Pro HTML5 Games

Author: Aditya Ravi Shankar
Publisher: Apress
ISBN: 9781430247111
Release Date: 2013-01-29
Genre: Computers

Build your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games! Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, you’ll learn how to do the following: Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API This book will help you take your HTML5/JavaScript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro.

Phaser Game Prototyping

Author: Stephen Gose
Publisher: Stephen Gose LLC
ISBN: 9781973509332
Release Date: 2017-12-06
Genre: Computers

Phaser Game Prototyping is a hands-on guide for making browser games using Phaser's official, CE (community edition) and the new version 3.x.x (2018) JavaScript Game Framework. Master the important skills and techniques you need for Phaser version 3 now. This book delves into many of the great classic game mechanisms and design mechanics techniques. All written in a fun and friendly style with completed projects and open-ended exercises that encourage you to build your own game projects. You'll also download supporting tools to classify the book’s snippets and add your own modification. Phaser Game Prototyping Part I demonstrates basic game mechanisms from the Phaser JavaScript Game Framework using "SCRUM-style sprints". It starts by showing you how you to build game mechanisms in both Phaser v2 and then in Phaser version 3! By the end of Part I, you’ll have a complete, fully-functional Game Prototype with the supporting tools to manage further game production. You’ll have a game character’s visual and meta descriptions, learned to control your avatar through the keyboard, mouse, or touch-screen interfaces, developed a game environment, created game scene migrations and then learned how to use collision detection within a standard v2 and the improved version 3 game loops, built dynamic menu response system, to build an interactive game world. Phaser Game Prototyping Part II demonstrates how to connect all your new game prototypes into various game mechanics. What I show you will open the pathway to building a game in 7-days or a month. You’ll learn to make RPG maze games, code 6 different combat systems, develop heads-up displays (HUD) that are both internal to and outside of the Phaser canvas, apply 6 different artificial intelligence systems, create tiled-maps with the new Phaser v3 features, and other fast-paced actions that cover all the popular game perspective of 2D and 2.5D gaming. I'll reveal what I'm doing with Phaser v3 in 3D games. You’ll discover how to develop games and multi-level isometric scenes using new features in Phaser v3, and existing features in Phaser v2. All these techniques and supporting source code are explained in an easy-to-understand manner for game designers to gain new skills in Phaser v3 and update their skills in version 2. You’ll find detailed working examples on the book's website with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book’s explanation. You can begin your current game conversions into Phaser 3 now. Who This Book Is For: Students -- and professionals -- in game development with some experience in HTML5 and JavaScript who want to enhance -- or begin learning the essential techniques of -- Phaser v2 JavaScript skills into the next Phaser version 3 release. If you are interested in making browser games, especially for the mobile market, then Phaser Game Prototyping is a perfect choice.

Building Information Modelling Building Performance Design and Smart Construction

Author: Mohammad Dastbaz
Publisher: Springer
ISBN: 9783319503462
Release Date: 2017-03-31
Genre: Technology & Engineering

This book charts the path toward high performance sustainable buildings and the smart dwellings of the future. The volume clearly explains the principles and practices of high performance design, the uses of building information modelling (BIM), and the materials and methods of smart construction. Power Systems, Architecture, Material Science, Civil Engineering and Information Systems are all given consideration, as interdisciplinary endeavours are at the heart of this green building revolution.

Pro PHP Programming

Author: Mladen Gogala
Publisher: Apress
ISBN: 9781430235606
Release Date: 2011-08-05
Genre: Computers

