Originally published in French in 1967, "Semiology of Graphics" holds a significant place in the theory of information design. It presents a close study of graphic techniques including shape, orientation, color, texture, volume, and size in an array of more than 1,000 maps and diagrams.
Author: Alan M. MacEachren
Publisher: Guilford Press
Release Date: 2004-06-21
Genre: Technology & Engineering
Now available in paperback for the first time, this classic work presents a cognitive-semiotic framework for understanding how maps work as powerful, abstract, and synthetic spatial representations. Explored are the ways in which the many representational choices inherent in mapping interact with information processing and knowledge construction, and how the resulting insights can be used to make informed symbolization and design decisions. A new preface to the paperback edition situates the book within the context of contemporary technologies. As the nature of maps continues to evolve, Alan MacEachren emphasizes the ongoing need to think systematically about the ways people interact with and use spatial information.
Author: J. M. Chambers
Publisher: CRC Press
Release Date: 2018-01-18
This book present graphical methods for analysing data. Some methods are new and some are old, some require a computer and others only paper and pencil; but they are all powerful data analysis tools. In many situations, a set of data ? even a large set- can be adequately analysed through graphical methods alone. In most other situations, a few well-chosen graphical displays can significantly enhance numerical statistical analyses.
Author: Leland Wilkinson
Publisher: Springer Science & Business Media
Release Date: 2013-03-09
Written for statisticians, computer scientists, geographers, research and applied scientists, and others interested in visualizing data, this book presents a unique foundation for producing almost every quantitative graphic found in scientific journals, newspapers, statistical packages, and data visualization systems. It was designed for a distributed computing environment, with special attention given to conserving computer code and system resources. While the tangible result of this work is a Java production graphics library, the text focuses on the deep structures involved in producing quantitative graphics from data. It investigates the rules that underlie pie charts, bar charts, scatterplots, function plots, maps, mosaics, and radar charts. These rules are abstracted from the work of Bertin, Cleveland, Kosslyn, MacEachren, Pinker, Tufte, Tukey, Tobler, and other theorists of quantitative graphics.
Author: Stuart K. Card
Publisher: Morgan Kaufmann
Release Date: 1999-01
This groundbreaking book defines the emerging field of information visualization and offers the first-ever collection of the classic papers of the discipline, with introductions and analytical discussions of each topic and paper. The authors' intention is to present papers that focus on the use of visualization to discover relationships, using interactive graphics to amplify thought. This book is intended for research professionals in academia and industry; new graduate students and professors who want to begin work in this burgeoning field; professionals involved in financial data analysis, statistics, and information design; scientific data managers; and professionals involved in medical, bioinformatics, and other areas. * Full-color reproduction throughout * Author power team - an exciting and timely collaboration between the field's pioneering, most-respected names * The only book on Information Visualization with the depth necessary for use as a text or as a reference for the information professional * Text includes the classic source papers as well as a collection of cutting edge work
To function in modern society complex data must be absorbed and understood at a breakneck pace. The most efficient way to do this is through data-based graphics. This book is an exploration and celebration of graphical methods of data presentation. Visual Revelations' principal purpose is to enlighten, inform, and amuse the reader regarding the shortcomings of common graphical practices; particularly how they can misinform while simultaneously providing models of wonderful graphics. There are many examples of the best graphic practice, graphs that go beyond conveying, facts, and structure to be able to carry emotion as well. Aimed at an educated, lay audience, this volume benefits anyone who must either convey or receive quantitative information, including designers, statisticians, and people in the media.
Author: Joel Katz
Publisher: John Wiley & Sons
Release Date: 2012-08-20
"The book itself is a diagram of clarification, containing hundreds of examples of work by those who favor the communication of information over style and academic postulation—and those who don't. Many blurbs such as this are written without a thorough reading of the book. Not so in this case. I read it and love it. I suggest you do the same." —Richard Saul Wurman "This handsome, clearly organized book is itself a prime example of the effective presentation of complex visual information." —eg magazine "It is a dream book, we were waiting for…on the field of information. On top of the incredible amount of presented knowledge this is also a beautifully designed piece, very easy to follow…" —Krzysztof Lenk, author of Mapping Websites: Digital Media Design "Making complicated information understandable is becoming the crucial task facing designers in the 21st century. With Designing Information, Joel Katz has created what will surely be an indispensable textbook on the subject." —Michael Bierut "Having had the pleasure of a sneak preview, I can only say that this is a magnificent achievement: a combination of intelligent text, fascinating insights and - oh yes - graphics. Congratulations to Joel." —Judith Harris, author of Pompeii Awakened: A Story of Rediscovery Designing Information shows designers in all fields - from user-interface design to architecture and engineering - how to design complex data and information for meaning, relevance, and clarity. Written by a worldwide authority on the visualization of complex information, this full-color, heavily illustrated guide provides real-life problems and examples as well as hypothetical and historical examples, demonstrating the conceptual and pragmatic aspects of human factors-driven information design. Both successful and failed design examples are included to help readers understand the principles under discussion.
