Extensively revised, the new Second Edition of Programming and Problem Solving with Java continues to be the most student-friendly text available. The authors broke the text into smaller, more manageable pieces through chapter reorganization, allowing students to focus more sharply on the important information at hand. Using Dale and Weems' effective "progressive objects" approach, students begin with simple yet useful class design in parallel with the introduction of Java's basic data types, arithmetic operations, control structures, and file I/O. Students see firsthand how the library of objects steadily grows larger, enabling increasingly sophisticated applications to be developed through reuse.
Author: James Michael Slack
Publisher: Brooks/Cole Publishing Company
Release Date: 2000
This book lays the foundation of programming skills for the computer science major, with an early introduction (in Chapter 2) of the basic concepts of objects, classes, selection and iteration, and how graphics are handled in Java. The rest of the book builds on this core knowledge base. A major advantage of this book is that several key topics in the course - including graphical user interfaces (GUIs), graphics, applets, and exceptions - are presented in optional, stand-alone appendixes at the back of the text, making it easy for instructors to discuss them in class in the order that best serves their course objectives. Most of the text's chapters end with an overview of important areas of professional work and research in the field of computer science, including discussions of graphics, artificial intelligence, and database systems.
Thoroughly updated and reorganized, the new Second Edition of Programming and Problem Solving with Java continues to emphasize object-oriented design practices while offering numerous new case studies, end-of-chapter material, and descriptive examples, using Java 5.0. Programming and Problem Solving with Java, Second Edition is an exceptional resource for discovering Java as a first programming language.
Author: John Dean
Release Date: 2008
Genre: Java (Computer program language)
Dean/Deancenters the student with fundamentals before leading them into the more difficult object-oriented approach.In addition to incorporating problem-solving techniques, the authors have added psuedocode throughout several chapters to make the book friendlier to students. Problems incorporate other disciplines, taking real-world situations from business, science, agriculture, and typical day-today activities, such as banking and retail. The authors have an extremely student-friendly writing style, bringing excitement to topics through active encouragement and approachable terminology. Dean/Dean leads the reader on a journey into the fun and exciting world of computer programming. Throughout the journey, the authors provide lots of problem-solving practice. After all, good programmers need to be good problem solvers. The text willshow how to implement problem solutions with Java programs. There will be a plethora of examples, some short and focused on a single concept, some longer and more "real-world".The material is in a conversational, easy-to-follow manner aimed at making the journey a pleasant one.
Lambert and Osborne's content appeals to professors who want to cover traditional CS1 material using the powerful capabilities Java provides. Chapter One starts out strong by introducing students to the topic of problem-solving. Object-oriented design and Java features are introduced as needed. Professors who teach CS1 in Java face a dilemma: either restrict the course to character-based terminal I/O with a C++ look, or introduce graphical user interfaces (GUIs) and overwhelm students with the details of Java's Abstract Windowing Toolkit(AWT). To overcome this dilemma, the text comes with a software package, BreezySwingâ„¢, which simplifies the programming of GUIs. BreezySwing insulates students from the complex details of laying out window components and responding to interface events. Lambert and Osborne's book and software package enable students to enjoy the excitement of writing GUI-based programs without being overwhelmed by or distracted from the more basic issues of algorithm design and the factoring of programs into classes. The University Edition of Borland's JBuilder 4 is packaged with the text.
While Java texts are plentiful, it’s difficult to find one that takes a real-world approach, and encourages novice programmers to build on their Java skills through practical exercise. Written by an expert with 19 experience teaching computer programming, Java Programming Fundamentals presents object-oriented programming by employing examples taken from everyday life. Provides a foundation in object-oriented design principles and UML notation Describes common pitfalls and good programming practices Furnishes supplemental links, documents, and programs on its companion website, www.premnair.net Uses day-to-day life examples to introduce every object-oriented and programming concept Includes an extensive stand-alone chapter on GUI and event programming Contains numerous examples, self-check questions, quick review material and an extensive list of both programming and non-programming exercises The text presents object-oriented design and programming principles in a completely integrated and incremental fashion. It correlates each concept to a real-world application example and then introduces the corresponding Java language construct. The approach continues throughout the book, in that every concept is first introduced through practical examples, followed by short programming tutorials. To round out its coverage, the book provides several case studies, which illustrate various design issues and demonstrate the usefulness of techniques presented throughout the book. Using its one-of-a-kind approach, Java Programming Fundamentals demonstrates the object-oriented design techniques required to simulate actual real-life situations without compromising study of traditional programming constructs and structures.