If you are a web programmer, you need to know modern PHP. This book presents with many new areas in which PHP plays a large role. If you want to write a mobile application using geo-location data, Pro PHP Programming will show you how. Additionally, if you need to make sure that you can write a multilingual indexing application using Sphinx, this book will help you avoid the pitfalls. Of course, Pro PHP Programming gives a thorough survey of PHP post-5.3. You'll begin by working through an informative survey and clear guide to object-oriented PHP. Then, you'll be set for the core of the book on modern PHP applications. Now, you'll be able to start with the chapter on PHP for mobile programming and move on to sampling social media applications. You'll also be guided through new PHP programming language features like closures and namespaces. Pro PHP Programming deals with filtering data from users and databases next, so you'll be well prepared for relational and NoSQL databases. Of course, you can also learn about data retrieval from other sources, like OCR libraries or websites. Then the question of how to format and present data arises, and in Pro PHP Programming, you'll find solutions via JSON, AJAX and XML. What you’ll learn PHP 5.3 object-oriented programming and new PHP features Writing programs talking to SQL-based and NoSQL-based databases alike Using modern PHP programmer's tools Writing social media applications Investigating NoSQL datastores Writing PHP programs for a cloud ecology Who this book is for This book is for intermediate and advanced PHP programmers, as well as programmers coming from other languages such as Python, Perl, C/C++. It can also be utilized by programmers with knowledge of a previous PHP version who want to return to PHP. Table of Contents Object Orientation Exceptions and References Mobile PHP Social Media Cutting Edge Form Design and Management Database Interaction I Database Interaction II Database Interaction III Libraries Security Agile Development with Zend Studio for Eclipse, Bugzilla, Mylyn, and Subversion Refactoring, Unit Testing, and Continuous Intergration XML JSON and AJAX Conclusions Regular Expressions

Beginning WebGL for HTML5

Author: Brian Danchilla
Publisher: Apress
ISBN: 9781430239970
Release Date: 2012-10-10
Genre: Computers

Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance

Pro JavaScript Development

Author: Den Odell
Publisher: Apress
ISBN: 9781430262695
Release Date: 2014-08-28
Genre: Computers

Pro JavaScript Development is a practical guide for front-end web developers who are experienced at building web pages with HTML, CSS, and JavaScript, and now wish to advance their JavaScript skills to a higher level. You will learn how to build large, well-structured, high quality, mobile-optimized web sites and apps, using the latest supported browser APIs, language features, and tools. This book teaches and shows you in practical hands-on terms how you can: Master the performance, reliability, stability, and code manageability of your JavaScript Understand and write efficient object-oriented and prototypal code, including full understanding of the ‘this’ keyword Boost the performance of your JavaScript code Architect large web applications using common design patterns Write high quality JavaScript code and avoid the pitfalls most likely to cause errors Manage code dependencies with AMD and RequireJS Develop for mobile, build games, and set up a real-time video chat using modern APIs such as Geolocation, Canvas and WebRTC Document your code as the professionals do Write command-line and web server applications in JavaScript with Node.js, Use build tools, such as Grunt and Gulp, to automate repetitive tasks and improve your development workflow Using real-world examples and applications that you'll build yourself, Pro JavaScript Development has unique, practical content that will make you a better JavaScript developer. Become a master of the latest JavaScript coding techniques and tools, and harness its best capabilities today.

Enhanced Discovering Computers

Author: Misty E. Vermaat
Publisher: Cengage Learning
ISBN: 9781305177130
Release Date: 2014-02-15
Genre: Computers

Based on extensive customer feedback, DISCOVERING COMPUTERS ©2014 has been completely reexamined and revised to reflect the evolving needs of the concepts portion of the Introductory Computing course. This exciting new edition maintains many longstanding hallmarks, but is now highly focused on relevancy to provide students only with what they really need to know to be successful digital citizens in college and beyond. To better reflect the importance of certain topics in today's digital world, coverage of enterprise computing, ethics, Internet research skills, mobile computing, operating systems (other than Windows), browsers, security, and Web 2.0 has been expanded and integrated. New critical thinking and problem solving exercises are included in every feature throughout the text, engaging students in regular practice of higher-order thinking skills. In addition, students have more opportunity for hands-on practice with the completely revised end-of-chapter activities. With these enhancements and more, the new DISCOVERING COMPUTERS is an even more engaging teaching and learning tool for your classroom. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.