Author: John C. Shovic
Release Date: 2016-08-12
Build your own Internet of Things (IoT) projects for prototyping and proof-of-concept purposes. This book contains the tools needed to build a prototype of your design, sense the environment, communicate with the Internet (over the Internet and Machine to Machine communications) and display the results. Raspberry Pi IoT Projects provides several IoT projects and designs are shown from the start to the finish including an IoT Heartbeat Monitor, an IoT Swarm, IoT Solar Powered Weather Station, an IoT iBeacon Application and a RFID (Radio Frequency Identification) IoT Inventory Tracking System. The software is presented as reusable libraries, primarily in Python and C with full source code available. Raspberry Pi IoT Projects: Prototyping Experiments for Makers is also a valuable learning resource for classrooms and learning labs. What You'll Learn build IOT projects with the Raspberry Pi Talk to sensors with the Raspberry Pi Use iBeacons with the IOT Raspberry Pi Communicate your IOT data to the Internet Build security into your IOT device Who This Book Is For Primary audience are those with some technical background, but not necessarily engineers. It will also appeal to technical people wanting to learn about the Raspberry Pi in a project-oriented method.
Author: John C. Shovic
Release Date: 2016-08-12
This book is designed for entry-through-intermediate-level device designers who want to build their own Internet of Things (IoT) projects for prototyping and proof-of-concept purposes. Expert makers may also find interesting new approaches. Raspberry Pi IoT Projects contains the tools needed to build a prototype of your design, sense the environment, communicate with the Internet (over the Internet and Machine to Machine communications) and display the results. Several IoT projects and designs are shown from the start to the finish including an IoT Heartbeat Monitor, an IoT Swarm, IoT Solar Powered Weather Station, an IoT iBeacon Application and a RFID (Radio Frequency Identification) IoT Inventory Tracking System. The software is presented as reusable libraries, primarily in Python and C with full source code available. Raspberry Pi IoT Projects: Prototyping Experiments for Makers is also a valuable learning resource for classrooms and learning labs.
Gain a strong foundation of Arduino-based device development, from which you can go in any direction according to your specific development needs and desires. You'll build Arduino-powered devices for everyday use, and then connect those devices to the Internet. You'll be introduced to the building blocks of IoT, and then deploy those principles to by building a variety of useful projects. Projects in the books gradually introduce the reader to key topics such as internet connectivity with Arduino, common IoT protocols, custom web visualization, and Android apps that receive sensor data on-demand and in realtime. IoT device enthusiasts of all ages will want this book by their side when developing Android-based devices. If you're one of the many who have decided to build your own Arduino-powered devices for IoT applications, then Building Arduino Projects for the Internet of Things is exactly what you need. This book is your single resource--a guidebook for the eager-to-learn Arduino enthusiast--that teaches logically, methodically, and practically how the Arduino works and what you can build with it. Written by a software developer and solution architect who got tired of hunting and gathering various lessons for Arduino development as he taught himself all about the topic. For Arduino enthusiasts, this book not only opens up the world of IoT applications, you will also learn many techniques that likely would not be obvious if not for experience with such a diverse group of applications What You'll Learn Create an Arduino circuit that senses temperature Publish data collected from an Arduino to a server and to an MQTT broker Set up channels in Xively Using Node-RED to define complex flows Publish data visualization in a web app Report motion-sensor data through a mobile app Create a remote control for house lights Set up an app in IBM Bluematrix Who This Book Is For IoT device enthusiasts of all ages will want this book by their side when developing Android-based devices.
