Programming for the Puzzled

Author: Srini Devadas
Publisher: MIT Press
ISBN: 9780262343190
Release Date: 2017-11-09
Genre: Computers

This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment -- a search strategy, data structure, or mathematical fact -- and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Programming for the Puzzled

Author: Srini Devadas
Publisher: MIT Press
ISBN: 9780262534307
Release Date: 2017-10-27
Genre: Computers

This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment -- a search strategy, data structure, or mathematical fact -- and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Python Programming

Author: John M. Zelle
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 9781887902991
Release Date: 2004
Genre: Computers

This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

Algorithmic Puzzles

Author: Anany Levitin
Publisher: Oxford University Press
ISBN: 9780199911776
Release Date: 2011-10-12
Genre: Mathematics

While many think of algorithms as specific to computer science, at its core algorithmic thinking is defined by the use of analytical logic to solve problems. This logic extends far beyond the realm of computer science and into the wide and entertaining world of puzzles. In Algorithmic Puzzles, Anany and Maria Levitin use many classic brainteasers as well as newer examples from job interviews with major corporations to show readers how to apply analytical thinking to solve puzzles requiring well-defined procedures. The book's unique collection of puzzles is supplemented with carefully developed tutorials on algorithm design strategies and analysis techniques intended to walk the reader step-by-step through the various approaches to algorithmic problem solving. Mastery of these strategies--exhaustive search, backtracking, and divide-and-conquer, among others--will aid the reader in solving not only the puzzles contained in this book, but also others encountered in interviews, puzzle collections, and throughout everyday life. Each of the 150 puzzles contains hints and solutions, along with commentary on the puzzle's origins and solution methods. The only book of its kind, Algorithmic Puzzles houses puzzles for all skill levels. Readers with only middle school mathematics will develop their algorithmic problem-solving skills through puzzles at the elementary level, while seasoned puzzle solvers will enjoy the challenge of thinking through more difficult puzzles.

My Best Mathematical and Logic Puzzles

Author: Martin Gardner
Publisher: Courier Corporation
ISBN: 9780486281520
Release Date: 1994-11
Genre: Games

The noted expert and longtime author of Scientific American's Mathematical Games column selects 70 of his favorite "short" puzzles. Enthusiasts can challenge their skills with such mind-bogglers as The Returning Explorer, The Mutilated Chessboard, Scrambled Box Tops, Bronx vs. Brooklyn, and dozens more involving logic and basic math. Complete solutions included.

Programming Interviews Exposed

Author: John Mongan
Publisher: John Wiley & Sons
ISBN: 9781118283400
Release Date: 2012-11-14
Genre: Computers

Be prepared for your next job interview with this tried-and-true advice In today's tight job market, competition for programming jobs is hotter than ever. This third edition of a popular guide to programming interviews includes new code examples, information on the latest languages, new chapters on sorting and design patterns, tips on using LinkedIn, and a downloadable app to help prepare applicants for the interview. Like its earlier editions, this guide covers what software companies and IT departments want their programmers to know and includes plenty of helpful hints to boost your confidence. Looks at current job search and hiring processes, such as the rise of LinkedIn and other social networks as recruiting resources Addresses the most important languages for a programmer to know and features examples in multiple languages Includes new programming questions designed to sharpen your knowledge Features all-new chapters on design patterns and sorting, including how to deal with memory constraints and mobility issues Walk into your next job interview with confidence, knowing you have thoroughly studied this newest edition of Programming Interviews Exposed.

Puzzles To Puzzle You

Author: Shakuntala Devi
Publisher: Orient Paperbacks
ISBN: 8122200141
Release Date: 2005-03-01
Genre:

Discover the adventure and excitement of mathematical puzzles! Match your wits with the human computer!! Sharpen your intellect, delight your friends and enjoy hours of purposeful entertainment!!! Mathematics is not always hard, mind-boggling stuff. It can also be simple, delightful and interesting. Many famous mathematicians are known to be devoted to peg jumping puzzles. It is perhaps this kind of play that leads to scientific discoveries. The celebrity author, Shakuntala Devi, is regarded as 'authentic heroine of the twentieth century'. She calculates faster than the fastest computer, is listed in the Guinness Book of World Records and continues to amaze audiences around the world with her feats of calculation.

