Extensively revised, the new Second Edition of Programming and Problem Solving with Java continues to be the most student-friendly text available. The authors broke the text into smaller, more manageable pieces through chapter reorganization, allowing students to focus more sharply on the important information at hand. Using Dale and Weems' effective "progressive objects" approach, students begin with simple yet useful class design in parallel with the introduction of Java's basic data types, arithmetic operations, control structures, and file I/O. Students see firsthand how the library of objects steadily grows larger, enabling increasingly sophisticated applications to be developed through reuse.
Author: James Michael Slack
Publisher: Brooks/Cole Publishing Company
Release Date: 2000
This book lays the foundation of programming skills for the computer science major, with an early introduction (in Chapter 2) of the basic concepts of objects, classes, selection and iteration, and how graphics are handled in Java. The rest of the book builds on this core knowledge base. A major advantage of this book is that several key topics in the course - including graphical user interfaces (GUIs), graphics, applets, and exceptions - are presented in optional, stand-alone appendixes at the back of the text, making it easy for instructors to discuss them in class in the order that best serves their course objectives. Most of the text's chapters end with an overview of important areas of professional work and research in the field of computer science, including discussions of graphics, artificial intelligence, and database systems.
Author: John Dean
Publisher: McGraw-Hill Medical Publishing
Release Date: 2009-05-01
Genre: Java (Computer program language)
This book teaches the reader how to write programs using Java. It does so with a unique approach that combines fundamentals first with objects early. The book transitions smoothly through a carefully selected set of procedural programming fundamentals to object-oriented fundamentals. During this early transition and beyond, the book emphasizes problem solving. For example, Chapter 2 is devoted to algorithm development, Chapter 8 is devoted to program design, and problem-solving sections appear throughout the book. Problem-solving skills are fostered with the help of an interactive, iterative presentation style: Here's the problem. How can we solve it? How can we improve the solution? Some key features include: -A conversational, easy-to-follow writing style. -Many executable code examples that clearly and efficiently illustrate key concepts. -Extensive use of UML class diagrams to specify problem organization. -Simple GUI programming early, in an optional standalone graphics track. -Well-identified alternatives for altering the book's sequence to fit individual needs. -Well-developed projects in six different academic disciplines, with a handy summary. -Detailed customizable PowerPointTM lecture slides, with icon-keyed hidden notes. Student Resources: Links to compiler software - for Sun's Java2 SDK toolkit, Helios's TextPad, Eclipse, NetBeans, and BlueJ. TextPad tutorial. Eclipse tutorials. Textbook errata. All textbook example programs and associated resource files. Instructor Resources: Customizable PowerPoint lecture slides with hidden notes. Hidden notes provide comments that supplement the displayed text in the lecture slides. For example, if the displayed text asks a question the hidden notes provide the answer. Exercise solutions. Project solutions. Supplemental Chapters to Accommodate an Objects-Late Approach are available. Click this link to reach the supplemental chapters. ""The authors have done a superb job of organizing the various chapters to allow the students to enjoy programming in Java from day one. I am deeply impressed with the entire textbook. I would have my students keep this text and use it throughout their academic career as an excellent Java programming source book." - Benjamin B. Nystuen, University of Colorado at Colorado Springs" ""The authors have done a great job in describing the technical aspects of programming. The authors have an immensely readable writing style. I have an extremely favorable impression of Dean and Dean's proposed text." - Shyamal Mitra, University of Texas at Austin" ""The overall impression of the book was that it was "friendly" to read. I think this is a great strength, simply because students reading it, and especially students who are prone to reading to understand, will appreciate this approach rather than the regular hardcore programming mentality." - Andree Jacobson, University of New Mexico"
Thoroughly updated and reorganized, the new Second Edition of Programming and Problem Solving with Java continues to emphasize object-oriented design practices while offering numerous new case studies, end-of-chapter material, and descriptive examples, using Java 5.0. Programming and Problem Solving with Java, Second Edition is an exceptional resource for discovering Java as a first programming language.