Author: Harry Fairhead
Release Date: 2016-10-02
The Raspberry Pi makes an ideal match for the Internet of Things. But to put it to good use in IoT you need two areas of expertise, electronics and programming and because of the way hardware and software engineering tend to occupy separate niches you may need help with combining the two. This book teaches you to think like an IoT programmer. In Raspberry Pi IoT in C you will find a practical approach to understanding electronic circuits and datasheets and translating this to code, specifically using the C programming language. The main reason for choosing C is speed, a crucial factor when you are writing programs to communicate with the outside world. If you are familiar with another programming language, C shouldn't be hard to pick up. Here it is used in conjunction with NetBeans and with the bcm2835 library. The main idea in this book is to not simply install a driver, but to work directly with the hardware. So rather than using Raspberry Pi HATs or other expansion boards we use the Pi's GPIO (General Purpose Input Output) and connect off-the-shelf sensors. If you want to know how to work with the GPIO lines directly, how to work with near realtime Linux and generally take control of the Pi this is the book you need. It explains how to use the standard bus types - SPI, I2C, PWM - and with custom protocols including an in-depth exposition of the 1-wire bus. You will also discover how to put the Internet into the IoT using sockets and the low cost ESP8266. After reading this book you will be in a better position to tackle interfacing anything-with-anything without the need for custom drivers and prebuilt hardware modules. Having written a Blinky program to check that everything we need is installed and working we move on to exploring the basics of using the GPIO and also master memory mapping, pulse width modulation and other more sophisticated bus types. From here we can start connecting sensors, which is a core requirement for IoT. First we'll meet the ubiquitous I2C bus, next we'll implement a custom protocol for a one-wire bus, and eventually we'll add eight channels of 12-bit AtoD with the SPI bus, which involves overcoming some subtle difficulties. Next we look at the traditional serial interface how to use it to communicate with other devices. This paves the way for getting the Pi on the web - after all this is a book about the Internet of Things -using first a USB WiFi adapter and sockets and then the low cost ESP8266, which is particularly useful with the Pi Zero which has only one USB port. Having transformed the Pi into both a web client and a web server we can then use them to exchange information.
Author: Adrian McEwen
Publisher: John Wiley & Sons
Release Date: 2013-11-07
Take your idea from concept to production with this unique guide Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. Helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach Explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices Provides an overview of the necessary steps to take your idea from concept through production If you'd like to design for the future, Designing the Internet of Things is a great place to start.
Learn the key standards—iBeacon, Eddystone, Bluetooth 4.0, and AltBeacon—and how they work with other proximity technologies. Then build your understanding of the proximity framework and how to identify and deploy the best solutions for your own business, institutional, or consulting needs. Proximity technology—in particular, Bluetooth beacons—is a major source of business opportunity, and this book provides everything you need to know to architect a solution to capitalize on that opportunity. What You'll Learn Understand the disruptive implications of digital–physical convergence and the new applications it makes possible Review the key standards that solutions developers need to understand to capitalize on the business opportunity of proximity technology Discover the new phenomenon of beacon networks, which will be hugely significant in driving strategic decisions and creating wealth See other technologies in the proximity ecosystem catalyzed by and complementary to Bluetooth beacons, including visual light communication, magnetic resonance, and RFID Examine the Beacosystem framework for analyzing the proximity ecosystem Who This Book Is For Solutions architects of all types—venture capitalists, founders, CEOs, strategists, product managers, CTOs, business developers, and programmers Stephen Statler is a writer, public speaker, and consultant working in the beacon ecosystem. He trains and advises retailers, venue owners, VCs, as well as makers of beacon software and hardware, and is a thought leader in the beacosystem community. Previously he was the Senior Director for Strategy and Solutions Management at Qualcomm's Retail Solutions Division, helping to incubate Gimbal, one of the leading Bluetooth beacons in the market. He is also the CEO of Cause Based Solutions, creators of Give the Change, democratizing philanthropy, enabling non-profit supporters to donate the change from charity branded debit cards, and developer of The Good Traveler program. Contributors: Anke Audenaert, CEO, Favrit John Coombs, CEO, Rover Labs Theresa Mary Gordon, Co-Founder, tapGOconnect Phil Hendrix, Director, immr Kris Kolodziej, President, IndoorLBS Patrick Leddy, CEO, Pulsate Ben Parker, VP Business Development, AccelerateIT Mario Proietti, CEO, Location Smart Ray Rotolo, SVP OOH, Gimbal Kjartan Slette, COO, Unacast Jarno Vanto, Partner, Borenius Attorneys LLP David Young, Chief Engineer, Radius Networks Foreword by Asif Khan, President LBMA
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
Walk step-by-step through the early stages of making and connecting your own things to the Internet. Once confident with the tools and techniques introduced in this practical book, the number and size of projects are only limited by your imagination. Not only are these techniques and tools ideal for making hobby projects and prototypes, but they can be and are used in industry. For example, a theme park in the UK uses them to control their interactive animatronic dinosaurs. Each section in this book includes projects that allow you to gain experience and confidence with every step, along with real world examples of how they have been used."