Author: Kenneth Alfred Lambert
Release Date: 1999
Genre: Java (Computer program language).
This text teaches the fundamentals of programming using the programming language of the Internet, Java. The authors take care to flatten the learning curve encountered at the front end of the course, by: including fun and realistic examples involving simple graphical user interfaces (GUIs, pronounced gooeys) from the very beginning; incorporating 27 case studies that demonstrate the complete program development and software lifecycle; building in 10 capsules explaining broad topics in computer science topics, so that students can see the big picture; teaching Java applications first, and applets later; teaching concepts of control early, and object-oriented programming (OOP) later, after Chapter 7; and providing, on disk, a GUI toolkit - JavaQuickWindows - that simplifies the programming of GUI-based applications.
Author: Ralph Morelli
Publisher: Prentice Hall
Release Date: 2006-01
"Java, Java, Java, Third Edition systematically introduces the Java 1.5 language to the context of practical problem-solving and effective object-oriented design. Carefully and incrementally, the authors demonstrate how to decompose problems, use UML diagrams to design Java software that solves those problems, and transform their designs into efficient, robust code. Their "objects-early" approach reflects the latest pedagogical insights into teaching Java, and their examples help readers apply sophisticated techniques rapidly and effectively."--BOOK JACKET.
Author: John Dean
Publisher: McGraw-Hill Higher Education
Release Date: 2013-03-01
Introduction to Programming with Java: A Problem Solving Approach teaches the reader how to write programs using Java. It does so with a unique approach that combines fundamentals first with objects early. The book transitions smoothly through a carefully selected set of procedural programming fundamentals to object-oriented fundamentals. During this early transition and beyond, the book emphasizes problem solving. For example, Chapter 2 is devoted to algorithm development, Chapter 8 is devoted to program design, and problem-solving sections appear throughout the book. The second edition adds new language features and end-of-chapter GUI sections that include animation. New chapters include an introduction to the Java Collections Framework and an in-depth treatment of recursion. Two new supplementary chapters on the bookËs companion website describe the JavaFX GUI platform. Before diving into object-oriented programming (OOP) in Chapter 6, the second edition includes a Ëmini-chapterË that describes how to write multiple-method programs in a non-OOP environment. Those who want to continue this theme can follow an optional Ëlate objectsË approach by reading two chapters on the bookËs website before returning to OOP in Chapter 6. Some key features include: Ë A conversational, easy-to-follow writing style. Ë Simple GUI programming early, in an optional standalone graphics track. Ë Well-identified alternatives for altering the book's sequence to fit individual needs. Ë Well-developed projects in six different academic disciplines, with a handy summary. Ë Detailed customizable PowerPointTM lecture slides, with icon-keyed hidden notes. I have used the Dean and Dean book in my Introduction to Java Programming class for the past year. This is an excellent text and I am very happy with it. It is the only text that I have ever used that always gets positive comments from students on my class evaluations even though there is no question asked about the text. The chapters are well thought out and the coverage is complete. The progression from topic-to-topic is masterful, and the writing is exceptionally clear and at the perfect level for an introductory Java class. Ë Ralph Duffy, South Seattle Community College
For courses in introductory Computer Science courses using Java, and other introductory programming courses in Computer Science, Computer Engineering, CIS, MIS, IT, and Business. A Concise, Accessible Introduction to Java Programming Ideal for a wide range of introductory computer science applications, Java: An Introduction to Problem Solving and Programming, 8th Edition introduces readers to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces and inheritance, and exception handling. A concise, accessible introduction to Java, the text covers key Java language features in a manner that resonates with introductory programmers. Objects are covered early and thoroughly in the text. The author's tried-and-true pedagogy incorporates numerous case studies, programming examples, and programming tips, while flexibility charts and optional graphics sections allow readers to review chapters and sections based on their needs. This 8th Edition incorporates new examples, updated material, and revisions. Also available with MyLab Programming MyLab(tm) Programming is an online learning system designed to engage students and improve results. MyLab Programming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages. Note: You are purchasing a standalone product; MyLab(tm) Programming does not come packaged with this content. Students, if interested in purchasing this title with MyLab Programming , ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information. If you would like to purchase both the physical text and MyLab Programming , search for: 0134710754 / 9780134710754 Java: An Introduction to Problem Solving and Programming Plus MyLab Programming with Pearson eText -- Access Card Package, 8/e Package consists of: 0134462033 / 9780134462035 Java: An Introduction to Problem Solving and Programming 0134459865 / 9780134459868 MyLab Programming with Pearson eText--Access Code Card--for Java: An Introduction to Problem Solving and Programming
Author: Frank M. Carrano
Release Date: 2016-03-14
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. For courses in C++ Data Structures Concepts of Data Abstraction and Manipulation for C++ Programmers The Seventh Edition of Data Abstraction & Problem Solving with C++: Walls and Mirrors introduces fundamental computer science concepts related to the study of data structures. The text Explores problem solving and the efficient access and manipulation of data and is intended for readers who already have a basic understanding of C++. The “walls and mirrors” mentioned in the title represent problem-solving techniques that appear throughout the text. Data abstraction hides the details of a module from the rest of the program, whereas recursion is a repetitive technique that solves a problem by solving smaller versions of the same problems, much as images in facing mirrors grow smaller with each reflection. Along with general changes to improve clarity and correctness, this Seventh Edition includes new notes, programming tips, and sample problems.
