table saw, circular saw, and drill press. Authors James Kelly and Patrick Hood-Daniel lead you through building a personal fabrication machine based upon a set of blueprints downloaded from their website. Example projects get you started in designing and fabricating your own parts. Bring your handyman skills, and apply patience during the build process. You too can be the proud owner of a personal fabricator—a three-dimensional printer. Leads you through building a personal fabrication machine capable of creating small parts and objects from plastic Provides example projects to get you started on the road to designing and fabricating your own parts Provides an excellent parent/child, or small group project
Author: Charles Conover
Publisher: John Wiley & Sons
Release Date: 2011-11-08
This book is a single-source guide to planning, designing and printing successful projects using the Adobe Creative Suite. Packed with real-world design exercises, this revised edition is fully updated to align with CS. Dozens of sidebars and step-by-step descriptions walk readers through the design process in the same order actual projects are implemented Content progresses from planning through execution
Author: Lena Corwin
Publisher: Stewart, Tabori and Chang
Release Date: 2008-08-01
Genre: Crafts & Hobbies
A talented designer explains how to create a wide variety of unusual and innovative hand-printed fabrics, furnishings, accessories, and paper crafts by using stencils, master stamps, and screen printing, using step-by-step instructions to teach crafters the fundamentals of hand printing and offering an array of ingenious projects, from screen-printed bed linens to stationery.
Print it! Kodak, the company every photographer trusts, presents the second, updated edition of its Most Basic Book of Digital Printing. Not only does it include all the most up-to-date Kodak software versions, but also Kodak’s exciting new, economical all-in-one printers and inkjet solutions. This is technology made simple and effective, and this guide shows how to make the most of it. All the information on choosing equipment is here, plus advice on digitalizing photos, using scanners creatively, image resolution, resizing, and more. Find out how to make test prints to ensure proper settings, experiment with available papers, and “repair” problems in the computer. To bring newcomers up to speed, there are definitions of key vocabulary, plus plenty of photos, charts, and illustrations.
Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice – from fine art and furniture-design to film-making – Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries.
Author: Roger Brown
Release Date: 1966
"Words and Things deals with language as human behavior and seeks to explain it as such. It looks for rthe origins of language in the world fo children and primitives and traces its development into the subtle tool of propaganda and advertising that we know today. It reconstructs the process of choosing sounds for ideas and looks for the earliest root words with which language began. by revealing the origins of language, Words and Things leads us to understand why we can guess the meaning of foreign words with more than chance success; it leads us to understand the world of the man who has but one word for 'blue' and 'green'; it brings us to understand a world that became ours with our native tongue--a world of 'dry' martinis, G.I. Joes, and unpopular commercials that increase sales. Words and things is based on the accumulated knowledge from generations of scholarship, as well as the most recent scientific research by linguists, pschologists, and others. It is most notable for the original and important contributions of the author, who is an outstanding authority in this field"--Provided by publisher.
So what is a 3D printer? It's a device you can either buy or build to make parts, toys, art, and even 3D images captured by a sensor or modeled in software. Maybe you have one, or maybe you're thinking about buying or building one, but once you have one, what can you do with it? Practical 3D Printers takes you beyond building the printer to calibrating it, customizing it, and creating amazing models with it, including 3D printed text, a warship model, a robot body, windup toys, and arcade-inspired alien invaders. First you'll learn about the different types of popular 3D printer models and the similarities and differences among them. You'll see how the MakerBot works, and how it's different from RepRap printers like the Huxley and Mendel as well as the whiteAnt RepStrap printer featured in the Apress book Printing in Plastic. You'll then learn how to find and create 3D models, and even how to create a 3D model from a 2D image. Next, you'll walk through building multi-part models with a steampunk warship example, working with meshes to build your own action heroes, and creating an autonomous robot chassis. Finally, you'll find all sorts of bonus projects to build, including wind-up walkers, faceted vases for the home, and a handful of useful upgrades to improve your 3D printer. In Practical 3D Printers, Brian Evans, the author of Beginning Arduino Programming, takes this topic deeper than any other 3D printing book with an discussion of various types of popular 3D printers, how to customize and calibrate them, and how to design and create models to put your printer to work. Whether you have the MakerBot, the Mendel, the whiteAnt, or any other 3D printer, with Practical 3D Printers, you'll be able to create amazing things with your printer. What you’ll learn The various types of 3D printers, what they have in common, and what sets each one apart The printer toolchain, including controllers and printer interfaces The art of calibrating your printer How to find and create 3D models to print, including using Google Sketchup How to create multipart models and meshes How to upgrade both the mechanical and electronic parts in your printer Who this book is for Electronics enthusiasts, tinkerers, artists, and everyone who wants to use their 3D printer to do more than make more 3D printers. Table of Contents Ch. 1: A World of 3D Printers Ch. 2: 3D Printer Toolchain Ch. 3: Calibrating Your Printer Ch. 4: 3D Models From The Cloud Ch. 5: 3D Haiku Ch. 6: Steampunk Warship Ch. 7: Action Hero Mashups Ch. 8: Mini Sumo Projetcs Ch. 9: Bonus Round 1: More Projects Ch. 10: Bonus Round 2: Upgrades Appendix A: Troubleshooting Appendix B: Resources