Sharing a love of technology and experimentation, a new generation of designers and creative outsiders can hardly wait to explore the potentials and boundaries of 3D printing. The race is on for anyone to come up with the services and products that will b
This ground-breaking and timely contribution is the first and most comprehensive edited collection to address the implications for Intellectual Property (IP) law in the context of 3D Printing and Additive Manufacturing. Providing a coverage of IP law in three main jurisdictions including the UK, USA and Australia. 3D Printing and Beyond brings together a team of distinguished IP experts and is an indispensable starting point for researchers with an interest in IP, emerging technologies and 3D printing.
Fully revised and with a new chapter and international case studies, this second edition of the best-selling book traces how artists and designers continue to adapt and incorporate 3D printing technology into their work and explains how the creative industries are directly interfacing with this new technology. Covering a broad range of applied art practice – from fine art and furniture-design to film-making – Stephen Hoskins introduces some of his groundbreaking research from the Centre for Fine Print Research along with an updated history of 3D print technology, a new chapter on fashion and animation, and new case studies featuring artists working with metal, plastic, ceramic and other materials. A fascinating investigation into how the applied arts continue to adapt to new technologies and a forecast of what developments we might expect in the future, this book is essential reading for students, researchers studying contemporary art and design and professionals involved in the creative industries.
Author: Jennifer Herron
Publisher: Rowman & Littlefield
Release Date: 2019-02-22
Genre: Language Arts & Disciplines
This book provides librarians interested in starting a 3D printing service with an overview of 3D printing in medical libraries. It will appeal to those looking to start a 3D printing service or understand the 3D printing space as it relates to medical education, practice, and research.
So what is a 3D printer? It's a device you can either buy or build to make parts, toys, art, and even 3D images captured by a sensor or modeled in software. Maybe you have one, or maybe you're thinking about buying or building one, but once you have one, what can you do with it? Practical 3D Printers takes you beyond building the printer to calibrating it, customizing it, and creating amazing models with it, including 3D printed text, a warship model, a robot body, windup toys, and arcade-inspired alien invaders. First you'll learn about the different types of popular 3D printer models and the similarities and differences among them. You'll see how the MakerBot works, and how it's different from RepRap printers like the Huxley and Mendel as well as the whiteAnt RepStrap printer featured in the Apress book Printing in Plastic. You'll then learn how to find and create 3D models, and even how to create a 3D model from a 2D image. Next, you'll walk through building multi-part models with a steampunk warship example, working with meshes to build your own action heroes, and creating an autonomous robot chassis. Finally, you'll find all sorts of bonus projects to build, including wind-up walkers, faceted vases for the home, and a handful of useful upgrades to improve your 3D printer. In Practical 3D Printers, Brian Evans, the author of Beginning Arduino Programming, takes this topic deeper than any other 3D printing book with an discussion of various types of popular 3D printers, how to customize and calibrate them, and how to design and create models to put your printer to work. Whether you have the MakerBot, the Mendel, the whiteAnt, or any other 3D printer, with Practical 3D Printers, you'll be able to create amazing things with your printer. What you’ll learn The various types of 3D printers, what they have in common, and what sets each one apart The printer toolchain, including controllers and printer interfaces The art of calibrating your printer How to find and create 3D models to print, including using Google Sketchup How to create multipart models and meshes How to upgrade both the mechanical and electronic parts in your printer Who this book is for Electronics enthusiasts, tinkerers, artists, and everyone who wants to use their 3D printer to do more than make more 3D printers. Table of Contents Ch. 1: A World of 3D Printers Ch. 2: 3D Printer Toolchain Ch. 3: Calibrating Your Printer Ch. 4: 3D Models From The Cloud Ch. 5: 3D Haiku Ch. 6: Steampunk Warship Ch. 7: Action Hero Mashups Ch. 8: Mini Sumo Projetcs Ch. 9: Bonus Round 1: More Projects Ch. 10: Bonus Round 2: Upgrades Appendix A: Troubleshooting Appendix B: Resources
Author: Carinna Parraman
Publisher: John Wiley & Sons
Release Date: 2018-08-13
Genre: Technology & Engineering
A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d.
Author: Jim Krause
Publisher: New Riders
Release Date: 2014-09-16
Visual Design speaks design, through design, to designers, presenting 95 core design principles with concise text and a touch of visual wit. Author of the bestselling Index series on design basics, Jim Krause uses a combination of Helvetica and Dingbats to teach a wide range of design topics (both conceptually and compositionally related) in a one-topic-per-spread format. Using humor, practical tips, and inspiring visual examples, Krause makes it clear how each of the 95 axioms of effective design are relevant and applicable across all forms of visuals: print, Web, and fine arts. In this book, you’ll learn how to: • Direct the eye through your designs using size relationships, color, visual pathways, and typographic hints • Design effective compositions through grids, frames, outlines, dynamic spacing, symmetry, asymmetry, shading, patterns, and textures • Fool the eye with shadows, depth, op-art, and visual subtraction • Understand how color works and how to use it effectively • See and use type by understanding type rules as well as when and how to break them Visual Design is the first title in the brand new New Riders Creative Core series, which aims to provide instruction on the fundamental concepts and techniques that all designers must master to become skilled professionals.
Author: Chuck Munson
Publisher: FT Press
Release Date: 2013-09-11
Genre: Business & Economics
800x600 This case study examines how brand-new 3-D printing technologies could eliminate the need for companies to maintain vast inventories of critical spare parts, enabling these parts to be created when needed and dramatically lowering costs. It introduces the technologies involved; shows how 3-D printing has emerged and evolved; assesses cost obstacles; and encourages students and practitioners to consider drawbacks, benefits, and applications. Authors: Tom McNamara, ESC-Rennes; Erika Marsillac, Old Dominion University.
This guide shows how to set up a network printing architecture that supports all kinds of clients using Linux machines as print servers. It covers the standard Unix print servers on BSD and System V, LPRng, Samba printing services, and using LDAP as a configuration repository for printers.
Author: T. Birtchnell
Release Date: 2014-10-14
Genre: Social Science
Birtchnell and Hoyle explore how printers, designs, materials and infrastructures all need to be 'just right' in order for meaningful social change to happen with appropriate scale. The 3D4D Challenge suggests 3D printing could reach scale in the Global South, even perhaps having the same impact as the mobile phone or microfinance in development.
The latest edition of a comprehensive guide to digital printing technology and techniques helps today's photographers select a model that has the right features, choose from the new options of quality papers and inks, and succeed in creating excellent prints. Original.