Sharing a love of technology and experimentation, a new generation of designers and creative outsiders can hardly wait to explore the potentials and boundaries of 3D printing. The race is on for anyone to come up with the services and products that will b
Author: James Floyd Kelly
Release Date: 2011-08-13
Printing in Plastic: Build Your Own 3D Printer is your gateway into the exciting world of personal fabrication. The “printer” that you'll build from this book is a personal fabricator capable of creating small parts and other objects from drops of molten plastic. Design a part using a modeling tool such as Google SketchUp. Then, watch while the fabricator head sweeps back and forth and upwards, depositing plastic in all the right places. You can build anything from a replacement tab to hold a bookshelf in place, to a small art project, to a bashguard for your bicycle. If you can conceive it and design it, you can build it, and you'll have fun doing it! Printing in Plastic is aimed at creative people comfortable using power tools such as a table saw, circular saw, and drill press. Authors James Kelly and Patrick Hood-Daniel lead you through building a personal fabrication machine based upon a set of blueprints downloaded from their website. Example projects get you started in designing and fabricating your own parts. Bring your handyman skills, and apply patience during the build process. You too can be the proud owner of a personal fabricator—a three-dimensional printer. Leads you through building a personal fabrication machine capable of creating small parts and objects from plastic Provides example projects to get you started on the road to designing and fabricating your own parts Provides an excellent parent/child, or small group project
The Next Big Thing explores future revolutions that will determine how things are made, who we share the planet with, where resources come from, and the evolution of the human species. Beyond 2030, the way we live today will no longer be sustainable. We will therefore need to develop technologies including 3D printing, synthetic biology and space travel if our civilization is to survive and thrive. Part I reveals how local digital manufacturing will allow on-demand production in any location. Part II then looks at those robots and artificial intelligences that are destined to become our future carers, servants and companions. Part III next examines how resources from space will one day deliver fresh energy and raw material supplies. Finally, Part IV predicts the transhuman evolution that will be triggered as we learn to genetically reprogram and cybernetically upgrade our own biological hardware. The Next Big Thing is written by futurist Christopher Barnatt of ExplainingTheFuture.com. The book will open your mind to the astonishing opportunities that lie ahead, and which will drive us toward the technological singularity . . .
Author: Samuel N. Bernier
Publisher: Maker Media, Inc.
Release Date: 2015-10-01
France's Le FabShop has extensive experience testing 3D printers and creating digital models for them. From an articulated Makey Robot to a posable elephant model, Samuel N. Bernier and the rest of Le FabShop's team have created some of the most-printed designs in the 3D printing world. This book uses their work to teach you how to get professional results out of a desktop 3D printer without needing to be trained in design. Through a series of tutorials and case studies, this book gives you the techniques to turn a product idea into a 3D model and a prototype. Focusing on free design software and affordable technologies, the exercises in this book are the perfect boost to any beginner looking to start designing for 3D printing. Designing for the tool and finding a good tool to fit the design--these are at the core of the product designer's job, and these are the tools this book will help you master. Foreword by Carl Bass, Autodesk's CEO, a passionate and prolific Maker. In Design For 3D Printing, you'll: Learn the different 3D printing technologies Choose the best desktop 3D printer Discover free 3D modeling software Become familiar with 3D scanning solutions Find out how to go from a bad to a good 3D source file, one that's ready-to-print
Even if you've never touched a 3D printer, these projects will excite and empower you to learn new skills, extend your current abilities, and awaken your creative impulses. Each project uses a unique combination of electronics, hand assembly techniques, custom 3D-printed parts, and software, while teaching you how to think through and execute your own ideas. Written by the founder of Printrbot, his staff, and veteran DIY authors, this book of projects exemplifies the broad range of highly personalized, limit-pushing project possibilities of 3D printing when combined with affordable electronic components and materials. In Make: 3D Printing Projects, you'll: Print and assemble a modular lamp that's suitable for beginners--and quickly gets you incorporating electronics into 3D-printed structures. Learn about RC vehicles by fabricating--and driving--your own sleek, shiny, and fast Inverted Trike. Model a 1950s-style Raygun Pen through a step-by-step primer on how to augment an existing object through rapid prototyping. Fabricate a fully functional, battery-powered screwdriver, while learning how to tear down and reconstruct your own tools. Get hands-on with animatronics by building your own set of life-like mechanical eyes. Make a Raspberry Pi robot that rides a monorail of string, can turn corners, runs its own web server, streams video, and is remote-controlled from your phone. Build and customize a bubble-blowing robot, flower watering contraption, and a DIY camera gimbal.
Author: Dorling Kindersley, Inc.
