Starting Out with Alice

Author: Tony Gaddis
Publisher: Addison-Wesley Longman
ISBN: 0133129748
Release Date: 2012-10-12
Genre: Computers

Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. In the successful style of Tony Gaddis' texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts of programming without dealing with frustrating syntax errors and complex design techniques. With the knowledge acquired using Alice, students gain confidence in their skills to transition into Java or other programming languages.

Starting Out with Alice

Author: Tony Gaddis
Publisher: Pearson Higher Ed
ISBN: 9780133250312
Release Date: 2012-12-20
Genre: Computers

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. In the successful style of Tony Gaddis’ texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts of programming without dealing with frustrating syntax errors and complex design techniques. With the knowledge acquired using Alice, students gain confidence in their skills to transition into Java or other programming languages.

Starting Out with Alice

Author: Tony Gaddis
Publisher: Addison-Wesley Longman
ISBN: 0321545877
Release Date: 2010-10
Genre: Computers

Starting Out with Alice: A Visual Introduction to Programming presents a fun and motivational way for novice programmers to learn the basic tenets of programming. Using Alice, an innovative and increasingly popular teaching tool, readers from a variety of backgrounds create virtual programming worlds of animations and computer games. In the successful style of Tony Gaddis' texts, useful examples and detail-oriented explanations allow students to become comfortable with fundamental concepts of programming without dealing with frustrating syntax errors and complex design techniques. With the knowledge acquired using Alice, students gain confidence in their skills to transition into Java or other programming languages.

Starting Out with Python

Author: Tony Gaddis
Publisher: Addison-Wesley
ISBN: 0133582736
Release Date: 2014
Genre: Computers

Note: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133862259/ISBN-13: 978013386225 . That package includes ISBN-10: 0133582736/ISBN-13: 9780133582734 and ISBN-10: 0133759113 /ISBN-13: 9780133759112. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. This text is intended for a one-semester introductory programming course for students with limited programming experience. It is also appropriate for readers interested in introductory programming. In Starting Out with Python®, Third Edition Tony Gaddis' evenly-paced, accessible coverage introduces students to the basics of programming and prepares them to transition into more complicated languages. Python, an easy-to-learn and increasingly popular object-oriented language, allows readers to become comfortable with the fundamentals of programming without the troublesome syntax that can be challenging for novices. With the knowledge acquired using Python, students gain confidence in their skills and learn to recognize the logic behind developing high-quality programs. Starting Out with Python discusses control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, detail-oriented explanations, and an abundance of exercises appear in every chapter. MyProgrammingLab for Starting Out with Python is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams-resulting in better performance in the course-and provides educators a dynamic set of tools for gauging individual and class progress. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. It will help: Personalize Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Enhance Learning with the Gaddis Approach: Gaddis's accessible approach features clear and easy-to-read code listings, concise real-world examples, and exercises in every chapter. Support Instructors and Students: Student and instructor resources are available to expand on the topics presented in the text. Keep Your Course Current: This edition's programs have been tested with Python 3.3.2.

Learning to Program with Alice

Author: Wanda Dann
Publisher: Prentice Hall
ISBN: 0132122472
Release Date: 2012
Genre: Computers

Learning to Program with Alice, 3e is appropriate for all one-semester pre-CS1 and computer literacy courses, and for integration into the first weeks of many introductory CS1 courses. ¿ Alice was designed to make programming concepts easier to teach and learn. In the Third Edition of Learning to Program with Alice, Alice's creators offer a complete full-color introduction to the interactive Alice programming environment. The authors make extensive use of program visualization to establish an easy, intuitive relationship between program constructs and the 3D graphics animation action in Alice. Students discover how Alice blends traditional problem-solving techniques with Hollywood-style storyboarding. Fundamental object-oriented programming concepts and language syntax are taught independently. Programming concepts can be taught from either an objects-first or an objects-early approach, with an optional early introduction to events. The book's Java-like syntax allows students to view their program code, simplifying their transitions to Java, C++, C#, or other object-oriented languages. This new edition includes over 60% revised exercises and a "sneak peek" at Alice 3.0. ¿ Collection of Alice 3D “example worlds” on CD-ROM – Students can load an example world and enter their own code to make it work.

Starting Out With Java

Author: Tony Gaddis
Publisher: Addison-Wesley
ISBN: 0134038177
Release Date: 2015-03-13
Genre: Computers

For courses in computer science and programming Starting Out with Java: From Control Structures through Data Structures provides a smooth introduction to programming with Java that moves fluidly from beginner to more advanced topics. The first half of the book is taught for a CS1 course and teaches fundamental programming and problem solving concepts, while the second half, meant for a CS2 course, teaches advanced topics, algorithms, and data structures. The Third Edition is extremely flexible in its organization, which teaches programmers to implement data structures with or without generics. As with all text in Gaddis' Starting Out series, the tone is friendly, the material detailed, and major concepts easy to understand. With rich examples throughout, programmers learn to use Java through real programming practice.

