Programming for the Puzzled

Author: Srini Devadas
Publisher: MIT Press
ISBN: 9780262343190
Release Date: 2017-11-09
Genre: Computers

This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment -- a search strategy, data structure, or mathematical fact -- and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Programming for the Puzzled

Author: Srini Devadas
Publisher: MIT Press
ISBN: 9780262534307
Release Date: 2017-10-27
Genre: Computers

This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment -- a search strategy, data structure, or mathematical fact -- and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Python Programming

Author: John M. Zelle
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 9781887902991
Release Date: 2004
Genre: Computers

This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

Puzzles for Programmers and Pros

Author: Dennis Shasha
Publisher: John Wiley & Sons
ISBN: 9780470121689
Release Date: 2007-05-07
Genre: Computers

Provides problem-solving techniques to help improve puzzle-solving skills.

Algorithmic Puzzles

Author: Anany Levitin
Publisher: OUP USA
ISBN: 9780199740444
Release Date: 2011-10-14
Genre: Computers

Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

Puzzled programmers

Author: Michael Wiesenberg
Publisher: Microsoft Pr
ISBN: 1556150318
Release Date: 1987-06
Genre: Computers


My Best Mathematical and Logic Puzzles

Author: Martin Gardner
Publisher: Courier Corporation
ISBN: 9780486281520
Release Date: 1994-11
Genre: Games

The noted expert and longtime author of Scientific American's Mathematical Games column selects 70 of his favorite "short" puzzles. Enthusiasts can challenge their skills with such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, Bronx vs. Brooklyn, and dozens more involving logic and basic math. Complete solutions included.

Programming Challenges

Author: Steven S Skiena
Publisher: Springer Science & Business Media
ISBN: 9780387220819
Release Date: 2006-04-18
Genre: Computers

There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available athttp://online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.

Jython for Java Programmers

Author: Robert W. Bill
Publisher: Sams Publishing
ISBN: 0735711119
Release Date: 2002
Genre: Computers

This book will help Java developers to increase application development and deployment, thus optimizing their overall efficiency. A brief introduction is provided that shows the differences between Java and Jython, important to include so that the reader will have a better understanding of why their union is beneficial. The remainder of the book teaches, through examples, how to use Jython. Intended for an experienced Java developer, this book assumes you understand the fundamentals to programming (i.e. loop statements, if.then, etc.). So, page space is focused on utilizing Jython with Java by covering the following: extending Python with java classes, modules, compiling, interpreters, design integration, etc. www.newriders.com contains all code and applications developed in the book.

Guide to Competitive Programming

Author: Antti Laaksonen
Publisher: Springer
ISBN: 9783319725475
Release Date: 2018-01-02
Genre: Computers

This invaluable textbook presents a comprehensive introduction to modern competitive programming. The text highlights how competitive programming has proven to be an excellent way to learn algorithms, by encouraging the design of algorithms that actually work, stimulating the improvement of programming and debugging skills, and reinforcing the type of thinking required to solve problems in a competitive setting. The book contains many “folklore” algorithm design tricks that are known by experienced competitive programmers, yet which have previously only been formally discussed in online forums and blog posts. Topics and features: reviews the features of the C++ programming language, and describes how to create efficient algorithms that can quickly process large data sets; discusses sorting algorithms and binary search, and examines a selection of data structures of the C++ standard library; introduces the algorithm design technique of dynamic programming, and investigates elementary graph algorithms; covers such advanced algorithm design topics as bit-parallelism and amortized analysis, and presents a focus on efficiently processing array range queries; surveys specialized algorithms for trees, and discusses the mathematical topics that are relevant in competitive programming; examines advanced graph techniques, geometric algorithms, and string techniques; describes a selection of more advanced topics, including square root algorithms and dynamic programming optimization. This easy-to-follow guide is an ideal reference for all students wishing to learn algorithms, and practice for programming contests. Knowledge of the basics of programming is assumed, but previous background in algorithm design or programming contests is not necessary. Due to the broad range of topics covered at various levels of difficulty, this book is suitable for both beginners and more experienced readers.

Coding Puzzles

Author: Codingtmd
Publisher: CreateSpace
ISBN: 1499527896
Release Date: 2014-06-03
Genre: Computers

If you are preparing the programming interview for a software engineer position, you might want to look at this book. Make sure you have basic knowledge of data structure and algorithm, because this book is mostly focus on how to resolve the coding puzzles with existing data structure and algorithm. If you need some refresh of data structure and algorithm, there is a good book you might want to take a look first, by Thomas H. Cormen. This book has 105 puzzles. Every puzzle contains a detailed explanation and some implementations.

Are You Smart Enough to Work at Google

Author: William Poundstone
Publisher: Little, Brown
ISBN: 9780316192972
Release Date: 2012-01-04
Genre: Business & Economics

You are shrunk to the height of a nickel and thrown in a blender. The blades start moving in 60 seconds. What do you do? If you want to work at Google, or any of America's best companies, you need to have an answer to this and other puzzling questions. ARE YOU SMART ENOUGH TO WORK AT GOOGLE? guides readers through the surprising solutions to dozens of the most challenging interview questions. The book covers the importance of creative thinking, ways to get a leg up on the competition, what your Facebook page says about you, and much more. ARE YOU SMART ENOUGH TO WORK AT GOOGLE? is a must read for anyone who wants to succeed in today's job market.

Programming Interviews Exposed

Author: John Mongan
Publisher: John Wiley & Sons
ISBN: 9781118283400
Release Date: 2012-11-14
Genre: Computers

Be prepared for your next job interview with this tried-and-true advice In today's tight job market, competition for programming jobs is hotter than ever. This third edition of a popular guide to programming interviews includes new code examples, information on the latest languages, new chapters on sorting and design patterns, tips on using LinkedIn, and a downloadable app to help prepare applicants for the interview. Like its earlier editions, this guide covers what software companies and IT departments want their programmers to know and includes plenty of helpful hints to boost your confidence. Looks at current job search and hiring processes, such as the rise of LinkedIn and other social networks as recruiting resources Addresses the most important languages for a programmer to know and features examples in multiple languages Includes new programming questions designed to sharpen your knowledge Features all-new chapters on design patterns and sorting, including how to deal with memory constraints and mobility issues Walk into your next job interview with confidence, knowing you have thoroughly studied this newest edition of Programming Interviews Exposed.

Puzzles To Puzzle You

Author: Shakuntala Devi
Publisher: Orient Paperbacks
ISBN: 8122200141
Release Date: 2005-03-01
Genre:

Discover the adventure and excitement of mathematical puzzles! Match your wits with the human computer!! Sharpen your intellect, delight your friends and enjoy hours of purposeful entertainment!!! Mathematics is not always hard, mind-boggling stuff. It can also be simple, delightful and interesting. Many famous mathematicians are known to be devoted to peg jumping puzzles. It is perhaps this kind of play that leads to scientific discoveries. The celebrity author, Shakuntala Devi, is regarded as 'authentic heroine of the twentieth century'. She calculates faster than the fastest computer, is listed in the Guinness Book of World Records and continues to amaze audiences around the world with her feats of calculation.

Python Standard Library

Author: Fredrik Lundh
Publisher: "O'Reilly Media, Inc."
ISBN: 0596000960
Release Date: 2001
Genre: Computers

An innovative reference reveals the many capabilites of the Python Standard Library, which is a compilation of commonly used procedures that can be pasted into a Python script, by providing over 300 real-world example scripts. Original. (Intermediate/Advanced)