Lambert and Osborne's content appeals to professors who want to cover traditional CS1 material using the powerful capabilities Java provides. Chapter One starts out strong by introducing students to the topic of problem-solving. Object-oriented design and Java features are introduced as needed. Professors who teach CS1 in Java face a dilemma: either restrict the course to character-based terminal I/O with a C++ look, or introduce graphical user interfaces (GUIs) and overwhelm students with the details of Java's Abstract Windowing Toolkit(AWT). To overcome this dilemma, the text comes with a software package, BreezySwingâ„¢, which simplifies the programming of GUIs. BreezySwing insulates students from the complex details of laying out window components and responding to interface events. Lambert and Osborne's book and software package enable students to enjoy the excitement of writing GUI-based programs without being overwhelmed by or distracted from the more basic issues of algorithm design and the factoring of programs into classes. The University Edition of Borland's JBuilder 4 is packaged with the text.
"Problem Solving with Java"(TM), "Second Edition" provides an accessible introduction to programming that carefully balances the problem-solving skills all beginning programmers need to develop with the essential constructs of the Java programming language. This edition includes coverage of: Problem-Solving: Strong problem-solving skills are emphasized through 20 Case Studies, 10 of which are new to this edition. Each emphasizes the classic Koffman 5-step approach: problem specification, analysis, design, implementation, and testing. Object-Oriented Design: Principles of object-oriented design are used throughout, building up to an in-depth discussion of object-oriented design midway through the book. Inheritance, interfaces, and abstract classes are introduced by examining several case studies that use these features. Applications and Applets: Coverage of both applications and applets is provided throughout, including several examples of each. Graphical User Interface: The material describes how to build GUIs using swing components. It also shows how to use class Jframe to write applications that have GUIs. Input and Output: Most programs in the hook use standard Java I/O methods. An optional package using class methods for input, based on class, JoptionPane, to simplify data entry with dialog windows can also be used. Streams and Files: A new chapter covers streams and files, including coverage of streams of characters and streams of binary files, as well as demonstrations of how to read and write files of objects.
While Java texts are plentiful, it’s difficult to find one that takes a real-world approach, and encourages novice programmers to build on their Java skills through practical exercise. Written by an expert with 19 experience teaching computer programming, Java Programming Fundamentals presents object-oriented programming by employing examples taken from everyday life. Provides a foundation in object-oriented design principles and UML notation Describes common pitfalls and good programming practices Furnishes supplemental links, documents, and programs on its companion website, www.premnair.net Uses day-to-day life examples to introduce every object-oriented and programming concept Includes an extensive stand-alone chapter on GUI and event programming Contains numerous examples, self-check questions, quick review material and an extensive list of both programming and non-programming exercises The text presents object-oriented design and programming principles in a completely integrated and incremental fashion. It correlates each concept to a real-world application example and then introduces the corresponding Java language construct. The approach continues throughout the book, in that every concept is first introduced through practical examples, followed by short programming tutorials. To round out its coverage, the book provides several case studies, which illustrate various design issues and demonstrate the usefulness of techniques presented throughout the book. Using its one-of-a-kind approach, Java Programming Fundamentals demonstrates the object-oriented design techniques required to simulate actual real-life situations without compromising study of traditional programming constructs and structures.
For courses in introductory Computer Science courses using Java, and other introductory programming courses in Computer Science, Computer Engineering, CIS, MIS, IT, and Business. A Concise, Accessible Introduction to Java Programming Ideal for a wide range of introductory computer science applications, Java: An Introduction to Problem Solving and Programming, 8th Edition introduces readers to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces and inheritance, and exception handling. A concise, accessible introduction to Java, the text covers key Java language features in a manner that resonates with introductory programmers. Objects are covered early and thoroughly in the text. The author's tried-and-true pedagogy incorporates numerous case studies, programming examples, and programming tips, while flexibility charts and optional graphics sections allow readers to review chapters and sections based on their needs. This 8th Edition incorporates new examples, updated material, and revisions. Also available with MyLab Programming MyLab(tm) Programming is an online learning system designed to engage students and improve results. MyLab Programming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. Note: You are purchasing a standalone product; MyLab(tm) Programming does not come packaged with this content. Students, if interested in purchasing this title with MyLab Programming , ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information. If you would like to purchase both the physical text and MyLab Programming , search for: 0134710754 / 9780134710754 Java: An Introduction to Problem Solving and Programming Plus MyLab Programming with Pearson eText -- Access Card Package, 8/e Package consists of: 0134462033 / 9780134462035 Java: An Introduction to Problem Solving and Programming 0134459865 / 9780134459868 MyLab Programming with Pearson eText--Access Code Card--for Java: An Introduction to Problem Solving and Programming
Author: Kenneth Alfred Lambert
Release Date: 1999
Genre: Java (Computer program language).