Author: Marc de Vinck
Publisher: Maker Media, Inc.
Release Date: 2017-03-10
Genre: Juvenile Nonfiction
Learning to be a maker has never been more fun. Lavishly illustrated with cartoons and drawings, this book guides the reader through six hands-on projects using electricity. Discover the electrical potential lurking in a stack of pennies - enough to light up an LED or power a calculator! Launch a flying LED copter into the air. Make a speaker that plays music from an index card. Build working motors from a battery, a magnet, and some copper wire. Have fun while learning about and exploring the world of electricity. The projects in this book illuminate such concepts as electric circuits, electromagnetism, electroluminescence, the Lorentz force and more. You'll be amazed by the results you get with a handful of simple materials.
Thanks to the decreasing cost of prototyping, it's more feasible for professional makers and first-time entrepreneurs to launch a hardware startup. But exactly how do you go about it? This book provides the roadmap and best practices you need for turning a product idea into a full-fledged business. Written by three experts from the field, The Hardware Startup takes you from idea validation to launch, complete with practical strategies for funding, market research, branding, prototyping, manufacturing, and distribution. Two dozen case studies of real-world startups illustrate possible successes and failures at every stage of the process. Validate your idea by learning the needs of potential users Develop branding, marketing, and sales strategies early on Form relationships with the right investment partners Prototype early and often to ensure you're on the right path Understand processes and pitfalls of manufacturing at scale Jumpstart your business with the help of an accelerator Learn strategies for pricing, marketing, and distribution Be aware of the legal issues your new company may face
Explore and learn about Internet of Things to develop interactive Arduino-based Internet projects About This Book Learn the capabilities and differences between popular protocols and communication patterns and how they can be used, and should not be used, to create secure and interoperable services and things Build Internet-based Arduino devices to make your home feel more secure Learn to protect cyber-physical systems and utilize forensic data analysis to beat vulnerabilities in your IoT ecosystem Learn best practices to secure your data from device to the cloud Who This Book Is For If you're a developer or electronics engineer who is curious about Internet of Things, then this is the course for you. A rudimentary understanding of electronics, Raspberry Pi, or similar credit-card sized computers, and some programming experience using managed code such as C# or Java will be helpful. Business analysts and managers will also find this course useful. What You Will Learn Know the capabilities and limitations of the HTTP, UPnP, CoAP, MQTT, and XMPP protocols Use important communication patterns, such as the request/respond, publish/subscribe, event subscription, asynchronous messaging, and multicasting patterns Build a portable Wi-Fi signal strength sensor to give haptic feedback about signal strength to the user Measure the water flow speed and volume with liquid flow sensors and record real-time readings Secure your home with motion-activated Arduino security cameras and upload images to the cloud Implement real-time data logging of a solar panel voltage with Arduino cloud connectors Track locations with GPS and upload location data to the cloud Control infrared-enabled devices with IR remote and Arduino Use Systems Security Engineering and Privacy-by-design principles to design a secure IoT ecosystem In Detail The IoT: Building Arduino-Based Projects course will take you on a journey to become an expert in the use of IoT by developing a set of projects and finally guide you onto securing your IoT environment. The course begins with exploring the popular HTTP, UPnP, CoAP, MQTT, and XMPP protocols. In the first module Learning Internet of Things, you will learn how protocols and patterns can put limitations on network topology and how they affect the direction of communication and the use of firewalls. This module gives you a practical overview of the existing protocols, communication patterns, architectures, and security issues important to Internet of Things. The second module, Internet of Things with Arduino Blueprints provides you up to eight projects that will allow devices to communicate with each other, access information over the Internet, store and retrieve data, and interact with users?creating smart, pervasive, and always-connected environments. You can use these projects as blueprints for many other IoT projects and put them to good use. It has becomes critical to ensure that cyber security threats are contained to a minimum when implementing new IoT services and solutions. Thus, our third module, Practical Internet of Things Security provides a set of guidelines to architect and deploy a secure IoT in your Enterprise. The aim is to showcase how the IoT is implemented in early adopting industries and describe how lessons can be learned and shared across diverse industries to support a secure IoT. Style and approach This course introduces you to the Internet of Things architecture, helps you build Arduino projects based on IoT and cloud computing concepts, create smart, pervasive and always-connected environments, and finally guide you onto securing your IoT environment. Each of these has been covered in individual modules so that you develop your skill after the completion of a module and get ready for the next
Author: Simon Monk
Publisher: Maker Media, Inc.