Publisher: DK Children
Release Date: 2017-10-03
Genre: Juvenile Nonfiction
This user-friendly family guide to 3-D printing is packed with exciting ideas for how to design and print your own toys, gadgets, models, and ornaments, and doesn't even require any specialist software. Using freely available software, 3-D Printing Projects provides inspiration and step-by-step visual instruction for both simple builds and more complicated pieces--from key rings and money boxes to chess boards and model cars. From designing to scanning to modeling to digital sculpting to slicing to printing, this how-to guide covers it all. Information on the 3-D printing revolution and the science behind how it works is also included, so kids can learn even before doing. Supporting STEAM initiatives and the Maker Movement, 3-D Printing Projects is sure to get young makers creating and innovating.
Print it! Kodak, the company every photographer trusts, presents the second, updated edition of its Most Basic Book of Digital Printing. Not only does it include all the most up-to-date Kodak software versions, but also Kodak’s exciting new, economical all-in-one printers and inkjet solutions. This is technology made simple and effective, and this guide shows how to make the most of it. All the information on choosing equipment is here, plus advice on digitalizing photos, using scanners creatively, image resolution, resizing, and more. Find out how to make test prints to ensure proper settings, experiment with available papers, and “repair” problems in the computer. To bring newcomers up to speed, there are definitions of key vocabulary, plus plenty of photos, charts, and illustrations.
Author: Roger Brown
Release Date: 1966
"Words and Things deals with language as human behavior and seeks to explain it as such. It looks for rthe origins of language in the world fo children and primitives and traces its development into the subtle tool of propaganda and advertising that we know today. It reconstructs the process of choosing sounds for ideas and looks for the earliest root words with which language began. by revealing the origins of language, Words and Things leads us to understand why we can guess the meaning of foreign words with more than chance success; it leads us to understand the world of the man who has but one word for 'blue' and 'green'; it brings us to understand a world that became ours with our native tongue--a world of 'dry' martinis, G.I. Joes, and unpopular commercials that increase sales. Words and things is based on the accumulated knowledge from generations of scholarship, as well as the most recent scientific research by linguists, pschologists, and others. It is most notable for the original and important contributions of the author, who is an outstanding authority in this field"--Provided by publisher.
Mastering 3D Printing shows you how to get the most out of your printer, including how to design models, choose materials, work with different printers, and integrate 3D printing with traditional prototyping to make techniques like sand casting more efficient. You've printed key chains. You've printed simple toys. Now you're ready to innovate with your 3D printer to start a business or teach and inspire others. Joan Horvath has been an educator, engineer, author, and startup 3D printing company team member. She shows you all of the technical details you need to know to go beyond simple model printing to make your 3D printer work for you as a prototyping device, a teaching tool, or a business machine.
Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice – from fine art and furniture-design to film-making – Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries.
Author: Carinna Parraman
Publisher: John Wiley & Sons
Release Date: 2018-09-04
Genre: Technology & Engineering
A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d.
So what is a 3D printer? It's a device you can either buy or build to make parts, toys, art, and even 3D images captured by a sensor or modeled in software. Maybe you have one, or maybe you're thinking about buying or building one, but once you have one, what can you do with it? Practical 3D Printers takes you beyond building the printer to calibrating it, customizing it, and creating amazing models with it, including 3D printed text, a warship model, a robot body, windup toys, and arcade-inspired alien invaders. First you'll learn about the different types of popular 3D printer models and the similarities and differences among them. You'll see how the MakerBot works, and how it's different from RepRap printers like the Huxley and Mendel as well as the whiteAnt RepStrap printer featured in the Apress book Printing in Plastic. You'll then learn how to find and create 3D models, and even how to create a 3D model from a 2D image. Next, you'll walk through building multi-part models with a steampunk warship example, working with meshes to build your own action heroes, and creating an autonomous robot chassis. Finally, you'll find all sorts of bonus projects to build, including wind-up walkers, faceted vases for the home, and a handful of useful upgrades to improve your 3D printer. In Practical 3D Printers, Brian Evans, the author of Beginning Arduino Programming, takes this topic deeper than any other 3D printing book with an discussion of various types of popular 3D printers, how to customize and calibrate them, and how to design and create models to put your printer to work. Whether you have the MakerBot, the Mendel, the whiteAnt, or any other 3D printer, with Practical 3D Printers, you'll be able to create amazing things with your printer. What you’ll learn The various types of 3D printers, what they have in common, and what sets each one apart The printer toolchain, including controllers and printer interfaces The art of calibrating your printer How to find and create 3D models to print, including using Google Sketchup How to create multipart models and meshes How to upgrade both the mechanical and electronic parts in your printer Who this book is for Electronics enthusiasts, tinkerers, artists, and everyone who wants to use their 3D printer to do more than make more 3D printers. Table of Contents Ch. 1: A World of 3D Printers Ch. 2: 3D Printer Toolchain Ch. 3: Calibrating Your Printer Ch. 4: 3D Models From The Cloud Ch. 5: 3D Haiku Ch. 6: Steampunk Warship Ch. 7: Action Hero Mashups Ch. 8: Mini Sumo Projetcs Ch. 9: Bonus Round 1: More Projects Ch. 10: Bonus Round 2: Upgrades Appendix A: Troubleshooting Appendix B: Resources