Note: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133862119/ISBN-13: 9780133862119. That package includes ISBN-10: 0133766268/ISBN-13: 9780133766264 and ISBN-10: 0133841030 /ISBN-13: 9780133841039. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. Java: An Introduction to Problem Solving and Programming, 7e, is ideal for introductory Computer Science courses using Java, and other introductory programming courses in departments of Computer Science, Computer Engineering, CIS, MIS, IT, and Business. It also serves as a useful Java fundamentals reference for programmers. Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets. MyProgrammingLab for Java is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams-resulting in better performance in the course-and provides educators a dynamic set of tools for gauging individual and class progress. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. Personalized Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. A Concise, Accessible Introduction to Java: Key Java language features are covered in an accessible manner that resonates with introductory programmers. Tried-and-true Pedagogy: Numerous case studies, programming examples, and programming tips are used to help teach problem-solving and programming techniques. Flexible Coverage that Fits your Course: Flexibility charts and optional graphics sections allow instructors to order chapters and sections based on their course needs. Instructor and Student Resources that Enhance Learning: Resources are available to expand on the topics presented in the text.
"Problem Solving with Java"(TM), "Second Edition" provides an accessible introduction to programming that carefully balances the problem-solving skills all beginning programmers need to develop with the essential constructs of the Java programming language. This edition includes coverage of: Problem-Solving: Strong problem-solving skills are emphasized through 20 Case Studies, 10 of which are new to this edition. Each emphasizes the classic Koffman 5-step approach: problem specification, analysis, design, implementation, and testing. Object-Oriented Design: Principles of object-oriented design are used throughout, building up to an in-depth discussion of object-oriented design midway through the book. Inheritance, interfaces, and abstract classes are introduced by examining several case studies that use these features. Applications and Applets: Coverage of both applications and applets is provided throughout, including several examples of each. Graphical User Interface: The material describes how to build GUIs using swing components. It also shows how to use class Jframe to write applications that have GUIs. Input and Output: Most programs in the hook use standard Java I/O methods. An optional package using class methods for input, based on class, JoptionPane, to simplify data entry with dialog windows can also be used. Streams and Files: A new chapter covers streams and files, including coverage of streams of characters and streams of binary files, as well as demonstrations of how to read and write files of objects.
Author: Mark A. Weiss
Publisher: Pearson Higher Ed
Release Date: 2011-11-21
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Data Structures and Problem Solving Using Java takes a practical and unique approach to data structures that separates interface from implementation. It is suitable for the second or third programming course. This book provides a practical introduction to data structures with an emphasis on abstract thinking and problem solving, as well as the use of Java. It does this through what remains a unique approach that clearly separates each data structure’s interface (how to use a data structure) from its implementation (how to actually program that structure). Parts I (Tour of Java), II (Algorithms and Building Blocks), and III (Applications) lay the groundwork by discussing basic concepts and tools and providing some practical examples, while Part IV (Implementations) focuses on implementation of data structures. This forces the reader to think about the functionality of the data structures before the hash table is implemented. The Fourth Edition features many new updates as well as new exercises.