Release Date: 2015-05-14
The Photon is an open source, inexpensive, programmable, WiFi-enabled module for building connected projects and prototypes. Powered by an ARM Cortex-M3 microcontroller and a Broadcom WiFi chip, the Photon is just as happy plugged into a hobbyist's breadboard as it is into a product rolling off of an assembly line. While the Photon--and its accompanying cloud platform--is designed as a ready-to-go foundation for product developers and manufacturers, it's great for Maker projects, as you'll see in this book. You'll learn how to get started with the free development tools, deploy your sketches over WiFi, and build electronic projects that take advantage of the Photon's processing power, cloud platform, and input/output pins. What's more, the Photon is backward-compatible with its predecessor, the Spark Core.
Author: Linda Bernardi
Publisher: MIT Press
Release Date: 2017-10-13
Genre: Business & Economics
In the past, companies found success with a product-first orientation; they made a thing that did a thing. TheInversion Factor explains why the companies of today and tomorrow will have to abandon the product-first orientation. Rather than asking "How do the products we make meet customer needs?" companies should ask "How can technology help us reimagine and fill a need?" Zipcar, for example, instead of developing another vehicle for moving people from point A to point B, reimagined how people interacted with vehicles. Zipcar inverted the traditional car company mission. The authors explain how the introduction of "smart" objects connected by the Internet of Things signals fundamental changes for business. The IoT, where real and digital coexist, is powering new ways to meet human needs. Companies that know this include giants like Amazon, Airbnb, Uber, Google, Tesla, and Apple, as well as less famous companies like Tile, Visenti, and Augury. The Inversion Factor offers a roadmap for businesses that want to follow in their footsteps. The authors chart the evolution of three IoTs -- the Internet of Things (devices connected to the Internet), the Intelligence of Things (devices that host software applications), and the Innovation of Things (devices that become experiences). Finally, they offer a blueprint for businesses making the transition to inversion and interviews with leaders of major companies and game-changing startups.
Author: Fa-Long Luo
Publisher: John Wiley & Sons
Release Date: 2016-10-17
Genre: Technology & Engineering
A comprehensive and invaluable guide to 5G technology, implementation and practice in one single volume. For all things 5G, this book is a must-read. Signal processing techniques have played the most important role in wireless communications since the second generation of cellular systems. It is anticipated that new techniques employed in 5G wireless networks will not only improve peak service rates significantly, but also enhance capacity, coverage, reliability , low-latency, efficiency, flexibility, compatibility and convergence to meet the increasing demands imposed by applications such as big data, cloud service, machine-to-machine (M2M) and mission-critical communications. This book is a comprehensive and detailed guide to all signal processing techniques employed in 5G wireless networks. Uniquely organized into four categories, New Modulation and Coding, New Spatial Processing, New Spectrum Opportunities and New System-level Enabling Technologies, it covers everything from network architecture, physical-layer (down-link and up-link), protocols and air interface, to cell acquisition, scheduling and rate adaption, access procedures and relaying to spectrum allocations. All technology aspects and major roadmaps of global 5G standard development and deployments are included in the book. Key Features: Offers step-by-step guidance on bringing 5G technology into practice, by applying algorithms and design methodology to real-time circuit implementation, taking into account rapidly growing applications that have multi-standards and multi-systems. Addresses spatial signal processing for 5G, in particular massive multiple-input multiple-output (massive-MIMO), FD-MIMO and 3D-MIMO along with orbital angular momentum multiplexing, 3D beamforming and diversity. Provides detailed algorithms and implementations, and compares all multicarrier modulation and multiple access schemes that offer superior data transmission performance including FBMC, GFDM, F-OFDM, UFMC, SEFDM, FTN, MUSA, SCMA and NOMA. Demonstrates the translation of signal processing theories into practical solutions for new spectrum opportunities in terms of millimeter wave, full-duplex transmission and license assisted access. Presents well-designed implementation examples, from individual function block to system level for effective and accurate learning. Covers signal processing aspects of emerging system and network architectures, including ultra-dense networks (UDN), software-defined networks (SDN), device-to-device (D2D) communications and cloud radio access network (C-RAN).