Author: Per Mollerup
Publisher: Bloomsbury Publishing
Release Date: 2015-07-16
Genre: Business & Economics
Data Design: Visualising Quantities, Locations, Connections is a highly practical guide to the graphic representation of quantities, locations, connections and other forms of data, founded on solid design principles.
In this insightful book, you'll learn from the best data practitioners in the field just how wide-ranging -- and beautiful -- working with data can be. Join 39 contributors as they explain how they developed simple and elegant solutions on projects ranging from the Mars lander to a Radiohead video. With Beautiful Data, you will: Explore the opportunities and challenges involved in working with the vast number of datasets made available by the Web Learn how to visualize trends in urban crime, using maps and data mashups Discover the challenges of designing a data processing system that works within the constraints of space travel Learn how crowdsourcing and transparency have combined to advance the state of drug research Understand how new data can automatically trigger alerts when it matches or overlaps pre-existing data Learn about the massive infrastructure required to create, capture, and process DNA data That's only small sample of what you'll find in Beautiful Data. For anyone who handles data, this is a truly fascinating book. Contributors include: Nathan Yau Jonathan Follett and Matt Holm J.M. Hughes Raghu Ramakrishnan, Brian Cooper, and Utkarsh Srivastava Jeff Hammerbacher Jason Dykes and Jo Wood Jeff Jonas and Lisa Sokol Jud Valeski Alon Halevy and Jayant Madhavan Aaron Koblin with Valdean Klump Michal Migurski Jeff Heer Coco Krumme Peter Norvig Matt Wood and Ben Blackburne Jean-Claude Bradley, Rajarshi Guha, Andrew Lang, Pierre Lindenbaum, Cameron Neylon, Antony Williams, and Egon Willighagen Lukas Biewald and Brendan O'Connor Hadley Wickham, Deborah Swayne, and David Poole Andrew Gelman, Jonathan P. Kastellec, and Yair Ghitza Toby Segaran
Author: Dona J. Hickey
Publisher: Stylus Publishing, LLC.
Release Date: 2000-01
Genre: Social Science
This book presents a range of teaching strategies developed by teachers of literature who have heard the call from students, employers, and academic administrators for more relevant learning experiences in an ever-changing world. Integrating critical theory and classroom experience, the contributors to this book demonstrate how they foster learning, collaboration and cooperation, and creative thinking. The book abounds with descriptions of successful non-traditional teaching strategies. We see teachers collaborating across disciplines and across colleges, in some cases across countries and grade levels, and demystifying literary studies for students brought up on visual media. Many of the contributors lead their campuses in the use of computer-mediated communication and multimedia to support instruction. The chapters exemplify the shift from understanding teaching as "making students see what the teacher sees," to inviting them to engage texts together, as a community, and to learn how, with their teacher, knowledge and authority are culturally and socially constructed. In Learning Literature in an Era of Change practicing teachers offer their peers in literature and composition, and faculty developers, an exciting range of new models where professors are partners in learning, and where education is not delivered but discovered and disseminated.
Author: Jeff Gothelf
Publisher: "O'Reilly Media, Inc."
Release Date: 2013-03-15
Genre: Business & Economics
User experience (UX) design has traditionally been a deliverables-based practice, with wireframes, site maps, flow diagrams, and mockups. But in today’s web-driven reality, orchestrating the entire design from the get-go no longer works. This hands-on book demonstrates Lean UX, a deeply collaborative and cross-functional process that lets you strip away heavy deliverables in favor of building shared understanding with the rest of the product team. Lean UX is the evolution of product design; refined through the real-world experiences of companies large and small, these practices and principles help you maintain daily, continuous engagement with your teammates, rather than work in isolation. This book shows you how to use Lean UX on your own projects. Get a tactical understanding of Lean UX—and how it changes the way teams work together Frame a vision of the problem you’re solving and focus your team on the right outcomes Bring the designer’s tool kit to the rest of your product team Break down the silos created by job titles and learn to trust your teammates Improve the quality and productivity of your teams, and focus on validated experiences as opposed to deliverables/documents Learn how Lean UX integrates with Agile UX