Just Enough Programming Logic and Design

Author: Joyce Farrell
Publisher: Cengage Learning
ISBN: 9781111825959
Release Date: 2012-02-11
Genre: Computers

Find exactly what you need to introduce your students to the fundamentals of programming logic with Farrell’s direct, efficient JUST ENOUGH PROGRAMMING LOGIC AND DESIGN, 2E. This unique, language-independent approach to logic provides seven chapters focused on key programming and logic content in a concise format that helps readers progress through the subject matter quickly. Students study introductory concepts, structure, decision-making, looping, array manipulation, and calling methods as well as an introduction to object-oriented programming. Everyday examples and clear explanations in this edition’s streamlined presentation make this a perfect choice for students with no prior programming experience. Twenty-five brief new videos from the author expand upon and clarify topics, while new Debugging Exercises and a wealth of review and programming exercises in each chapter help students hone their coding and programming skills. Use this concise approach alone or as a companion text in any programming language course. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Starting Out with Programming Logic and Design

Author: Tony Gaddis
Publisher: Pearson
ISBN: 9780133998160
Release Date: 2015-02-11
Genre: Computers

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. For introductory courses in Computer Programming. The Fundamentals of Programming When it comes to programming, understanding the founding concepts can greatly improve student engagement and future success. In its Fourth Edition, Starting Out with Programming Logic and Design is a language-independent introductory programming book, ideal for a precursor programming course or the first unit of an introductory programming course. The text covers fundamental topics such as data types, variables, input, output, control structures, modules, functions, arrays, files, object-oriented concepts, GUI development, and event-driven programming. Designed for beginners, the text is clear and approachable, making the complex concepts accessible to every student. In this edition, Gaddis uses updated, contemporary examples to familiarize students with models and logical thought processes used in programming without further complicating them with language syntax. By using easy-to-understand pseudocode, flowcharts, and other tools, Gaddis illustrates how to design the logic of programs. Then, confident in their high-level understanding of computer programming, students are able to handle programming languages and syntax with greater ease and aptitude.

Learning Java Through Alice 3

Author: Tebring Daly
Publisher:
ISBN: 1514278901
Release Date: 2015-06-08
Genre:

Are you looking for a hands-on approach to learning how to program? This book uses a mixture of Java and Alice3, a 3D programming environment, to bring abstract fundamental programming concepts to life.

Spiritual Housecleaning

Author: Eddie Smith
Publisher: Chosen Books
ISBN: 9781441228970
Release Date: 2015-07-28
Genre: Religion

New Content and Look for This Perennially Bestselling Spiritual Warfare Book Demons are nesting in Christian homes--and even churches. Hard to believe? As Eddie and Alice Smith explain, a small opening is all it takes for evil spirits to gain access. Once in, they defile the spiritual atmosphere and damage our relationships, our ministries, our success, even our health. We can stop these evil infestations. In this newly revised and expanded edition, the Smiths offer amazing real-life stories showing the inroads that spiritual pollution makes--and how to get rid of it. Readers will learn to detect the presence of demons, follow the seven-step biblical process of purification, and close the door behind these intruders for good.

Still Alice

Author: Lisa Genova
Publisher: Simon and Schuster
ISBN: 9781849833714
Release Date: 2010-08-05
Genre: Fiction

A moving story of a woman with early onset Alzheimer's disease, now a major Academy Award-winning film starring Julianne Moore and Kristen Stewart. Alice Howland is proud of the life she worked so hard to build. At fifty, she's a cognitive psychology professor at Harvard and a renowned expert in linguistics, with a successful husband and three grown children. When she begins to grow forgetful and disoriented, she dismisses it for as long as she can until a tragic diagnosis changes her life - and her relationship with her family and the world around her - for ever. Unable to care for herself, Alice struggles to find meaning and purpose as her concept of self gradually slips away. But Alice is a remarkable woman, and her family learn more about her and each other in their quest to hold on to the Alice they know. Her memory hanging by a frayed thread, she is living in the moment, living for each day. But she is still Alice. 'Remarkable … illuminating … highly relevant today' Daily Mail 'The most accurate account of what it feels like to be inside the mind of an Alzheimer's patient I've ever read. Beautifully written and very illuminating' Rosie Boycot 'Utterly brilliant' Chrissy Iley

Start Programming with Alice

Author: James Kelley
Publisher: CreateSpace
ISBN: 1495474852
Release Date: 2014-02-16
Genre: Computers

Alice is a new concept in learning programming. It puts the user into a world of 3D programming but removes many of the pitfalls that discourage beginner programmers. Free to download, easy to use, and best of all FREE! Developed by Carnagie Mellon to interest younger students, young women in particular, in programming as a career. Used in K-12 and the College/University level to teach beginning programmers and to introduce the world of 3D programming. Why study Alice? Alice is not a "real world" programming language. Applications for businesses are not written in Alice. The real purpose is to teach the principles of programming without the often frustrating syntax errors. It was designed to be FUN! Results may not be like Pixar but with a little effort, the beginner can produce some dramatic videos quickly. In Alice, the programmer creates a world and then populates the world with various objects. If the movie takes place in the city, the world would be populated with buildings, streets, signs, people, vehicles, etc.. The programmer automates these objects to make them perform various actions that would be done by a similar object in the real world. For Example: make a soldier march, a skater skate across a pond, jump and twirl, a space ship take off and many other actions for various objects. Learn to use Alice by telling a story. Compose a short story and then tell this story using Alice. There are examples of teachers using Alice to illustrate their courses. Alice may be used to teach a foreign language, or math, or science. The potential is endless. For some examples of how Alice is used in education there are videos on YouTube and information on various Alice web sites.