Are You Smart Enough to Work at Google

Author: William Poundstone
Publisher: Little, Brown
ISBN: 9780316192972
Release Date: 2012-01-04
Genre: Business & Economics

You are shrunk to the height of a nickel and thrown in a blender. The blades start moving in 60 seconds. What do you do? If you want to work at Google, or any of America's best companies, you need to have an answer to this and other puzzling questions. ARE YOU SMART ENOUGH TO WORK AT GOOGLE? guides readers through the surprising solutions to dozens of the most challenging interview questions. The book covers the importance of creative thinking, ways to get a leg up on the competition, what your Facebook page says about you, and much more. ARE YOU SMART ENOUGH TO WORK AT GOOGLE? is a must read for anyone who wants to succeed in today's job market.

Programming Challenges

Author: Steven S Skiena
Publisher: Springer Science & Business Media
ISBN: 9780387220819
Release Date: 2006-04-18
Genre: Computers

There are many distinct pleasures associated with computer programming. Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony,insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames,puzzles,andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available athttp://online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.

Jython for Java Programmers

Author: Robert W. Bill
Publisher: Sams Publishing
ISBN: 0735711119
Release Date: 2002
Genre: Computers

This book will help Java developers to increase application development and deployment, thus optimizing their overall efficiency. A brief introduction is provided that shows the differences between Java and Jython, important to include so that the reader will have a better understanding of why their union is beneficial. The remainder of the book teaches, through examples, how to use Jython. Intended for an experienced Java developer, this book assumes you understand the fundamentals to programming (i.e. loop statements, if.then, etc.). So, page space is focused on utilizing Jython with Java by covering the following: extending Python with java classes, modules, compiling, interpreters, design integration, etc. www.newriders.com contains all code and applications developed in the book.

I Am Error

Author: Nathan Altice
Publisher: MIT Press
ISBN: 9780262028776
Release Date: 2015-05-08
Genre: Computers

The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances.

Learning Python

Author: Mark Lutz
Publisher: "O'Reilly Media, Inc."
ISBN: 9781449355692
Release Date: 2013-06-12
Genre:

Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages. Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code. Explore Python’s major built-in object types such as numbers, lists, and dictionaries Create and process objects with Python statements, and learn Python’s general syntax model Use functions to avoid code redundancy and package code for reuse Organize statements, functions, and other tools into larger components with modules Dive into classes: Python’s object-oriented programming tool for structuring code Write large programs with Python’s exception-handling model and development tools Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing

Down and Across

Author: Arvin Ahmadi
Publisher: Penguin
ISBN: 9780425289891
Release Date: 2018-02-06
Genre: Young Adult Fiction

"Quirky and charming, wise and unpredictable." —Khaled Hosseini, #1 New York Times bestselling author of The Kite Runner Scott Ferdowsi has a track record of quitting. His best friends know exactly what they want to do with the rest of their lives, but Scott can hardly commit to a breakfast cereal, let alone a passion. With college applications looming and his parents pushing him to settle on a “practical” career, Scott sneaks off to Washington, DC, seeking guidance from a famous psychologist who claims to know the secret to success. He never expects an adventure to unfold. But that’s what Scott gets when he meets Fiora Buchanan, a ballsy college student whose life ambition is to write crossword puzzles. When the bicycle she lends him gets Scott into a high-speed chase, he knows he’s in for the ride of his life. Soon, Scott finds himself sneaking into bars, attempting to pick up girls at the National Zoo, and even giving the crossword thing a try—all while opening his eyes to fundamental truths about who he is and who he wants to be.

Write Portable Code

Author: Brian Hook
Publisher: No Starch Press
ISBN: 9781593270568
Release Date: 2005
Genre: Computers

Contains lessons on cross-platform software development, covering such topics as portability techniques, source control, compilers, user interfaces, and scripting languages.