This text teaches the fundamentals of programming using the programming language of the Internet, Java. The authors take care to flatten the learning curve encountered at the front end of the course, by: including fun and realistic examples involving simple graphical user interfaces (GUIs, pronounced gooeys) from the very beginning; incorporating 27 case studies that demonstrate the complete program development and software lifecycle; building in 10 capsules explaining broad topics in computer science topics, so that students can see the big picture; teaching Java applications first, and applets later; teaching concepts of control early, and object-oriented programming (OOP) later, after Chapter 7; and providing, on disk, a GUI toolkit - JavaQuickWindows - that simplifies the programming of GUI-based applications.
Author: Frank M. Carrano
Release Date: 2016-03-14
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. For courses in C++ Data Structures Concepts of Data Abstraction and Manipulation for C++ Programmers The Seventh Edition of Data Abstraction & Problem Solving with C++: Walls and Mirrors introduces fundamental computer science concepts related to the study of data structures. The text Explores problem solving and the efficient access and manipulation of data and is intended for readers who already have a basic understanding of C++. The “walls and mirrors” mentioned in the title represent problem-solving techniques that appear throughout the text. Data abstraction hides the details of a module from the rest of the program, whereas recursion is a repetitive technique that solves a problem by solving smaller versions of the same problems, much as images in facing mirrors grow smaller with each reflection. Along with general changes to improve clarity and correctness, this Seventh Edition includes new notes, programming tips, and sample problems.
Author: Ralph Morelli
Publisher: Prentice Hall
Release Date: 2006-01
"Java, Java, Java, Third Edition systematically introduces the Java 1.5 language to the context of practical problem-solving and effective object-oriented design. Carefully and incrementally, the authors demonstrate how to decompose problems, use UML diagrams to design Java software that solves those problems, and transform their designs into efficient, robust code. Their "objects-early" approach reflects the latest pedagogical insights into teaching Java, and their examples help readers apply sophisticated techniques rapidly and effectively."--BOOK JACKET.
Author: Vaughn Vernon
Publisher: Addison-Wesley Professional
Release Date: 2016-06-01
Domain-Driven Design (DDD) software modeling delivers powerful results in practice, not just in theory, which is why developers worldwide are rapidly moving to adopt it. Now, for the first time, there’s an accessible guide to the basics of DDD: What it is, what problems it solves, how it works, and how to quickly gain value from it. Concise, readable, and actionable, Domain-Driven Design Distilled never buries you in detail–it focuses on what you need to know to get results. Vaughn Vernon, author of the best-selling Implementing Domain-Driven Design, draws on his twenty years of experience applying DDD principles to real-world situations. He is uniquely well-qualified to demystify its complexities, illuminate its subtleties, and help you solve the problems you might encounter. Vernon guides you through each core DDD technique for building better software. You’ll learn how to segregate domain models using the powerful Bounded Contexts pattern, to develop a Ubiquitous Language within an explicitly bounded context, and to help domain experts and developers work together to create that language. Vernon shows how to use Subdomains to handle legacy systems and to integrate multiple Bounded Contexts to define both team relationships and technical mechanisms. Domain-Driven Design Distilled brings DDD to life. Whether you’re a developer, architect, analyst, consultant, or customer, Vernon helps you truly understand it so you can benefit from its remarkable power. Coverage includes What DDD can do for you and your organization–and why it’s so important The cornerstones of strategic design with DDD: Bounded Contexts and Ubiquitous Language Strategic design with Subdomains Context Mapping: helping teams work together and integrate software more strategically Tactical design with Aggregates and Domain Events Using project acceleration and management tools to establish and maintain team cadence
Object-Oriented Programming: From Problem Solving to Java provides a reference to object-oriented programming. Throughout the text, theoretical problem solving and programming techniques are presented in pseudo-code. Users then learn how to put theory into practice by using actual Java code. The book encourages users to explore their own problem solving creativity, and then test their ideas in a real-world environment. By first learning the concepts involved in Java programming, and then learning how to put the concepts into use, readers not only learn Java, but they also learn how to become better programmers.