Realistic Ray Tracing Second Edition

Author: Peter Shirley
Publisher: A K Peters, Ltd.
ISBN: 9781568814612
Release Date: 2008-12-19
Genre: Computers

Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

Realistic Ray Tracing Second Edition

Author: Peter Shirley
Publisher: A K Peters/CRC Press
ISBN: UOM:39015060877662
Release Date: 2003-07-07
Genre: Computers

Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.

Realistic Ray Tracing

Author: Peter Shirley
Publisher: A K Peters/CRC Press
ISBN: 1568811101
Release Date: 2000-06-23
Genre: Computers

Realistic Ray Tracing is an innovative, in-depth look at the theory and techniques of ray tracing, a method of producing photorealistic computer graphics images by applying simple algorithms. This book will guide you through the steps of creating your own powerful ray tracer program, proceeding from simple images through advanced special effects.

Ray Tracing from the Ground Up

Author: Kevin Suffern
Publisher: CRC Press
ISBN: 9781498774703
Release Date: 2016-03-09
Genre: Computers

With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.

Advanced Global Illumination Second Edition

Author: Philip Dutre
Publisher: CRC Press
ISBN: 9781439864951
Release Date: 2006-08-30
Genre: Computers

This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

An Introduction to Ray Tracing

Author: Andrew S. Glassner
Publisher: Morgan Kaufmann
ISBN: 0122861604
Release Date: 1989-01
Genre: Computers

The creation of ever more realistic 3D images is central to the development of computer graphics. Ray tracing is one of the most popular and powerful means by which photo-realistic images can now be created. From fundamental principles to advanced applications, this guide provides how-to procedures and a detailed understanding of the scientific foundations of ray tracing. Richly illustrated with color and b&w plates.

Physically Based Rendering

Author: Matt Pharr
Publisher: Morgan Kaufmann
ISBN: 9780123750792
Release Date: 2010
Genre: Computers

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux. Please visit, www.pbrt.org. Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.

Photorealistic Rendering in Computer Graphics

Author: Pere Brunet
Publisher: Springer
ISBN: 3642634168
Release Date: 2012-11-05
Genre: Computers

Photorealistic rendering strives to generate images from computer modeled scenes with an image quality as close to real life as possible. A major issue in rendering is simulation of local and global light reflection in a scene. Both ray tracing and radiosity algorithms capture only some of the possible light reflection phenomena. Recently developed two-pass algorithms combine the ray tracing and radiosity approaches and are able to capture the whole range of light reflection. This book is a collection of papers discussing the latest developments, including a new range of improvements, in stochastic sampling strategies, radiosity form factor calculation, and parallel processing for ray tracing and radiosity. A number of papers on rendering applications in interior design, lighting design, and remote sensing conclude the volume. The contributions are revised versions of papers originally presented at the Second Eurographics Workshop on Rendering, held in Barcelona, Spain, in May 1991. The book fully reflects the state of the art in rendering and presentsa wide variety of novel techniques. It will interest researchers and students in computer graphics, as well as designers who want to apply rendering techniques for realistic simulation in lighting design, interior design, and architecture.

Real Time Rendering Third Edition

Author: Tomas Akenine-Möller
Publisher: CRC Press
ISBN: 9781498785631
Release Date: 2016-04-08
Genre: Computers

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.

Realistic Image Synthesis Using Photon Mapping

Author: Henrik Wann Jensen
Publisher: A K Peters/CRC Press
ISBN: 1568811470
Release Date: 2001-07-18
Genre: Computers

Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, like shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the "bleeding" of colored light from a red wall onto a white floor, giving the floor a reddish tint), and participating media (such as clouds or smoke). This book is a practical guide to photon mapping; it provides the theory and practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.

Digital Lighting and Rendering

Author: Jeremy Birn
Publisher: New Riders
ISBN: 9780133439175
Release Date: 2013-11-04
Genre: Computers

Learn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you’ve seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille, and The Incredibles. Jeremy Birn draws on his wealth of industry and teaching experience to provide a thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project using any 3D application. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques. • Learn how to pinpoint problems with your lighting and solve them to produce professional results. • Break scenes into passes and layers, and convincingly composite 3D models into real-world environments. • Adopt a linear workflow for more convincing lighting, global illumination, and compositing. • Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images. • Build a bigger bag of tricks by learning “old-school” approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time. • Develop realistic materials and shaders, and design and assign detailed texture maps to your models. • Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings. • Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water. • Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting teams • Get the latest insights into industry trends, and how to develop your lighting reel and get a job in an increasingly competitive industry. • Download many of the 3D scenes used in this book from the author’s website to try texturing, lighting, and compositing on your own

Introduction to Seismology

Author: Peter M. Shearer
Publisher: Cambridge University Press
ISBN: 9780521882101
Release Date: 2009-06-11
Genre: Science

This book provides an approachable and concise introduction to seismic theory for a one-semester undergraduate course.

Realistic Architectural Visualization with 3ds Max and Mental Ray

Author: Roger Cusson
Publisher: Taylor & Francis
ISBN: 9780240812298
Release Date: 2010
Genre: Architecture

Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max. Full-color step-by-step tutorials give you a firm understanding of the processes and techniques needed to create impressive interior and exterior visualizations. You'll learn how to prepare materials, light a daytime interior scene, use mr Physical Sky, and how to save time during complex renders. The companion website includes all of the tutorial files and sample files from the book. Plus find more information at http://jamiecardoso-mentalray.blogspot.com/. * Beautiful full-color visualization projects provide step-by-step instruction on valuable techniques and tools * An official Autodesk Techniques co-branded title written by an authoritative expert on visualization * Companion website contains all of the tutorial files from the book

Practical Algorithms for 3D Computer Graphics Second Edition

Author: R. Stuart Ferguson
Publisher: CRC Press
ISBN: 9781466582521
Release Date: 2013-12-19
Genre: Computers

Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

Radiosity

Author: Ian Ashdown
Publisher: John Wiley & Sons Incorporated
ISBN: UCSC:32106019333993
Release Date: 1994-11-23
Genre: Computers

Radiosity: A Programmer's Perspective provides step-by-step guidance for the development of a fully functional, radiosity-based rendering program for Microsoft Windows and other graphical environments, including a detailed explanation of radiosity theory and its associated algorithms (no knowledge of higher mathematics required!); complete, fully documented, and compiler-independent C++ source code for HELIOS, a radiosity renderer for Microsoft Windows 3.1 and Windows NT; plus an extensive guide to the computer graphics radiosity literature.